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Roulette-focused => Bet selection => Topic started by: ignatus on Nov 06, 07:33 PM 2018

Title: HOTZONE 8 *Version 2*
Post by: ignatus on Nov 06, 07:33 PM 2018
Hotzone 8 *Version 2*

For LIVE-Wheels only.

THIS may be the strongest&best Flatbet-system, i've seen so far???... :ooh: (?)

Still played with 2 "HOT-sectors" (2 neighbour)+(2 neighbours) 4+4 numbers surrounding 2 sectors of *2  Hotnumbers* (A "hotnumber" a number hit 2 times within 10 spins).

That's the first big difference/A Hotnumber-trigger--->As soon you get 1 hotnumber (a repeat from the last 10),  you START bet The *first 4 number sector* surrounding it. (2+2 neighbours).

When 4 numbers bet, you calculate 5 spins/ IF no hit or no new Repeater/hotnumber during this time you remove bets & Restart procedure...

Second difference IS--> It's a DYNAMIC BET....That is to say, a few rules;...continuing this first examplebet/trigger, as you get a *second Hotnumber/repeater from the last 10*, you bet *the second 4 number sector* surrounding it (2+2 neighbours). Now, (4+4 numbers bet)... from this point you calculate 5 spins. Then STOP/Remove bets (Restart procedure if no hit)...IF you get a hit, you also STOP/Remove bets & Restart procedure.

IF you get Another repeater (from the last 10) *while 8 numbers bet*, you *remove all bets* And (Re-start procedure)--> Bet the new trigger/hotnumber with a new 4 numbers sector surrounding the repeater....

Well that's pretty much it.(?)  O0
That's the main ideas/rules about this bet...

(not sure if the bet/RX-code works 100% now,(just finished) i think some fixes still needed to be done, one for example the 5 spins callculating wait procedure  may not work properly,? and maybe some other things...?)

But from the first 5 Live-spins tests it looks VERY good i think. 4/5 winners (short-term).....this is also Hit'n Run, But i think this has potential, you test and see.

Cheers  8)


Test 1-5 (5u bets, Livespins)

RX-code

system "HOTZONE 8 - Version 2"
// © ignatus 2018 ©

method "main"
begin
   while starting a new session
  begin
       Set List [5] to Record "progression" Data
       Set List [1,2,3,4,5,6,7] to Record "Lost spins" Data
  end

   while on each spin
  begin
 

  IF Record "Lost spins" Data Index >= 6 each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout

put 1 on Record "Lost spins" Data Index
end


  Track Last Number for 1 spins to Record "current number" Layout
 
 
  IF Record "Current number" Layout is found within Record "Last10" Layout each
begin
put 1 on Record "Lost spins" Data Index

  IF Total inside bets count = 0 each
  begin
// clear Record "neighbors" Layout
 
// put 1 on Record "Lost spins" Data Index
 
// Track Last Number for 1 spins to Record "current number" Layout

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


IF Total inside bets count = 4 each
begin
  //  put 1 on Record "Lost spins" Data Index
  //clear Record "neighbors" Layout

  //put 1 on Record "Lost spins" Data Index

// Track Last Number for 1 spins to Record "current number" Layout

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors2" Layout
   
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end

IF Total inside bets count >= 6 each
begin
  //put 1 on Record "Lost spins" Data Index

  clear Record "neighbors" Layout
// clear Record "neighbors2" Layout

   //put 1 on Record "Lost spins" Data Index

// Track Last Number for 1 spins to Record "current number" Layout

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
  end




//Track Last Number for 1 spins to Record "current number" Layout

{IF Record "Current number" Layout is found within Record "Last10" Layout each
begin

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end }



if Record "neighbors" Layout List lost each
  begin
//  add 1 on Record "Lost spins" Data Index
   Put 100% of Record "progression" Data to Record "neighbors" Layout List
   if Record "neighbors2" Layout List lost each
   begin
   add 1 on Record "Lost spins" Data Index
   Put 100% of Record "progression" Data to Record "neighbors2" Layout List
   end
  end
 

if Record "neighbors2" Layout List lost each
  begin
//  add 1 on Record "Lost spins" Data Index
   Put 100% of Record "progression" Data to Record "neighbors2" Layout List
   if Record "neighbors" Layout List lost each
  begin
   add 1 on Record "Lost spins" Data Index
   Put 100% of Record "progression" Data to Record "neighbor" Layout List
end
  end



   If any inside bet won each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout

put 1 on Record "Lost spins" Data Index
end


{   If any inside bet lost each
begin
add 1 on Record "Lost spins" Data Index
end
}

//Track Last Number for 1 spins to Record "current number" Layout

{ IF Record "Current number" Layout is found within Record "Last10" Layout each
begin

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end }




{if total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
end
  }
//Track Last Number for 1 spins to Record "current number" Layout

{IF Record "Current number" Layout is found within Record "Last10" Layout each
begin

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end }



Track Last Number for 10 spins to Record "Last10" Layout


{IF total bankroll >= 1000 each
begin
stop session
end

IF total bankroll  <= -1000 each
begin
stop session
end
}


   end
END
Title: Re: HOTZONE 8 *Version 2*
Post by: ignatus on Nov 06, 08:47 PM 2018
Some Major bugfixes/errors in the code....now it's more like what i thought this bet should be.  O0



RX-code

system "HOTZONE 8 - Version 2"
// © ignatus 2018 ©

method "main"
begin
   while starting a new session
  begin
       Set List [5] to Record "progression" Data
       Set List [1,2,3,4,5,6,7] to Record "Lost spins" Data
       Set List [1,2,3] to Record "Placed bets" Data
  end

   while on each spin
  begin
 

  IF Record "Lost spins" Data Index >= 6 each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout

put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end


  Track Last Number for 1 spins to Record "current number" Layout
 
 
  IF Record "Current number" Layout is found within Record "Last10" Layout each
begin
put 1 on Record "Lost spins" Data Index

   IF Record "Placed bets" Data Index = 3 each
begin
    put 1 on Record "Placed bets" Data Index

    clear Record "neighbors" Layout
    clear Record "neighbors2" Layout

  Track Last Number for 1 spins to Record "current number" Layout

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end

  IF Record "Placed bets" Data Index = 2 each
begin
  add 1 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors2" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end

  IF Total inside bets count = 0 each
  begin
  put 2 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end


if Record "neighbors" Layout List lost each
  begin
    add 1 on Record "Lost spins" Data Index
    Put 100% of Record "progression" Data to Record "neighbors" Layout List
   if Record "neighbors2" Layout List lost each
   begin
   Put 100% of Record "progression" Data to Record "neighbors" Layout List
   Put 100% of Record "progression" Data to Record "neighbors2" Layout List
   end
  end


   If any inside bet won each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout

put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets placed" Data Index
end


Track Last Number for 10 spins to Record "Last10" Layout


{IF total bankroll >= 1000 each
begin
stop session
end

IF total bankroll  <= -1000 each
begin
stop session
end
}


   end
END
Title: Re: HOTZONE 8 *Version 2*
Post by: ignatus on Nov 06, 09:02 PM 2018
Test5.
Title: Re: HOTZONE 8 *Version 2*
Post by: ignatus on Nov 07, 03:13 AM 2018
Well now,

Hotzone 8 (2) Version 2 (played with progression)

This seems to be some kind monster, a short term, Hit'n Run (semi) Grail? Atleast that's what it looks to me..  8)

Probably one of my best inventions so far, if i may say so myself?.. >:D

Gameplay/Procedure; (Played with the progressionline)

Same gameplay,....Only After *any kind of loss*, +1-step in the progressionline....Also (After a complete 5 spins-loss/trigger-bet) +1-step in the progressionline for the next bet/trigger 

5,5,5,5,5,10,10,10,10,10,15,15,15,15,15,25,25,25,25,25

*Reset progression* at any win/or end of the progressionline.

That's it!  O0


Test 1-5 (5u bets, Livespins)

Rx-code

system "HOTZONE 8 (2) - Version 2"
// © ignatus 2018 ©

method "main"
begin
   while starting a new session
  begin
       Set List [5,5,5,5,5,10,10,10,10,10,15,15,15,15,15,25,25,25,25,25] to Record "progression" Data
       Set List [1,2,3,4,5] to Record "Lost spins" Data
       Set List [1,2,3] to Record "Placed bets" Data
  end

   while on each spin
  begin
 

  IF Record "Lost spins" Data Index = 5 each
begin
  IF Record "Placed bets" Data Index = 1 each
begin
clear Record "neighbors" Layout


add 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end
end


  Track Last Number for 1 spins to Record "current number" Layout
 
 
  IF Record "Current number" Layout is found within Record "Last10" Layout each
begin
put 1 on Record "Lost spins" Data Index
add 1 on Record "progression" Data Index

   IF Record "Placed bets" Data Index = 3 each
begin
    put 1 on Record "Placed bets" Data Index

    clear Record "neighbors" Layout
    clear Record "neighbors2" Layout

  Track Last Number for 1 spins to Record "current number" Layout

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end

  IF Record "Placed bets" Data Index = 2 each
begin
  //add 1 on Record "progression" Data Index
  add 1 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors2" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end

  IF Total inside bets count = 0 each
  begin
  put 1 on Record "Lost spins" Data Index
  put 2 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end


if Record "neighbors" Layout List lost each
  begin
    add 1 on Record "progression" Data Index
    add 1 on Record "Lost spins" Data Index
    Put 100% of Record "progression" Data to Record "neighbors" Layout List
   if Record "neighbors2" Layout List lost each
   begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "neighbors" Layout List
   Put 100% of Record "progression" Data to Record "neighbors2" Layout List
   end
  end


   If any inside bet won each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout

Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets placed" Data Index
end


Track Last Number for 10 spins to Record "Last10" Layout


If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "neighbors" Layout
    clear Record "neighbors2" Layout

    Put 1 on Record "progression" Data Index
    put 1 on Record "Lost spins" Data Index
    put 1 on Record "Bets placed" Data Index
end

{IF total bankroll >= 1000 each
begin
stop session
end

IF total bankroll  <= -1000 each
begin
stop session
end
}


   end
END

Title: Re: HOTZONE 8 *Version 2*
Post by: nottophammer on Nov 07, 07:15 AM 2018
Ig
Do you paste live spins for the results.
As i just said in best clue topic i think Random.org and R-sim a complete waste of time.
Title: Re: HOTZONE 8 *Version 2*
Post by: joiner29 on Nov 07, 07:34 AM 2018
Hi Ig when you say bet 2+2 neighbors for 4 unit bet do you not bet the hot/trigger number,
keep up the great work.
Tom
Title: Re: HOTZONE 8 *Version 2*
Post by: ignatus on Nov 07, 08:59 AM 2018
Quote from: joiner29 on Nov 07, 07:34 AM 2018
Hi Ig when you say bet 2+2 neighbors for 4 unit bet do you not bet the hot/trigger number,
keep up the great work.
Tom

Hi Tom :) thx

*Only 2+2 the neighbors are bet* (for each Trigger)..(not the repeater)

I will now, compare "system one" and "hotzone 1" i just coded system one for 1-2 numer with the exact same progression (and exact same numbers bet, 2 numbers) as "hotzone"...this will be interesting...i got 4 losses in a row with system one, (where "hotzone 1" was winning 9/10 games.

IF this is true we know (we already know? Betting *hotnumbers* is a losing bet.., but betting the *sectors* near a "hotnumber" is a winning bet/better option... 8)