Well now, finally got the code fix'd (although it's not perfect, but the best i could do)... anyway, this bet, (credits to notto!) was inspired/thinking to test for fun (not the same?) but something similar, he betting (?)
Last 10 numbers bet, (for 2 cycles), 1 cycle for 10 numbers is 3 spins, so that would be 3+3 spins...now the progression IS (7) steps...1,1,1,2,2,3,4 STOP
so, it's pretty close. Again, my CTS ("Cluster Theory Systems") proved me right. O0
RX (TESTING) code (sl/wg +500/-500)
system "CTS Last 10"
method "main"
begin
while starting a new session
begin
Set List [1,1,1,2,2,3,4] to Record "progression" Data
end
while on each spin
begin
If any number bet won each
begin
clear Record "last 10 numbers" layout
Put 1 on Record "progression" Data Index
Put 1 on Record "Spin Counter" Data
end
if total inside bets count = 0 each time
begin
add 1 to Record "Spin Counter" Data
Track last Number for 10 spins to
Record "last 10 numbers" layout
end
if Record "Spin Counter" Data = 11 each time
begin
//Put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "last 10 numbers" layout list
end
if total bankroll >= 500 each time
begin
stop session
end
if total bankroll <= -500 each time
begin
stop session
end
If Record "last 10 numbers" layout list lost each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "last 10 numbers" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "last 10 numbers" layout
Put 1 on Record "progression" Data Index
Put 1 on Record "Spin Counter" Data
End
end
END
Test 1-4 (Livespins)
Ha, last week I was doing a bunch of KTF-style tests in the first 10-11 spins, got good results.
The code will help a lot, can modify and tweak it to try different things. Good job Iggy. :thumbsup: