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Roulette-focused => The Notepad => Topic started by: Proofreaders2000 on Mar 03, 11:27 PM 2018

Title: Maren1: A Clockwise One Number System
Post by: Proofreaders2000 on Mar 03, 11:27 PM 2018
Procedure: Note the newest outcome.  Bet
the next clockwise neighbor for up to 36 spins.

Stop on a win or after 36 consecutive misses.

Example: #21 (newest spin-value)

Bet #33 for up to 36 spins. (American Wheel)

Bet #2 for up to 36 spins.  (European Wheel)

Bankroll suggestion: 36 units per session
Title: Re: Maren1: A Clockwise One Number System
Post by: Proofreaders2000 on Mar 04, 01:02 AM 2018
Maureen1.1: A Clockwise Two-Number System

Procedure: Note the newest outcome.  Bet the
next two clockwise neighbors for up to 18 spins.

Example: #25 (newest spin-value)

Bet 12,29 for up to 18 spins.  (American Wheel)

Bet 17,34 for up to 18 spins.  (European Wheel)

Bankroll suggestion: 36 units per session
Title: Re: Maren1: A Clockwise One Number System
Post by: jekhb76 on Mar 04, 01:31 AM 2018
25 (17-34)
19
17 HIT!
19 (4-21)
27
11
27
26
25
27
3
7
36
12
24
20
10
25
3
36
19
2 (lost next bet x2)
31 (9-22)
1
31
21
17
7
29
27
15
2
8
32
24
8
11
18
10
0
21 (lost next x3)
28 (12-35)
34
33
5
12 HIT! Next x2
3 (26-0)
5
28
3
27
34
0 HIT! next x1
9 (22-18)
22 HIT!
13 (36-11)
35
31
8
16
31
16
23
1
30
24
10
27
22
5
0
28
33
24 lost next x2
33 (1-20)
36
24
15
17
9
31
36
7
17
1 HIT! next x1
6 (27-13)
36
0
1
25
11
35
0
28
18
20
29
0
30
33
4
26
2
12 lost next x2
31 (9-22)
28
22 HIT! next x1
3 (26-0)
3
5
36
32
11
18
31
12
31
14
28
4
20
3
14
21
12
13 lost next x2
24 (16-33)
2
25
4
27
6
25
8
0
0
18
34
13
7
13
4
20
17
28 lost next x3
30 (8-23)
20
16
32
34
15
25
10
34
22
18
12
18
17
36
14
3
6
33 lost next x4
35 (3-26)
3 HIT! next x3
14 (31-9)
24
10
18
28
7
18
20
36
25
35
15
0
33
9 HIT ! next x2
18
21
Title: Re: Maren1: A Clockwise One Number System
Post by: jekhb76 on Mar 04, 02:40 AM 2018
Now another session, playing flatbet only, Let"s see what the result are.

16 (#33-1)
4
35
36
30
5
6
0
23
3
4
1 HIT -22 (+14)
30 (#8-23)
27
6
13
15
3
3
5
7
35
26
23 HIT! -22 (+14)
26 (#0-32)
16
15
14
11
1
0 HIT! -12 (+24)
5 (#24-16)
15
23
9
12
18
23
3
16 HIT! -16 (+20)
2 (#25-17)
20
7
10
28
6
32
3
8
17 HIT! -18 (+18)
0 (#32-15)
4
28
13
4
8
19
7
13
16
20
28
24
29
16
18
33 LOST -36
25 (#17-34)
24
10
32
2
23
17 HIT! -12 (+24)
27 (#13-36)
18
7
11
22
7
14
32
17
18
13 HIT! -20 (+16)
21 (#2-25)
20
1
12
20
25 HIT! -10 (+26)
1 (#20-14)
22
2
34
10
3
4
4
30
0
25
31
16
34
15
14 HIT! -30 (+6)
7 (#28-12)
29
34
17
9
27
29
31
20
9
28 HIT! -20 (+16)
2 (#25-17)
28
35
20
23
36
7
12
23
33
2
6
9
14
35
19
30
14
28 LOST -36
24 (#16-33)
35
8
34
27
11
8
10
5
13
17
4
29
23
35
30
8
27
17 LOST -36
4 (#21-2)
1
17
36
19
36
26
30
28
34
31
8
23
21 HIT! -26 (+10)
32 (#15-19)
5
14
10
35
13
3
18
10
18
15 HIT! -20 (+16)
1
18
4

Very Nice results i would say.
All numbers produces on Random.org
Title: Re: Maren1: A Clockwise One Number System
Post by: DoctorSudoku on Mar 04, 05:24 AM 2018
Quote from: jekhb76 on Mar 04, 02:40 AM 2018

All numbers produces on Random.org



Using random.org-generated numbers to test this method completely defeats the purpose for which Proofreaders designed this method in the first place.

Hint: It has something to do with neighboring numbers on an actual -- that is, physical -- wheel.
Title: Re: Maren1: A Clockwise One Number System
Post by: jekhb76 on Mar 04, 05:59 AM 2018
Quote from: DoctorSudoku on Mar 04, 05:24 AM 2018

Using random.org-generated numbers to test this method completely defeats the purpose for which Proofreaders designed this method in the first place.

Hint: It has something to do with neighboring numbers on an actual -- that is, physical -- wheel.
it shouldn't Make any difference.
It should only Make any difference when the wheel has a bias, otherwise it remains Random, if it is a real wheel or numbers produces randomly. Go test it, you Will See that the outcome Will be the same. But that's my opinion.
Title: Re: Maren1: A Clockwise One Number System
Post by: denzie on Mar 04, 06:17 AM 2018
Quote from: jekhb76 on Mar 04, 05:59 AM 2018
it shouldn't Make any difference.
It should only Make any difference when the wheel has a bias, otherwise it remains Random, if it is a real wheel or numbers produces randomly. Go test it, you Will See that the outcome Will be the same. But that's my opinion.

Its not only opinion. Its true. If the rng is fair....once again...if its fair....you wont be able to see the difference between a set of live spins vs rng spins.

As long people are winning its all good. But if they start to lose....o this Wheel is rigged. O you see you cant trust rng etc.....But its never there system being played  :girl_to:
Title: Re: Maren1: A Clockwise One Number System
Post by: DoctorSudoku on Mar 04, 06:22 AM 2018
Quote from: jekhb76 on Mar 04, 05:59 AM 2018
it shouldn't Make any difference.
It should only Make any difference when the wheel has a bias, otherwise it remains Random, if it is a real wheel or numbers produces randomly. Go test it, you Will See that the outcome Will be the same. But that's my opinion.

Sure, it is your opinion.

But, as I said, there is a reason why Proofreaders proposed this method in the first place, which is to target neighboring numbers (which may sometimes hit at a higher than expected frequency either because of wheel bias or dealer signature).

Title: Re: Maren1: A Clockwise One Number System
Post by: jekhb76 on Mar 04, 10:19 AM 2018
This time i thought i would give our daredevil friend (RNG) a go on my personal online casino.
Results are below.

34 (#6-27)
20 -2
23 -4
20 -6
22 -8
32 -10
20 -12
26 -14
32 -16
15 -18
14 -20
28 -22
22 -24
4 -26
28 -28
12 -30
5 -32
6 -34 (+2 units won)
23 (#10-5)
1 -2
22 -4
35 -6
1 -8
34 -10
16 -12
7 -14
5 -16 (+20 units won)
30 (#8-23)
0 -2
4 -4
16 -6
9 -8
8 -10 (+26 units won)
0 (#32-15)
33 -2
29 -4
32 -6 (+30 units won)
5 (#24-16)
12 -2
31 -4
20 -6
11 -8
22 -10
35 -12
9 -14
28 -16
23 -18
7 -20
30 -22
3 -24
15 -26
29 -28
18 -30
15 -32
26 -34
26 -36 (-36 units lost)
36 (#11-30)
14 -2
24 -4
11 -6 (+30 units
3 (#26-0)
13 -2
18 -4
34 -6
36 -8
33 -10
21 -12
7 -14
7 -16
35 -18
22 -20
23 -22
12 -24
16 -26
29 -28
32 -30
24 -32
34 -34
27 -36 (-36 units lost)
3
21
12
36
6
20
35
11
35
1
19

Total units lost: 72 units lost.
Total units won: 108 units won.
Profit of: 36 euro !
Title: Re: Maren1: A Clockwise One Number System
Post by: Proofreaders2000 on Mar 04, 10:33 PM 2018
Thanks for testing Jehkb76.

I'm not a fan of RNG but i agree with
Denzie (for testing purposes w/fun money)

Seriously if you play with real money play on a Live Wheel.
Title: Re: Maren1: A Clockwise One Number System
Post by: Proofreaders2000 on Mar 20, 10:05 PM 2018
This one still works.  I will re-post the update in a new thread  :)