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Roulette-focused => The Notepad => Topic started by: Droganson on Oct 30, 07:29 PM 2010

Title: 6 Missing System #2
Post by: Droganson on Oct 30, 07:29 PM 2010
Here is a different way of playing the 6 Missing System with 31 units.  You play to win 3 times in one session then you end just like the other system.  Here we go!


4 units on 0,1,2,3 corner, 7,8,10,11 corner, 19,20,22,23 corner

3 units on streets 6, 10, 12

2 units on splits 4-5, 6-9, 12-15, 21-24, 25-26

Remember to keep it clean and constructive here as well.  Thank you very much!

Title: Re: 6 Missing System #2
Post by: chrisbis on Oct 30, 08:44 PM 2010
Hi Drog

Have u a stop/loss strategy for this one,
and how many bets/spins u looking to push through before u stop?
Chris :-[
Title: Re: 6 Missing System #2
Post by: Droganson on Oct 30, 08:53 PM 2010
Thanks for the question Chris! I play to get 3 wins so usually only 3 spins per session.  However in the case of misses I will triple up 3 times before calling it quits.  Hope this answered your question.
Title: Re: 6 Missing System #2
Post by: chrisbis on Oct 30, 08:56 PM 2010
Fair answer Drog.
;)
I'll test Ur 6 Missing System 2
And report back.
Cheers
Title: Re: 6 Missing System #2
Post by: Droganson on Nov 02, 02:55 PM 2010
My testing is going quite well here.  I decided to get c***y and raise my wins to 5 instead of the usual 3 and have never gone past the second step in the progression.  Meaning I never had to go past tripling up twice before achieving a win.  This looks like a keeper but I will continue testing.  The profits have been fairly decent so I believe when it does eventually fail I will still be in profit.
Title: Re: 6 Missing System #2
Post by: GLC on Nov 03, 11:01 AM 2010
Droganson,

Please don't take what I'm about to say as some kind of attack or criticism.  I just want to point out a couple of things regarding your system.

I used to test a system much like yours that's been around for ages called the 3/2 system.  All you do is bet 3 units on the 1-18 even chance and 2 units on the 3rd dozen.  Any win nets you 1 unit and any loss costs you 5 units.

Since there are 7 numbers that cause us to lose; 0-19-20-21-22-23-24; we will lose every now and then because these numbers come up their proper number of times over the long run.

So, to get fewer numbers that will beat you, you can go to 9 units on the 1-18 even chance, 6 units on the 3rd dozen and 2 units on the 19-20-22-23 corner.  Now any hit nets you 1 unit and a loss costs you 17 units, but now there are only 3 numbers that can cause you to lose.  Problem: if all the numbers hit when they're suppose to, at the end of 37 spins, you will be down.

With this system, the only way you can win is to be lucky.  There are systems sold for hundreds and thousands of dollars based on this principle, (Barbi systems to name 1) but none of them work long term for anyone except the lucky ones.

Double up and triple up only delays the inevitable. 

I'm not saying don't play this way.   It's a lot of fun and can win some quick chips most of the time.  But please don't play extended sessions this way because there's a clump of losing numbers coming your way.  It's just a matter of time before they get to you.

At least with your hit n run method, you might be able to play around the clumps until you're well ahead.

In the mean time, if you do get ahead with your system, please don't let them win it all back.

Your friend whether you believe it or not,

George
Title: Re: 6 Missing System #2
Post by: Droganson on Nov 04, 03:28 AM 2010
Thank you for the kind words of advice, GLC. I shall take heed but I use only as a short term method or hit and run method as you said. I know playing any longer would only lead to the inevitable fall of my bankroll.
Title: Re: 6 Missing System #2
Post by: Droganson on Nov 13, 10:18 AM 2010
Tested over many sessions and have not had a loss yet. I only aim for 3 wins a session before quitting the session and waiting 2 or so minutes to start a new one. It's looking good so far! I will continue the testing.