Well now. reason WHY im "giving this away" now, IS because first of all *it's not really a HG* it may win for 10 000 spins (or more) BUT *it will not win forever* Extreme events will eventually kill it. so? i don't have the statistics about the "winrate" but i think *SHORT TERM*/Hit-n-Run you could say it's a grail? With a Wingoal of MAX 50-100u per session, (that would be realistic), ...BUT the waiting time for a TRIGGER could take a long time (especially playing LIVE)...so either use RNG for faster play? OR perhaps use this system WHILE playing *other LIVE systems* (and when you get the Trigger- Bet accordingly)....etc
Furthermore WHY im givning it away....IS my hope that now people will make some donations this time? (Instead of me selling it for 1000s of dollars?) so i say (if you play this one, or if you like it, or you appriciate my work) pls be kind and make some donations thank you. link:://paypal.me/ignatus1 (link:://paypal.me/ignatus1)
THIRD reason why im givning it away, again, this forum and you people have always been my inspiration, and kept my interest in Roulette alive through all these years. :)
VA-5 SYSTEM
This system is very simple, yet effective.
MAIN TRIGGER: -Wait for High or Low hit hit *minimum 6 times in a row* (This trigger cannot be compromised, i've tried triggers with LESS hits, but they busted much sooner, so I say a minimum of *6 hits within H/L is the absolute minimum*)
BET: WHEN you got the TRIGGER (6 Repeats), you always *Wait for a virtual win on the opposite H/L* So, Then you got the Virtual win, (a HIT on the opposite side) You BET the 5 UNHIT STREETS witrhin that particular opposite H/L. (That would be 15 numbers bet).
Progression: 15 numbers Negative.
1,1,2,3,6,10,17,29,50,86,147,252,432 STOP
Playing SHORT sessions/Hit'n rUn, you'll win without the progressionline go too far. in 99% of the cases? I don't have the statistics or math probability for it will lose etc. But as i said EXTREME events can/will kill it (so, therefore it will not win endlessly for millions of spins etc).
calculating with this Let's say you have a MAXIMUM bet for the STREETS 252u (a 12 step progressionline)
That would be
1+1+2+3+6+10+17+29+50+86+147+252 = 604*5= 3020u Needed for a 12 step progressinline
calculating with a *11 Step progressionlne*
1+1+2+3+6+10+17+29+50+86+147 = 352*5= 1760u Needed for a 11 step progressionline
So, That's pretty much it? O0
GAMEPLAY: Spin until You've got *6 repeats* within HIGH or LOW, ...THEN you wait for a Virtual win (The opposite side hit 1 time) THEN you bet the 5 unhit STREETS within that particular opposite side hit with a 15 numbers Negative progression. (Stop/Restart at any hit/Restart procedure).
TEST 1-5 (first 2 Live-spins, Last 3 RX-Random spins)
RX-code VA-5
system "VA-5"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[1,1,2,3,6,10,17,29,50,86,147,252,432]
to Record "progression" Data
end
copy list[Street(4-6),Street(7-9),Street(10-12),Street(13-15),Street(16-18)]
to Record "s1" Layout
copy list[Street(1-3),Street(7-9),Street(10-12),Street(13-15),Street(16-18)]
to Record "s2" Layout
copy list[Street(4-6),Street(1-3),Street(10-12),Street(13-15),Street(16-18)]
to Record "s3" Layout
copy list[Street(4-6),Street(1-3),Street(7-9),Street(13-15),Street(16-18)]
to Record "s4" Layout
copy list[Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(16-18)]
to Record "s5" Layout
copy list[Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(13-15)]
to Record "s6" Layout
copy list[Street(22-24),Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
to Record "s7" Layout
copy list[Street(19-21),Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
to Record "s8" Layout
copy list[Street(19-21),Street(22-24),Street(28-30),Street(31-33),Street(34-36)]
to Record "s9" Layout
copy list[Street(19-21),Street(22-24),Street(25-27),Street(31-33),Street(34-36)]
to Record "s10" Layout
copy list[Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(34-36)]
to Record "s11" Layout
copy list[Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(31-33)]
to Record "s12" Layout
while on each spin
begin
IF Bankroll >= 500 each
begin
stop session
end
IF Bankroll <= -3000 each
begin
stop session
end
IF High has hit 6 times each
begin
set flag "trigger1" true
end
if flag "trigger1" true each
begin
IF street(1-3) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s1" Layout List
end
end
IF street(4-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s2" Layout List
end
end
IF street(7-9) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s3" Layout List
end
end
IF street(10-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s4" Layout List
end
end
IF street(13-15) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s5" Layout List
end
end
IF street(16-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s6" Layout List
end
end
end
IF Low has hit 6 times each
begin
set flag "trigger2" true
end
if flag "trigger2" true each
begin
IF street(19-21) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet7" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s7" Layout List
end
end
IF street(22-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet8" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s8" Layout List
end
end
IF street(25-27) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet9" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s9" Layout List
end
end
IF street(28-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet10" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s10" Layout List
end
end
IF street(31-33) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet11" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s11" Layout List
end
end
IF street(34-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet12" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s12" Layout List
end
end
end
IF Record "s1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s1" Layout List
end
IF Record "s2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s2" Layout List
end
IF Record "s3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s3" Layout List
end
IF Record "s4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s4" Layout List
end
IF Record "s5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s5" Layout List
end
IF Record "s6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s6" Layout List
end
IF Record "s7" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s7" Layout List
end
IF Record "s8" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s8" Layout List
end
IF Record "s9" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s9" Layout List
end
IF Record "s10" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s10" Layout List
end
IF Record "s11" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s11" Layout List
end
IF Record "s12" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s12" Layout List
end
if any street bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
set flag "bet10" false
set flag "bet11" false
set flag "bet12" false
clear Record "s1" Layout
clear Record "s2" Layout
clear Record "s3" Layout
clear Record "s4" Layout
clear Record "s5" Layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
Put 1 on Record "progression" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "trigger1" false
set flag "trigger2" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
set flag "bet10" false
set flag "bet11" false
set flag "bet12" false
clear Record "s1" Layout
clear Record "s2" Layout
clear Record "s3" Layout
clear Record "s4" Layout
clear Record "s5" Layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
Put 1 on Record "progression" Data Index
End
end
END
Hey guess what?
Pick any 15 random numbers each spin and bet them with a 12 step progression and get exactly the same results.
:thumbsup:
Quote from: Let Me Win on Nov 30, 08:30 AM 2018
Hey guess what?
Pick any 15 random numbers each spin and bet them with a 12 step progression and get exactly the same results.
:thumbsup:
1. 15
2. 30
3. 60
4. 120
5. 240
6. 480
7. 960
8. 1920
9. 3840
10. 7860
11. 15360
12. 30720
13. 61440
14. 122880
15. 245760
Fu*k, it is really the HG !
Quote from: Let Me Win on Nov 30, 08:30 AM 2018
Hey guess what?
Pick any 15 random numbers each spin and bet them with a 12 step progression and get exactly the same results.
:thumbsup:
Thank you for ruin my thread.....this is not a good idea, but sure, you can find other triggers,/similar bet....but now create your own thread, and come up with you own "system" This Ends here. so? pls keep to the subject/system posted pls.
hello ignatus you can repost the code, it goes wrong
Quote from: puntoit on Nov 30, 01:32 PM 2018
hello ignatus you can repost the code, it goes wrong
What's wrong? I put a Stoploss at +500, or -3000, if you want to change that (or play without them) Edit/Remove these lines?
IF Bankroll >= 500 each
begin
stop session
end
IF Bankroll <= -3000 each
begin
stop session
end
RX-code VA-5system "VA-5"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[1,1,2,3,6,10,17,29,50,86,147,252,432]
to Record "progression" Data
end
copy list[Street(4-6),Street(7-9),Street(10-12),Street(13-15),Street(16-18)]
to Record "s1" Layout
copy list[Street(1-3),Street(7-9),Street(10-12),Street(13-15),Street(16-18)]
to Record "s2" Layout
copy list[Street(4-6),Street(1-3),Street(10-12),Street(13-15),Street(16-18)]
to Record "s3" Layout
copy list[Street(4-6),Street(1-3),Street(7-9),Street(13-15),Street(16-18)]
to Record "s4" Layout
copy list[Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(16-18)]
to Record "s5" Layout
copy list[Street(1-3),Street(4-6),Street(7-9),Street(10-12),Street(13-15)]
to Record "s6" Layout
copy list[Street(22-24),Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
to Record "s7" Layout
copy list[Street(19-21),Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
to Record "s8" Layout
copy list[Street(19-21),Street(22-24),Street(28-30),Street(31-33),Street(34-36)]
to Record "s9" Layout
copy list[Street(19-21),Street(22-24),Street(25-27),Street(31-33),Street(34-36)]
to Record "s10" Layout
copy list[Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(34-36)]
to Record "s11" Layout
copy list[Street(19-21),Street(22-24),Street(25-27),Street(28-30),Street(31-33)]
to Record "s12" Layout
while on each spin
begin
IF Bankroll >= 500 each
begin
stop session
end
IF Bankroll <= -3000 each
begin
stop session
end
IF High has hit 6 times each
begin
set flag "trigger1" true
end
if flag "trigger1" true each
begin
IF street(1-3) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s1" Layout List
end
end
IF street(4-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s2" Layout List
end
end
IF street(7-9) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s3" Layout List
end
end
IF street(10-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s4" Layout List
end
end
IF street(13-15) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s5" Layout List
end
end
IF street(16-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s6" Layout List
end
end
end
IF Low has hit 6 times each
begin
set flag "trigger2" true
end
if flag "trigger2" true each
begin
IF street(19-21) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet7" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s7" Layout List
end
end
IF street(22-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet8" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s8" Layout List
end
end
IF street(25-27) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet9" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s9" Layout List
end
end
IF street(28-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet10" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s10" Layout List
end
end
IF street(31-33) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet11" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s11" Layout List
end
end
IF street(34-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet12" true
Put 1 on Record "progression" Data index
put 1 on Record "Street Loss" Data index
Put 100% of Record "progression" Data to Record "s12" Layout List
end
end
end
IF Record "s1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s1" Layout List
end
IF Record "s2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s2" Layout List
end
IF Record "s3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s3" Layout List
end
IF Record "s4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s4" Layout List
end
IF Record "s5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s5" Layout List
end
IF Record "s6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s6" Layout List
end
IF Record "s7" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s7" Layout List
end
IF Record "s8" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s8" Layout List
end
IF Record "s9" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s9" Layout List
end
IF Record "s10" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s10" Layout List
end
IF Record "s11" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s11" Layout List
end
IF Record "s12" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "s12" Layout List
end
if any street bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
set flag "bet10" false
set flag "bet11" false
set flag "bet12" false
clear Record "s1" Layout
clear Record "s2" Layout
clear Record "s3" Layout
clear Record "s4" Layout
clear Record "s5" Layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
Put 1 on Record "progression" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "trigger1" false
set flag "trigger2" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
set flag "bet10" false
set flag "bet11" false
set flag "bet12" false
clear Record "s1" Layout
clear Record "s2" Layout
clear Record "s3" Layout
clear Record "s4" Layout
clear Record "s5" Layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
Put 1 on Record "progression" Data Index
End
end
END
stops at the first spin and says end of session
Quote from: puntoit on Nov 30, 03:57 PM 2018
stops at the first spin and says end of session
Yes? That's BECAUSE, you have Set the BR from the beginning to 500u (this you must change) OR remove/Edit the stoploss/wingoal-limits (as in my other post) My stoploss is set +500, that's why it stops...
ok thanks problem solved :thumbsup:
ok
I'm just desperately trying to understand why you continue to insist on triggers?
Waiting x amount of spins for y to happen?
Each spin is ALWAYS a 100% independent event.
The wheel does not give a sh!t what has happened on previous spins.
What has happened has already happened. It is history. History has no baring on the future.
This is not open for discussion. This is a FACT. The same way as sky is BLUE and grass is GREEN.
Once you accept this and you have to accept it then you also have accept that there is no such thing as a 'trigger' and that 'virtual spins' are equally as pointless.
Then you can stop wasting your time with such ideas and move onto something more logical.
In the real world when we go to a casino we can't sit and track for hours anyway.
All methods should be 'plug and play' ie: one can sit down and start betting as soon as they arrive at the table.
Quote from: Let Me Win on Dec 01, 11:30 AM 2018
I'm just desperately trying to understand why you continue to insist on triggers?
It's simple. Look at a chart without triggers, and look at a chart of same spins with triggers. An A/B test.
If it's unplayable, then figure out some other game you can play as you sit down.
Are you able to generate charts? What about words. Can you desperately generate words?