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Roulette-focused => Bet selection => Topic started by: ignatus on Oct 29, 07:52 AM 2018

Title: CTS Sector-8
Post by: ignatus on Oct 29, 07:52 AM 2018
Wow? This can't be true gosh...?? How can this be?? NOW played the "WTF-system" (Which was disaster, really, with that progression etc..) NOW, i corrected the code AND played with the "CTS"- Trigger/Bet/Progression....And what happened?? *i turned the worst case scenario/BET (with the WTF-system) into *ALL WINNERS* with the CTS/+ Correct code! ;D >:D  O0

Was i just "lucky"? idk?? You tell me? but im pretty suprised?  8)

As usual, i reserve myself that this was just "luck", (as it use to be when things like this happen?) so i cannot tell yet if this will really work or not..(?) As always, more testing is needed...

CTS Sector-8

For Live wheels only

Procedure:
Bet current number hit 8 neigbours (4+4) 4 numbers on each side of the current number hit, (on the wheel) with the progression 1,1,1,2,2,3,3,4 STOP (IF win or lose, repeat procedure)



RX-Testing-Code (wg/sl +500/-500)

system "CTS Sector-8"

method "main"
begin
   while starting a new session
  begin
       Set List [1,1,1,2,2,3,3,4] to Record "progression" Data
  end

   while on each spin
  begin

  If total inside bets count = 0 each
  begin
  Track Last Number for 1 spins to Record "last1" Layout

  Put 4 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout
  end



  If any inside bet won each
begin
clear Record "neighbors" Layout
Put 1 on Record "progression" Data Index
end

if total inside bets count = 0 each
begin
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


if total spin count = 300 each time
begin
stop session
end

if total bankroll >= 500 each time
begin
stop session
end

if total bankroll <= -500 each time
begin
stop session
end


If Any inside Bet lost each time
begin
  add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   clear Record "neighbors" Layout
   Put 1 on Record "progression" Data Index
   End

   end
END
Title: Re: CTS Sector-8
Post by: Face on Oct 29, 08:46 AM 2018
system "CTS Sector-8"

method "main"
begin
   while starting a new session
  begin
       Set List [1,1,1,2,2,3,3,4] to Record "progression" Data
  end

   while on each spin
  begin

  If total inside bets count = 0 each
  begin
  Track Last Number for 1 spins to Record "last1" Layout

  Put 4 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout
  end



  If any inside bet won each
begin
clear Record "neighbors" Layout
Put 1 on Record "progression" Data Index
end

if total inside bets count = 0 each
begin
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


if total spin count = 300 each time
begin
stop session
end

if total bankroll >= 500 each time
begin
stop session
end

if total bankroll <= -500 each time
begin
stop session
end


If Any inside Bet lost each time
begin
  add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   clear Record "neighbors" Layout
   Put 1 on Record "progression" Data Index
   End

   end
END
Title: Re: CTS Sector-8
Post by: Face on Oct 29, 08:49 AM 2018
So the line on the counter is a bad one
Title: Re: CTS Sector-8
Post by: Robbert on Oct 29, 09:06 AM 2018
Better to bet 2+2 neighbours from last 2 hits i think? Hotzone 8 style.
Title: Re: CTS Sector-8
Post by: ignatus on Oct 29, 10:05 AM 2018
CTS Sector-8 v.2

Well now, this is trial and error, Now changing to progressionline (testing different longer and shorter ones) I *believe* this is the perfect/ultimate progression for this bet. It's now added 2 Steps.

Progression: 1,1,1,2,2,3,3,4,5,6 STOP

As you can see in the charts this will makes *alot* of difference....(Although, sometimes a complete loss will happen, i got 2 complete losses from the first test, so it's not a HG?, just this progression makes it survive longer, and it will for sure make more profits, than the first one).... O0

RX-TESTING-code (now changed sl/wg to -1000/+2000) for Demonstration/testing...(no stop at spincount)

system "CTS Sector-8 v2"

method "main"
begin
   while starting a new session
  begin
       Set List [1,1,1,2,2,3,3,4,5,6] to Record "progression" Data
  end

   while on each spin
  begin

  If total inside bets count = 0 each
  begin
  Track Last Number for 1 spins to Record "last1" Layout

  Put 4 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout
  end



  If any inside bet won each
begin
clear Record "neighbors" Layout
Put 1 on Record "progression" Data Index
end

if total inside bets count = 0 each
begin
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


{if total spin count = 300 each time
begin
stop session
end }

if total bankroll >= 2000 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end


If Any inside Bet lost each time
begin
  add 1 on Record "progression" Data Index
  Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   clear Record "neighbors" Layout
   Put 1 on Record "progression" Data Index
   End

   end
END
Title: Re: CTS Sector-8
Post by: ignatus on Oct 29, 10:10 AM 2018
Test 6.

Title: Re: CTS Sector-8
Post by: Face on Oct 29, 01:14 PM 2018
Thank You Ig! This ok! Have a nice day!  ;D
Title: Re: CTS Sector-8
Post by: ignatus on Oct 29, 01:22 PM 2018
Quote from: Face on Oct 29, 01:14 PM 2018
Thank You Ig! This ok! Have a nice day!  ;D

Thx! you too!  :)
Title: Re: CTS Sector-8
Post by: ignatus on Oct 29, 04:20 PM 2018
Well, i must publish these results.... idk if a different BR/MM would change the "winrate", may be so,.....  :question: if you got other ideas, you're welcome,


Sector8-Acidtester (wg/sl +300/-300)

(Livespins)

Test1.

L -300
W +300
W +300
W +300
L -300
L -300
L -300
W +300
W +300
W +300
W +300
L -300
W +300
W +300
W +300
W +300
W +300
L -300
L -300

12/19 = 63% winrate


Test2.

W +300
L -300
W +300
W +300
W +300
L -300
L -300
W +300
W +300
L -300
L -300
L -300
L -300
L -300
W +300
L -300
W +300
W +300

9/18 = 50 % winrate