Oh well, not the HG, but pretty close... 8)
What happend with gold king system?
Quote from: Lucky7Red on Nov 03, 12:48 PM 2018
What happend with gold king system?
Well? you know me? I get bored, i move on to the next system/idea.. ^-^
Hey Ignatus :)
Could you show the Procedure please?
Quote from: Proofreaders2000 on Nov 03, 01:38 PM 2018
Hey Ignatus :)
Could you show the Procedure please?
Hi Proof :)
Well first of all it's not a "secret", second it's not *my* idea,....what im doing is basically trying to improve/tweak Mr.J's Hotnumbers-system (played with a positive progression)....so there you go,
Im still not satisfied, it's work in progress..
Cheers O0
Nice Iggy, strong for a first attempt. :thumbsup:
Quote from: Mako on Nov 03, 03:47 PM 2018
Nice Iggy, strong for a first attempt. :thumbsup:
Thanks ;) i've tweaked it and changed the code now a 100 times, i think :S i can't get it better?,... soon im done, i present the code....so you can do your own/tweaks/changes..(+suggestions?) hopefully
cheers 8)
Alright here we go; I have been working on this one, all day with all my 100 tweaks (and I leave the code, as it is an example, with a non-working progression,...I will fix that later)...But this is the best i could figure so far,... O0
System One v.1,0 *Credits to Mr.J*
This is played with 1-3 Numbers. (i tried 4-5 number also, but then result was much worse)
Progression (optional) it could be played Flatbet ofc (my progression idea, Positive, 4 leveslse (5,25,50,75 STOP/Reset)
Gameplay/procedure: (Very simple, really)
-You BET Every repeater from the last 10 spins
-For Each *new bet placed* (Either a hit/increase progression or a new repeater) You start calculate each spin 1-9. IF NO Hit, or NO New repeats after *9 Spins* You REMOVE all bets, (And start all over again)....i.e bet anew first new repeater from the last 10 (1u)...etc
- IF you are in a middle of a bet/calculation (1-9 spins), and a new repeater comes / or you get a Hit. You reset calculation for the next 9 spins.
-So here is the betting-procedure; You bet(as i said *all repeaters from the last 10 spins) You bet first 1 repeater, then 2 repeaters, then 3. WHEN are betting 3 repeaters, and you get a fourth repeater, you *remove all bets* And (reset progression/if any) and you then re-bet the *2 last repeaters* (wtih 1u) --> that will be 3rd and 4th repeater in this example.
(also same thing here, as always...---> IF no hit, or no new repeats within 9 spins, Stop bet/Restart)
-Progression (Positive, Optional) At *Any Hit/For each hit*(within 9 spins) increase bet, in a 4 step-progressionline (5,25,50,75 Stop/Reset)
*Again (also same thing here, as always...---> IF no hit, or no new repeats within 9 spins, Stop bet/Restart, 1u bet)
==========================
Well, that's pretty much it?..... O0
Cheers
(Test 1-5 Livespins, with the non-working code)
RX-testing-code (Not complete/finished--progression not working)
system "System One"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[5,25,50,75]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11]
to Record "Progression Counter" Data
Set List[1,2,3,4,5,6,7,8,9,10,11]
to Record "Lost Spins" Data
Set List[1,2,3,4,5,6,7,8,9,10,11]
to Record "Lost Spins3" Data
Set List[1,2,3,4,5]
to Record "Win Count" Data
end
while on each spin
begin
copy last Number to Record "last1" layout
if any number bet won each
begin
set flag "Bet" True
add 1 on Record "Win Count" Data Index
add 1 on Record "progression" Data Index
add 1 Record "Progression Counter" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
if Record "Win Count" Data = 5 each time
begin
put 1 on Record "Progression Counter" Data
put 1 on Record "Win Count" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
copy last number to to Record "Repeater" layout
end
If total inside bets count = 0 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
put 1 on Record "Spin Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
copy Record "last1" layout to Record "Repeater" layout
end
end
If total inside bets count = 1 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
put 1 on Record "Spin Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
copy Record "last1" layout to Record "Repeater2" layout
end
end
If total inside bets count = 2 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
copy Record "last1" layout to Record "Repeater3" layout
end
end
If total inside bets count = 3 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
copy Record "repeater3" layout to Record "Repeater" layout
copy Record "last1" layout to Record "Repeater2" layout
clear Record "Repeater3" layout
end
end
if any inside bet lost each
begin
add 1 on Record "Lost Spins" Data Index
if Record "progression" Data Index > 1 each time
begin
add 1 Record "Progression Counter" Data Index
end
add 1 on Record "Spin Counter" Data Index
If total inside bets count = 3 each
begin
add 1 on Record "Lost Spins3" Data Index
end
end
if Record "Progression Counter" Data Index = 13 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
if Record "Lost Spins" Data = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
if Record "Lost Spins3" Data = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
{if total bankroll >= 1000 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end }
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Put 1 on Record "progression" Data Index
Put 1 Record "Progression Counter" Data Index
put 1 on Record "Win Count" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
End
Track last Number for 10 spins to
Record "last10" layout
if flag "Bet" true each
begin
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "Repeater2" layout list
Put 100% of Record "progression" Data to Record "Repeater3" layout list
end
end
END
Fix'd the code/progression now...(+some tweaks!) >:D
As you can see in these charts, it's neither a HG or a long-term winner,? But you can sure win Truckloads of money with this system :twisted:
System One v.2
In this version (same as first one) only;
-As you get *1* hit, you REMOVE all other bets (if any, except that single hitter), and +1 step in the progressionline....(this is always true)
-As you are on the second step of the progressionline - You *don't remove/decrease bets* (no matter what) UNTIL (same again 9-10 spin count) in the RX-.code it was 10 spins....
That is to say....When now on the 2nd step of the progressionline, and You get Another repeater? What you do? You bet that same amount, on every new repeater, *until the 9 -10 spincount is finished* Then you STOP/remove all bets/begin anew ...(wait for a new repeater etc) and Reset to 1u.
That's it! 8)
Cheers
RX-code
system "System One v2"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[5,25,50,75]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11]
to Record "Progression Counter" Data
Set List[1,2,3,4,5,6,7,8,9,10,11]
to Record "Lost Spins" Data
Set List[1,2,3,4,5,6,7,8,9,10,11]
to Record "Lost Spins3" Data
Set List[1,2,3,4,5]
to Record "Win Count" Data
end
while on each spin
begin
copy last Number to Record "last1" layout
if any number bet won each
begin
set flag "Bet" True
add 1 on Record "Win Count" Data Index
add 1 on Record "progression" Data Index
add 1 Record "Progression Counter" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
{ if Record "Win Count" Data = 5 each time
begin
put 1 on Record "Progression Counter" Data
put 1 on Record "Win Count" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
}
copy last number to to Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
end
If total inside bets count = 0 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
put 1 on Record "Spin Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
copy Record "last1" layout to Record "Repeater" layout
end
end
If total inside bets count = 1 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
put 1 on Record "Spin Counter" Data Index
// put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
copy Record "last1" layout to Record "Repeater2" layout
end
end
If total inside bets count = 2 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
Put 1 Record "Progression Counter" Data Index
// put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
copy Record "last1" layout to Record "Repeater3" layout
end
end
If total inside bets count = 3 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
// put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
copy Record "repeater3" layout to Record "Repeater" layout
copy Record "last1" layout to Record "Repeater2" layout
clear Record "Repeater3" layout
end
end
if any inside bet lost each
begin
add 1 on Record "Lost Spins" Data Index
if Record "progression" Data Index > 1 each time
begin
add 1 Record "Progression Counter" Data Index
end
add 1 on Record "Spin Counter" Data Index
If total inside bets count = 3 each
begin
add 1 on Record "Lost Spins3" Data Index
end
end
if Record "Progression Counter" Data Index = 13 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
if Record "Lost Spins" Data = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
if Record "Lost Spins3" Data = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
{if total bankroll >= 1000 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end }
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Put 1 on Record "progression" Data Index
Put 1 Record "Progression Counter" Data Index
put 1 on Record "Win Count" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
End
Track last Number for 10 spins to
Record "last10" layout
if flag "Bet" true each
begin
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "Repeater2" layout list
Put 100% of Record "progression" Data to Record "Repeater3" layout list
end
end
END
-
3 Major Bug-fixes in the code (should work correct now? if you find more bugs, let me know!)
System One v.3
-Progression calculator bug fix'd
-Lost spins bug fix'd
-Removal of bets bug fix'd
STILL it's not the HG, Still it's not a long-term winner...(just Hit'n Run),
Test 1 (Livespins)
RX-code
system "System One v3.0"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[5,25,50,75]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11]
to Record "Progression Counter" Data
Set List[1,2,3,4,5,6,7,8,9,10,11]
to Record "Lost Spins" Data
Set List[1,2,3,4,5,6,7,8,9,10,11]
to Record "Lost Spins3" Data
Set List[1,2,3,4,5]
to Record "Win Count" Data
end
while on each spin
begin
copy last Number to Record "last1" layout
if any number bet won each
begin
set flag "Bet" True
IF Record "progression" Data Index <= 1 each time
begin
copy last number to to Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
end
put 1 Record "Progression Counter" Data Index
add 1 on Record "Win Count" Data Index
add 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
{ if Record "Win Count" Data = 5 each time
begin
put 1 on Record "Progression Counter" Data
put 1 on Record "Win Count" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
}
end
If total inside bets count = 0 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
// put 1 Record "Progression Counter" Data Index
// put 1 Record "Progression Counter" Data Index
// put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
copy Record "last1" layout to Record "Repeater" layout
end
end
If total inside bets count = 1 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
{
if Record "progression" Data Index >= 2 each time
begin
add 1 Record "Progression Counter" Data Index
end
}
// put 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
copy Record "last1" layout to Record "Repeater2" layout
end
end
If total inside bets count = 2 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
{
if Record "progression" Data Index >= 2 each time
begin
add 1 Record "Progression Counter" Data Index
end
}
// put 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index
IF Record "progression" Data Index <= 1 each time
begin
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
copy Record "last1" layout to Record "Repeater3" layout
end
end
end
If total inside bets count >= 3 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
{
if Record "progression" Data Index >= 2 each time
begin
add 1 Record "Progression Counter" Data Index
end
}
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
IF Record "progression" Data Index <= 1 each time
begin
clear Record "Repeater" layout
clear Record "Repeater2" layout
copy Record "repeater3" layout to Record "Repeater" layout
copy Record "last1" layout to Record "Repeater2" layout
clear Record "Repeater3" layout
end
end
end
if any inside bet lost each
begin
add 1 on Record "Lost Spins" Data Index
if Record "progression" Data Index >= 2 each time
begin
add 1 Record "Progression Counter" Data Index
end
If total inside bets count >= 3 each
begin
add 1 on Record "Lost Spins3" Data Index
end
end
if Record "Progression Counter" Data Index = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
if Record "Lost Spins" Data = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
if Record "Lost Spins3" Data = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
{if total bankroll >= 1000 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end }
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Put 1 on Record "progression" Data Index
Put 1 Record "Progression Counter" Data Index
put 1 on Record "Win Count" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
End
Track last Number for 10 spins to
Record "last10" layout
if flag "Bet" true each
begin
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "Repeater2" layout list
Put 100% of Record "progression" Data to Record "Repeater3" layout list
end
end
END
Well, after some disasterous result with the progression, I did a FLATBET version, and yes? It's a FLABET-WINNER, short-term (to no suprise?) Mr.J's -Flabet-grail, tweaked! :love:
cheers O0
System One v.3 FLATBET (played with 5u bets)
Test 1-4 (Live spins)
RX-Code
system "System One v3.0 FLATBET"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[5,25,50,75]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11]
to Record "Progression Counter" Data
Set List[1,2,3,4,5,6,7,8,9,10,11]
to Record "Lost Spins" Data
Set List[1,2,3,4,5,6,7,8,9,10,11]
to Record "Lost Spins3" Data
Set List[1,2,3,4,5]
to Record "Win Count" Data
end
while on each spin
begin
copy last Number to Record "last1" layout
if any number bet won each
begin
set flag "Bet" True
IF Record "progression" Data Index <= 1 each time
begin
copy last number to to Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
end
put 1 Record "Progression Counter" Data Index
add 1 on Record "Win Count" Data Index
// add 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
{ if Record "Win Count" Data = 5 each time
begin
put 1 on Record "Progression Counter" Data
put 1 on Record "Win Count" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
}
end
If total inside bets count = 0 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
// put 1 Record "Progression Counter" Data Index
// put 1 Record "Progression Counter" Data Index
// put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
copy Record "last1" layout to Record "Repeater" layout
end
end
If total inside bets count = 1 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
{
if Record "progression" Data Index >= 2 each time
begin
add 1 Record "Progression Counter" Data Index
end
}
// put 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
copy Record "last1" layout to Record "Repeater2" layout
end
end
If total inside bets count = 2 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
{
if Record "progression" Data Index >= 2 each time
begin
add 1 Record "Progression Counter" Data Index
end
}
// put 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index
IF Record "progression" Data Index <= 1 each time
begin
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
copy Record "last1" layout to Record "Repeater3" layout
end
end
end
If total inside bets count >= 3 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
{
if Record "progression" Data Index >= 2 each time
begin
add 1 Record "Progression Counter" Data Index
end
}
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
IF Record "progression" Data Index <= 1 each time
begin
clear Record "Repeater" layout
clear Record "Repeater2" layout
copy Record "repeater3" layout to Record "Repeater" layout
copy Record "last1" layout to Record "Repeater2" layout
clear Record "Repeater3" layout
end
end
end
if any inside bet lost each
begin
add 1 on Record "Lost Spins" Data Index
if Record "progression" Data Index >= 2 each time
begin
add 1 Record "Progression Counter" Data Index
end
If total inside bets count >= 3 each
begin
add 1 on Record "Lost Spins3" Data Index
end
end
if Record "Progression Counter" Data Index = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
if Record "Lost Spins" Data = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
if Record "Lost Spins3" Data = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
{if total bankroll >= 1000 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end }
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Put 1 on Record "progression" Data Index
Put 1 Record "Progression Counter" Data Index
put 1 on Record "Win Count" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
End
Track last Number for 10 spins to
Record "last10" layout
if flag "Bet" true each
begin
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "Repeater2" layout list
Put 100% of Record "progression" Data to Record "Repeater3" layout list
end
end
END
Deveéops Ignatus! ;D
*Although the absolute non-existent feedback/interest about my work with this betselection in this forum, i post this anyway ..:/
======================================
Well now! this is VERY interesting!,...when i was at the point of giving up, coding a new version yesterday played with 1-4 numbers, (+longer lose count= 12 steps) it proved me right! As you clearly can see in this example ;The *new version* IS superior,..
WG/SL (+300/-400) *STOP* at 500 spins.(SAME SPINS Both tests!)
System One v6 FLATBET (*New 1-4 numbers)
Test1.
Game won 5/5= 100% winrate
Net Win= +1520
Test2.
Games won 4/5= 80% winrate
Net Win= +1130
Test3.
Games won 4/7 =57% winrate
Net Win= +215
---------------------------
TOTAL= +2865u
System One v4 FLATBET (*old 1-3 numbers)
Test 1.
Games won 3/4 = 75% winrate
Net Win= +595
Test 2.
Games won 1/1 = 100% winrate
Net win= +495
Test3
Games won 3/6= 50& winrate
Net win= -250
-------------------------
TOTAL= +840u
System One v.6 FLATBET (+Testing-code)
WG/SL (+300/-400) *STOP* at 500 spin
Rx-code
[system "System One v6.0"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[5,25,50,75]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14]
to Record "Progression Counter" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14]
to Record "Lost Spins" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14]
to Record "Lost Spins3" Data
Set List[1,2,3,4,5]
to Record "Win Count" Data
end
while on each spin
begin
if total bankroll >= 300 each time
begin
add 1 to record "won sessions" Data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
end
if total bankroll <= -400 each time
begin
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
end
IF total spin count = 500 each
begin
stop session
end
{ IF total Bankroll >= 1 each
begin
stop session
end
IF total Bankroll <= -500 each
begin
stop session
end
}
copy last Number to Record "last1" layout
if any number bet won each
begin
set flag "Bet" True
IF Record "progression" Data Index <= 1 each time
begin
copy last number to to Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
clear Record "Repeater3" layout
// clear Record "Repeater4" layout
end
put 1 Record "Progression Counter" Data Index
add 1 on Record "Win Count" Data Index
// add 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
{ if Record "Win Count" Data = 5 each time
begin
put 1 on Record "Progression Counter" Data
put 1 on Record "Win Count" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
}
end
If total inside bets count = 0 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
// put 1 Record "Progression Counter" Data Index
// put 1 Record "Progression Counter" Data Index
// put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
copy Record "last1" layout to Record "Repeater" layout
end
end
If total inside bets count = 1 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
{
if Record "progression" Data Index >= 2 each time
begin
add 1 Record "Progression Counter" Data Index
end
}
// put 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
copy Record "last1" layout to Record "Repeater2" layout
end
end
If total inside bets count = 2 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
{
if Record "progression" Data Index >= 2 each time
begin
add 1 Record "Progression Counter" Data Index
end
}
// put 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index
IF Record "progression" Data Index <= 1 each time
begin
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
copy Record "last1" layout to Record "Repeater3" layout
end
end
end
If total inside bets count = 3 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
{
if Record "progression" Data Index >= 2 each time
begin
add 1 Record "Progression Counter" Data Index
end
}
// put 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index
IF Record "progression" Data Index <= 1 each time
begin
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
copy Record "last1" layout to Record "Repeater4" layout
end
end
end
{
If total inside bets count = 4 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
IF Record "progression" Data Index <= 1 each time
begin
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
copy Record "last1" layout to Record "Repeater5" layout
end
end
end
}
If total inside bets count >= 4 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
{
if Record "progression" Data Index >= 2 each time
begin
add 1 Record "Progression Counter" Data Index
end
}
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
IF Record "progression" Data Index <= 1 each time
begin
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
// clear Record "Repeater4" layout
copy Record "repeater4" layout to Record "Repeater" layout
copy Record "last1" layout to Record "Repeater2" layout
clear Record "Repeater4" layout
end
end
end
if any inside bet lost each
begin
add 1 on Record "Lost Spins" Data Index
if Record "progression" Data Index >= 2 each time
begin
add 1 Record "Progression Counter" Data Index
end
If total inside bets count >= 4 each
begin
add 1 on Record "Lost Spins3" Data Index
end
end
if Record "Progression Counter" Data Index = 14 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
clear Record "Repeater4" layout
// clear Record "Repeater5" layout
Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
if Record "Lost Spins" Data = 14 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
clear Record "Repeater4" layout
// clear Record "Repeater5" layout
Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
if Record "Lost Spins3" Data = 14 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
clear Record "Repeater4" layout
// clear Record "Repeater5" layout
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
{if total bankroll >= 1000 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end }
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Put 1 on Record "progression" Data Index
Put 1 Record "Progression Counter" Data Index
put 1 on Record "Win Count" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
End
Track last Number for 10 spins to
Record "last10" layout
if flag "Bet" true each
begin
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "Repeater2" layout list
Put 100% of Record "progression" Data to Record "Repeater3" layout list
Put 100% of Record "progression" Data to Record "Repeater4" layout list
//Put 100% of Record "progression" Data to Record "Repeater5" layout list
end
end
END/code]
Quote*Although the absolute non-existent feedback/interest about my work with this betselection in this forum, i post this anyway ..:/
It's not a lack of interest, but that you appear to have no rhyme or reason to your approach, so why should other members invest time/effort/energy if they don't know what you're trying to accomplish.
You jump in and out of methods on a daily basis with no explanation of why (most of the time), constantly talk about new revelations that seem to go nowhere each time, and bail on methods that appear to work. So far, you've presented zero evidence that you actually want to beat the game, but instead just continue to test methods as a hobby.
I love and appreciate your work, but I honestly have no clue what you're trying to accomplish here. :question:
Haha very much interest from me Iggy, thank you for your efforts! Work caught up with me, will test more this week once I free up some time. :thumbsup:
Well now,.....this may be one of my greatest "roulette-achivements/discoveris/milestones".., Hold your hat, now....
I wonder, Gosh, Steve was right? -Why don't we listen to him in the first place? :question:
My finding is THIS/ALL my result point in one direction ......
THIS system. supposed to be the "best" hotnumbers/repeaters-system in the roulette universe.......
...IS A LOSING SYSTEM.
H0! ....I say again? There is no doublt? OR else i must have done something fundamental wrong with my testings? (Which i doubt??) :question:
Now, you tell me? HOW is it possible for MR.J (who's single sole income is from playing roulette 5 days in a week "This system" FOR YEARS? How can he survive/be profitable, on a LOSING SYSTEM??) Ey?
How can this be?...HOW can notto playing the same "repeaters/hotnumbers"-fallacy system ALSO through all these years be profitable? THAT is a mystery i cannot understand? :S :question:
Anyway...you figure this out yourself? Here are my results
System One v6 FLATBET
========================
500-spins-Wingoal/Stoploss-Trials
*Note Each of these W/L-result is the end result of 500 spins (played the the mentioned wg/sl)
*Each different Wg/sl is played with the same spins...
--------------------------------------------------------------------------------------------------------------------------------------------
(Wg/sl +400/-400)
L -265
W +1380
L -850
L -650
= -385
(Wg/sl +300/-400)
L -205
w +1200
L -845
L -650
= -500
*(Wg/sl +200/-400)
L -115
w +1700
L -95
L -630
= +860
(Wg/sl +100/-400)
L -15
W +1415
L -80
L -615
= +705
------------------------
------------------------
Test1.
(Wg/sl +200/-400)
L -845
L -725
L -295
L -815
L -2170
W +40
= -4810
(Wg/sl +100/-400)
L -790
L -655
L -200
L -815
L -2185
W +375
= -4270
========================
Test2.
(Wg/sl +100/-400)
L -730
L -465
L -550
= -1745
(Wg/sl +200/-400)
L -880
L -250
L -505
= -1635
==================
==================
(500-spin trials Result)
(Wg/sl +200/-400)
TOTAL= -5585
(Wg/sl +100/-400)
TOTAL= -5310
-------------------
35 321-spins
(Wg/sl +100/-400)
TOTAL= -13 530
------------------
20 039-spins
(Wg/sl +200/-400)
TOTAL= -10 100
==============================================
Well that's it folks! "Don't get fooled" As Atlantis use to say! :twisted:
(link:://:.pichost.org/images/2018/11/05/source3671d.png) (link:://:.pichost.org/image/TCzlg)
What's the one thing i do different to you. I dont just work on something and move on, like you.
Look above great stats, but you've moved on.
Non-hits i've worked on for years, not like you a day if you are lucky.
What happens in spins 1-10 you wouldn't have a clue if it was not for me.
Quote from: nottophammer on Nov 05, 04:59 PM 2018
(link:://:.pichost.org/images/2018/11/05/source3671d.png) (link:://:.pichost.org/image/TCzlg)
I dont just work on something and move on, like you.
Non-hits i've worked on for years, not like you a day if you are lucky.
What happens in spins 1-10 you wouldn't have a clue if it was not for me.
Well? what can i say? idk, just proved the "hotnumbers"-grail was the greatest fallacy in history of roulette? And Steve has already said the same thing? Now it has been proven?
I could easily code your system and run a couple of 10 000 spins, you see the same trend? ...ey? Now, you may say "Hit'n Run"? yes...I tried System One, "The greatest Hotnumbers system in history" (?) Hit'n Run...(MAX 500 spins) THAT also failed badly...
well? im not "just working on something for 1 day and move on?" I spent atleast 1 week nonstop now coding/testing System One.....And? It's a non-working system? What more can i say? :question:
What about this system Ig? It seems to be one of the best on here.
Hotzone
link:s://:.rouletteforum.cc/index.php?topic=16834.0
Quote from: Irish88 on Nov 05, 05:31 PM 2018
What about this system Ig? It seems to be one of the best on here.
Hotzone
link:s://:.rouletteforum.cc/index.php?topic=16834.0
Hi irish :) Yes? Great minds think alike, :P Actually my next project is to explore this "hotzone"/cluster-bet,.....i see if this is a fallacy too?..
I have tried betting a repeter with bigger sectors, and if i can remember right, those ones, failed too? ("wheel of fortune") etc....
I've just finished a simple code now for "Hotzone 8" , testing.... I see what i can do... :)
cheers