Hotzone 8 *Version 2*
For LIVE-Wheels only.
THIS may be the strongest&best Flatbet-system, i've seen so far???... :ooh: (?)
Still played with 2 "HOT-sectors" (2 neighbour)+(2 neighbours) 4+4 numbers surrounding 2 sectors of *2 Hotnumbers* (A "hotnumber" a number hit 2 times within 10 spins).
That's the first big difference/A Hotnumber-trigger--->As soon you get 1 hotnumber (a repeat from the last 10), you START bet The *first 4 number sector* surrounding it. (2+2 neighbours).
When 4 numbers bet, you calculate 5 spins/ IF no hit or no new Repeater/hotnumber during this time you remove bets & Restart procedure...
Second difference IS--> It's a DYNAMIC BET....That is to say, a few rules;...continuing this first examplebet/trigger, as you get a *second Hotnumber/repeater from the last 10*, you bet *the second 4 number sector* surrounding it (2+2 neighbours). Now, (4+4 numbers bet)... from this point you calculate 5 spins. Then STOP/Remove bets (Restart procedure if no hit)...IF you get a hit, you also STOP/Remove bets & Restart procedure.
IF you get Another repeater (from the last 10) *while 8 numbers bet*, you *remove all bets* And (Re-start procedure)--> Bet the new trigger/hotnumber with a new 4 numbers sector surrounding the repeater....
Well that's pretty much it.(?) O0
That's the main ideas/rules about this bet...
(not sure if the bet/RX-code works 100% now,(just finished) i think some fixes still needed to be done, one for example the 5 spins callculating wait procedure may not work properly,? and maybe some other things...?)
But from the first 5 Live-spins tests it looks VERY good i think. 4/5 winners (short-term).....this is also Hit'n Run, But i think this has potential, you test and see.
Cheers 8)
Test 1-5 (5u bets, Livespins)
RX-code
system "HOTZONE 8 - Version 2"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List [5] to Record "progression" Data
Set List [1,2,3,4,5,6,7] to Record "Lost spins" Data
end
while on each spin
begin
IF Record "Lost spins" Data Index >= 6 each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
put 1 on Record "Lost spins" Data Index
end
Track Last Number for 1 spins to Record "current number" Layout
IF Record "Current number" Layout is found within Record "Last10" Layout each
begin
put 1 on Record "Lost spins" Data Index
IF Total inside bets count = 0 each
begin
// clear Record "neighbors" Layout
// put 1 on Record "Lost spins" Data Index
// Track Last Number for 1 spins to Record "current number" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
IF Total inside bets count = 4 each
begin
// put 1 on Record "Lost spins" Data Index
//clear Record "neighbors" Layout
//put 1 on Record "Lost spins" Data Index
// Track Last Number for 1 spins to Record "current number" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors2" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
IF Total inside bets count >= 6 each
begin
//put 1 on Record "Lost spins" Data Index
clear Record "neighbors" Layout
// clear Record "neighbors2" Layout
//put 1 on Record "Lost spins" Data Index
// Track Last Number for 1 spins to Record "current number" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end
//Track Last Number for 1 spins to Record "current number" Layout
{IF Record "Current number" Layout is found within Record "Last10" Layout each
begin
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end }
if Record "neighbors" Layout List lost each
begin
// add 1 on Record "Lost spins" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
if Record "neighbors2" Layout List lost each
begin
add 1 on Record "Lost spins" Data Index
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
end
if Record "neighbors2" Layout List lost each
begin
// add 1 on Record "Lost spins" Data Index
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
if Record "neighbors" Layout List lost each
begin
add 1 on Record "Lost spins" Data Index
Put 100% of Record "progression" Data to Record "neighbor" Layout List
end
end
If any inside bet won each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
put 1 on Record "Lost spins" Data Index
end
{ If any inside bet lost each
begin
add 1 on Record "Lost spins" Data Index
end
}
//Track Last Number for 1 spins to Record "current number" Layout
{ IF Record "Current number" Layout is found within Record "Last10" Layout each
begin
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end }
{if total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
end
}
//Track Last Number for 1 spins to Record "current number" Layout
{IF Record "Current number" Layout is found within Record "Last10" Layout each
begin
Put 1 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end }
Track Last Number for 10 spins to Record "Last10" Layout
{IF total bankroll >= 1000 each
begin
stop session
end
IF total bankroll <= -1000 each
begin
stop session
end
}
end
END
Some Major bugfixes/errors in the code....now it's more like what i thought this bet should be. O0
RX-code
system "HOTZONE 8 - Version 2"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List [5] to Record "progression" Data
Set List [1,2,3,4,5,6,7] to Record "Lost spins" Data
Set List [1,2,3] to Record "Placed bets" Data
end
while on each spin
begin
IF Record "Lost spins" Data Index >= 6 each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end
Track Last Number for 1 spins to Record "current number" Layout
IF Record "Current number" Layout is found within Record "Last10" Layout each
begin
put 1 on Record "Lost spins" Data Index
IF Record "Placed bets" Data Index = 3 each
begin
put 1 on Record "Placed bets" Data Index
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
Track Last Number for 1 spins to Record "current number" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
IF Record "Placed bets" Data Index = 2 each
begin
add 1 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors2" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
IF Total inside bets count = 0 each
begin
put 2 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end
if Record "neighbors" Layout List lost each
begin
add 1 on Record "Lost spins" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
if Record "neighbors2" Layout List lost each
begin
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
end
If any inside bet won each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets placed" Data Index
end
Track Last Number for 10 spins to Record "Last10" Layout
{IF total bankroll >= 1000 each
begin
stop session
end
IF total bankroll <= -1000 each
begin
stop session
end
}
end
END
Test5.
Well now,
Hotzone 8 (2) Version 2 (played with progression)
This seems to be some kind monster, a short term, Hit'n Run (semi) Grail? Atleast that's what it looks to me.. 8)
Probably one of my best inventions so far, if i may say so myself?.. >:D
Gameplay/Procedure; (Played with the progressionline)
Same gameplay,....Only After *any kind of loss*, +1-step in the progressionline....Also (After a complete 5 spins-loss/trigger-bet) +1-step in the progressionline for the next bet/trigger
5,5,5,5,5,10,10,10,10,10,15,15,15,15,15,25,25,25,25,25
*Reset progression* at any win/or end of the progressionline.
That's it! O0
Test 1-5 (5u bets, Livespins)
Rx-code
system "HOTZONE 8 (2) - Version 2"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List [5,5,5,5,5,10,10,10,10,10,15,15,15,15,15,25,25,25,25,25] to Record "progression" Data
Set List [1,2,3,4,5] to Record "Lost spins" Data
Set List [1,2,3] to Record "Placed bets" Data
end
while on each spin
begin
IF Record "Lost spins" Data Index = 5 each
begin
IF Record "Placed bets" Data Index = 1 each
begin
clear Record "neighbors" Layout
add 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end
end
Track Last Number for 1 spins to Record "current number" Layout
IF Record "Current number" Layout is found within Record "Last10" Layout each
begin
put 1 on Record "Lost spins" Data Index
add 1 on Record "progression" Data Index
IF Record "Placed bets" Data Index = 3 each
begin
put 1 on Record "Placed bets" Data Index
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
Track Last Number for 1 spins to Record "current number" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
IF Record "Placed bets" Data Index = 2 each
begin
//add 1 on Record "progression" Data Index
add 1 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors2" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
IF Total inside bets count = 0 each
begin
put 1 on Record "Lost spins" Data Index
put 2 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end
if Record "neighbors" Layout List lost each
begin
add 1 on Record "progression" Data Index
add 1 on Record "Lost spins" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
if Record "neighbors2" Layout List lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
end
If any inside bet won each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets placed" Data Index
end
Track Last Number for 10 spins to Record "Last10" Layout
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets placed" Data Index
end
{IF total bankroll >= 1000 each
begin
stop session
end
IF total bankroll <= -1000 each
begin
stop session
end
}
end
END
Ig
Do you paste live spins for the results.
As i just said in best clue topic i think Random.org and R-sim a complete waste of time.
Hi Ig when you say bet 2+2 neighbors for 4 unit bet do you not bet the hot/trigger number,
keep up the great work.
Tom
Quote from: joiner29 on Nov 07, 07:34 AM 2018
Hi Ig when you say bet 2+2 neighbors for 4 unit bet do you not bet the hot/trigger number,
keep up the great work.
Tom
Hi Tom :) thx
*Only 2+2 the neighbors are bet* (for each Trigger)..(not the repeater)
I will now, compare "system one" and "hotzone 1" i just coded system one for 1-2 numer with the exact same progression (and exact same numbers bet, 2 numbers) as "hotzone"...this will be interesting...i got 4 losses in a row with system one, (where "hotzone 1" was winning 9/10 games.
IF this is true we know (we already know? Betting *hotnumbers* is a losing bet.., but betting the *sectors* near a "hotnumber" is a winning bet/better option... 8)