OK, now, this was a "mistake" me playin around with a bet, that i was coding for fun.
idea was again to find a "hotside" if the wheel--Trigger 2 hits of one color of the same half-side of the wheel THEN bet the same side of the wheel, but the opposite color.(9 numbers bet). (but the code wasn't perfect, it can bet 2 triggers at the same time)
Furthermore, i was playing around to find the "perfect" 9 numbers negative progression (that could survive/recover from losses) ...and what i figured (after many trials) a short fibo- 1 2 2 2 3 3 3 STOP
TRIGGER (example) wait for 2 hits in either
RED High --> Bet all Black Low straightup numbers
BLACK High--> Bet all Red Low straightup numbers
etc
so, i ran 3 10 000-spin trials. All showed good profit, (and no serious drawdowns) (i COULD be "lucky" with these tests ofcourse,..i give the RX code so you can test it yourself)
RX Code
======================
system "Paper Planes"
method "main"
begin
while starting a new session
begin
Set List [1,2,2,2,3,3,3] to Record "progression" Data
Put 100% of Record "progression" Data to Red
end
Copy Red to Record "Red" Layout
Copy Black to Record "Black" Layout
Copy High to Record "High" Layout
Copy Low to Record "Low" Layout
Copy List [Number 2,number 4,number 6,number 8, number 10, number 11,
number 13,number 15,number 17] to Record "BL" Layout
Copy List [Number 20,number 22,number 24,number 26, number 28, number 29,
number 31,number 33,number 35] to Record "BH" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9, number 12,
number 14,number 16,number 18] to Record "RL" Layout
Copy List [Number 19,number 21,number 23,number 25, number 27, number 30,
number 32,number 34,number 36] to Record "RH" Layout
while on each spin
begin
If Record "Red" Layout has Hit 2 times
begin
If Record "High" Layout has Hit 2 times
Begin
put 1 to Record "progression" Data Index
Put 100% of Record "progression" Data to Record "BL" Layout List
End
end
If Record "BL" Layout List Lost Each time
Begin
add 1 to Record "progression" Data Index
Put 100% of Record "progression" Data to Record "BL" Layout List
End
If Record "Red" Layout has Hit 2 times
begin
If Record "Low" Layout has Hit 2 times
Begin
put 1 to Record "progression" Data Index
Put 100% of Record "progression" Data to Record "BH" Layout List
End
end
If Record "BL" Layout List Lost Each time
Begin
add 1 to Record "progression" Data Index
Put 100% of Record "progression" Data to Record "BH" Layout List
End
If Record "Black" Layout has Hit 2 times
begin
If Record "Low" Layout has Hit 2 times
Begin
put 1 to Record "progression" Data Index
Put 100% of Record "progression" Data to Record "RH" Layout List
End
end
If Record "RH" Layout List Lost Each time
Begin
add 1 to Record "progression" Data Index
Put 100% of Record "progression" Data to Record "RH" Layout List
End
If Record "Black" Layout has Hit 2 times
begin
If Record "High" Layout has Hit 2 times
Begin
put 1 to Record "progression" Data Index
Put 100% of Record "progression" Data to Record "RL" Layout List
End
end
If Record "RL" Layout List Lost Each time
Begin
add 1 to Record "progression" Data Index
Put 100% of Record "progression" Data to Record "RL" Layout List
End
end
END
===========================
Well, i darenot say "this is it" but, im satisfied now, the code has been fixed, the progression has been reduced, and the trigger has been changed.
(More testing is needed!)
RX Code
============================
system "Paper Planes FIX"
method "main"
begin
while starting a new session
begin
Set List [1,1,1,2,2,2,2] to Record "progression" Data
end
Copy Red to Record "Red" Layout
Copy Black to Record "Black" Layout
Copy High to Record "High" Layout
Copy Low to Record "Low" Layout
Copy List [Number 2,number 4,number 6,number 8, number 10, number 11,
number 13,number 15,number 17] to Record "BL" Layout
Copy List [Number 20,number 22,number 24,number 26, number 28, number 29,
number 31,number 33,number 35] to Record "BH" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9, number 12,
number 14,number 16,number 18] to Record "RL" Layout
Copy List [Number 19,number 21,number 23,number 25, number 27, number 30,
number 32,number 34,number 36] to Record "RH" Layout
while on each spin
begin
If Record "Red" Layout has Hit 5 times
begin
Clear Record "RH" Layout
Clear Record "RL" Layout
Clear Record "BH" Layout
Put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "BL" Layout List
end
If Record "BL" Layout List Lost Each time
Begin
Clear Record "RH" Layout
Clear Record "RL" Layout
Clear Record "BH" Layout
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "BL" Layout List
End
If Record "Red" Layout has Hit 5 times
begin
Clear Record "RH" Layout
Clear Record "RL" Layout
Clear Record "BL" Layout
put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "BH" Layout List
end
If Record "BL" Layout List Lost Each time
Begin
Clear Record "RH" Layout
Clear Record "RL" Layout
Clear Record "BH" Layout
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "BH" Layout List
End
If Record "Black" Layout has Hit 5 times
begin
Clear Record "RL" Layout
Clear Record "BH" Layout
Clear Record "BL" Layout
put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "RH" Layout List
end
If Record "RH" Layout List Lost Each time
Begin
Clear Record "BL" Layout
Clear Record "RL" Layout
Clear Record "BH" Layout
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "RH" Layout List
End
If Record "Black" Layout has Hit 5 times
begin
Clear Record "RH" Layout
Clear Record "BH" Layout
Clear Record "BL" Layout
put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "RL" Layout List
end
If Record "RL" Layout List Lost Each time
Begin
Clear Record "RH" Layout
Clear Record "BL" Layout
Clear Record "BH" Layout
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "RL" Layout List
End
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Put 1 on Record "progression" Data Index
End
end
END
Well?? Give me a break, this is soo typical, first i get "lucky" for 10 000 spins (?(?(?(? THEN it all goes to hell? i got more work to do, obviously... :-[
Test 2
OK decent results from test 3 & 4.