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Roulette-focused => The Notepad => Topic started by: ego on Nov 17, 03:11 AM 2010

Title: Equilibrium - Imbalance
Post by: ego on Nov 17, 03:11 AM 2010

Equilibrium is the condition of a system in which competing influences are balanced.

I just want to test for fun about this as perfect balance distribution with every event having one equal show is so rare  :twisted:
Title: Re: Equilibrium - Imbalance
Post by: ego on Nov 17, 03:23 AM 2010

In every cycel you have a distribution - a dice with six sides wich have one show itch during six attempts is around 98% of probability not to happen - or i even assume is higher.
Nothing is due to happen but we all know imbalance is allways present.

If we take a look at 8 groups of three the imbalcance during 300 trails is clear and present.
Here below is one cycel.
1 stand for R and 2 for B.

2   1   2      212         
2   1   2
1   2   1      121      
1   2   2   122      
1   1   1      111   
1   1   2   112      
2   2   2      222         
1   1   2          
2   1   1   211          
1   1   2         
2   1   1
1   2   1         
1   2   2   
1   2   1
2   2   2      
2   1   1
1   2   1
1   1   1      
2   2   1   221    


Title: Re: Equilibrium - Imbalance
Post by: ego on Nov 17, 03:25 AM 2010

Other ways is to use only four formations and no colours like R/B and one cycel would be.

xox
xxo
oxx
xxx

Exampel...

2   1   2 xox               
2   1   2
1   2   1            
1   2   2 xoo         
1   1   1 xxx         
1   1   2 oox
Title: Re: Equilibrium - Imbalance
Post by: ego on Nov 17, 03:58 AM 2010

Waves would be three new events out of four with out any repeat if we would isolate it into two bets.
Exampel = WWLLWWWLLWWWLWLWLLWWLLWWLWLWWLWLLWLWLWWWLWW
That is 300 trails with a very even distribution - but nothing is due to happen.
At least some one use a dice with four sides and a wave or capturing repeats wich appers when there is imbalance wich is constant present.

2   1   2 xox               
2   1   2 xox W
1   2   1 xox          
1   2   2 xoo          
1   1   1 xxx
         
1   1   2 xxo
2   2   2 xxx W
1   1   2 xxo    
2   1   1 xoo
             
1   1   2 xxo         
2   1   1 xoo L
1   2   1 xox L         

1   2   2 xoo    
1   2   1 xox W
2   2   2 xxx
      
2   1   1 xoo
1   2   1 xox W
1   1   1 xxx
      
2   2   1 xxo            
1   1   1 xxx W
2   1   1 xoo
   
1   1   1 xxx      
1   2   2 xoo L   
2   1   2 xox L   
   
1   1   1 xxx      
1   1   2 xxo W   
1   1   2 xxo
1   1   1 xxx
2   2   1 xxo    
2   1   2 xox
         
1   2   1 xox
2   1   1 xoo W
1   1   2 xxo

2   2   2 xxx
2   2   1 xxo W
1   2   2 xoo

2   2   1 xxo
1   2   1 xox L
1   2   1 xox W

1   2   1 xox
1   1   2 xxo L
1   2   1 xox W

2   2   1 xxo
1   2   2 xoo L
2   1   2 xox L

1   1   1 xxx
1   1   1 xxx W
2   1   1 xoo

2   1   1 xoo
1   2   2 xoo W
1   2   1 xox
2   2   1 xxo

1   2   2 xoo
2   2   2 xxx L
2   2   1 xxo L

1   2   1 xox
1   2   1 xox W
2   2   1 xxo

1   1   1 xxx
2   2   1 xxo W
2   1   2 xox

1   1   1 xxx
1   2   1 xox L
1   1   1 xxx W

2   2   2 xxx
2   1   1 xoo L
1   2   2 xoo W

2   2   2 xxx
2   2   2 xxx W
2   1   2 xox

2   1   2 xox
1   1   1 xxx L
1   2   1 xox W

1   2   2 xoo
1   1   1 xxx L
2   1   2 xox L

1   1   1 xxx
2   2   1 xxo W
2   1   1 xoo

1   1   2 xxo
2   1   2 xox L
1   2   1 xox W

2   2   2 xxx
1   2   1 xox L
1   1   1 xxx W

1   1   1 xxx
1   1   2 xxo W
2   1   1 oxx

1   2   2 oxx
2   1   1 xoo W
1   2   1 xox
2   2   1 xxo

2   2   1 xxo
1   2   1 xox L
1   1   2 xxo W

2   1   2 xox
1   2   2 xoo W
1   2   1 xox
1   2   2 xoo
2   2   2 xxx
Title: Re: Equilibrium - Imbalance
Post by: ego on Nov 17, 04:02 AM 2010
I will run one simulation and using a fibo progression in four to five levels.
It would worka as a step-letter where you increase your bets to recover the two last lost bets and at any level above the first one is to gain +1 or break even and move down to first level again - this way you create a delay and can play for a long period of time before it fails or tank.

Note.
I know it will fail and the house edge will take it all down to zero and beyound - i only do this as i enjoy it to be fun.
Title: Re: Equilibrium - Imbalance
Post by: VLS on Nov 18, 12:55 AM 2010
Quote from: ego on Nov 17, 04:02 AM 2010
I will run one simulation and using a fibo progression in four to five levels.

Looking forward to seeing your results :)

Thanks for participating of the forum  :thumbsup:
Title: Re: Equilibrium - Imbalance
Post by: ego on Nov 18, 07:32 AM 2010
Quote from: VLS on Nov 18, 12:55 AM 2010
Looking forward to seeing your results :)

Thanks for participating of the forum  :thumbsup:

The simulation works great - 1 units itch visit with no worrys - I assume if some one would like dinner or two drinks for free they could use this as its not so risky.

If you have a dice with four sides how many times in the row for itch cycel will it show 3 out of four sides up front - I have no clue hehehe

One other way is to wait until two groups of three formations goes to sleep and 6 sides of a dice with 8 sides had a show and play six times in a row 1 1 3 4 7 11.

If 121 and 112 is the sleeping ones you just play First 2 if 1 then no bet then if 2 then 2 and if it was 1 then 1 wich is a total of two bets against does two formations.
Different cominations give different canceleation.

Cheers
Title: Re: Equilibrium - Imbalance
Post by: albertojonas on Jun 03, 08:38 PM 2011
[reveal]PPP   xxx      
PPP   xxx   w   1
BPP   xoo   l   -1
PPB   xxo   w   1
BPP   xoo   l   -1
PPP   xxx   l   -1
BPP    xoo   w   3
PBP   xox   w   1
PPP   xxx   l   -1
BPP    xoo   l   -1
PPP   xxx   w   3
BPP   xoo   l   -1
PPP    xxx   w   1
BPP   xoo   l   -1
BPB   xox   l   -1
PPB    xxo   l   -3
BPB   xox   w   4
BPP   xoo   w   3
BBB    xxx   l   -1
         5
[reveal]xxx         
x0x   l   -1   
xx0   l   -1   -2
xx0   w   3   1
xx0   w   1   2
xxx   w   1   3
xx0   w   1   4
x00   l   -1   -3
xxx   l   -1   -2
x0x   l   -3   -5
xx0   l   -4   -9
x00   l   -7   -16
xx0   w   11   -5
xx0   w   7   2
x00   l   -4   -2
x00   w   7   5
x0x   w   1   6
xxx   l   -1   5
xox   w   1   6[/reveal]
;)

or even waiting for the cycle to end

[reveal]
PPP   xxx   
PPP   xxx   w
BPP   xoo   
PPB   xxo   
BPP   xoo   
PPP   xxx   
BPP    xoo   
PBP   xox   c
PPP   xxx   
BPP    xoo   l
PPP   xxx   w
BPP   xoo   w
PPP    xxx   
BPP   xoo   
BPB   xox   
PPB    xxo   c
BPB   xox   
BPP   xoo   w
BBB    xxx   [/reveal]

Title: Re: Equilibrium - Imbalance
Post by: albertojonas on Jun 05, 08:36 PM 2011
after 2 losses why do not play against 4th pattern to appear?
???
Title: Re: Equilibrium - Imbalance
Post by: albertojonas on Jun 07, 01:29 AM 2011
Here are 2 sessions of 100 "mini-games" each -300 spins each session

played after LL

regression 7-3-1 :stop after any break in decision (LL or LW) then restart after LL again.

numbers are provided from random.org

so far the results are incredible. at least comparable with the use of a fibonacci progression 1-2-3-5-8-13...
==================================

I find strange that no one digs more into this.

this is a step ahead playing EC bets....
O0
Title: Re: Equilibrium - Imbalance
Post by: albertojonas on Jun 07, 01:32 AM 2011
Quote from: ego on Nov 17, 03:58 AM 2010
Waves would be three new events out of four with out any repeat if we would isolate it into two bets.
example = WWLLWWWLLWWWLWLWLLWWLLWWLWLWWLWLLWLWLWWWLWW
That is 300 trails with a very even distribution - but nothing is due to happen.
At least some one use a dice with four sides and a wave or capturing repeats wich appers when there is imbalance wich is constant present.
[reveal]
2   1   2 xox               
2   1   2 xox W
1   2   1 xox          
1   2   2 xoo          
1   1   1 xxx
         
1   1   2 xxo
2   2   2 xxx W
1   1   2 xxo    
2   1   1 xoo
             
1   1   2 xxo         
2   1   1 xoo L
1   2   1 xox L         

1   2   2 xoo    
1   2   1 xox W
2   2   2 xxx
      
2   1   1 xoo
1   2   1 xox W
1   1   1 xxx
      
2   2   1 xxo            
1   1   1 xxx W
2   1   1 xoo
   
1   1   1 xxx      
1   2   2 xoo L   
2   1   2 xox L   
   
1   1   1 xxx      
1   1   2 xxo W   
1   1   2 xxo
1   1   1 xxx
2   2   1 xxo    
2   1   2 xox
         
1   2   1 xox
2   1   1 xoo W
1   1   2 xxo

2   2   2 xxx
2   2   1 xxo W
1   2   2 xoo

2   2   1 xxo
1   2   1 xox L
1   2   1 xox W

1   2   1 xox
1   1   2 xxo L
1   2   1 xox W

2   2   1 xxo
1   2   2 xoo L
2   1   2 xox L

1   1   1 xxx
1   1   1 xxx W
2   1   1 xoo

2   1   1 xoo
1   2   2 xoo W
1   2   1 xox
2   2   1 xxo

1   2   2 xoo
2   2   2 xxx L
2   2   1 xxo L

1   2   1 xox
1   2   1 xox W
2   2   1 xxo

1   1   1 xxx
2   2   1 xxo W
2   1   2 xox

1   1   1 xxx
1   2   1 xox L
1   1   1 xxx W

2   2   2 xxx
2   1   1 xoo L
1   2   2 xoo W

2   2   2 xxx
2   2   2 xxx W
2   1   2 xox

2   1   2 xox
1   1   1 xxx L
1   2   1 xox W

1   2   2 xoo
1   1   1 xxx L
2   1   2 xox L

1   1   1 xxx
2   2   1 xxo W
2   1   1 xoo

1   1   2 xxo
2   1   2 xox L
1   2   1 xox W

2   2   2 xxx
1   2   1 xox L
1   1   1 xxx W

1   1   1 xxx
1   1   2 xxo W
2   1   1 oxx

1   2   2 oxx
2   1   1 xoo W
1   2   1 xox
2   2   1 xxo

2   2   1 xxo
1   2   1 xox L
1   1   2 xxo W

2   1   2 xox
1   2   2 xoo W
1   2   1 xox
1   2   2 xoo
2   2   2 xxx
[/reveal]

the above session would have resulted in a profit of +47units if played with regression 7-3-1
:D