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Roulette-focused => Main Roulette Board => Topic started by: falkor2k15 on Aug 18, 09:57 PM 2017

Title: The Permutation of Desolation
Post by: falkor2k15 on Aug 18, 09:57 PM 2017
What route would a killer permutation take in order to have the best chance of assassinating Dyksexlic, Reddwarf and Priyanka in one fell swoop? Considering we've already put our money into the games machine, how could we possibly stop this from happening the moment the act is about to be committed - or even whilst the killer is still on route prior to arriving at the scene?

Firstly, the unique ECs would all have to show without a repeat:
(link:s://s17.postimg.org/hbfzzh5r3/image.png)
Low > High
Black > Red
Even > Odd

If there was a repeat on Even or High (2 to 4 or 19 > 25) then that might give Priyanka a chance to live another day.

Secondly, the dozens and columns would need to also present a deadlock situation for Dyksexlic:
(link:s://s17.postimg.org/58aobwuov/dozens.png)

Next, the quads have to give up all their uniques without a repeat, so Reddwarf will be knocked out cold:
(link:s://s17.postimg.org/kkz0joj8f/quads.png)

The ball would then have to bounce in such a way as to cover all the lines without a repeat either, so everyone is then lined up for the kill:
(link:s://s17.postimg.org/72nitnhpb/lines.png)

Next is a similar dance to fill up the streets - where gunshots will soon be heard by all:
(link:s://s17.postimg.org/htfqt2kpr/streets.png)

And finally, onto the splits (hung, drawn and quartered?) without a single repeat of any kind throughout this entire permutation, leaving only 10-15 unique numbers:
(link:s://s17.postimg.org/s287yw8rj/splits.png)
Here, however, Random has no choice but to forfeit a repeat on the Straight Up numbers - by brick design - so the trio are now faced with an opportunity to escape through a hole in the wall providing they avoided being split! But should the first recorded repeat be on the straights then it's game over - you will be out of quarters! 

Nevertheless, despite this being the toughest permutation that killer Random could possibly throw at us, there are some distinct weakness that can be spotted if we play detective, looking for a potential tell-tale sign that could avoid all such attempts at assassination:
*The splits here poses somewhat of a problem for Random because the single-hits need to be evenly spaced out and overlapping the bare minimum number of splits to cause the earliest possible deadlock situation. Should the numbers be too clustered tightly together then this would open up more unique splits for the player, with more available spins for a repeat ahead of a late deadlock that might not come. However, it's probably impossible to cover the splits evenly in such a way that it doesn't cause an early repeat on the lines or the streets.
*Upon reaching the splits with no prior repeats on the larger groups, it would also be impossible to avoid a 2nd repeat on some of those that were deadlocked on the first repeat.

Avoiding the zero is in Random's best interest, as that would otherwise give the player who is attacking these official groups, less chance of a boost, since you'd be an idiot to leave the zero uncovered! Next, I'll be covering some less obvious weaknesses that occurred much earlier in this game to reaching the splits stage, and how we could potentially retain quarters by trapping Mr. Random in the corner - more professionally than Street Fighter II's champion, Daigo Umehara!
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 19, 06:15 AM 2017
The Corners present us with an interesting opportunity for a counter-attack. It's impossible for Mr. Random to permutate them in a way that doesn't forfeit a repeat of some kind. The best possible arrangement would be a Cycle Length 6 deadlock situation, where they are evenly spaced:
(link:s://s17.postimg.org/xyfxris7z/6corners.png)
However, to get this perfect arrangement would mean forfeiting a repeat on the 2nd column and either high/low or even/odd.

Let's say Mr. Random wanted to avoid giving us the satisfaction of a columns/EC repeat, he-she could use 7 corners (instead of 6) for a CL7 deadlock:
(link:s://s17.postimg.org/nqxef45zz/7corners.png)
But here, again, a repeat has instead been forfeited on a dozen, quad, line and street!

An alternative 7 corner arrangement still requires a repeat on a dozen, line and quad, at least:
(link:s://s17.postimg.org/8v3x4n0wv/7cornersb.png)
(link:s://s17.postimg.org/tj2kjdm5b/7cornersc.png)

In fact, it seems only a 12 corner arrangement minimum could avoid forfeiting some kind of repeat on a larger group:
(link:s://s17.postimg.org/htfqt2kpr/streets.png)
Could you avoid all official repeats and still arrive at less than 12 corners?

The best corners arrangement is also the best lines arrangement:
(link:s://s17.postimg.org/xyfxris7z/6corners.png)
Don't forget that we can use the "in-between lines", so the moment Mr. Random hits them back-to-back brings forth an extra opportunity to catch the repeat.

Finally, I leave you with a paradox. Let's return to the Quads stage of the killer permutation. Here, all repeats were successfully avoided -
High, Low, Even, Odd, Red, Black, Dozens, Columns, Quads - none of them were given an opportunity to repeat without first presenting a deadlock situation:
(link:s://s17.postimg.org/kkz0joj8f/quads.png)
But let's say we split this into 2 trials over 4 spins:
Trial 1: High then Low (2 spins in total)
Trial 2: High then Low (2 spins in total)

Here we had a repeat on "High then Low"! So, thanks to Dyksexlic, Reddwarf and Priyanka, there exists a way to stop Random in it's tracks - we just need to figure out how to do it by trapping him in the corner or using multiple-spin events or those stitched together on the same spin. Mr. Random also projects a positions stream - his alter ego; if we don't get a repeat on him then we can at least get a repeat on his shadow instead (or some other self-defined stream if not on a 2nd repeat attempt following a deadlock). We just need to avoid 25 unique numbers - or positively parachute there by bouncing off previous repeats.
Title: Re: The Permutation of Desolation
Post by: praline on Aug 19, 12:42 PM 2017
Can "The Permutation of Desolation" be translated as "Please, give me some attention!"?
Quote from: falkor2k15 on Aug 19, 06:15 AM 2017So, thanks to Dyksexlic, Reddwarf and Priyanka

Quote from: falkor2k15 on Jul 05, 10:53 AM 2017


PRIYANKA!!!!!!! How could you do this to us - your fans who believed in you????? HOW COULD YOU??? Steve warned us and we did not listen... it was only because some of Reddwarf's lyrics had entered Priyanka vocab that we were thrown off - some stuff seemed legit yet a lot of stuff just didn't make any sense and is clearly proven wrong as per Deficit Recovery. (link:s://m.popkey.co/e3f32f/eLWZm_s-200x150.gif)


Schizophrenia is a mental disorder characterized by abnormal social behavior and failure to understand what is real. Common symptoms include false beliefs, unclear or confused thinking, hearing voices that others do not hear, reduced social engagement and emotional expression, and a lack of motivation.


Im a bit unsure about "hearing voices "....
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 19, 12:52 PM 2017
Quote from: praline on Aug 19, 12:42 PM 2017
Can "The Permutation of Desolation" be translated as "Please, give me some attention!"?

Schizophrenia is a mental disorder characterized by abnormal social behavior and failure to understand what is real. Common symptoms include false beliefs, unclear or confused thinking, hearing voices that others do not hear, reduced social engagement and emotional expression, and a lack of motivation.


Im a bit unsure about "hearing voices "....
I don't get it. How do those quotes equate to a mental disorder? Priyanka has done good and bad. What condition causes somebody to plagiarize without giving credit? All the incriminating evidence is here, yet everyone turned a blind eye:
link:s://:.rouletteforum.cc/index.php?topic=19192.0
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 21, 05:18 PM 2017
Well, I don't know what wasp bit praline, but he seems to have headed off somewhere now...

I'll be running some stats on all repeats occurring prior to Corners and Lines - after first creating them as Dynamic Cycles - and shall be monitoring:
*Groups Repeats 1,2,3, etc. (without retracking)
*Cycle repeats 1,2,3, etc. (retracking after each repeat)
*Deadlocks on groups before Repeat 1.
*Opening corner and line cycle length prior to closure.

Trigger for checking opening corner or line cycle length: HL, OE, RB, COL, DZ all have to repeat once or reach deadlock.

(link:s://s4.postimg.org/5bkgvt0t9/master.png)

Here's some more examples of worst permutations with forfeited repeats on other groups:
(link:s://s4.postimg.org/ijjuoqycd/corners.png)

(link:s://s4.postimg.org/rfumsooyl/lines.png)

Here were the maximum Cycle Lengths I found manually for dynamic corner and line cycles:
(link:s://s4.postimg.org/n7zujxnj1/max.png)
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 21, 07:19 PM 2017
This seems like an improvement?
(link:s://s4.postimg.org/92ymvv3vh/sim.png)
Title: Re: The Permutation of Desolation
Post by: 3Nine on Aug 21, 07:53 PM 2017
Quote from: falkor2k15 on Aug 21, 07:19 PM 2017
This seems like an improvement?

From MS-DOS? Yes.
Title: Re: The Permutation of Desolation
Post by: DoctorSudoku on Aug 22, 09:36 PM 2017
Quote from: falkor2k15 on Aug 19, 06:15 AM 2017

(link:s://s17.postimg.org/xyfxris7z/6corners.png)


Gilius-Falkor,
How convenient of you to shove the 0 aside in laying out your numbers above !

In real life play, sidelining the 0 in the above manner would NOT  conveniently produce the outcomes that you crave so much.
Title: Re: The Permutation of Desolation
Post by: Taotie on Aug 23, 12:55 AM 2017
Quote from: falkor2k15 on Aug 18, 09:57 PM 2017...you'd be an idiot to leave the zero uncovered!

@ DOCTORSUDOKU,

I think this explains the zero.
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 23, 06:00 PM 2017
I've retired Dynamic Line Cycles and Dynamic Corner Cycles because it turns out that it's no different to the concept of betting lines on behalf of streets or Corners on behalf of numbers or splits, but both perspectives are equally important to providing additional understanding.
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 24, 10:49 AM 2017
So I reached a deadlock on street cycles (and in theory dynamic line cycles) - would have lost all my chips trying to bet for such a repeat - only to encounter a deadlock and not be able to cover all 1-hits and still gain a profit. But, guess what? There were 18 repeats and 17 deadlocks on other groups that were active before the streets finally decided to repeat...

OECL1o1 HLCL1o1 RBdeadlock! CCL2o1 DCL2o2 OEdeadlock! HLdeadlock! QCL3o1 RBdeadlock! RBCL1o1 OEdeadlock! HLdeadlock! CCdeadlock! Ddeadlock! QCL2o2 RBCL1o1 HLCL1o1 CCL1o1 DCL1o1 OEdeadlock! HLCL1o1 DCL1o1 QCL2o1 RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! DCL2o2 RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2 DCL2o2 QCdeadlock!
Title: Re: The Permutation of Desolation
Post by: MoneyT101 on Aug 24, 10:55 AM 2017
Quote from: falkor2k15 on Aug 24, 10:49 AM 2017
So I reached a deadlock on street cycles (and in theory dynamic line cycles) - would have lost all my chips trying to bet for such a repeat - only to encounter a deadlock and not be able to cover all 1-hits and still gain a profit. But, guess what? There were 18 repeats and 17 deadlocks on other groups that were active before the streets finally decided to repeat...

OECL1o1 HLCL1o1 RBdeadlock! CCL2o1 DCL2o2 OEdeadlock! HLdeadlock! QCL3o1 RBdeadlock! RBCL1o1 OEdeadlock! HLdeadlock! CCdeadlock! Ddeadlock! QCL2o2 RBCL1o1 HLCL1o1 CCL1o1 DCL1o1 OEdeadlock! HLCL1o1 DCL1o1 QCL2o1 RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! DCL2o2 RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2 DCL2o2 QCdeadlock!

Pri always said just pick a side for deadlocks and you won't have an issue

I'm not sure why your running into deadlocks.  Are you still trying to study the data? Or are you trying to find a method that can win?

What exactly are you trying to do?
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 24, 11:07 AM 2017
Quote from: MoneyT101 on Aug 24, 10:55 AM 2017
Pri always said just pick a side for deadlocks and you won't have an issue

I'm not sure why your running into deadlocks.  Are you still trying to study the data? Or are you trying to find a method that can win?

What exactly are you trying to do?
If I remember correctly, she said to play an opposite game that would turn the deadlocks into a winning game? However, without a parallel stream, if all uniques have shown then there needs to be a reason to side with 1 street over another. We can't cover all single-hits and still expect positive return.

Yeah, I'm studying the data from one type of repeat to the next: If one thing doesn't repeat then something else will repeat instead!
Title: Re: The Permutation of Desolation
Post by: MoneyT101 on Aug 24, 11:15 AM 2017
Quote from: falkor2k15 on Aug 24, 11:07 AM 2017
We can't cover all single-hits and still expect positive return

All I will say is I kept looking at the same data for months and the whole time it was staring me in the face......so to reply to your quote, Why not?
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 24, 11:22 AM 2017
Quote from: MoneyT101 on Aug 24, 11:15 AM 2017
All I will say is I kept looking at the same data for months and the whole time it was staring me in the face......so to reply to your quote, Why not?
Well, the exception was when I was hedging 3 EC bets together as part of that Tree Cycles simulation - the deadlock was CL8 and it was still possible to return a profit. Here I'm opting for something more simple. I think the trick is knowing when to leave one cycle and parachute to a different cycle. I guess your system doesn't utilize this concept. There's a lot of different areas - all fascinating.
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 24, 11:29 AM 2017
OECL1o1 HLCL1o1 RBdeadlock! CCL2o1 DCL2o2 OEdeadlock! HLdeadlock! QCL3o1 RBdeadlock! RBCL1o1 OEdeadlock! HLdeadlock! CCdeadlock! Ddeadlock! QCL2o2 RBCL1o1 HLCL1o1 CCL1o1 DCL1o1 OEdeadlock! HLCL1o1 DCL1o1 QCL2o1 RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! DCL2o2 RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2 DCL2o2 QCdeadlock!

If only I had bet for a repeat on Odd/Even then I would have avoided a deadlock on Streets!
Title: Re: The Permutation of Desolation
Post by: Lucky7Red on Aug 24, 12:08 PM 2017
Is this system or experiment?
Title: Re: The Permutation of Desolation
Post by: nottophammer on Aug 24, 12:20 PM 2017
Quote from: falkor2k15 on Aug 24, 11:29 AM 2017
OECL1o1 HLCL1o1 RBdeadlock! CCL2o1 DCL2o2 OEdeadlock! HLdeadlock! QCL3o1 RBdeadlock! RBCL1o1 OEdeadlock! HLdeadlock! CCdeadlock! Ddeadlock! QCL2o2 RBCL1o1 HLCL1o1 CCL1o1 DCL1o1 OEdeadlock! HLCL1o1 DCL1o1 QCL2o1 RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! DCL2o2 RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2 DCL2o2 QCdeadlock!


is that a code for "Trotity trot, trotity trot, the noughts became overtly hot!
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 24, 12:35 PM 2017
Quote from: Lucky7Red on Aug 24, 12:08 PM 2017
Is this system or experiment?
Experimental analysis! So let's take a look at the worst permutations for Street Cycles:

SCL1: no previous deadlocks/repeats possible
SCL2: no previous deadlocks/repeats possible
SCL3: RBdeadlock! OEdeadlock! HLdeadlock! (has to be in this order) = 120/82155
SCL4: RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! Ddeadlock! (has to be in this order) = 9/81255
SCL5: RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! Ddeadlock! RBdeadlock! OEdeadlock! HLdeadlock! QCdeadlock! (has to be in this order) = 3/82155

SCL6

At least 1 prior repeat needs to happen on a different group - column or Odd/Even

RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2 Ddeadlock! RBdeadlock! OEdeadlock! HLdeadlock! QCdeadlock! CCdeadlock!
RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! Ddeadlock! RBdeadlock! OEdeadlock! HLdeadlock! QCdeadlock! OECL1o1

SCL7

At least 2 prior repeats required:

RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2 Ddeadlock! RBdeadlock! OEdeadlock! HLdeadlock! QCdeadlock! CCdeadlock! RBdeadlock! OEdeadlock! HLdeadlock! CCL1o1 Ddeadlock! QCL2o2
CCL1o1 RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! QCdeadlock! CCL1o1 RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock!
RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! Ddeadlock! RBdeadlock! OEdeadlock! HLdeadlock! DCL1o1 QCdeadlock! RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! DCL2o2
RBdeadlock! OEdeadlock! HLdeadlock! CCL2o1 Ddeadlock! RBdeadlock! OEdeadlock! HLdeadlock! CCL2o1 QCdeadlock! RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock!
RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! Ddeadlock! RBdeadlock! OEdeadlock! HLdeadlock! QCdeadlock! RBCL1o1 OEdeadlock! HLdeadlock! CCdeadlock! Ddeadlock! QCL2o2
RBdeadlock! OEdeadlock! HLdeadlock! DCL2o1 CCdeadlock! RBdeadlock! OEdeadlock! HLdeadlock! QCdeadlock! CCL2o2 Ddeadlock! RBdeadlock! OEdeadlock! HLdeadlock!
RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! Ddeadlock! RBdeadlock! OEdeadlock! HLdeadlock! QCdeadlock! DCL2o1 RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! QCL2o2
RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! Ddeadlock! RBdeadlock! OEdeadlock! HLdeadlock! QCdeadlock! RBCL1o1 OECL1o1 OECL1o1 HLdeadlock! CCdeadlock! Ddeadlock!

SCL8

At least 3 prior repeats required:

RBCL1o1 RBCL1o1 OEdeadlock! HLdeadlock! DCL2o2 CCdeadlock! RBdeadlock! OEdeadlock! HLdeadlock! QCdeadlock! Ddeadlock! RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock!
RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2 QCL2o1 Ddeadlock! RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! QCdeadlock! RBCL1o1 DCL1o1
RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! Ddeadlock! RBdeadlock! OEdeadlock! HLdeadlock! QCdeadlock! OECL1o1 RBdeadlock! HLdeadlock! CCdeadlock! Ddeadlock! RBCL1o1 OEdeadlock! HLCL1o1 QCL3o3
RBCL1o1 RBCL1o1 OEdeadlock! HLdeadlock! CCdeadlock! Ddeadlock! RBdeadlock! OEdeadlock! HLdeadlock! QCdeadlock! RBCL1o1 OEdeadlock! HLdeadlock! CCdeadlock! Ddeadlock! RBdeadlock!

SCL9

At least 5 prior repeats required:

RBCL1o1 HLCL1o1 OEdeadlock! CCL2o2 RBdeadlock! HLdeadlock! Ddeadlock! OEdeadlock! QCdeadlock! RBdeadlock! HLdeadlock! CCdeadlock! QCL1o1 OEdeadlock! CCL1o1 Ddeadlock! RBdeadlock! HLdeadlock! OEdeadlock!
RBCL1o1 OEdeadlock! HLdeadlock! RBdeadlock! OECL1o1 CCdeadlock! Ddeadlock! HLdeadlock! QCdeadlock! RBdeadlock! OEdeadlock! CCL2o2 HLdeadlock! Ddeadlock! QCL2o2 RBdeadlock! OEdeadlock! HLCL1o1 CCdeadlock!
RBCL1o1 RBCL1o1 OEdeadlock! HLdeadlock! CCL2o2 RBCL1o1 Ddeadlock! OEdeadlock! HLdeadlock! QCdeadlock! RBdeadlock! CCdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! RBdeadlock! CCL2o2 QCL3o2 OEdeadlock! HLdeadlock! CCL1o1

SCL10

10 or more prior repeats required:

RBCL1o1 CCL1o1 DCL1o1 OEdeadlock! HLdeadlock! QCL2o1 RBdeadlock! CCL2o2 OEdeadlock! HLdeadlock! Ddeadlock! RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! DCL2o1 QCdeadlock! RBdeadlock! RBCL1o1 OEdeadlock! HLdeadlock! DCL2o1 QCL2o1 OECL1o1 CCdeadlock!
RBCL1o1 RBCL1o1 OEdeadlock! HLdeadlock! CCL2o2 RBCL1o1 Ddeadlock! RBCL1o1 OEdeadlock! HLdeadlock! QCdeadlock! CCdeadlock! RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! OECL1o1 CCL2o2 RBdeadlock! HLdeadlock! QCdeadlock! RBCL1o1 OEdeadlock! Ddeadlock!
OECL1o1 RBdeadlock! HLdeadlock! RBCL1o1 OEdeadlock! CCdeadlock! Ddeadlock! RBCL1o1 HLdeadlock! DCL1o1 QCdeadlock! OEdeadlock! HLCL1o1 RBdeadlock! CCdeadlock! DCL2o2 RBCL1o1 OEdeadlock! HLdeadlock! QCL3o1 CCL2o2 RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock!

SCL11

At least 14 prior repeats required:

OECL1o1 RBdeadlock! OECL1o1 HLdeadlock! CCL2o1 DCL2o2 OECL1o1 RBdeadlock! HLdeadlock! CCL2o1 QCdeadlock! OEdeadlock! HLCL1o1 Ddeadlock! RBdeadlock! OECL1o1 RBCL1o1 OECL1o1 HLdeadlock! CCdeadlock! QCL3o2 RBCL1o1 CCL1o1 Ddeadlock! OEdeadlock! HLdeadlock! RBdeadlock! CCL2o2
OECL1o1 RBdeadlock! HLdeadlock! CCL2o2 OEdeadlock! HLCL1o1 Ddeadlock! QCL3o3 RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! DCL2o2 RBdeadlock! HLCL1o1 QCL3o3 OEdeadlock! CCL2o2 RBdeadlock! HLdeadlock! Ddeadlock! QCL2o1 OEdeadlock! CCL2o2 RBdeadlock! HLdeadlock! DCL2o1
OECL1o1 RBdeadlock! HLdeadlock! DCL2o1 OEdeadlock! HLCL1o1 CCdeadlock! DCL1o1 QCL3o1 RBdeadlock! HLCL1o1 OEdeadlock! RBdeadlock! OECL1o1 HLdeadlock! CCdeadlock! Ddeadlock! HLCL1o1 CCL1o1 DCL1o1 QCdeadlock! RBdeadlock! OEdeadlock! RBCL1o1 HLdeadlock! DCL2o1 RBCL1o1 OEdeadlock! CCdeadlock!
CCL1o1 RBdeadlock! OEdeadlock! HLdeadlock! OECL1o1 CCL2o2 Ddeadlock! QCL3o1 RBdeadlock! HLdeadlock! CCL1o1 DCL1o1 OEdeadlock! RBdeadlock! HLdeadlock! CCL2o2 DCL2o2 OEdeadlock! QCdeadlock! RBdeadlock! HLdeadlock! RBCL1o1 OEdeadlock! HLCL1o1 CCdeadlock! Ddeadlock! QCL2o1 OECL1o1 DCL1o1

SCL12

At least 16 prior repeats required:

OECL1o1 HLCL1o1 RBdeadlock! CCL2o1 DCL2o2 OEdeadlock! HLdeadlock! QCL3o1 RBdeadlock! RBCL1o1 OEdeadlock! HLdeadlock! CCdeadlock! Ddeadlock! QCL2o2 RBCL1o1 HLCL1o1 CCL1o1 DCL1o1 OEdeadlock! HLCL1o1 DCL1o1 QCL2o1 RBdeadlock! OEdeadlock! HLdeadlock! CCdeadlock! DCL2o2 RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2 DCL2o2 QCdeadlock!
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 24, 12:44 PM 2017
Here was the best recorded permutation (ended SCL11o1):

RBCL1o1 OECL1o1 CCL1o1 RBCL1o1 HLdeadlock! CCL1o1 DCL2o2 RBCL1o1 OEdeadlock! HLCL1o1 DCL1o1 QCL3o3 RBCL1o1 HLCL1o1 CCL2o1 RBCL1o1 OEdeadlock! HLCL1o1 CCL1o1 DCL2o1 QCL2o1 RBCL1o1 RBCL1o1 OEdeadlock! HLdeadlock! CCL2o2 DCL2o2 RBCL1o1 OECL1o1 CCL1o1 RBCL1o1 HLdeadlock! DCL2o2 QCdeadlock! OEdeadlock! HLCL1o1 CCL2o1 DCL1o1 QCL1o1

That's 35 repeats and only 7 deadlocks!

Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 24, 01:15 PM 2017
Next test is going to be much improved for Numbers/Dynamic Corner Cycles. I have put the repeats and deadlocks occurring on the same spin inside brackets. Stay tuned!  :thumbsup:
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 24, 02:17 PM 2017
This is crazy.
Title: Re: The Permutation of Desolation
Post by: atlantis on Aug 24, 02:20 PM 2017
Quote from: RouletteGhost on Aug 24, 02:17 PM 2017
This is crazy.

I'm pretty sure that I can PREDICT what will be the outcome of this latest test, Falkor.
This cannot be the way!

A.
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 24, 02:21 PM 2017
I mean I can say a lot

But, 'crazy' sums it up.
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 24, 02:44 PM 2017
You guys have got no idea...

This is, like, the best info ever posted on the forum!

Let's say you want to avoid being deadlocked on the streets, all you got to do is bet Even/Odd first! Did you never read the topic 6x6 double streets by Hermes? If there were only 5 lines and 6 pigeonholes then it's a HG!
Title: Re: The Permutation of Desolation
Post by: nottophammer on Aug 24, 02:49 PM 2017
you need to change your avi to the JOKER :lol: :lol: :lol: :lol: :lol: :lol:
Title: Re: The Permutation of Desolation
Post by: atlantis on Aug 24, 04:55 PM 2017
Quote from: falkor2k15 on Aug 24, 02:44 PM 2017
You guys have got no idea...

This is, like, the best info ever posted on the forum!

Let's say you want to avoid being deadlocked on the streets, all you got to do is bet Even/Odd first! Did you never read the topic 6x6 double streets by Hermes? If there were only 5 lines and 6 pigeonholes then it's a HG!

What you mean "deadlocked on the streets?" Look - cannot you show an example of what you're trying to say but a bit simpler with the Even/Odd thing. How is that supposed to help - betting Even/Odd first? I'm trying to follow you. And please don't refer me to some other incomprehensible posts to look at or a weird numbo-mumbo-jumbo chart. Just show me what you are talking about with an example spin snippet+the betting that makes it perfectly clear what it is you try to do! Would really, really appreciate that, Falkor. If you're incapable of that or just can't be bothered... well never mind. Hakuna Matata!

A.
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 24, 04:59 PM 2017
No, I can't be bothered. It's all explained on page 1 with countless diagrams...
Title: Re: The Permutation of Desolation
Post by: atlantis on Aug 24, 05:10 PM 2017
Quote from: falkor2k15 on Aug 24, 04:59 PM 2017
No, I can't be bothered. It's all explained on page 1 with countless diagrams...

You can't do it then - or at least not YET at any rate. I see - so it is unplayable at this stage. Just an experiment or test that MAY result in *something* or *nothing*?
I wish you good luck then in your endeavours and hope it proves fruitful.
A.
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 24, 05:34 PM 2017
I pity you for wasting your time

#keepingithonest
Title: Re: The Permutation of Desolation
Post by: Proofreaders2000 on Aug 24, 06:07 PM 2017
I think I understand at least the
EC's portion of Falkor's first post. 

Different combinations of the three EC's you have
all sections covered except the highlighted numbers

& "deadlock" comes to mean the uncovered
numbers that can't be covered by the outside bets

or by conventional means w/o betting
singles, throwing off the outside bets.

The goal is to cheaply cover the table where the
outcome is break even or a small loss/or small win imo.
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 24, 06:28 PM 2017
Next test results for dynamic corners/splits/numbers are going to be MUCH clearer because I now show the actual numbers too and the defining element for the ECs - and I'll redo the Streets test to get more clarity than before.

(link:s://s28.postimg.org/e9jpezhhp/sample.png)
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 24, 06:50 PM 2017
Is this a joke.
Title: Re: The Permutation of Desolation
Post by: nottophammer on Aug 24, 07:00 PM 2017
Quote from: RouletteGhost on Aug 24, 06:50 PM 2017
Is this a joke.
defo RG
RG a game starts as soon as you start to play, the game is 38 non-hit over the pond, so now you track, watch how the 0x's come, it's simple they are the larger group, as the spins go merrily by, the 1's begin to show, so here's where you need to learn, how 0x's behave,ie, there avg to hit, you know theres on avg 15 in spins 11-40, work it from there, if unsure, read the GUT, learn how non-hit miss,it's all down to the count/ trot, LMAO, Falkor is no master and never will be, but a joker he will be. Cough,Duh, like that other joker, as well,
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 24, 07:03 PM 2017
Yea man

I think he is an insane dis info spreader

He gets off on spreading disinformation

What a psychopath!

Why else would he dodge questions that are in relation to this topic or not explain it to where a normal human being could understand it

Might as well talk to himself.

Either he is a disinformation master, or he is incapable of explaining something simply, or he gets off on it.

When the hell are the moderators going to wake up and smell the coffee

If he is going to post such things, answer questions and explain it properly or don't do it at all

He should have been banned after the millionaires system thread
Title: Re: The Permutation of Desolation
Post by: nottophammer on Aug 24, 07:08 PM 2017
Rich, have you ever wondered how people can make such a simple game so hard :question:
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 24, 07:08 PM 2017
Quote from: RouletteGhost on Aug 24, 06:50 PM 2017
Is this a joke.
No, it's not a joke!

--28 11 ( ) 7 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o1d1 DCL2o2 LCL2o2 ) 24 ( ) 6 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2d3 DCL2o1 Qdeadlock! ) 24  NCL5o4 7 5

28 followed by 11 causes deadlocks on Red-Black, Odd-Even, and High-Low - but it doesn't get recorded till after the repeat (7).

It's called a deadlock because all uniques have hit once, so there's no more empty boxes/partitions/pigeonholes: 2 x 1 hit and 0 sleepers.
Red > Black
High > Low
Even > Odd

There needs to be at least 1 sleeper, otherwise it's a deadlock - we can no longer bet on a repeat!

Next number is 7: gives us repeats on Columns, Dozens and Lines.

Next number is 24: causes a deadlock on the 3 ECs again since the last cycle was retracked (always carrying over the defining element to the next cycle). This deadlock is recorded after 6 because the Cycle Length 2 repeat is what flags up the deadlock in my simulator - I could change this to detect the deadlock more accurately the spin before. Number 24 also caused a deadlock on Quads: 28 (28-36 = Q4),11 (10-18 = Q2), 7 (1-9 = Q1), 24 (19-27 = Q3)

The 6 caused a repeat on Columns and Dozens. The columns has d3 meaning the top column I think as the one that repeated or defined the cycle. I didn't record this info for Dozens because Columns are more important than Dozens!

Last number is 24. So that completes the number cycle. I don't record the fate of the other groups on that spin, so if I were to do stats on the best permutations it would be inaccurate. This test is mainly to show worst permutations.

The last 2 additional numbers are the number of deadlocks throughout the number cycle together with the number of repeats up to the penultimate spin before the numbers repeated.






Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 24, 07:08 PM 2017
Quote from: nottophammer on Aug 24, 07:08 PM 2017
Rich, have you ever wondered how people can make such a simple game so hard :question:

Everyday
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 24, 07:18 PM 2017
Let me remind you all of the purpose of this topic and on-going tests...

One of the worst corner situations we could find ourselves in when playing corners is the following carpet arrangement:
(link:s://s17.postimg.org/xyfxris7z/6corners.png)
The above we requires 6 corner bets to cover all the single-hits! However, if the single-hits were packed closer together instead of being evenly spread then we would only require 2 corner bets to cover them!

How did we end up in such a bad situation? Well, if we had bet column 2 to repeat then we would never have let Random do that to us!!

Bookmark this reply so I don't have to keep explaining!!!
Title: Re: The Permutation of Desolation
Post by: Steve on Aug 24, 09:29 PM 2017
Quote from: RouletteGhost on Aug 24, 06:50 PM 2017
Is this a joke.

To us, yes. To him, maybe posting a bunch of goblegarkle (made-up word) that no-one understands makes him feel smarter.
Title: Re: The Permutation of Desolation
Post by: Steve on Aug 24, 09:30 PM 2017
Quote from: falkor2k15 on Aug 24, 06:28 PM 2017
Next test results for dynamic corners/splits/numbers are going to be MUCH clearer because I now show the actual numbers too and the defining element for the ECs - and I'll redo the Streets test to get more clarity than before.

(link:s://s28.postimg.org/e9jpezhhp/sample.png)

Falkor, could you please explain WHAT THE F*CK all that crap is?

Surely you dont expect anyone here to make sense of it, do you?

You believe in a flat Earth so I guess maybe you do expect people to understand it.
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 24, 09:37 PM 2017
Quote from: Steve on Aug 24, 09:30 PM 2017
Falkor, could you please explain WHAT THE F*CK all that crap is?

Surely you dont expect anyone here to make sense of it, do you?

You believe in a flat Earth so I guess maybe you do expect people to understand it.

He knows no one really understand it

When people asks questions he dodges those questions

He refuses to simplify anything

He just goes on and on wasting his time

We are trying to have a productive roulette forum here. And when you finally get through to him he talks about 9/11 or Jews or something else. This is about roulette
Title: Re: The Permutation of Desolation
Post by: Steve on Aug 24, 09:40 PM 2017
I saw his explanation. And it's just crap. Anyway people should know now not to pay attention.
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 24, 09:45 PM 2017
(link:s://media3.giphy.com/media/l0IypeKl9NJhPFMrK/giphy.gif)
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 24, 09:51 PM 2017
Quote from: falkor2k15 on Aug 24, 06:28 PM 2017
Next test results for dynamic corners/splits/numbers are going to be MUCH clearer because I now show the actual numbers too and the defining element for the ECs - and I'll redo the Streets test to get more clarity than before.

(link:s://s28.postimg.org/e9jpezhhp/sample.png)



(link:s://media2.giphy.com/media/wuc6lU7kbu6wE/giphy.gif)
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 25, 05:54 AM 2017
I've had to update the sim to get more accurate data, so that means recording the deadlock on the actual spin it occurs:

(link:s://s28.postimg.org/odmvl9xhp/new.png)

Results will be in after lunch! (hamburgers in cloud bread buns)
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 25, 10:36 AM 2017
Numbers/Dynamic Splits/Dynamic Corners - worst permutations for playing repeats

NCL1: no previous repeats/deadlocks possible - good permutation
NCL2: --13 32 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 13 = 524/123233 chance of occurrence.
NCL3: --12 19 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 29 ( Cdeadlock! Ddeadlock! ) 12 = 23/130005 chance of occurrence.
NCL4: --9 20 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 28 ( Cdeadlock! Ddeadlock! ) 15 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 20 = 8/123233 chance of occurrence
NCL5: --36 17 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 4 ( Cdeadlock! Ddeadlock! ) 27 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 7 ( ) 27 = 1/130005 chance of occurrence

NCL6

Minimum of 2 repeats on prior groups required.

--25 10 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL1o1d1 ) 23 ( Ddeadlock! QCL2o1 ) 15 ( RBdeadlock! OECL1o1d1 HLdeadlock! Cdeadlock! ) 4 ( OEdeadlock! ) 32 ( RBdeadlock! HLdeadlock! Ddeadlock! Qdeadlock! Ldeadlock! ) 32
--24 1 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 30 ( CCL2o1d3 Ddeadlock! ) 11 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 35 ( CCL2o2d2 ) 16 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! Ldeadlock! ) 30
--31 14 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 12 ( Cdeadlock! Ddeadlock! QCL2o2 ) 19 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 8 ( LCL4o3 ) 36 ( RBdeadlock! OECL1o1d2 HLdeadlock! Cdeadlock! Ddeadlock! Qdeadlock! ) 8
--21 10 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 2 ( Cdeadlock! DCL2o2 ) 35 ( RBCL1o1d2 OEdeadlock! HLdeadlock! Qdeadlock! ) 15 ( RBCL1o1d2 Ddeadlock! ) 28 ( RBdeadlock! OEdeadlock! HLdeadlock! Cdeadlock! Ldeadlock! ) 2
--24 8 ( RBCL1o1d2 OECL1o1d2 HLdeadlock! ) 34 ( RBdeadlock! OECL1o1d2 Cdeadlock! Ddeadlock! ) 13 ( OEdeadlock! HLdeadlock! Qdeadlock! ) 27 ( RBdeadlock! ) 2 ( OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! Ldeadlock! ) 24

NCL7

Minimum of 3 repeats on prior groups required.

--29 4 ( RBCL1o1d2 OEdeadlock! HLdeadlock! ) 18 ( RBdeadlock! Cdeadlock! Ddeadlock! ) 23 ( OEdeadlock! HLdeadlock! Qdeadlock! ) 31 ( RBdeadlock! ) 10 ( OEdeadlock! HLdeadlock! CCL2o2d1 Ddeadlock! Ldeadlock! ) 5 ( RBdeadlock! SCL6o2 ) 10
--33 16 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 8 ( Cdeadlock! Ddeadlock! ) 23 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 3 ( ) 25 ( RBCL1o1d1 OECL1o1d1 HLdeadlock! Cdeadlock! Ddeadlock! Ldeadlock! ) 13 ( RBdeadlock! OECL1o1d1 ) 13
--21 2 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 28 ( Cdeadlock! Ddeadlock! ) 16 ( RBCL1o1d1 OECL1o1d2 HLdeadlock! Qdeadlock! ) 11 ( RBdeadlock! OEdeadlock! ) 32 ( HLdeadlock! CCL2o2d2 Ddeadlock! Ldeadlock! ) 19 ( RBdeadlock! OEdeadlock! SCL6o1 ) 21

NCL8

Minimum of 4 repeats on prior groups required.

--13 0 ( ) 32 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 6 ( Cdeadlock! Ddeadlock! ) 3 ( RBdeadlock! OEdeadlock! HLCL1o1d1 QCL3o3 LCL3o3 ) 34 ( HLdeadlock! ) 11 ( RBdeadlock! OEdeadlock! Cdeadlock! DCL2o1 ) 21 ( HLdeadlock! Qdeadlock! ) 11
--29 12 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 25 ( Cdeadlock! DCL2o1 LCL2o1 ) 8 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 31 ( DCL2o1 ) 0 ( ) 21 ( RBdeadlock! OECL1o1d1 HLCL1o1d2 Cdeadlock! ) 5 ( OECL1o1d1 HLdeadlock! Ddeadlock! ) 29

NCL9

Minimum of 4 repeats on prior groups required.

--31 8 ( RBCL1o1d2 OEdeadlock! HLdeadlock! ) 18 ( RBdeadlock! Cdeadlock! Ddeadlock! ) 22 ( OECL1o1d2 HLdeadlock! Qdeadlock! ) 27 ( RBdeadlock! OEdeadlock! ) 3 ( HLdeadlock! CCL2o2d3 Ddeadlock! Ldeadlock! ) 4 ( RBdeadlock! OEdeadlock! QCL2o2 ) 14 ( HLCL1o1d1 Cdeadlock! ) 29 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! ) 3
--11 30 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 19 ( Cdeadlock! Ddeadlock! ) 18 ( RBdeadlock! OEdeadlock! HLdeadlock! QCL3o1 ) 1 ( ) 32 ( RBCL1o1d1 OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! Ldeadlock! ) 24 ( RBdeadlock! Qdeadlock! ) 7 ( OEdeadlock! HLdeadlock! ) 31 ( RBdeadlock! CCL2o2d1 Ddeadlock! SCL8o6 ) 24

NCL10

Minimum of  7 repeats on prior groups required.

--35 16 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 6 ( Cdeadlock! Ddeadlock! ) 23 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 24 ( DCL1o1 LCL4o4 SCL4o4 ) 10 ( RBCL1o1d2 OECL1o1d2 HLdeadlock! Cdeadlock! ) 3 ( RBdeadlock! OEdeadlock! DCL2o2 ) 34 ( HLdeadlock! Qdeadlock! ) 29 ( RBdeadlock! OEdeadlock! Cdeadlock! DCL2o2 ) 15 ( HLdeadlock! Ldeadlock! ) 3
--33 1 ( RBdeadlock! OECL1o1d1 HLdeadlock! ) 14 ( OEdeadlock! Cdeadlock! Ddeadlock! ) 8 ( RBdeadlock! HLCL1o1d1 QCL3o2 ) 31 ( OEdeadlock! HLdeadlock! LCL4o1 SCL4o1 ) 3 ( RBdeadlock! Cdeadlock! DCL2o1 QCL2o1 ) 20 ( OEdeadlock! HLdeadlock! ) 27 ( RBdeadlock! Ddeadlock! QCL2o2 ) 4 ( OEdeadlock! HLdeadlock! Cdeadlock! LCL4o2 ) 36 ( RBdeadlock! ) 8
--29 0 ( ) 10 ( RBCL1o1d2 OEdeadlock! HLdeadlock! ) 18 ( RBdeadlock! Cdeadlock! Ddeadlock! QCL2o2 ) 27 ( OEdeadlock! HLdeadlock! LCL3o1 ) 11 ( RBdeadlock! QCL2o1 SCL4o2 ) 4 ( OEdeadlock! HLCL1o1d1 Cdeadlock! DCL2o2 ) 21 ( RBdeadlock! HLdeadlock! ) 33 ( OECL1o1d1 CCL1o1d3 Ddeadlock! Qdeadlock! ) 16 ( RBdeadlock! OEdeadlock! HLdeadlock! Ldeadlock! ) 21
--26 33 ( RBCL1o1d2 OEdeadlock! HLCL1o1d2 DCL1o1 ) 14 ( RBdeadlock! HLdeadlock! CCL2o1d2 ) 9 ( OEdeadlock! Ddeadlock! Qdeadlock! ) 22 ( RBdeadlock! HLdeadlock! Cdeadlock! ) 28 ( OECL1o1d2 LCL5o1 ) 17 ( RBdeadlock! OEdeadlock! HLdeadlock! DCL2o1 ) 6 ( Cdeadlock! Qdeadlock! ) 32 ( RBdeadlock! OECL1o1d2 HLdeadlock! Ddeadlock! SCL8o2 ) 21 ( OEdeadlock! ) 6

NCL11

Minimum of  9 repeats on prior groups required.

--35 10 ( RBCL1o1d2 OEdeadlock! HLdeadlock! ) 6 ( RBCL1o1d2 Cdeadlock! DCL2o2 ) 27 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 13 ( Ddeadlock! ) 32 ( RBdeadlock! OEdeadlock! HLdeadlock! Cdeadlock! LCL5o1 ) 24 ( ) 1 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! Qdeadlock! ) 2 ( Cdeadlock! LCL3o3 SCL8o8 ) 30 ( RBdeadlock! OECL1o1d2 HLdeadlock! ) 31 ( OEdeadlock! DCL2o2 QCL2o2 ) 1
--21 11 ( RBdeadlock! OECL1o1d1 HLdeadlock! ) 34 ( OEdeadlock! Cdeadlock! Ddeadlock! ) 6 ( RBdeadlock! HLdeadlock! Qdeadlock! ) 12 ( OECL1o1d2 CCL1o1d3 DCL1o1 LCL4o2 SCL4o2 ) 33 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL1o1d3 ) 13 ( Ddeadlock! QCL2o1 ) 30 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o1d3 ) 20 ( ) 7 ( RBdeadlock! OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! Qdeadlock! LCL5o1 ) 26 ( ) 34
--25 0 ( ) 12 ( RBCL1o1d1 OEdeadlock! HLdeadlock! ) 15 ( RBdeadlock! CCL2o2d3 Ddeadlock! QCL2o2 ) 34 ( OEdeadlock! HLdeadlock! ) 20 ( RBdeadlock! Cdeadlock! ) 5 ( OEdeadlock! HLdeadlock! Ddeadlock! Qdeadlock! Ldeadlock! ) 26 ( RBdeadlock! CCL1o1d2 SCL6o1 ) 6 ( OECL1o1d2 HLdeadlock! ) 19 ( RBCL1o1d2 OEdeadlock! Cdeadlock! Ddeadlock! QCL2o1 ) 35 ( RBCL1o1d2 HLCL1o1d2 ) 19

NCL12

Minimum of  9 repeats on prior groups required.

--28 5 ( RBCL1o1d1 OEdeadlock! HLdeadlock! ) 13 ( RBdeadlock! CCL2o1d1 Ddeadlock! ) 20 ( OEdeadlock! HLdeadlock! Qdeadlock! ) 9 ( RBdeadlock! Cdeadlock! ) 33 ( OECL1o1d1 HLdeadlock! Ddeadlock! Ldeadlock! ) 34 ( RBdeadlock! OEdeadlock! QCL2o2 ) 8 ( HLdeadlock! Cdeadlock! SCL7o5 ) 18 ( RBdeadlock! OECL1o1d2 Ddeadlock! ) 22 ( OECL1o1d2 HLdeadlock! Qdeadlock! ) 23 ( RBdeadlock! OEdeadlock! Cdeadlock! DCL1o1 LCL4o4 SCL3o3 ) 12 ( HLdeadlock! ) 5
--11 27 ( RBdeadlock! OECL1o1d1 HLdeadlock! ) 28 ( OEdeadlock! Cdeadlock! DCL2o2 LCL2o2 ) 6 ( RBdeadlock! HLdeadlock! Qdeadlock! ) 8 ( OECL1o1d2 DCL2o2 ) 32 ( RBdeadlock! OECL1o1d2 HLdeadlock! CCL2o2d2 ) 17 ( OEdeadlock! CCL1o1d2 Ddeadlock! ) 21 ( RBdeadlock! HLdeadlock! Qdeadlock! Ldeadlock! ) 2 ( OEdeadlock! CCL2o1d2 ) 34 ( RBdeadlock! HLdeadlock! Ddeadlock! ) 15 ( OEdeadlock! Cdeadlock! ) 0 ( OEdeadlock! Cdeadlock! ) 15

NCL13

Minimum of 13 repeats on prior groups required.

--36 5 ( RBCL1o1d1 OEdeadlock! HLdeadlock! ) 20 ( RBdeadlock! CCL2o2d2 Ddeadlock! ) 15 ( OEdeadlock! HLdeadlock! Qdeadlock! ) 12 ( RBdeadlock! CCL2o2d3 ) 35 ( OEdeadlock! HLdeadlock! Ddeadlock! LCL5o1 SCL5o1 ) 9 ( RBdeadlock! CCL2o1d3 ) 23 ( OECL1o1d1 HLdeadlock! Qdeadlock! ) 27 ( RBCL1o1d1 OECL1o1d1 CCL2o1d3 Ddeadlock! ) 0 ( Ddeadlock! ) 17 ( RBdeadlock! OECL1o1d1 HLdeadlock! ) 4 ( OEdeadlock! Cdeadlock! Ldeadlock! ) 14 ( RBdeadlock! HLCL1o1d1 DCL2o1 QCL3o2 ) 20
--1 6 ( RBdeadlock! OEdeadlock! HLCL1o1d1 DCL1o1 QCL1o1 LCL1o1 ) 33 ( HLdeadlock! CCL2o2d3 ) 16 ( RBdeadlock! OEdeadlock! Ddeadlock! ) 26 ( HLdeadlock! Cdeadlock! Qdeadlock! ) 29 ( RBCL1o1d2 OEdeadlock! DCL1o1 LCL4o4 ) 18 ( RBdeadlock! HLdeadlock! SCL6o4 ) 0 ( RBdeadlock! HLdeadlock! ) 7 ( OEdeadlock! Cdeadlock! Ddeadlock! ) 19 ( RBdeadlock! HLdeadlock! Qdeadlock! ) 11 ( OECL1o1d1 LCL4o3 ) 34 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o1d1 Ddeadlock! ) 21 ( SCL5o3 ) 11

NCL14

Minimum of 15 repeats on prior groups required.

--25 8 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 0 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 6 ( Cdeadlock! DCL2o2 QCL2o2 ) 17 ( RBCL1o1d2 OEdeadlock! HLCL1o1d1 ) 33 ( RBCL1o1d2 HLdeadlock! Ddeadlock! ) 21 ( RBdeadlock! OECL1o1d1 CCL2o2d3 Qdeadlock! Ldeadlock! ) 9 ( OECL1o1d1 HLdeadlock! CCL1o1d3 SCL6o2 ) 18 ( RBCL1o1d1 OEdeadlock! CCL1o1d3 DCL2o1 ) 22 ( RBdeadlock! HLdeadlock! DCL1o1 ) 5 ( OEdeadlock! Cdeadlock! QCL3o1 ) 31 ( RBdeadlock! HLdeadlock! Ddeadlock! ) 26 ( OEdeadlock! Ldeadlock! ) 12 ( RBdeadlock! HLdeadlock! Cdeadlock! Qdeadlock! ) 22
--29 9 ( RBdeadlock! OECL1o1d1 HLdeadlock! ) 16 ( OEdeadlock! Cdeadlock! Ddeadlock! ) 25 ( RBCL1o1d1 HLdeadlock! Qdeadlock! LCL3o1 ) 36 ( RBCL1o1d1 OEdeadlock! DCL1o1 ) 20 ( RBdeadlock! HLCL1o1d2 Cdeadlock! ) 13 ( OEdeadlock! HLdeadlock! DCL2o2 ) 0 ( OEdeadlock! HLdeadlock! ) 33 ( RBCL1o1d2 QCL3o1 LCL4o2 ) 12 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2d3 Ddeadlock! ) 4 ( ) 32 ( RBdeadlock! OECL1o1d2 HLdeadlock! Cdeadlock! QCL3o1 LCL3o1 SCL10o8 ) 5 ( OEdeadlock! DCL2o1 ) 19 ( RBdeadlock! HLdeadlock! ) 36

NCL15

Minimum of 17 repeats on prior groups required.

--8 25 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 18 ( Cdeadlock! Ddeadlock! ) 35 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 21 ( ) 0 ( ) 6 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2d3 Ddeadlock! Ldeadlock! ) 11 ( ) 16 ( RBdeadlock! OEdeadlock! HLCL1o1d1 Cdeadlock! QCL3o3 SCL7o3 ) 28 ( HLdeadlock! Ddeadlock! ) 19 ( RBdeadlock! OEdeadlock! CCL1o1d1 ) 31 ( HLCL1o1d2 CCL1o1d1 QCL3o2 ) 3 ( RBdeadlock! OECL1o1d1 HLdeadlock! Ddeadlock! Ldeadlock! ) 36 ( OEdeadlock! CCL2o2d3 QCL2o1 ) 34 ( RBCL1o1d1 HLCL1o1d2 DCL1o1 QCL1o1 LCL1o1 SCL6o6 ) 21

NCL16

Minimum of 20 repeats on prior groups required.

--22 17 ( RBCL1o1d2 OEdeadlock! HLdeadlock! DCL1o1 ) 12 ( RBdeadlock! Cdeadlock! QCL2o2 ) 21 ( OEdeadlock! HLdeadlock! DCL2o1 LCL3o1 ) 15 ( RBdeadlock! CCL1o1d3 DCL1o1 QCL2o1 ) 29 ( OECL1o1d1 HLdeadlock! ) 25 ( RBdeadlock! OECL1o1d1 Cdeadlock! DCL2o2 LCL3o3 ) 4 ( OEdeadlock! HLdeadlock! Qdeadlock! ) 18 ( RBdeadlock! Ddeadlock! SCL8o2 ) 23 ( OEdeadlock! HLdeadlock! Cdeadlock! ) 28 ( RBCL1o1d1 LCL4o1 ) 3 ( RBCL1o1d1 OEdeadlock! HLdeadlock! Ddeadlock! Qdeadlock! ) 8 ( RBdeadlock! Cdeadlock! ) 32 ( OECL1o1d2 HLdeadlock! ) 19 ( RBdeadlock! OEdeadlock! Ddeadlock! ) 30 ( HLCL1o1d2 Cdeadlock! QCL3o2 LCL5o1 SCL7o3 ) 30
--10 18 ( RBdeadlock! OECL1o1d2 HLCL1o1d1 QCL1o1 ) 31 ( OEdeadlock! HLdeadlock! CCL2o1d1 Ddeadlock! ) 21 ( RBdeadlock! ) 6 ( OEdeadlock! HLdeadlock! CCL2o2d3 Qdeadlock! ) 3 ( RBdeadlock! CCL1o1d3 DCL2o2 LCL5o5 ) 24 ( OEdeadlock! HLdeadlock! CCL1o1d3 ) 32 ( RBdeadlock! Ddeadlock! SCL7o3 ) 5 ( OEdeadlock! HLdeadlock! CCL2o2d2 QCL3o1 LCL3o1 ) 13 ( RBdeadlock! ) 30 ( OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! ) 26 ( RBdeadlock! Qdeadlock! LCL3o3 ) 14 ( OECL1o1d2 HLdeadlock! CCL1o1d2 SCL5o3 ) 19 ( RBdeadlock! OEdeadlock! DCL2o2 ) 4 ( HLdeadlock! CCL2o2d1 ) 33 ( RBCL1o1d2 OEdeadlock! Ddeadlock! Qdeadlock! ) 24
--15 26 ( RBCL1o1d2 OEdeadlock! HLdeadlock! ) 0 ( OEdeadlock! HLdeadlock! ) 10 ( RBCL1o1d2 Cdeadlock! Ddeadlock! QCL2o1 ) 24 ( RBCL1o1d2 OECL1o1d2 HLdeadlock! ) 23 ( RBdeadlock! OEdeadlock! DCL1o1 QCL2o2 LCL4o4 SCL4o4 ) 6 ( HLdeadlock! CCL2o1d3 ) 32 ( RBdeadlock! OECL1o1d2 Ddeadlock! ) 16 ( OECL1o1d2 HLdeadlock! Cdeadlock! Qdeadlock! ) 27 ( RBCL1o1d1 OEdeadlock! ) 4 ( RBdeadlock! HLdeadlock! Ddeadlock! LCL5o2 SCL5o2 ) 28 ( OECL1o1d2 CCL2o2d1 ) 17 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 36 ( Cdeadlock! DCL2o1 ) 11 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 13 ( Ddeadlock! QCL2o2 LCL5o3 ) 17

NCL17

Minimum of 25 repeats on prior groups required.

--8 5 ( RBdeadlock! OEdeadlock! HLCL1o1d1 CCL1o1d2 DCL1o1 QCL1o1 ) 15 ( HLCL1o1d1 ) 34 ( RBdeadlock! OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! ) 35 ( QCL3o3 LCL4o4 SCL4o4 ) 10 ( RBCL1o1d2 OEdeadlock! HLdeadlock! ) 3 ( RBdeadlock! Cdeadlock! DCL2o2 ) 25 ( OECL1o1d1 HLdeadlock! Qdeadlock! ) 16 ( RBCL1o1d1 OEdeadlock! CCL1o1d1 Ddeadlock! ) 21 ( RBCL1o1d1 HLdeadlock! Ldeadlock! ) 9 ( RBCL1o1d1 OECL1o1d1 CCL2o2d3 ) 32 ( RBCL1o1d1 OEdeadlock! HLdeadlock! Ddeadlock! Qdeadlock! ) 6 ( RBdeadlock! CCL2o1d3 ) 23 ( OEdeadlock! HLdeadlock! ) 31 ( RBdeadlock! Cdeadlock! Ddeadlock! LCL4o2 SCL10o8 ) 11 ( OECL1o1d1 HLdeadlock! Qdeadlock! ) 29 ( RBCL1o1d2 OECL1o1d1 CCL1o1d2 ) 31

NCL18

Minimum of 26 repeats on prior groups required.

--12 25 ( RBCL1o1d1 OEdeadlock! HLdeadlock! ) 17 ( RBdeadlock! Cdeadlock! Ddeadlock! QCL2o1 ) 30 ( OEdeadlock! HLdeadlock! LCL3o2 ) 6 ( RBdeadlock! CCL1o1d3 ) 21 ( OEdeadlock! HLdeadlock! CCL1o1d3 Ddeadlock! Qdeadlock! ) 31 ( RBdeadlock! ) 16 ( OEdeadlock! HLdeadlock! CCL2o2d1 SCL7o3 ) 33 ( RBdeadlock! DCL2o1 QCL2o1 LCL5o4 ) 5 ( OECL1o1d1 HLdeadlock! Cdeadlock! ) 23 ( RBCL1o1d1 OECL1o1d1 Ddeadlock! ) 8 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL1o1d2 QCL3o2 ) 27 ( ) 32 ( RBCL1o1d1 OEdeadlock! HLCL1o1d2 CCL2o1d2 DCL2o2 LCL5o1 SCL6o2 ) 2 ( RBdeadlock! HLdeadlock! CCL1o1d2 QCL3o1 ) 19 ( OEdeadlock! Ddeadlock! ) 3 ( RBdeadlock! HLdeadlock! Cdeadlock! QCL2o1 LCL3o2 SCL3o2 ) 26 ( OEdeadlock! ) 31
--0 23 ( RBdeadlock! OECL1o1d1 HLdeadlock! CCL1o1d2 DCL1o1 ) 27 ( OECL1o1d1 QCL2o2 ) 6 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2d3 Ddeadlock! ) 28 ( LCL4o3 ) 10 ( RBdeadlock! OECL1o1d2 HLdeadlock! CCL2o2d1 Qdeadlock! ) 1 ( OEdeadlock! CCL1o1d1 DCL2o2 ) 12 ( RBCL1o1d1 HLCL1o1d1 DCL1o1 LCL3o2 SCL7o6 ) 29 ( RBdeadlock! OEdeadlock! HLdeadlock! Cdeadlock! ) 4 ( DCL2o1 QCL3o1 ) 32 ( RBdeadlock! OECL1o1d2 HLdeadlock! ) 21 ( OEdeadlock! Cdeadlock! Ddeadlock! ) 11 ( RBdeadlock! HLdeadlock! Qdeadlock! LCL5o1 SCL5o1 ) 16 ( OEdeadlock! ) 25 ( RBCL1o1d1 HLdeadlock! CCL2o2d1 Ddeadlock! ) 2 ( RBdeadlock! OEdeadlock! ) 19 ( HLdeadlock! CCL2o1d1 QCL3o2 ) 34 ( RBdeadlock! OEdeadlock! CCL1o1d1 Ddeadlock! Ldeadlock! ) 25
--33 9 ( RBdeadlock! OECL1o1d1 HLdeadlock! CCL1o1d3 ) 25 ( OECL1o1d1 DCL2o1 ) 14 ( RBCL1o1d1 OEdeadlock! HLdeadlock! Cdeadlock! Qdeadlock! ) 13 ( RBdeadlock! DCL2o2 LCL4o4 SCL4o4 ) 31 ( OECL1o1d1 HLdeadlock! CCL1o1d1 ) 12 ( RBdeadlock! OEdeadlock! Ddeadlock! QCL2o1 ) 20 ( HLdeadlock! Cdeadlock! ) 3 ( RBdeadlock! OEdeadlock! ) 29 ( HLdeadlock! Ddeadlock! Qdeadlock! Ldeadlock! ) 28 ( RBdeadlock! OEdeadlock! Cdeadlock! SCL6o6 ) 23 ( HLCL1o1d2 ) 0 ( ) 8 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL1o1d2 Ddeadlock! ) 32 ( CCL1o1d2 QCL3o1 ) 36 ( RBCL1o1d1 OECL1o1d2 HLCL1o1d2 DCL1o1 QCL1o1 LCL4o4 ) 22 ( RBdeadlock! OECL1o1d2 HLCL1o1d2 Cdeadlock! SCL5o2 ) 10 ( OECL1o1d2 HLdeadlock! Ddeadlock! ) 3

NCL19

Minimum of  30 repeats on prior groups required.

--12 27 ( RBCL1o1d1 OEdeadlock! HLdeadlock! CCL1o1d3 ) 32 ( RBCL1o1d1 DCL2o2 ) 11 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2d2 QCL3o1 LCL3o1 SCL3o1 ) 24 ( Ddeadlock! ) 8 ( RBCL1o1d2 OECL1o1d2 HLdeadlock! CCL2o1d2 LCL2o1 ) 14 ( RBdeadlock! OECL1o1d2 CCL1o1d2 QCL3o1 ) 28 ( OECL1o1d2 HLdeadlock! Ddeadlock! ) 35 ( RBdeadlock! OEdeadlock! CCL2o1d2 QCL2o2 ) 2 ( HLdeadlock! CCL1o1d2 ) 21 ( RBdeadlock! OEdeadlock! Ddeadlock! Ldeadlock! ) 17 ( HLdeadlock! CCL2o1d2 Qdeadlock! ) 16 ( RBdeadlock! OEdeadlock! DCL1o1 LCL1o1 SCL9o9 ) 1 ( HLCL1o1d1 CCL2o2d1 ) 22 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL1o1d1 DCL2o1 ) 29 ( Qdeadlock! ) 3 ( RBdeadlock! OECL1o1d1 HLdeadlock! Cdeadlock! Ddeadlock! LCL4o2 SCL4o2 ) 36 ( OEdeadlock! ) 10 ( RBdeadlock! HLdeadlock! ) 22

NCL20

Minimum of  30 repeats on prior groups required.

--26 6 ( RBCL1o1d2 OECL1o1d2 HLdeadlock! ) 1 ( RBdeadlock! OEdeadlock! Cdeadlock! DCL2o2 QCL2o2 LCL2o2 ) 15 ( HLCL1o1d1 ) 34 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! ) 35 ( Cdeadlock! QCL3o3 LCL3o3 SCL5o5 ) 25 ( RBdeadlock! OECL1o1d1 HLCL1o1d2 DCL1o1 ) 18 ( OEdeadlock! HLdeadlock! ) 22 ( RBdeadlock! CCL2o1d1 DCL2o2 QCL3o2 ) 8 ( OECL1o1d2 HLdeadlock! ) 12 ( RBdeadlock! OECL1o1d2 Cdeadlock! DCL2o2 LCL5o5 ) 27 ( OEdeadlock! HLdeadlock! QCL3o1 SCL6o2 ) 4 ( RBdeadlock! DCL2o1 ) 32 ( OECL1o1d2 HLdeadlock! Cdeadlock! ) 29 ( RBdeadlock! OEdeadlock! DCL2o2 QCL3o3 LCL4o2 ) 3 ( HLdeadlock! ) 16 ( RBCL1o1d1 OEdeadlock! Cdeadlock! Ddeadlock! ) 0 ( OEdeadlock! Cdeadlock! Ddeadlock! ) 24 ( RBdeadlock! HLdeadlock! Qdeadlock! ) 2 ( OECL1o1d2 LCL4o2 SCL7o5 ) 12

NCL21

Minimum of  34 repeats on prior groups required.

--32 11 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL1o1d2 ) 18 ( Ddeadlock! QCL2o2 ) 29 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o1d2 ) 4 ( ) 27 ( RBdeadlock! OEdeadlock! HLdeadlock! Cdeadlock! DCL2o1 Qdeadlock! LCL5o4 ) 34 ( DCL1o1 ) 23 ( RBCL1o1d1 OEdeadlock! HLCL1o1d2 ) 16 ( RBCL1o1d1 HLdeadlock! CCL2o1d1 DCL2o2 SCL8o3 ) 3 ( RBCL1o1d1 OEdeadlock! Qdeadlock! ) 8 ( RBdeadlock! HLCL1o1d1 Cdeadlock! DCL2o2 Ldeadlock! ) 19 ( OEdeadlock! HLdeadlock! ) 33 ( RBCL1o1d2 Ddeadlock! ) 5 ( RBdeadlock! OECL1o1d1 HLdeadlock! Cdeadlock! QCL3o1 ) 6 ( OEdeadlock! DCL1o1 QCL1o1 LCL3o3 SCL6o6 ) 30 ( RBdeadlock! HLdeadlock! CCL1o1d3 ) 21 ( OEdeadlock! CCL1o1d3 Ddeadlock! ) 2 ( RBdeadlock! HLdeadlock! QCL3o1 LCL3o1 ) 7 ( OEdeadlock! Cdeadlock! DCL1o1 QCL1o1 ) 36 ( RBCL1o1d1 HLdeadlock! ) 1 ( RBCL1o1d1 OEdeadlock! DCL2o1 QCL2o1 LCL3o1 SCL6o4 ) 36

NCL22

Minimum of 40 repeats on prior groups required.

--34 10 ( RBdeadlock! OECL1o1d2 HLdeadlock! CCL1o1d1 ) 7 ( OEdeadlock! CCL1o1d1 DCL2o2 LCL2o2 ) 9 ( RBCL1o1d1 HLCL1o1d1 DCL1o1 QCL3o3 LCL1o1 SCL3o3 ) 20 ( RBdeadlock! OEdeadlock! HLdeadlock! Cdeadlock! ) 26 ( Ddeadlock! QCL2o2 ) 23 ( RBdeadlock! OEdeadlock! HLCL1o1d2 CCL1o1d2 QCL1o1 LCL3o2 ) 11 ( HLdeadlock! CCL1o1d2 ) 27 ( RBdeadlock! OECL1o1d1 Ddeadlock! QCL2o1 SCL5o3 ) 36 ( OEdeadlock! HLCL1o1d2 CCL2o2d3 ) 1 ( RBCL1o1d1 HLdeadlock! ) 33 ( RBdeadlock! OECL1o1d1 CCL2o1d3 DCL2o1 QCL3o2 LCL5o4 ) 2 ( OEdeadlock! HLdeadlock! SCL4o3 ) 14 ( RBdeadlock! CCL2o2d2 Ddeadlock! ) 29 ( OEdeadlock! HLdeadlock! CCL1o1d2 QCL3o1 ) 24 ( RBCL1o1d2 ) 0 ( ) 25 ( RBdeadlock! OEdeadlock! HLCL1o1d2 Cdeadlock! DCL2o1 QCL2o2 LCL5o4 ) 21 ( HLCL1o1d2 QCL1o1 ) 4 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! ) 32 ( Cdeadlock! ) 13 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! SCL8o2 ) 29

NCL23

Minimum of  43 repeats on prior groups required.

--6 12 ( RBdeadlock! OECL1o1d2 HLCL1o1d1 CCL1o1d3 DCL1o1 ) 24 ( OECL1o1d2 HLdeadlock! CCL1o1d3 ) 33 ( RBCL1o1d2 OEdeadlock! CCL1o1d3 Ddeadlock! Qdeadlock! ) 3 ( RBdeadlock! HLdeadlock! CCL1o1d3 LCL4o1 ) 36 ( OEdeadlock! CCL1o1d3 ) 17 ( RBdeadlock! HLdeadlock! Ddeadlock! ) 15 ( OECL1o1d1 CCL2o1d3 QCL3o3 LCL3o3 ) 27 ( RBdeadlock! OECL1o1d1 HLdeadlock! CCL1o1d3 ) 4 ( OEdeadlock! Ddeadlock! SCL9o1 ) 1 ( RBdeadlock! HLCL1o1d1 CCL2o2d1 QCL3o3 LCL3o3 ) 20 ( OEdeadlock! HLdeadlock! ) 16 ( RBdeadlock! CCL2o1d1 DCL2o2 ) 35 ( OEdeadlock! HLdeadlock! Qdeadlock! ) 2 ( RBCL1o1d2 CCL2o2d2 Ddeadlock! LCL4o1 SCL5o2 ) 23 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL1o1d2 ) 21 ( DCL1o1 QCL2o2 LCL2o2 ) 28 ( RBCL1o1d1 OEdeadlock! HLCL1o1d2 Cdeadlock! ) 9 ( RBCL1o1d1 HLdeadlock! Ddeadlock! ) 14 ( RBCL1o1d1 OEdeadlock! Qdeadlock! ) 31 ( RBdeadlock! HLdeadlock! Cdeadlock! ) 19 ( OECL1o1d1 DCL2o1 LCL5o1 SCL7o3 ) 34 ( RBdeadlock! OEdeadlock! HLCL1o1d2 CCL1o1d1 QCL2o1 ) 24

NCL24

Minimum of 56 repeats on prior groups required.

--36 6 ( RBdeadlock! OECL1o1d2 HLdeadlock! CCL1o1d3 ) 25 ( OEdeadlock! DCL2o1 ) 33 ( RBdeadlock! HLCL1o1d2 CCL2o1d3 DCL1o1 QCL3o1 LCL3o1 ) 17 ( OECL1o1d1 HLdeadlock! ) 10 ( RBCL1o1d2 OEdeadlock! Cdeadlock! Ddeadlock! QCL2o2 ) 22 ( RBCL1o1d2 HLdeadlock! ) 34 ( RBdeadlock! OECL1o1d2 CCL1o1d1 LCL4o1 SCL7o1 ) 23 ( OEdeadlock! HLCL1o1d2 DCL2o1 QCL3o2 ) 30 ( RBCL1o1d1 HLCL1o1d2 Cdeadlock! ) 4 ( RBdeadlock! OECL1o1d2 HLdeadlock! Ddeadlock! ) 21 ( OEdeadlock! QCL3o1 LCL4o2 ) 7 ( RBCL1o1d1 HLdeadlock! CCL2o1d1 ) 13 ( RBdeadlock! OECL1o1d1 CCL1o1d1 DCL2o1 ) 11 ( OECL1o1d1 HLCL1o1d1 QCL3o3 LCL3o2 ) 12 ( RBdeadlock! OEdeadlock! HLCL1o1d1 Cdeadlock! DCL2o2 QCL1o1 LCL1o1 SCL8o8 ) 26 ( HLdeadlock! ) 2 ( RBCL1o1d2 OECL1o1d2 CCL1o1d2 DCL2o1 ) 1 ( RBdeadlock! OEdeadlock! HLCL1o1d1 DCL1o1 QCL3o3 LCL3o3 SCL3o3 ) 32 ( HLdeadlock! CCL2o1d2 ) 29 ( RBdeadlock! OEdeadlock! CCL1o1d2 DCL2o2 QCL2o2 ) 8 ( HLdeadlock! CCL1o1d2 ) 9 ( RBdeadlock! OEdeadlock! DCL2o2 QCL2o2 LCL4o4 SCL4o4 ) 31 ( HLdeadlock! Cdeadlock! ) 21
--16 18 ( RBCL1o1d1 OECL1o1d2 HLCL1o1d1 DCL1o1 QCL1o1 LCL1o1 SCL1o1 ) 3 ( RBCL1o1d1 OEdeadlock! HLCL1o1d1 CCL2o2d3 ) 5 ( RBCL1o1d1 HLCL1o1d1 DCL2o2 QCL2o2 LCL2o2 ) 0 ( ) 24 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o1d3 ) 1 ( DCL2o1 QCL2o1 LCL2o1 SCL4o2 ) 27 ( RBCL1o1d1 OECL1o1d1 HLdeadlock! CCL2o1d3 ) 4 ( RBdeadlock! OEdeadlock! DCL2o1 QCL2o1 LCL2o1 ) 33 ( HLdeadlock! CCL2o1d3 ) 21 ( RBdeadlock! OECL1o1d1 CCL1o1d3 Ddeadlock! ) 2 ( OEdeadlock! HLdeadlock! QCL3o1 LCL3o1 SCL5o1 ) 34 ( RBdeadlock! Cdeadlock! ) 7 ( OEdeadlock! HLdeadlock! DCL2o1 QCL2o1 ) 29 ( RBdeadlock! ) 17 ( OECL1o1d1 HLdeadlock! CCL2o2d2 Ddeadlock! ) 36 ( RBdeadlock! OEdeadlock! QCL3o2 LCL5o2 SCL5o2 ) 26 ( HLCL1o1d2 CCL2o1d2 DCL1o1 ) 8 ( RBCL1o1d2 OECL1o1d2 HLdeadlock! CCL1o1d2 ) 13 ( RBCL1o1d2 OEdeadlock! Ddeadlock! Qdeadlock! ) 28 ( RBdeadlock! HLdeadlock! CCL2o2d1 LCL4o2 ) 22 ( OECL1o1d2 CCL1o1d1 ) 10 ( RBCL1o1d2 OECL1o1d2 HLdeadlock! CCL1o1d1 Ddeadlock! ) 31 ( RBCL1o1d2 OEdeadlock! CCL1o1d1 QCL3o1 ) 4

NCL25

Minimum of  61 repeats on prior groups required.

--23 30 ( RBCL1o1d1 OEdeadlock! HLCL1o1d2 ) 31 ( RBdeadlock! HLCL1o1d2 Cdeadlock! DCL2o2 QCL2o2 ) 13 ( OECL1o1d1 HLdeadlock! ) 1 ( RBdeadlock! OECL1o1d1 CCL1o1d1 Ddeadlock! ) 28 ( OEdeadlock! HLdeadlock! CCL1o1d1 QCL3o1 LCL5o2 SCL5o2 ) 12 ( RBCL1o1d1 ) 15 ( RBdeadlock! OEdeadlock! HLCL1o1d1 CCL2o2d3 Ddeadlock! QCL2o2 ) 36 ( HLdeadlock! CCL1o1d3 ) 16 ( RBCL1o1d1 OECL1o1d2 QCL2o1 LCL4o3 ) 14 ( RBCL1o1d1 OECL1o1d2 HLCL1o1d1 Cdeadlock! DCL2o2 QCL1o1 LCL1o1 SCL5o3 ) 2 ( RBdeadlock! OECL1o1d2 HLCL1o1d1 ) 3 ( OEdeadlock! HLCL1o1d1 DCL2o2 QCL2o2 LCL2o2 SCL2o2 ) 24 ( RBdeadlock! HLdeadlock! CCL2o2d3 ) 17 ( OEdeadlock! DCL2o2 ) 6 ( RBCL1o1d2 HLCL1o1d1 CCL2o1d3 QCL3o1 LCL3o1 ) 33 ( RBCL1o1d2 OEdeadlock! HLdeadlock! CCL1o1d3 Ddeadlock! ) 21 ( RBdeadlock! CCL1o1d3 ) 18 ( OEdeadlock! HLdeadlock! CCL1o1d3 DCL1o1 Qdeadlock! SCL6o3 ) 26 ( RBdeadlock! ) 34 ( OECL1o1d2 HLCL1o1d2 Cdeadlock! DCL2o2 LCL5o2 ) 9 ( RBCL1o1d1 OEdeadlock! HLdeadlock! ) 8 ( RBdeadlock! DCL2o2 QCL3o3 LCL2o2 SCL4o4 ) 19 ( OEdeadlock! HLdeadlock! Cdeadlock! ) 7 ( RBdeadlock! DCL2o1 QCL2o1 LCL2o1 SCL2o1 ) 30

That means by the time you get to spin 26 trying to bet all single-hit numbers - a minimum of 61 repeats would have already occurred on other groups! Simply betting for red-black or high-low would have avoided 25 single-hit numbers without a repeat.
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 25, 11:05 AM 2017
Previously, I had theoretically identified this as the worst possible permutation for Corners @ CL6, but where at least 1 repeat was guaranteed on a prior group:
(link:s://s28.postimg.org/cjobf4dzh/cl6corner.png)
However, even in 130,005 games I never encountered it.

The closest I came to the above in simulation was, say, 2 repeats on the columns @ CL6:
--24 1 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 30 ( CCL2o1d3 Ddeadlock! ) 11 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 35 ( CCL2o2d2 ) 16 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! Ldeadlock! ) 30

(link:s://s28.postimg.org/5f6i636q5/cl6cornerbest.png)
Title: Re: The Permutation of Desolation
Post by: atlantis on Aug 25, 11:09 AM 2017
Is that what a FLAT ROULETTE WHEEL looks like?
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 25, 11:17 AM 2017
Quote from: atlantis on Aug 25, 11:09 AM 2017
Is that what a FLAT ROULETTE WHEEL looks like?
Rather than just sticking to numbers, the carpet layout/groups provides us advantage because they allows us different payout options of increasing odds. Also, they allow us to play all different kinds of repeats that would be more complicated to track if only straight up numbers were available. Perhaps this is where I can add some new initiatives over priyanka, reddwarf and Dyksexlic; I think they are all under the impression that the carpet layout isn't of particular significance.
Title: Re: The Permutation of Desolation
Post by: atlantis on Aug 25, 11:20 AM 2017
Falkor - and don't forget the racetrack layout too!

That would be the ROUND carpet layout.  :twisted: :twisted:
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 25, 11:25 AM 2017
Quote from: atlantis on Aug 25, 11:20 AM 2017
Falkor - and don't forget the racetrack layout too!

That would be the ROUND carpet layout.  :twisted: :twisted:
There is also dependency between all groups, so don't underestimate the carpet. I guess you missed the Excel heat map I provided visually showing the edge that exists between all the groups? Unfortunately, I'm forbidden to post it again, and had to remove it. So just remember that before you try to ridicule it.
Title: Re: The Permutation of Desolation
Post by: atlantis on Aug 25, 11:34 AM 2017
Don't forget this new one too...

link:://:.rouletteonline.net/the-new-double-action-roulette-wheel/

A.
Title: Re: The Permutation of Desolation
Post by: cht on Aug 25, 11:36 AM 2017
Falkor, I went up down and around this rabbit hole the last 3 weeks. Step back a few paces from your desk, don't come any closer and view the whole gobbledygook in front of you from a conceptual perspective, not statistical or probabilistic perspective. I share with you this famous song, listen to it as you go about piece it together into a bet-able method. If you manage that, I'll say "By George he's got it !".

link:s://:.youtube.com/watch?v=uVmU3iANbgk
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 25, 11:45 AM 2017
You guys are all wasting your time.

THIS is the answer:



link:s://:.rouletteforum.cc/index.php?topic=16311.0
Title: Re: The Permutation of Desolation
Post by: cht on Aug 25, 11:46 AM 2017
"Consider the principle a 'conceptual visualisation tool'."...... Dyksexlic

Watch David McCandless visualization video if you wish to try something new.

"Let the dataset change your mindset."........I posted last weekend
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 25, 11:49 AM 2017
Quote from: cht on Aug 25, 11:36 AM 2017
Falkor, I went up down and around this rabbit hole the last 3 weeks. Step back a few paces from your desk, don't come any closer and view the whole gobbledygook in front of you from a conceptual perspective, not statistical or probabilistic perspective. I share with you this famous song, listen to it as you go about piece it together into a bet-able method. If you manage that, I'll say "By George he's got it !".

link:s://:.youtube.com/watch?v=uVmU3iANbgk
Yeah, there's a lot of data here, and it seems like gobbledygook, but that's the only way these new concepts have been discovered. If there were no deadlocks then playing for single stream repeats we could beat the game outright: just cover single-hits till a win. The deadlocks are the only thing that stops Non-Random from working out of the box. However, here we can say for the first time that a deadlock cannot occur on Corners without something else repeating first, and that columns are more important in this respect than dozens. Personally, I feel this is an excellent contribution to Roulette research. If I wanted an easy strategy based on other concepts then I would use, say, just the dozens and lines.
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 25, 07:43 PM 2017
Streets/Dynamic Lines - worst permutations for playing repeats (100% accurate stats!)

SCL1: no previous repeats/deadlocks possible - good permutation
SCL2: --1 20 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 20 = 3327/241051 chance of occurence
SCL3: --21 2 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 31 ( Cdeadlock! Ddeadlock! ) 20 = 350/241051 chance of occurrence
SCL4: --15 32 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 1 ( Cdeadlock! Ddeadlock! ) 20 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 31 = 50/241051 chance of occurrence
SCL5: --3 22 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 29 ( Cdeadlock! Ddeadlock! ) 18 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 10 ( ) 1 = 11/241051 chance of occurrence
SCL6: --25 2 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 15 ( Cdeadlock! Ddeadlock! ) 36 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 10 ( ) 23 ( RBdeadlock! OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! Ldeadlock! ) 14 = 1/241051 chance of occurrence

SCL7

Minimum of 1 repeat on prior group required.

--33 14 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 6 ( CCL2o1d3 Ddeadlock! ) 25 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 8 ( Cdeadlock! ) 21 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! Ldeadlock! ) 29 ( ) 19
--8 25 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 18 ( Cdeadlock! Ddeadlock! ) 35 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 21 ( ) 0 ( ) 6 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2d3 Ddeadlock! Ldeadlock! ) 11 ( ) 16
--4 29 ( RBCL1o1d2 OEdeadlock! HLdeadlock! ) 18 ( RBdeadlock! Cdeadlock! Ddeadlock! ) 21 ( OEdeadlock! HLdeadlock! Qdeadlock! ) 35 ( RBdeadlock! ) 10 ( OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! Ldeadlock! ) 27 ( RBdeadlock! ) 25

SCL8

Minimum of 2 repeats on prior group required.

--11 30 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 19 ( Cdeadlock! Ddeadlock! ) 18 ( RBdeadlock! OEdeadlock! HLdeadlock! QCL3o1 ) 1 ( ) 32 ( RBCL1o1d1 OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! Ldeadlock! ) 24 ( RBdeadlock! Qdeadlock! ) 7 ( OEdeadlock! HLdeadlock! ) 31

SCL9

Minimum of 5 repeats on prior group required.

--31 8 ( RBCL1o1d2 OEdeadlock! HLdeadlock! ) 18 ( RBdeadlock! Cdeadlock! Ddeadlock! ) 22 ( OECL1o1d2 HLdeadlock! Qdeadlock! ) 27 ( RBdeadlock! OEdeadlock! ) 3 ( HLdeadlock! CCL2o2d3 Ddeadlock! Ldeadlock! ) 4 ( RBdeadlock! OEdeadlock! QCL2o2 ) 14 ( HLCL1o1d1 Cdeadlock! ) 29 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! ) 3
--4 30 ( RBdeadlock! OECL1o1d2 HLdeadlock! ) 23 ( OEdeadlock! Cdeadlock! Ddeadlock! ) 10 ( RBdeadlock! HLdeadlock! Qdeadlock! ) 7 ( OEdeadlock! CCL1o1d1 DCL1o1 LCL4o4 ) 19 ( RBdeadlock! HLdeadlock! CCL1o1d1 ) 32 ( OEdeadlock! Ddeadlock! ) 15 ( RBdeadlock! HLdeadlock! Cdeadlock! Qdeadlock! ) 26 ( OEdeadlock! ) 6

SCL10

Minimum of 9 repeats on prior group required.

--31 18 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 23 ( Cdeadlock! DCL2o2 ) 9 ( RBCL1o1d1 OECL1o1d1 HLdeadlock! Qdeadlock! ) 35 ( RBdeadlock! OECL1o1d1 Ddeadlock! LCL4o1 ) 13 ( OECL1o1d1 HLdeadlock! Cdeadlock! ) 25 ( RBdeadlock! OECL1o1d1 ) 2 ( OEdeadlock! HLdeadlock! Ddeadlock! Qdeadlock! ) 5 ( RBdeadlock! CCL2o2d2 LCL4o4 ) 30 ( OEdeadlock! HLdeadlock! ) 18
--30 33 ( RBdeadlock! OEdeadlock! HLCL1o1d2 CCL1o1d3 DCL1o1 QCL1o1 ) 24 ( HLCL1o1d2 CCL1o1d3 ) 5 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! ) 11 ( CCL2o2d2 Qdeadlock! ) 36 ( RBdeadlock! OEdeadlock! HLdeadlock! LCL5o2 ) 19 ( Cdeadlock! Ddeadlock! ) 14 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 8 ( CCL1o1d2 Qdeadlock! ) 27 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! ) 15

SCL11

Minimum of 9 repeats on prior group required.

--11 27 ( RBdeadlock! OECL1o1d1 HLdeadlock! ) 28 ( OEdeadlock! Cdeadlock! DCL2o2 LCL2o2 ) 6 ( RBdeadlock! HLdeadlock! Qdeadlock! ) 8 ( OECL1o1d2 DCL2o2 ) 32 ( RBdeadlock! OECL1o1d2 HLdeadlock! CCL2o2d2 ) 17 ( OEdeadlock! CCL1o1d2 Ddeadlock! ) 21 ( RBdeadlock! HLdeadlock! Qdeadlock! Ldeadlock! ) 2 ( OEdeadlock! CCL2o1d2 ) 34 ( RBdeadlock! HLdeadlock! Ddeadlock! ) 15 ( OEdeadlock! Cdeadlock! ) 0 ( ) 15

SCL12

Minimum of 17 repeats on prior group required.

--8 16 ( RBdeadlock! OECL1o1d2 HLCL1o1d1 ) 23 ( OEdeadlock! HLdeadlock! CCL2o1d2 DCL2o2 ) 4 ( RBdeadlock! QCL3o1 ) 33 ( OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! ) 29 ( RBCL1o1d2 QCL2o2 Ldeadlock! ) 26 ( RBCL1o1d2 OEdeadlock! HLCL1o1d2 CCL1o1d2 DCL1o1 ) 34 ( RBdeadlock! HLCL1o1d2 DCL1o1 QCL2o1 ) 3 ( OEdeadlock! HLdeadlock! Cdeadlock! ) 10 ( RBdeadlock! DCL2o2 ) 21 ( OEdeadlock! HLdeadlock! Qdeadlock! ) 15 ( RBdeadlock! CCL2o2d3 DCL2o2 Ldeadlock! ) 21

That means by the time you get to spin 12 trying to bet all single-hit streets and reaching a deadlock in the process - a minimum of 17 repeats would have already occurred on other groups! Simply betting for odd-even in the first instance would have stopped the deadlock in it's tracks (12 unique streets without a repeat).

So if we can avoid the deadlock and not reach table limits then we have the HG. So how to always avoid a deadlock on, say, dozens? Answer is here (link:s://:.rouletteforum.cc/index.php?topic=19301.0) (fourth down in the list).
Title: Re: The Permutation of Desolation
Post by: falkor2k15 on Aug 26, 05:45 AM 2017
This topic is now approaching HG, so I am taking it to the more relevant Random Thoughts forum, where I hope to spectacularly reveal the mechanism behind the Holy Grail. Shame there is a lack of interest here - understandable due to people's lack of faith in Priyanka, reddwarf, et al.
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 26, 01:02 PM 2017
Quote from: falkor2k15 on Aug 26, 05:45 AM 2017
This topic is now approaching HG, so I am taking it to the more relevant Random Thoughts forum, where I hope to spectacularly reveal the mechanism behind the Holy Grail.




And that folks, is the scam!!!!

Please ignore him. He has been doing this for years.

Carrot on the stick.

Newcomers beware.

The moderators haven't woken up to smell the coffee yet.



Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 26, 04:25 PM 2017
Expose this creep for what he is


He has nothing

He is baiting you all with bullshit just to get traffic to his forum

Been this way for years

I feel sorry for you if you read his stuff.

Title: Re: The Permutation of Desolation
Post by: Steve on Aug 26, 05:18 PM 2017
Quote from: falkor2k15 on Aug 26, 05:45 AM 2017
This topic is now approaching HG, so I am taking it to the more relevant Random Thoughts forum, where I hope to spectacularly reveal the mechanism behind the Holy Grail. Shame there is a lack of interest here - understandable due to people's lack of faith in Priyanka, reddwarf, et al.

This is an obvious attempt to bait suckers to his forum. Falkor has a long history of making such claims and stringing people along for nothing. Yes as RG said its a scam.

Falkor knows he will get far more publicity here. But his aim is obviously to lure suckers to a private place where he can string them along without intervention. Anyone with a brain here knows his history.

Its anyones own fault if they are stupid enough to believe him.

RG of course we are aware of his bullshit. I will send you a pm to explain someting.

Falkor, you are free to reveal your hg here, where you know it will be seen. But you are on moderation , so be direct and clear. Endless posts of junk with no point wont be approved. Posts with direct and CLEAR points that help people will be approved.
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 26, 07:09 PM 2017
This is the third year in a row he has claimed Hg that needs to go private

He's a joke

As if the flat earth surf wasn't a joke enough.
Title: Re: The Permutation of Desolation
Post by: Turner on Aug 27, 03:35 AM 2017
RG
I read complex books on quantum mechanics and get somewhere in my understanding because they are well written

I havnt got a clue what Falkor is talking about to even consider if its a scam or not.

He wont listen. He wont reason. He wont reply. He is best ignored

Not replying concerns me more.  Therefore he is preaching.....but preaching what?
Answers on a postcard :o
Title: Re: The Permutation of Desolation
Post by: DoctorSudoku on Aug 27, 04:50 AM 2017
Quote from: RouletteGhost on Aug 26, 07:09 PM 2017
This is the third year in a row he has claimed Hg that needs to go private

He's a joke

As if the flat earth surf wasn't a joke enough.

It should be obvious by now that Gilius-Falkor does not have the HG.

And neither do Priyanka and the various members of her cult.

I do give them for credit for trying to apply some abstract mathematical ideas to crack roulette, but so far there does not seem to be any cogent evidence (as put forward in this forum) that their methods will lead to any consistently winning betting system.

If there is any HG in roulette, it is either by detecting and exploiting biased wheels or by somehow applying visual ballistics.

Dealer signature is another possibility, but it is very debatable that it can be made to work on a consistent basis.
Title: Re: The Permutation of Desolation
Post by: Steve on Aug 27, 05:13 AM 2017
Quote from: Turner on Aug 27, 03:35 AM 2017
He wont listen. He wont reason. He wont reply. He is best ignored

Yes same about his flat earth crap. No logic and no reponse to logical questions. Either he is really that stupid and has no brain, or hes just messing with people for fun.
Title: Re: The Permutation of Desolation
Post by: wiggy on Aug 27, 05:49 AM 2017
Never sure with Falkor! On the one hand, I thought he was trying to overcomplicate concepts/principles which are really quite simple and on the other hand I thought he was possibly just hoping someone like reddwarf/RRBB would throw him a bone! Of course there could be other motives as well. If someone can go to the trouble to type out as much as he did, then it's not asking a lot IMO to also explain in plain English what they are talking about. The Flat Earth stuff is just a joke. I used to read a lot of the conspiracy sites when I was younger. The question of 'did we go to the moon' always interested me and I still don't really know one way or the other. But the interesting thing looking back on all that is how much each side believed their own arguments and yet one of them had to be obviously wrong. It also wouldn't surprise me now if the same people were writing both the for and against arguments. Never forget their is a war on to control our minds. Sorry to digress.

Title: Re: The Permutation of Desolation
Post by: atlantis on Aug 27, 06:13 AM 2017
Quote
The question of 'did we go to the moon' always interested me and I still don't really know one way or the other.

Moon landings? Of course we went to the moon!
I remember watching it on TV in 1969.
Who could ever forget Neil Armstrong's immortal words as he stepped down from the Lunar Module onto the surface of the moon:
"Houston: There's NO WAY a cow could have ever jumped over here!"

A.
Title: Re: The Permutation of Desolation
Post by: Steve on Aug 27, 06:36 AM 2017
Wiggy, the time he puts into it, in combination of some really dumb think he says, make me thing he's a combination of really stupid and deliberate baiting.

Nobody smart could waste so much time and enegy on shit. Nobody with good intentions would refuse to answer simple questions that lead to the truth. The truth clearly doesnt really matter to him.

Theres just too much against him. He's a toxic member. A cancer. But only for people who dont see through him. If anything he's a distraction. But he is permanently moderated now. Enough is enough.

As for the conspiracy stuff, who cares if we went to the moon or not. Who cares if earth is a rectangle or whatever. It all could easily be just a deliberate diversion from what matters. And if its not deliberate diversion, it sure serves the elite very well because its still a distraction. Deliberate or not, there are also genuine crackpots with really dumb conspiracy theories too. There are countless deliberate distractions all around us.

What i love seeing is how many of us are mostly aware now. Still a long way to go. There are still more sneaky diversions like gay rights, black lives matter and all that crap.  In particulary black lives matter is funded by the elite. Its an old tactic, to create rifts and cause chaos. There is already racism, but the black lives matter agenda fuels the fire. Thats why the elite fund it.

Yes those issues matter, but the perspective is twisted. It should be "all" lives matter. And gays shouldnt give a shit what other people think. Most people support gay marriage but it should never be up to other people anyway.

If gay marriage is about recognition, screw that, i dont cry about anyone recognizing how i feel, nor do i care. If its about legal rights, its a more valid issue but should be very simple to resolve. Still there are far more important issues like getting rid of the federal reserve. That should be priority one.
Title: Re: The Permutation of Desolation
Post by: Steve on Aug 27, 06:36 AM 2017
Quote from: atlantis on Aug 27, 06:13 AM 2017
Moon landings? Of course we went to the moon!
I remember watching it on TV in 1969.
Who could ever forget Neil Armstrong's immortal words as he stepped down from the Lunar Module onto the surface of the moon:
"Houston: There's NO WAY a cow could have ever jumped over here!"

You old fogey. Remember the war, too?
Title: Re: The Permutation of Desolation
Post by: DoctorSudoku on Aug 27, 07:39 AM 2017


Steve,
The older posts are not showing the year -- only the day and month. Can you fix the problem?
Title: Re: The Permutation of Desolation
Post by: cht on Aug 27, 07:50 AM 2017
Quote from: DoctorSudoku on Aug 27, 04:50 AM 2017
It should be obvious by now that Gilius-Falkor does not have the HG.

And neither do Priyanka and the various members of her cult.

I do give them for credit for trying to apply some abstract mathematical ideas to crack roulette, but so far there does not seem to be any cogent evidence (as put forward in this forum) that their methods will lead to any consistently winning betting system.

If there is any HG in roulette, it is either by detecting and exploiting biased wheels or by somehow applying visual ballistics.

Dealer signature is another possibility, but it is very debatable that it can be made to work on a consistent basis.
Now that falkor is on permanent moderation, will there be a halt to this flat earth, 100pages of useless random thoughts, and this hg bullshit together with the gods/goddesses talk ? It's same ole same ole that's become annoying even for a few month guys like me. Move on people !

THERE IS NO HOLY GRAIL !!!

ONLY HOLY CRAP !!!
Title: Re: The Permutation of Desolation
Post by: cht on Aug 27, 08:00 AM 2017
HOTTIES, COLDIES, REPEATEES, TROTTIES IS ANOTHER BOATLOAD OF HOLY SHITTIES !!!

DON'T BE THE PERRENIAL SUCKER !!!
Title: Re: The Permutation of Desolation
Post by: cht on Aug 27, 08:05 AM 2017
Quote from: DoctorSudoku on Aug 27, 04:50 AM 2017If there is any HG in roulette, it is either by detecting and exploiting biased wheels or by somehow applying visual ballistics.

Dealer signature is another possibility, but it is very debatable that it can be made to work on a consistent basis.
That to me is another huge

B U L L S H I T E !!!
Title: Re: The Permutation of Desolation
Post by: Turner on Aug 27, 10:21 AM 2017
Quote from: atlantis on Aug 27, 06:13 AM 2017Moon landings
Actually....the film Capricorn One was filmed on Mars not in a Holliwood studio.
Its true
Title: Re: The Permutation of Desolation
Post by: DoctorSudoku on Aug 27, 10:30 AM 2017
Quote from: cht on Aug 27, 07:50 AM 2017

100pages of useless random thoughts,




In the midst of your psychiatric meltdown, that was the only thing you got right.
Title: Re: The Permutation of Desolation
Post by: DoctorSudoku on Aug 27, 10:35 AM 2017
For any newbies here, the following is the random thoughts thread in all its Holy Grail-ish glory:

link:s://:.rouletteforum.cc/index.php?topic=15938.0
Title: Re: The Permutation of Desolation
Post by: cht on Aug 27, 10:51 AM 2017
Quote from: DoctorSudoku on Aug 27, 10:30 AM 2017

In the midst of your psychiatric meltdown, that was the only thing you got right.
I don't go on forums to get myself right. I give that a f***  :twisted:

The only thing that matters to me is to get my chip stacks growing at the b&m casino growing regularly.

And I've gotten the stuff I want from this forum. Served my purpose. Tata.

Read my lips. I give the rest a big, huge f***.
Title: Re: The Permutation of Desolation
Post by: praline on Aug 27, 04:30 PM 2017
Quote from: cht on Aug 27, 10:51 AM 2017I give the rest a big, huge f***.
Ok, Boss!...
Title: Re: The Permutation of Desolation
Post by: praline on Aug 27, 04:36 PM 2017
Quote from: cht on Aug 27, 07:50 AM 2017100pages of useless random thoughts, and this hg bullshit together with the gods/goddesses talk
Oh, thanks God, you have told it after i have spent two years studying this...
You are complitely right and perfect!!
Guys don't think about why 99% of repeats are heppening on last 18 straights ("bullsh+)!! 50/50 on ec with a lot of smart quotes from CHT and you will be a millionair like him...oh, but why he is still here??
Title: Re: The Permutation of Desolation
Post by: praline on Aug 27, 04:41 PM 2017
Quote from: praline on Aug 27, 04:36 PM 2017oh, but why he is still here??
And why he is still posting under every falkor's topic..
hmm...its because he is too smart for this crap for newbies?! Or because he don't give a "bird" of what is going here?!
Title: Re: The Permutation of Desolation
Post by: praline on Aug 27, 04:55 PM 2017
Quote from: cht on Aug 27, 10:51 AM 2017(link:s://i.pinimg.com/originals/66/af/cf/66afcf084665da790eaa3747ef774619.gif)
Title: Re: The Permutation of Desolation
Post by: cht on Aug 27, 09:04 PM 2017
Quote from: praline on Aug 27, 04:36 PM 2017
Oh, thanks God, you have told it after i have spent two years studying this...
You are complitely right and perfect!!

I admire your tenacity. Seriously I do.

Guys don't think about why 99% of repeats are heppening on last 18 straights ("bullsh+)!! 50/50 on ec with a lot of smart quotes from CHT and you will be a millionair like him...oh, but why he is still here??

Quote from: praline on Aug 27, 04:41 PM 2017
hmm...its because he is too smart for this crap for newbies?! Or because he don't give a "bird" of what is going here?!
RRBB said this, go figure -
"Within 10 seconds you should be able to recognize if a system has potential or not. "

Do you expect me to give a "bird" of what's going on here ?

"should", RRBB are you kidding me ?

Quote from: praline on Aug 27, 04:41 PM 2017
And why he is still posting under every falkor's topic..

This much hated guy spam this forum for god knows wtf reason do have his contribution in his own way, in short he helped me shorten my search and I've thanked him. I don't post on every falkor's topic but when I do it's to extend help back in return, the rest is up to him. I put serious thought behind my posts, perhaps you(rhetorical) will get it someday.

Hate it, like it, it's just it I'm sure you know this one -

Money talks, bullshit takes the bus.

Peace out.
Title: Re: The Permutation of Desolation
Post by: Steve on Aug 27, 09:22 PM 2017
ok I'll fix it in a few mins. Le me know if its not ok (the year/date thing)
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 28, 11:00 AM 2017
Falkor is a scam artist and should be treated as such with little to no respect

One to two times a year he claims HG and that all forum talk in regards to it should cease and go private

He created a forum to further his scam

All readers beware this member has bad intentions.

He creates long forum posts with a plethora of information to only confuse the reader and make people think he actually has something

Him and his followers are all part of his scam
Title: Re: The Permutation of Desolation
Post by: Turner on Aug 28, 01:04 PM 2017
10 points for "plethora" :thumbsup:
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 28, 01:46 PM 2017
I don't think he is selling

I think he is just sick and gets off on reeling people in

His stupid posts.....
Title: Re: The Permutation of Desolation
Post by: Steve on Aug 28, 09:25 PM 2017
RG I have to agree with you. The guy has problems but he's one of many. It's best to just forget about him. Its bad enough people like him exist, but even they often have followers.
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 28, 09:43 PM 2017
Quote from: Steve on Aug 28, 09:25 PM 2017
but even they often have followers.

1) those people aren't smart enough to read in between the lines to know he is full of it
Or
2) they are in on the scam

I remember each and eveytime he has posted threads containing boat loads of gibberish only to then say "this is approaching the HG I must stop"

He is so full of shit and such a bad person I cannot fathom how people like this guy

Get a life gillius trust me you aren't wanted here

Sorry to be be harsh but he is garbage.

In a month or two he will post a recipe of curry and then come up with some other B.S. to lure people to his insane asylum.




(link:s://media1.giphy.com/media/29rszmBpFWvUk/giphy.gif)
Title: Re: The Permutation of Desolation
Post by: Steve on Aug 28, 10:30 PM 2017
Again I agree. I used to be more optimistic about people, because I cant imagine how some people's minds work. But some people are beyond help. I'm not just talking about Falkor. There are far worse people than him, in many different ways. But you burn your own time focusing on them. You cant imagine the people I've dealt with over the years. "Sick" is not the word for it. Falkor is nowhere near them.
Title: Re: The Permutation of Desolation
Post by: Badger on Aug 29, 07:40 AM 2017
You guys can check my posts. I don't normally get involved with spats.
However this kind of hypocrisy really gets to me.
So you want to condemn somebody who does not believe what you believe in. Are we going back to
the days of the inquisition where we can burn heretics at the stake.
But it's OK to say he is a bad person, garbage and that he is not welcome here.
Very nice.
I think I will take your advice and find another forum. Just show me where I can unsubscribe.


Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 29, 07:46 AM 2017
He is a scam artist

He scams people

This is what he deserves.
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 29, 07:48 AM 2017
Quote from: falkor2k15 on Aug 26, 05:45 AM 2017
This topic is now approaching HG, so I am taking it to the more relevant Random Thoughts forum, where I hope to spectacularly reveal the mechanism behind the Holy Grail. Shame there is a lack of interest here

Badger. Let me help you understand

Read the above quote

He says this twice a year

Its bait

He's a scammer

I can show you each and everytime he has done this

He doesn't deserve any respect.

So this is about the 6th time. He has 6 holy grails? Claims to beat the house edge?

LOL

It's bait to reel people in. Then he drags people to his psychotic forum. The gathering of straight jackets.
Title: Re: The Permutation of Desolation
Post by: Steve on Aug 29, 08:07 AM 2017
Badger you clearly dont know. You think we have the problem. Perhaps join falkors forum and find out for yourself.
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 29, 08:09 AM 2017
He baits people

Then says "I have the HG but I won't share it here, join my forum to find out"
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 29, 08:16 AM 2017
Sorry. I just have zero tolerance for this

To some it is abrasive.

I leave everyone else's strategies alone. Obviously I target him only.

Title: Re: The Permutation of Desolation
Post by: Steve on Aug 29, 08:28 AM 2017
As admin I need to be neutral with opinions as much as possible. Falkor is one of the few extreme cases where enough is enough. I could not have in good conscience sit by and watch him crap everwhere.

Deliberate baiting and misleading people. Repeating the same pattern for years. Ignoring logical questions and just responding with absolute garbage is intolerable. Theres much more. The latest "pay attention for my final hg secret" was the last straw.

Im with you on this one rg. Its hard not to be abrasive. He just posted diahorea.
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 29, 08:30 AM 2017
At least I'm not the only one who noticed the question dodging and skimming over them with another post of jumbled letters and numbers

Just to confuse the reader

Bad people!
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 29, 08:34 AM 2017
He might as well call it quits. I won't stop.
Title: Re: The Permutation of Desolation
Post by: Steve on Aug 29, 08:41 AM 2017
And im glad you also see through him too. There have been others like him, like CEH. And when the bullshit got so bad i had to do something to avoid throwing up. And  some people turned on me, saying crap like I was censoring the hg etc. Some people truly couldnt see it. My point is you know my problem with him is nothing like him having the hg. You have the same problem with him that i do.

i know some people think what we have said is harsh. I really dont think it is though. But we both really need to forget him and not waste time.

You might not quit but keep in mind you're fighting against someone who clearly has lots of time. Besides there are countless people who are full of shit. You cant beat them all.
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 29, 08:49 AM 2017
The thing with falkor is he obviously has some level of intelligence

He just uses it negatively.

I don't know who would want to spend hours writing BS posts to fool people
Title: Re: The Permutation of Desolation
Post by: Steve on Aug 29, 08:57 AM 2017
Again i agree. Things like the chart creation takes moderate skill at least. But then if there's even minor intelligence, why deliberately avoid questions that shatter his logic?

We both know there's more. I know i don't need to explain it to you. I just hope others aren't stupid enough to not see it. The problem is many people just won't know his history. It  might take them a year to see how full of shit he is. Just wasted time.

He's like an auto bot that just posts shit. And again I'm not meaning to sound like an asshole. Really its like there's not a real person there, the way he just avoids logic and questions.
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 29, 09:17 AM 2017
Quote from: falkor2k15 on Aug 24, 06:28 PM 2017
Next test results for dynamic corners/splits/numbers are going to be MUCH clearer because I now show the actual numbers too and the defining element for the ECs - and I'll redo the Streets test to get more clarity than before.

(link:s://s28.postimg.org/e9jpezhhp/sample.png)

"The HG is there^

But first we must stop talking about it and head to my forum where I will give clues"

So predictable.

I knew this would happen after he created a forum

Title: Re: The Permutation of Desolation
Post by: Badger on Aug 29, 09:30 AM 2017
Main Roulette Board / Re: PHP Cycles - Principle A vs. Principle B variance control
« on: Aug 25, 10:53 AM 2017 »
Quote from: stringbeanpc on Aug 25, 10:38 AM 2017

If you guys want to banter, do it by PM instead of showing it to all members.

I don't want to come across as rude, but you are free to skip threads (like this one) that deal with topics that may not be related to roulette.

Also, there is an "ignore" feature that you can use to avoid having to read posts made by specific users.

The bottom line is that you have the freedom to choose to read and participate in threads that are of interest to you.  And, conversely, you also have the freedom to ignore or skip threads that are meaningless to you.

The above is a quote by another forum member giving sensible advice. I'm not defending Falkor because I think he has a HG. I am just trying to do the decent thing. In fact RG, you seem to hang onto every word he writes. Would that not make you a follower?
The man is passionate about solving roulette and can't contain his excitement. How many people do you know who have given up smoking, lost weight or found God, that just want to share their experience.
Notto is another forum member who is passionate about his system not to mention Ignatius who is also very diligent in his obsession to beat roulette.

They say that a genius is someone who is one step ahead of the crowd and a crackpot is someone who is two steps ahead of the crowd. Maybe Falkor is two steps ahead of us.

Really guys, in the name of common decency, these ad hominem attacks are uncalled for
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 29, 09:31 AM 2017
Quote from: Badger on Aug 29, 09:30 AM 2017
Main Roulette Board / Re: PHP Cycles - Principle A vs. Principle B variance control
« on: Aug 25, 10:53 AM 2017 »
Quote from: stringbeanpc on Aug 25, 10:38 AM 2017

If you guys want to banter, do it by PM instead of showing it to all members.

I don't want to come across as rude, but you are free to skip threads (like this one) that deal with topics that may not be related to roulette.

Also, there is an "ignore" feature that you can use to avoid having to read posts made by specific users.

The bottom line is that you have the freedom to choose to read and participate in threads that are of interest to you.  And, conversely, you also have the freedom to ignore or skip threads that are meaningless to you.

The above is a quote by another forum member giving sensible advice. I'm not defending Falkor because I think he has a HG. I am just trying to do the decent thing. In fact RG, you seem to hang onto every word he writes. Would that not make you a follower?
The man is passionate about solving roulette and can't contain his excitement. How many people do you know who have given up smoking, lost weight or found God, that just want to share their experience.
Notto is another forum member who is passionate about his system not to mention Ignatius who is also very diligent in his obsession to beat roulette.

They say that a genius is someone who is one step ahead of the crowd and a crackpot is someone who is two steps ahead of the crowd. Maybe Falkor is two steps ahead of us.

Really guys, in the name of common decency, these ad hominem attacks are uncalled for

You see thenglass half full

I see a scam artist baiting people

I respect ignatus. He is no BS and no misleading.
Title: Re: The Permutation of Desolation
Post by: Badger on Aug 29, 10:03 AM 2017
You still don't get it RG.
This is not about liking people, it's about how you treat people.
The fact that you go on about him being a scam artist is demeaning to me because
you think that I am such a dimwit that I can't look after myself.
The truth is that you don't like him and you hide behind the "scam artist excuse" as if you are doing
all your fellow forum members a big favour.
You want us all to join in your Jihad against Falkor . Sorry, but I am not going that route.













Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 29, 10:42 AM 2017
So aid a scam artist

Good to see what side you are on

You don't know the truth obviously. Not about me liking or not liking him. It's obvious he scams

Next!
Title: Re: The Permutation of Desolation
Post by: Badger on Aug 29, 10:50 AM 2017
This is not about picking sides RG. I have nothing personal against you.
I'm sure that you are a nice guy and an awesome dad.
I'm just calling you and Steve out about your behaviour.
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 29, 10:57 AM 2017
Really. He truth is for years I've seen falkor do this


its predictable and it's wrong

He baits

How many times can someone say "this is approaching Hg let's go private. "

His elevator doesn't go all the way to the top.
Title: Re: The Permutation of Desolation
Post by: Badger on Aug 29, 11:02 AM 2017
"He baits"
LOL. Then look on the bright side.
Thank God you're a human being and not a fish.
If you were a fish, you'd be done for in no time.
Title: Re: The Permutation of Desolation
Post by: RouletteGhost on Aug 29, 11:44 AM 2017
I just find it weird that I'm exposing someone who scams for years and I'm the bad guy
Title: Re: The Permutation of Desolation
Post by: Steve on Aug 29, 06:16 PM 2017
Quote from: RouletteGhost on Aug 29, 11:44 AM 2017
I just find it weird that I'm exposing someone who scams for years and I'm the bad guy

Welcome to my world.

And ignatus is an honest guy. Falkor is a liar and manipulator. There's no comparison.

Rg, keep in mind badger doesn't know the whole story. And if he does, then he must know all of falkors HGs.
Title: Re: The Permutation of Desolation
Post by: maestro on Aug 29, 06:18 PM 2017
got question ..how much would scammmer earn... :twisted: :twisted: :twisted: