For Live-Wheels only
...General Cluster 1 proved to be a *non-working system* (both with or without progression) But that was 2+2+2+2+2 -neighbours bet (on each number hit, in a progressive bet) 10 numbers..
So, now i tried same bet, but 2+2+2+2 neighbours bet. (8 numbers bet)...And Short-term it looked good? 4/5 showed a positive trend (short), only 1 was a complete loss...
So, more testings needed,--my hope is this betselection atleast may work *short term* (?)
Progressionline (after 2+2+2+2-neighbours bet)= 1,1,1,2,2,3,3,4,4,5,5 STOP
Test 1-5 (1u bets, Live spins)
RX-code
system "General Cluster 8 v1"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,1,2,2,3,3,4,4,5,5] to Record "progression" Data
Set List [1,2,3,4,5,6] to Record "Bets Placed" Data
Set List [1,2,3] to Record "Lost spins" Data
end
while on each spin
begin
If any inside bet won each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
// clear Record "neighbors5" Layout
put 1 on Record "Lost spins" Data Index
Put 1 on Record "Bets Placed" Data Index
Put 1 on Record "progression" Data Index
Track Last Number for 1 spins to Record "current number" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
{ if Record "Lost spins" Data = 3 each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
put 1 on Record "Lost spins" Data Index
Put 1 on Record "Bets Placed" Data Index
Put 1 on Record "progression" Data Index
Track Last Number for 1 spins to Record "current number" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
}
If Record "neighbors" Layout List lost each time
begin
Put 100% of Record "progression" Data to Record "neighbors" Layout List
{ Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List }
end
If Record "neighbors2" Layout List lost each time
begin
// Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
{ Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List}
end
If Record "neighbors3" Layout List lost each time
begin
{ Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List }
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
{ Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List }
end
If Record "neighbors4" Layout List lost each time
begin
{ Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List }
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
// Put 100% of Record "progression" Data to Record "neighbors5" Layout List
end
{ If Record "neighbors5" Layout List lost each time
begin
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
end
}
if total inside bets count = 0 each
begin
Put 1 on Record "progression" Data Index
Put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets Placed" Data Index
Track Last Number for 1 spins to Record "current number" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
{
if Record "Bets Placed" Data Index = 5 each each
begin
Put 1 on Record "progression" Data Index
Track Last number for 1 spins to Record "current number" Layout
if record "current number" Layout not found within Record "last1" Layout each
begin
Put 1 on Record "Lost spins" Data Index
add 1 on Record "Bets Placed" Data Index
//Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors5" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
end
end
}
if Record "Bets Placed" Data Index = 4 each each
begin
Track Last number for 1 spins to Record "current number" Layout
if record "current number" Layout not found within Record "last1" Layout each
begin
add 1 on Record "Bets Placed" Data Index
//Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors4" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
end
end
if Record "Bets Placed" Data Index = 3 each
begin
Track Last number for 1 spins to Record "current number" Layout
if record "current number" Layout not found within Record "last1" Layout each
begin
add 1 on Record "Bets Placed" Data Index
//Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors3" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end
end
if Record "Bets Placed" Data Index = 2 each
begin
Track Last number for 1 spins to Record "current number" Layout
if record "current number" Layout not found within Record "last1" Layout each
begin
add 1 on Record "Bets Placed" Data Index
// Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors2" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
end
if Record "Bets Placed" Data Index = 1 each
begin
Track Last number for 1 spins to Record "current number" Layout
if record "current number" Layout not found within Record "last1" Layout each
begin
add 1 on Record "Bets Placed" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end
{if Record "Bets Placed" Data Index = 1 each
begin
add 1 on Record "Bets Placed" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
}
{ If Record "progression" Data Index >
Record "progression" Data Count
Begin }
{ If Record "Lost spins" Data Index >= 3 each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
Put 1 on Record "Lost spins" Data Index
Put 2 on Record "Placed Bets" Data Index
Put 1 on Record "Progression" Data Index
Track Last Number for 1 spins to Record "current number" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
// add 1 on Record "Bets Placed" Data Index
end
}
Track Last Number for 1 spins to Record "last1" Layout
// Track Last Number for 2 spins to Record "last2" Layout
If Record "progression" Data Index >
Record "progression" Data Count
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
// clear Record "neighbors5" Layout
// Put 1 on Record "Lost spins" Data Index
Put 2 on Record "Placed Bets" Data Index
Put 1 on Record "Progression" Data Index
Track Last Number for 1 spins to Record "current number" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
// add 1 on Record "Bets Placed" Data Index
end
if any inside bet lost each
begin
if Record "Bets Placed" Data Index >=4 each
begin
//add 1 on Record "Lost spins" Data Index
add 1 on Record "Progression" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
end
end
end
END
We got 5/5 Winners now! (That reached +300u, before drop!) I think that is Great! :love: O0
(Test 1-5, Livespins)
Well, played with 5u bets...3/5 Reached +1000u, 1/5 Reached +500... 1/5 lost...
So far, Hit'n Run,...8-9/10 Games won...(depending how you see it?)
I don't know which one is better or worse? Hotzone (?) Less units played, Flatbet, Less risk? But longer gameplay, before wingoal is reached perhaps...
This one... 8 numbers, "crazy progression" (?) Quick win/loss (but winrate, short-term, seems good?)
:)
But then, "System One" also seemed "great", but...in the long run it was a loser, (same with these?)...we see... I will test/compare "Hotzone" and this one...longer test /(short term)...