Well now, i got this brillant idea(?) To combine "Hotzone" and "system 1", and this is the result.
HOTZONE 6 v.1
Played *exact* the same way as "System One v.7",(1-2 numbers) *only difference, 2 neighbours are now also bet* (so that will be 3+3 numbers sector bet).. i post the rules again (now modified for Hotzone 6)
Different Progression Needs to be tested (also flatbet)....(i will do that later)
Gameplay/procedure; (Very simple, really)
-You BET Every repeater from the last 18 spins
-For Each *new bet placed* (Either a hit/increase progression or a new repeater) You start calculate each spin 1-12. IF NO Hit, or NO New repeats after *12 Spins* You REMOVE all bets, (And start all over again)....i.e bet anew first new repeater (+and it's 2 neighbors) from the last 18 (1u)...etc
- IF you are in a middle of a bet/calculation (1-12 spins), and a new repeater comes / or you get a Hit. You reset calculation for the next 12 spins.
-So here is the betting-procedure; You bet (as i said *all repeaters (+and it's 2 neighbors) from the last 18 spins) You bet first 1 repeater (+and it's 2 neighbors), then 2 repeaters (+and it's 2 neighbors).. WHEN you are betting 2 repeaters, (+and it's neighbors) and you get a third repeater (from the last 18), you *remove all bets* and you then Bet that New repeater (+and it's 2 neighbors)
(also same thing here, as always...---> IF no hit, or no new repeats within 12 spins, Stop bet/Remove all bets & Restart procedure)
-Progression *(Edit this must be tested)/not decided yet)
*Again (also same thing here, as always...---> IF no hit, or no new repeats within 12 spins, Stop bet/Remove bets & Restart procedure,
*Edit progression you *Only reset progression At -any- stage WHEN HIT*
---------------------------------------------------------------------
First tests looks good 5/5 winners (reached +500-+1000u etc before drop).
RX-code-Hotzone6 v.1
system "HOTZONE 6 v1.0"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[5,5,5,5,5,5,5,
10,10,10,10,
15,15,15,15,
20,20,20,20,
25,25,25,25]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12]
to Record "Lost Spins" Data
Set List[1,2,3]
to Record "Bets placed" Data
end
while on each spin
begin
{if total bankroll >= 1000 each time
begin
stop session
end }
if total bankroll <= -2000 each time
begin
stop session
end
{if total bankroll <= -2000 each time
begin
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
end
IF total spin count = 500 each
begin
stop session
end
}
copy last Number to Record "last1" layout
If total inside bets count = 0 each
begin
IF Record "last1" layout is found within Record "last18" layout each
begin
set flag "Bet" True
put 1 on Record "Lost Spins" Data Index
put 2 on Record "Bets placed" Data Index
add 1 on Record "progression" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" Layout List
copy Record "last1" layout to Record "Repeater" layout
Put 100% of Record "progression" Data to Record "Repeater" layout list
end
end
If Record "Bets placed" Data Index = 3 each
begin
IF Record "last1" layout is found within Record "last18" layout each
begin
set flag "Bet" True
put 1 on Record "Lost Spins" Data Index
Put 2 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" Layout List
copy Record "last1" layout to Record "Repeater" layout
Put 100% of Record "progression" Data to Record "Repeater" layout list
end
end
else
begin
If Record "Bets placed" Data = 2 each
begin
IF Record "last1" layout is found within Record "last18" layout each
begin
set flag "Bet" True
put 1 on Record "Lost Spins" Data Index
put 3 on Record "Bets placed" Data Index
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors2" Layout
Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" Layout List
Copy Neighbors of Record "Repeater" Layout
to Record "RepeaterNeighbors" Layout
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" Layout List
copy Record "last1" layout to Record "Repeater2" layout
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "Repeater2" layout list
end
end
end
if any inside bet lost each
begin
add 1 on Record "progression" Data Index
add 1 on Record "Lost Spins" Data Index
end
if Record "Lost Spins" Data Index >= 12 each time
begin
set flag "Bet" False
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
end
if total bankroll <= -2000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
End
Track last Number for 18 spins to
Record "last18" layout
if flag "Bet" true each
begin
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "Repeater2" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
end
if any number bet won each
begin
Put 2 to Record "Bets placed" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
copy last number to to Record "Repeater" layout
Put 1 on Neighbor Count
Copy Neighbors of Record "Repeater" Layout
to Record "RepeaterNeighbors" Layout
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" Layout List
Put 100% of Record "progression" Data to Record "Repeater" layout list
end
end
END
First test; 8/10 wins (with a +500u wingoal)
It looks good Hit'n Run, O0
Now, i will test different progressions..
Cheers
Hi, I appreciate your work!
I have a suggestion, I should write the dgt file to be zero at the beginning of the progression,
for example: Set List [0,0,0,1,2,3,5 ....
(three virtual loss)
it is not a bet at this time if there is zero in it.
thanks
HOTZONE 6 v2
Well now, with this settings, i got a 67% winrate played with 1u bets and +400u/-400u Wingoal/Stoploss.
I think, that's not bad. O0 Here are the results from the first tests (Live spins)
WLLWWWWLLLWWWWWLWWWWWWLWWLWLLWWWWLWW
24/36 Games won = 67% winrate
Calculating wins/losses
losses 12*400= 4800
*wins (in reality wins will be higher than 400/win)
24*400= 9600
TOTAL= +4800u
Happy with this for now, (don't know if it can be tweaked further) But ok for now.
HOTZONE 6 v2-RX Code
system "HOTZONE 6 v2"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[1,3,5,7,9]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12]
to Record "Lost Spins" Data
Set List[1,2,3]
to Record "Bets placed" Data
end
while on each spin
begin
if total bankroll >= 400 each time
begin
stop session
end
if total bankroll <= -400 each time
begin
stop session
end
{if total bankroll <= -2000 each time
begin
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
end
IF total spin count = 500 each
begin
stop session
end
}
copy last Number to Record "last1" layout
If total inside bets count = 0 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
// put 1 on Record "Lost Spins" Data Index
put 2 on Record "Bets placed" Data Index
put 1 on Record "progression" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" Layout List
copy Record "last1" layout to Record "Repeater" layout
Put 100% of Record "progression" Data to Record "Repeater" layout list
end
end
If Record "Bets placed" Data Index = 3 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
add 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 2 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" Layout List
copy Record "last1" layout to Record "Repeater" layout
Put 100% of Record "progression" Data to Record "Repeater" layout list
end
end
else
begin
If Record "Bets placed" Data = 2 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
add 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 3 on Record "Bets placed" Data Index
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors2" Layout
Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" Layout List
Copy Neighbors of Record "Repeater" Layout
to Record "RepeaterNeighbors" Layout
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" Layout List
copy Record "last1" layout to Record "Repeater2" layout
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "Repeater2" layout list
end
end
end
if any inside bet lost each
begin
//add 1 on Record "progression" Data Index
add 1 on Record "Lost Spins" Data Index
end
if Record "Lost Spins" Data Index >= 12 each time
begin
set flag "Bet" False
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
End
Track last Number for 10 spins to
Record "last10" layout
if flag "Bet" true each
begin
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "Repeater2" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
end
if any number bet won each
begin
Put 2 to Record "Bets placed" Data Index
add 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
copy last number to to Record "Repeater" layout
Put 1 on Neighbor Count
Copy Neighbors of Record "Repeater" Layout
to Record "RepeaterNeighbors" Layout
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" Layout List
Put 100% of Record "progression" Data to Record "Repeater" layout list
end
end
END
Quote from: Rufius on Nov 10, 05:31 AM 2018
Hi, I appreciate your work!
I have a suggestion, I should write the dgt file to be zero at the beginning of the progression,
for example: Set List [0,0,0,1,2,3,5 ....
(three virtual loss)
it is not a bet at this time if there is zero in it.
thanks
Hi :) thx
yes, you can also modify the code and test different progressions/compare results,
If I write zero, you will never bet, NEVER
I should be able to do it, but I do not know
Just wanted to compare version 1 and version 2 (to see if i made things worse or better with v.2), now v.1 is played with a simple negative progression, v.2 is played with a *positive* progression, and also (Negative)...+different triggers...anyway
Here are the result from v.1 (same spins, and same +400/-400, 1u bets)
WWL-LWWLLLLWW-LWLLLLLLLLW 8/23 Games won= 35 % winrate
So, yes v.2 is a clear improvement...
I will try to explain Version 2 Gameplay now,
Hotzone 6 v.2 Gameplay/procedure
Positive (and also Negative) progressionline: 3,5,7,9 STOP
Main trigger; You bet ALL repeaters (number hit 2 times) from the last 10.
BET: As you get 1 trigger/repeater, -you Bet that single repeater +2 Neighbors (1 number on each side of it on the wheel)
Loss Count: As you place 1 *new* bet, you start calculate (and reset earlier calculations) 1-12 Spins, IF No hit, or No new repeater after these 12 spins, you STOP/Remove all bets/Reset progression, and re-start procedure (bet the next repeater from the last 10).
Gameplay; As you bet 1 repeater + it's 2 neigbours (3 numbers bet),, IF a second repeater comes, from the last 10, (within a 12 spincount) you bet that one also and it's 2 neigbours (now 3+3 numbers bet)...When you bet the second repeater-sector always *+1 step in the progressionline* IF a third repeater comes while betting the two first ones, *remove all bets* and +1 step in the progressionline and Bet new single repeater (and it's 2 neighbors) (Repeat procedure) Until The 12 spin count expire (and no hit, no new repeater, Then Stop/Remove all bets, reset progression/Restart) OR Else you stop/restart/remove bets when you get 1 hit at the last step of the progressionline OR when a new Repeater come at the last step of the progressionline also stop/restart/reset)
AT any HIT remove all bets and +1-step in the progressionline and bet that single hit number + it's 2 neighbours. (3 numbers sector bet)
-------------------------
I think that was the correct gameplay for v.2 ...
(link:://:.pichost.org/images/2018/11/10/source35199.png) (link:://:.pichost.org/image/TL3kp)
END SESSION. WHY?
Hotzone 6 v.3
Now, some major bugfixes
* The progressionline-bug fix'd
* The Re-bet/End of the progressionline bug fix'd
I will do no further "tweaks or changes" now, leave it as it is (Because i tried to "tweak" it more, but only made it worse) :s
RX-code
system "HOTZONE 6 v3"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[1,3,5,7,9]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12]
to Record "Lost Spins" Data
Set List[1,2,3]
to Record "Bets placed" Data
end
while on each spin
begin
if total bankroll >= 400 each time
begin
stop session
end
if total bankroll <= -400 each time
begin
stop session
end
copy last Number to Record "last1" layout
If total inside bets count = 0 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
// put 1 on Record "Lost Spins" Data Index
put 2 on Record "Bets placed" Data Index
put 1 on Record "progression" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
end
end
If Record "Bets placed" Data Index = 3 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
add 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 2 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
end
end
else
begin
If Record "Bets placed" Data = 2 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
add 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 3 on Record "Bets placed" Data Index
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors2" Layout
Copy Neighbors of Record "Repeater" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater2" layout
end
end
end
if any inside bet lost each
begin
add 1 on Record "Lost Spins" Data Index
end
if Record "Lost Spins" Data Index >= 12 each time
begin
set flag "Bet" False
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
End
if any number bet won each
begin
Put 2 to Record "Bets placed" Data Index
add 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
copy last number to to Record "Repeater" layout
Put 1 on Neighbor Count
Copy Neighbors of Record "Repeater" Layout
to Record "RepeaterNeighbors" Layout
end
if flag "Bet" true each
begin
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "Repeater2" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
end
Track last Number for 10 spins to
Record "last10" layout
end
END
Quote from: Face on Nov 10, 10:04 AM 2018
(link:://:.pichost.org/images/2018/11/10/source35199.png) (link:://:.pichost.org/image/TL3kp)
END SESSION. WHY?
Why? idk? If you want play endlessly without "stoploss/wingoal" just remove or Edit these lines?
if total bankroll >= 400 each time
begin
stop session
end
if total bankroll <= -400 each time
begin
stop session
end(i say no good idea? it's not a long term winner? Therefore stoploss/wingoal is needed.. :/ but here you go;
(
no stoploss/wingoal version)
[system "HOTZONE 6 v3"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[1,3,5,7,9]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12]
to Record "Lost Spins" Data
Set List[1,2,3]
to Record "Bets placed" Data
end
while on each spin
begin
{if total bankroll >= 400 each time
begin
stop session
end
if total bankroll <= -400 each time
begin
stop session
end
}
copy last Number to Record "last1" layout
If total inside bets count = 0 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
// put 1 on Record "Lost Spins" Data Index
put 2 on Record "Bets placed" Data Index
put 1 on Record "progression" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
end
end
If Record "Bets placed" Data Index = 3 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
add 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 2 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
end
end
else
begin
If Record "Bets placed" Data = 2 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
add 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 3 on Record "Bets placed" Data Index
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors2" Layout
Copy Neighbors of Record "Repeater" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater2" layout
end
end
end
if any inside bet lost each
begin
add 1 on Record "Lost Spins" Data Index
end
if Record "Lost Spins" Data Index >= 12 each time
begin
set flag "Bet" False
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
End
if any number bet won each
begin
Put 2 to Record "Bets placed" Data Index
add 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
copy last number to to Record "Repeater" layout
Put 1 on Neighbor Count
Copy Neighbors of Record "Repeater" Layout
to Record "RepeaterNeighbors" Layout
end
if flag "Bet" true each
begin
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "Repeater2" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
end
Track last Number for 10 spins to
Record "last10" layout
end
END/code]
Quote from: Face on Nov 10, 10:04 AM 2018
(link:://:.pichost.org/images/2018/11/10/source35199.png) (link:://:.pichost.org/image/TL3kp)
END SESSION. WHY?
It stop because your starting bankroll is 500.
Go in Option, select Betting Options, then set Satarting Bankroll to 0.
HOTZONE 6 v.4
* Progressionline is now 1,3,5,8 STOP
* Only Raise bets if HIT
* STOP/Remove bets/Reset (if no hit/no new trigger) within 9 spins.
RX-code
system "HOTZONE 6 v4"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[1,3,5,8]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12]
to Record "Lost Spins" Data
Set List[1,2,3]
to Record "Bets placed" Data
end
while on each spin
begin
{if total bankroll >= 400 each time
begin
stop session
end
if total bankroll <= -400 each time
begin
stop session
end
}
copy last Number to Record "last1" layout
If total inside bets count = 0 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
put 1 on Record "Lost Spins" Data Index
put 2 on Record "Bets placed" Data Index
put 1 on Record "progression" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
end
end
If Record "Bets placed" Data Index = 3 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
// add 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 2 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
end
end
else
begin
If Record "Bets placed" Data = 2 each
begin
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
// add 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 3 on Record "Bets placed" Data Index
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors2" Layout
Copy Neighbors of Record "Repeater" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater2" layout
end
end
end
if any inside bet lost each
begin
add 1 on Record "Lost Spins" Data Index
end
if Record "Lost Spins" Data Index >= 10 each time
begin
set flag "Bet" False
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
Put 1 to Record "Bets placed" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "RepeaterNeighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
End
if any number bet won each
begin
Put 2 to Record "Bets placed" Data Index
add 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "RepeaterNeighbors" layout
clear Record "RepeaterNeighbors2" layout
copy last number to to Record "Repeater" layout
Put 1 on Neighbor Count
Copy Neighbors of Record "Repeater" Layout
to Record "RepeaterNeighbors" Layout
end
if flag "Bet" true each
begin
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "Repeater2" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors" layout list
Put 100% of Record "progression" Data to Record "RepeaterNeighbors2" layout list
end
Track last Number for 10 spins to
Record "last10" layout
end
END
Test 2.
Thank xou Normy! :)