OK This is also a Near HG-double dozen system, (That i did for fun) This may be is playable for real? idk? Again, Only the waiting time for a trigger may be long....Anyway TRIGGER: Wait for a dozen to be hit 4 times in a row, Now, start a 7 step Doubledozen progression (Note. This progression is not perfect, sinced i used a 2,5 base when calculating, Not 3)
In my example code, i use a Base of 10. Which would need a is unrealistic BR-
10,30,75,190,1190,2970,7430
BUT calculating progression with a Base of 5u it would be;
5, 15, 38, 95, 595,1485,3715 (This also need a unrealistic BR of 11896u).... One option is to take the risk and play without the last step,) idk
1u bet would be
1, 3, 8, 19, 119, 297, 743 --> This would need 1190u BR !... So? IT's Not unrealistic to play with 1u bets,? :question:
Now what you need also know about this, IF zero hits, (When Bet) STOP and +1 step in the progressionline for the *next trigger*,
RX Code
system "Double Dozen System/ Near HG"
method "main"
begin
while starting a new session
begin
Set List [10,30,75,190,1190,2970,7430] to Record "progression" Data
end
Copy List [1st dozen] to Record "doz1" Layout
Copy List [2nd dozen] to Record "doz2" Layout
Copy List [3rd dozen] to Record "doz3" Layout
while on each spin
begin
if Any outside bet has won each time
begin
Put 1 on Record "progression" Data Index
clear record "doz1" layout
clear record "doz2" layout
clear record "doz3" layout
end
if any outside bet lost each time
begin
if number 0 has hit each time
begin
add 1 on Record "progression" Data Index
end
end
If 1st dozen has hit 4 times in a row each time
begin
if Total inside bets count = 0
begin
Put 100% of Record "progression" Data to Record "doz2" Layout List
Put 100% of Record "progression" Data to Record "doz3" Layout List
end
end
If 2nd dozen has hit 4 time in a row each time
begin
if Total inside bets count = 0
begin
Put 100% of Record "progression" Data to Record "doz1" Layout List
Put 100% of Record "progression" Data to Record "doz3" Layout List
end
end
If 3rd dozen has hit 4 time in a row each time
begin
if Total inside bets count = 0
begin
Put 100% of Record "progression" Data to Record "doz1" Layout List
Put 100% of Record "progression" Data to Record "doz2" Layout List
end
end
if 1st dozen has Hit more than 12 times each time
begin
clear record "doz1" layout
clear record "doz2" layout
clear record "doz3" layout
end
if 2nd dozen has Hit more than 12 times each time
begin
clear record "doz1" layout
clear record "doz2" layout
clear record "doz3" layout
end
if 3rd dozen has Hit more than 12 times each time
begin
clear record "doz1" layout
clear record "doz2" layout
clear record "doz3" layout
end
If 1st dozen has Hit more than 4 times Each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "doz2" Layout List
Put 100% of Record "progression" Data to Record "doz3" Layout List
end
If 2nd dozen has Hit more than 4 times Each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "doz1" Layout List
Put 100% of Record "progression" Data to Record "doz3" Layout List
end
If 3rd dozen has Hit more than 4 times Each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "doz1" Layout List
Put 100% of Record "progression" Data to Record "doz2" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear record "doz1" layout
clear record "doz2" layout
clear record "doz3" layout
Put 1 on Record "progression" Data Index
End
end
END
Ignatus, all of those progressions are unrealistic.
Quote from: celescliff on Aug 20, 08:19 AM 2018
Ignatus, all of those progressions are unrealistic.
Maybe, maybe not? I didn't lose once in 60 000 spins? is not worth a 1000u? :s (1u bets)
How many bets would you get in a typical session length though?
If you only have 2 or 3, then it wouldn't be worth the small gain, unless you have a ton of money for large unit sizes
Quote from: buffalowizard on Aug 20, 10:40 AM 2018
How many bets would you get in a typical session length though?
If you only have 2 or 3, then it wouldn't be worth the small gain, unless you have a ton of money for large unit sizes
idk, you don't have RX? I could run a couple of 200-300 spin sessions with 1u bets, let's see..hmm
Ignatus , you know already this....
One dozen is just like any 12 numbers , 2 double streets, 3 quads, 4 streets, 6 splits.
So no need to wait one doz 4 times in row, you have other options with same
chances like one doz.
For example you have 4 streets, bet against that 4,
then (W or LLLLsss...)no need to wait just bet again against the last 4 streets,
or bet against last 6 splits...so on...
Agree with Celescliff about the progression.....,and i think for 24 nmbrs bets is ok
the leveller 1,2,4,8,16,32 and hope for few Ws in row.
A HG bet must have realistic bet selection, MM , progression, in my opinion any
system that need more than 4 000 units / 1 unit base ( split on 2 x 2000 u, or 4 x 1000u)
is not a HG.
BW, I had to add the columns to the code,(but it's not a perfect code,since it can place 2 triggers,)...in average a 1000 spins you get about ~38 hits? so, on RNG, maybe it's possible to play? idk
IF someone knows how to code it in the Kattila's way, you're welcome (i don't know how to do it) :question:
system "Double Dozen System/ Near HG"
method "main"
begin
while starting a new session
begin
Set List [1,3,8,19,119,297,743] to Record "progression" Data
end
Copy List [1st dozen] to Record "doz1" Layout
Copy List [2nd dozen] to Record "doz2" Layout
Copy List [3rd dozen] to Record "doz3" Layout
Copy List [Column A] to Record "colA" Layout
Copy List [Column B] to Record "colB" Layout
Copy List [Column C] to Record "colC" Layout
while on each spin
begin
if spin count=1000 begin
Stop session
end
if Any outside bet has won each time
begin
Put 1 on Record "progression" Data Index
clear record "doz1" layout
clear record "doz2" layout
clear record "doz3" layout
clear record "colA" layout
clear record "colB" layout
clear record "colC" layout
end
if any outside bet lost each time
begin
if number 0 has hit each time
begin
add 1 on Record "progression" Data Index
end
end
If 1st dozen has hit 4 times in a row each time
begin
if Total inside bets count = 0
begin
Put 100% of Record "progression" Data to Record "doz2" Layout List
Put 100% of Record "progression" Data to Record "doz3" Layout List
end
end
If 2nd dozen has hit 4 time in a row each time
begin
if Total inside bets count = 0
begin
Put 100% of Record "progression" Data to Record "doz1" Layout List
Put 100% of Record "progression" Data to Record "doz3" Layout List
end
end
If 3rd dozen has hit 4 time in a row each time
begin
if Total inside bets count = 0
begin
Put 100% of Record "progression" Data to Record "doz1" Layout List
Put 100% of Record "progression" Data to Record "doz2" Layout List
end
end
If Column A has hit 4 time in a row each time
begin
if Total inside bets count = 0
begin
Put 100% of Record "progression" Data to Record "colB" Layout List
Put 100% of Record "progression" Data to Record "colC" Layout List
end
end
If Column B has hit 4 time in a row each time
begin
if Total inside bets count = 0
begin
Put 100% of Record "progression" Data to Record "colA" Layout List
Put 100% of Record "progression" Data to Record "colC" Layout List
end
end
If Column C has hit 4 time in a row each time
begin
if Total inside bets count = 0
begin
Put 100% of Record "progression" Data to Record "colA" Layout List
Put 100% of Record "progression" Data to Record "colB" Layout List
end
end
if 1st dozen has Hit more than 12 times each time
begin
clear record "doz1" layout
clear record "doz2" layout
clear record "doz3" layout
end
if 2nd dozen has Hit more than 12 times each time
begin
clear record "doz1" layout
clear record "doz2" layout
clear record "doz3" layout
end
if 3rd dozen has Hit more than 12 times each time
begin
clear record "doz1" layout
clear record "doz2" layout
clear record "doz3" layout
end
if Column A has Hit more than 12 times each time
begin
clear record "colA" layout
clear record "colB" layout
clear record "colC" layout
end
if Column B has Hit more than 12 times each time
begin
clear record "colA" layout
clear record "colB" layout
clear record "colC" layout
end
if Column C has Hit more than 12 times each time
begin
clear record "colA" layout
clear record "colB" layout
clear record "colC" layout
end
If 1st dozen has Hit more than 4 times Each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "doz2" Layout List
Put 100% of Record "progression" Data to Record "doz3" Layout List
end
If 2nd dozen has Hit more than 4 times Each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "doz1" Layout List
Put 100% of Record "progression" Data to Record "doz3" Layout List
end
If 3rd dozen has Hit more than 4 times Each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "doz1" Layout List
Put 100% of Record "progression" Data to Record "doz2" Layout List
end
If Column A has Hit more than 4 times Each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "colB" Layout List
Put 100% of Record "progression" Data to Record "colC" Layout List
end
If Column B has Hit more than 4 times Each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "colA" Layout List
Put 100% of Record "progression" Data to Record "colC" Layout List
end
If Column C has Hit more than 4 times Each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "colA" Layout List
Put 100% of Record "progression" Data to Record "colB" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear record "doz1" layout
clear record "doz2" layout
clear record "doz3" layout
clear record "colA" layout
clear record "colB" layout
clear record "colC" layout
Put 1 on Record "progression" Data Index
End
end
END
(Testings done with random spins in RX)
Yes, so around 4 bets per 100 spins. For an indomitable grind system, and for those that don't mind the odd wild ride, it has merit.