Wow? This can't be true gosh...?? How can this be?? NOW played the "WTF-system" (Which was disaster, really, with that progression etc..) NOW, i corrected the code AND played with the "CTS"- Trigger/Bet/Progression....And what happened?? *i turned the worst case scenario/BET (with the WTF-system) into *ALL WINNERS* with the CTS/+ Correct code! ;D >:D O0
Was i just "lucky"? idk?? You tell me? but im pretty suprised? 8)
As usual, i reserve myself that this was just "luck", (as it use to be when things like this happen?) so i cannot tell yet if this will really work or not..(?) As always, more testing is needed...
CTS Sector-8
For Live wheels only
Procedure:
Bet current number hit 8 neigbours (4+4) 4 numbers on each side of the current number hit, (on the wheel) with the progression 1,1,1,2,2,3,3,4 STOP (IF win or lose, repeat procedure)
RX-Testing-Code (wg/sl +500/-500)
system "CTS Sector-8"
method "main"
begin
while starting a new session
begin
Set List [1,1,1,2,2,3,3,4] to Record "progression" Data
end
while on each spin
begin
If total inside bets count = 0 each
begin
Track Last Number for 1 spins to Record "last1" Layout
Put 4 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors" Layout
end
If any inside bet won each
begin
clear Record "neighbors" Layout
Put 1 on Record "progression" Data Index
end
if total inside bets count = 0 each
begin
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
if total spin count = 300 each time
begin
stop session
end
if total bankroll >= 500 each time
begin
stop session
end
if total bankroll <= -500 each time
begin
stop session
end
If Any inside Bet lost each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "neighbors" Layout
Put 1 on Record "progression" Data Index
End
end
END
system "CTS Sector-8"
method "main"
begin
while starting a new session
begin
Set List [1,1,1,2,2,3,3,4] to Record "progression" Data
end
while on each spin
begin
If total inside bets count = 0 each
begin
Track Last Number for 1 spins to Record "last1" Layout
Put 4 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors" Layout
end
If any inside bet won each
begin
clear Record "neighbors" Layout
Put 1 on Record "progression" Data Index
end
if total inside bets count = 0 each
begin
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
if total spin count = 300 each time
begin
stop session
end
if total bankroll >= 500 each time
begin
stop session
end
if total bankroll <= -500 each time
begin
stop session
end
If Any inside Bet lost each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "neighbors" Layout
Put 1 on Record "progression" Data Index
End
end
END
So the line on the counter is a bad one
Better to bet 2+2 neighbours from last 2 hits i think? Hotzone 8 style.
CTS Sector-8 v.2
Well now, this is trial and error, Now changing to progressionline (testing different longer and shorter ones) I *believe* this is the perfect/ultimate progression for this bet. It's now added 2 Steps.
Progression: 1,1,1,2,2,3,3,4,5,6 STOP
As you can see in the charts this will makes *alot* of difference....(Although, sometimes a complete loss will happen, i got 2 complete losses from the first test, so it's not a HG?, just this progression makes it survive longer, and it will for sure make more profits, than the first one).... O0
RX-TESTING-code (now changed sl/wg to -1000/+2000) for Demonstration/testing...(no stop at spincount)
system "CTS Sector-8 v2"
method "main"
begin
while starting a new session
begin
Set List [1,1,1,2,2,3,3,4,5,6] to Record "progression" Data
end
while on each spin
begin
If total inside bets count = 0 each
begin
Track Last Number for 1 spins to Record "last1" Layout
Put 4 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors" Layout
end
If any inside bet won each
begin
clear Record "neighbors" Layout
Put 1 on Record "progression" Data Index
end
if total inside bets count = 0 each
begin
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
{if total spin count = 300 each time
begin
stop session
end }
if total bankroll >= 2000 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end
If Any inside Bet lost each time
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "neighbors" Layout
Put 1 on Record "progression" Data Index
End
end
END
Test 6.
Thank You Ig! This ok! Have a nice day! ;D
Quote from: Face on Oct 29, 01:14 PM 2018
Thank You Ig! This ok! Have a nice day! ;D
Thx! you too! :)
Well, i must publish these results.... idk if a different BR/MM would change the "winrate", may be so,..... :question: if you got other ideas, you're welcome,
Sector8-Acidtester (wg/sl +300/-300)
(Livespins)
Test1.
L -300
W +300
W +300
W +300
L -300
L -300
L -300
W +300
W +300
W +300
W +300
L -300
W +300
W +300
W +300
W +300
W +300
L -300
L -300
12/19 = 63% winrate
Test2.
W +300
L -300
W +300
W +300
W +300
L -300
L -300
W +300
W +300
L -300
L -300
L -300
L -300
L -300
W +300
L -300
W +300
W +300
9/18 = 50 % winrate