Well now, this is the first version of HOTZONE 12, (not optimized and tweaked), but first version looks good from 5 short tests,..
IT's played same way as "Hotzone 8" only 1 sector of 4 is added... (also i removed the loss-count now)...
4+4+4 Sectors are bet in a progressive bet (each sector of 4 BET for each new hotnumber from the last 10 spins) When 4+4+4 sectors bet and a New hotnumber from the last 10 come, Remove bets/Reset(start over with 1 single sector of 4/Repeat procedure.
Progression is negative,
RX-code
system "HOTZONE 12 v.1"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,1,1,1,1,2,2,3,3,5,5,8,8,13,13,21,21]
to Record "progression" Data
Set List [1,2,3,4,5] to Record "Lost spins" Data
Set List [1,2,3,4] to Record "Placed bets" Data
end
while on each spin
begin
{ IF Record "Lost spins" Data Index = 5 each
begin
IF Record "Placed bets" Data Index = 1 each
begin
clear Record "neighbors" Layout
add 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end
end
}
Track Last Number for 1 spins to Record "current number" Layout
IF Record "current number" Layout is found within Record "Last10" Layout each
begin
put 1 on Record "Lost spins" Data Index
add 1 on Record "progression" Data Index
IF Record "Placed bets" Data Index = 4 each
begin
put 1 on Record "Placed bets" Data Index
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
Track Last Number for 1 spins to Record "current number" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
IF Record "Placed bets" Data Index = 3 each
begin
//add 1 on Record "progression" Data Index
add 1 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors3" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end
IF Record "Placed bets" Data Index = 2 each
begin
//add 1 on Record "progression" Data Index
add 1 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors2" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
IF Total inside bets count = 0 each
begin
Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 2 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end
if Record "neighbors3" Layout List lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end
else
begin
if Record "neighbors2" Layout List lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
else
begin
if Record "neighbors" Layout List lost each
begin
add 1 on Record "progression" Data Index
add 1 on Record "Lost spins" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end
end
If any inside bet won each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors2" Layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets placed" Data Index
end
Track Last Number for 10 spins to Record "Last10" Layout
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets placed" Data Index
end
IF total bankroll <= -2000 each
begin
stop session
end
end
END
Hotzone 12 v.2
* When 4+4+4 sectors bet and a New hotnumber from the last 10 come, Remove bets/Restart and *Reset progression*
Rx-code
system "HOTZONE 12 v.2"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,1,1,1,1,2,2,3,3,5,5,8,8,13,13,21,21]
to Record "progression" Data
Set List [1,2,3,4,5] to Record "Lost spins" Data
Set List [1,2,3,4] to Record "Placed bets" Data
end
while on each spin
begin
{ IF Record "Lost spins" Data Index = 5 each
begin
IF Record "Placed bets" Data Index = 1 each
begin
clear Record "neighbors" Layout
add 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end
end
}
Track Last Number for 1 spins to Record "current number" Layout
IF Record "current number" Layout is found within Record "Last10" Layout each
begin
put 1 on Record "Lost spins" Data Index
add 1 on Record "progression" Data Index
IF Record "Placed bets" Data Index = 4 each
begin
put 1 on Record "Placed bets" Data Index
put 1 on Record "progression" Data Index
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
Track Last Number for 1 spins to Record "current number" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
IF Record "Placed bets" Data Index = 3 each
begin
//add 1 on Record "progression" Data Index
add 1 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors3" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end
IF Record "Placed bets" Data Index = 2 each
begin
//add 1 on Record "progression" Data Index
add 1 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors2" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
IF Total inside bets count = 0 each
begin
Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 2 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end
if Record "neighbors3" Layout List lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end
else
begin
if Record "neighbors2" Layout List lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
else
begin
if Record "neighbors" Layout List lost each
begin
add 1 on Record "progression" Data Index
add 1 on Record "Lost spins" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end
end
If any inside bet won each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors2" Layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets placed" Data Index
end
Track Last Number for 10 spins to Record "Last10" Layout
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets placed" Data Index
end
IF total bankroll <= -2000 each
begin
stop session
end
end
END
Hotzone 12 v.3
Major and minor bugs fix'd + pretty much everything changed. (also progression), i don't care to explain now, if you can't figure it out, ask.
(sry for the messy code).:s
Rx-code
system "HOTZONE 12 v.3"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List [1,1,2,2,3,3,5,5,8,8,13,13,21,21]
to Record "progression" Data
Set List [1,2,3,4,5] to Record "Lost spins" Data
Set List [1,2,3,4,5] to Record "Placed bets" Data
end
while on each spin
begin
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors2" Layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end
If any inside bet won each
begin
//set flag "prog" false
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors2" Layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end
{ IF any inside bet lost each
begin
add 1 on Record "Lost spins" Data Index
end
IF Record "Lost spins" Data Index = 7 each
begin
set flag "prog" false
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors2" Layout
add 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end
}
Track Last Number for 1 spins to Record "current number" Layout
// IF Record "current number" Layout is found within Record "Last10" Layout each
// begin
//set flag "prog" false
// put 1 on Record "Lost spins" Data Index
//put 1 on Record "progression" Data Index
{ IF Record "Placed bets" Data Index = 4 each
begin
// set flag "prog" false
put 1 on Record "Placed bets" Data Index
put 1 on Record "progression" Data Index
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
Track Last Number for 1 spins to Record "current number" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
//Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
}
IF Record "Placed bets" Data Index = 3 each
begin
// set flag "prog" true
//add 1 on Record "progression" Data Index
put 4 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors3" Layout
// Put 100% of Record "progression" Data to Record "neighbors" Layout List
// Put 100% of Record "progression" Data to Record "neighbors2" Layout List
// Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end
IF Record "Placed bets" Data Index = 2 each
begin
//set flag "prog" true
// put 1 on Record "progression" Data Index
put 3 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors2" Layout
// Put 100% of Record "progression" Data to Record "neighbors" Layout List
// Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
IF Record "Placed bets" Data Index = 1 each
begin
//set flag "prog" false
put 1 on Record "progression" Data Index
put 2 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
// Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
IF Total inside bets count = 0 each
begin
// set flag "prog" false
add 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 2 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
// end
{
if Record "neighbors" Layout List lost each
begin
set flag "prog" false
end
}
if Record "neighbors2" Layout List lost each
begin
//set flag "prog" true
end
if Record "neighbors3" Layout List lost each
begin
// set flag "prog" true
end
IF any inside bet lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout Lis
end
{ if flag "prog" false each
begin
put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
}
Track Last Number for 10 spins to Record "Last10" Layout
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets placed" Data Index
end
IF total bankroll <= -2000 each
begin
stop session
end
end
END
Wow very nice Iggy, even with a less accurate (and therefore slightly worse than reality) spin set, HZ 12 did really well.
When set to +300u/-300u it won 179 sessions to 167 losses.
Yes Mako 8) IF you have noticed/tested this one (V,3) you'll find IT's THE BEST HIT'n RUN SYSTEM EVER? :love:
Now, to my suprise testing this morning...
TEST1. HOTZONE 12 V.3
(+300/-500) Livespins.
LWWWWWLWWWWLWWWWWLWWWLWLWLWWWWWL
24/32 = 75% WINRATE
*WIN (In reality each win will be little higher profit)
24*300= 7200
LOSSEs= 8*500= 4000
TOTAL= +3200u
O0 >:D :love: :twisted: :wink: :thumbsup: 8) ;D