11111111121212213113112211111161210211111110222203212142110311111211111120131111413111111012311111312311111211231
Been a while. Above is some spielbank spins. Been looking at this regarding how many times a dozen repeats (or not). A 1 is when a dozen switches straight away. A 2 is when a dozen repeats, a 3 is when it repeats a second time etc.
gaps of no 1's occurring: 112112112812312111121212
Given this information, could we not wait for a 2 to form and then bet for a 1 to come with a simple 1,3 progression?
This session would be w+23 l8 = +15
BW
A shorter session
1111111111121111122011313112212251121111211122121251
gaps of 1's occurring: 13112311212
+11
Up to you if you cover zero, as it can be a real thorn here sometimes
Realised that a 3 would need another progression level.
Need a milder, more canny progression to fully exploit this
Hey wizard
Been awhile
Always loved your posts
I’m at Mohegan sun this weekend
in other words wait for a dozen to repeat them bet it will not continue only once. If lose wait for next dozen repeat?
I might give this a go on the stadium roulette
Quote from: RouletteGhost on Aug 18, 01:15 PM 2018
Hey wizard
Been awhile
Always loved your posts
I’m at Mohegan sun this weekend
in other words wait for a dozen to repeat them bet it will not continue only once. If lose wait for next dozen repeat?
I might give this a go on the stadium roulette
Thanks RG, yeah - I obviously rambled too much, you summed it up in one sentence!
Have a good trip mate
I coded this according to my mis-understanding? Bet only (two other doz) When doz hit 1 or 2 times then STOP?, 1,3 progression,?... or else you have to give a better explanation :s ?
It was a short-term winner, i'd say Wingoal Max 20u (?)
system "BuffaloWizard Dozen System"
method "main"
begin
while starting a new session
begin
Set List [1,3] to Record "progression" Data
end
Copy List [1st dozen] to Record "doz1" Layout
Copy List [2nd dozen] to Record "doz2" Layout
Copy List [3rd dozen] to Record "doz3" Layout
while on each spin
begin
if Any outside bet has won each time
begin
clear record "doz1" layout
clear record "doz2" layout
clear record "doz3" layout
end
If 1st dozen has hit 1 times in a row each time
begin
Put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "doz2" Layout List
Put 100% of Record "progression" Data to Record "doz3" Layout List
end
If 2nd dozen has hit 1 time in a row each time
begin
Put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "doz1" Layout List
Put 100% of Record "progression" Data to Record "doz3" Layout List
end
If 3rd dozen has hit 1 time in a row each time
begin
Put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "doz1" Layout List
Put 100% of Record "progression" Data to Record "doz2" Layout List
end
If 1st dozen has Hit 2 times in a row Each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "doz2" Layout List
Put 100% of Record "progression" Data to Record "doz3" Layout List
if 1st dozen has Hit more than 2 times in a row each time
begin
clear record "doz2" layout
clear record "doz3" layout
end
end
If 2nd dozen has Hit 2 times in a row Each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "doz1" Layout List
Put 100% of Record "progression" Data to Record "doz3" Layout List
if 2nd dozen has Hit more than 2 times in a row each time
begin
clear record "doz1" layout
clear record "doz3" layout
end
end
If 3rd dozen has Hit 2 times in a row Each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "doz1" Layout List
Put 100% of Record "progression" Data to Record "doz2" Layout List
if 3rd dozen has Lost more than 2 times in a row each time
begin
clear record "doz1" layout
clear record "doz2" layout
end
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear record "doz1" layout
clear record "doz2" layout
clear record "doz3" layout
Put 1 on Record "progression" Data Index
End
end
END
Yep I think you have it about right Ignatus. Looks kinda steady eddie .Thanks for looking into it
Quote from: buffalowizard on Aug 18, 12:27 PM 2018
11111111121212213113112211111161210211111110222203212142110311111211111120131111413111111012311111312311111211231
You have two 4's and one 6 in the above sequence. Does this mean that a dozen has repeated either 4 or 6 times in a row ?
Quote from: stringbeanpc on Aug 19, 07:03 AM 2018
You have two 4's and one 6 in the above sequence. Does this mean that a dozen has repeated either 4 or 6 times in a row ?
Yes that's right stringbean
Hello, Buffalowizard I can see you posting some very interesting ideas.
Cheers