#1 Roulette Forum & Message Board | www.RouletteForum.cc

Roulette-focused => Main Roulette Board => Topic started by: ego on Nov 19, 03:07 AM 2010

Title: One dozen balance method
Post by: ego on Nov 19, 03:07 AM 2010

Play the first dozen that hit for four times and continue until four loses.
Then follow the last present hit dozen after four loses for four times until a loss.
If a loss continue to follow the last hit dozen for four times.

Progression levels.

1 1 1 1
2 2 3 3
4 4 5 5
6 6 7 7
8 8 9 9 and so on

If you loss and are at level two with 2233 then you move down to 1111 when you are at zero or plus and so on.


(link:://img600.imageshack.us/img600/8805/screenhunter01nov190902.jpg)
Title: Re: One dozen balance method
Post by: ego on Nov 19, 03:12 AM 2010

I assume if some one would play this to get only +1 and quit then it could work for a long period of time as the bad fluctation has to hit you once at the moment when you play and the progression would correct and recoup the bad swing as you continue.
I would play numbers follow the number ring if i was going to use this as zero would not effect the play in the same way or else if layout i would had play two lines minimum bet and build progression upon that.
Title: Re: One dozen balance method
Post by: Kattila on Nov 19, 04:19 AM 2010
Hi  Ego,

I am glad to see someone (like you) who have very similar ideas
with my ideas.     ;)
link:://rouletteforum.cc/full-systems/four-streets-2win/msg14423/#msg14423 (link:://rouletteforum.cc/full-systems/four-streets-2win/msg14423/#msg14423)
Also see reply 1, i apply this bet selection to dozens.

I think is one of the best bet selections for one dozen, or column, or  4 streets
or two DS....
The true is i use a more agressive progressions  like:

1.   +1 at w / at 4 Ls stop, wait virtual w and bet again from 1 unit
           And reset when new profit

2.   +1 at w / at  4 Ls  -2 per  doz.

Another think is wait a virtual W after 4 Ls.


Ex  with prog. 1.


Doz.

1   bet doz.1, bet  Virtual
2   L1 
2   L2 
1   w  trigger bet D1/1u
3   L1  -1  bet   1u
2   L2  -2          1u
1   w    0           wait
3   bet D3         2u
3   w  +4           wait/reset to 1u (new profit)
2   bet D2         1u
1   L1  +3          1u
1   L2  +2          1u
3   L3  +1          1u
2   w  +3           wait
2   bet D2          2u
3   L1  +1           2u
1   L2  -1            2u
2   w  + 3           wait
1   bet D1          3u
3   L1    0           3u
1   w   +6           wait
1   bet D1          1u/reset because new profit
2   L1  +5           1u
2   L2  +4           1u
3   L3  +3           1u
2   L4  +2           stop wait virtual w
3   bet  D3  virtual
1   L1
1   L2
2   L3
2   L4   still  wait
2   bet  D2   virtual
3   L1
1   L2
2   w   trigger  bet D2/1u
1   L1  +1        bet 1u
2   w  + 3        wait
3   bet  D3       2u
2   L1  +1         2u
3   w  +5          wait
3   bet D3        3u
1   L1 +2         3u
3   w  +8          wait
2   bet D2         1u/reset (new profit)
...and  so on...             

Cheers
Title: Re: One dozen balance method
Post by: ego on Nov 19, 04:28 AM 2010

COOL reply but i just want to mention i dont play roulette systems i just fool around with them for fun.

The thing is that the negative expectation is 32 dozen to hit in 1 000 000 where one dozen sleep.

So when we apply random against random we would play aginst certan random formation.
As above we would play against the following.

Easy illustration...

1 <<< Follow 1
2
3
2
3 <<< Follow 3
1
2
1
2 <<< Follow 2
1
3
1
3 <<< Follow 3
1
2
1
2 <<< Follow 2

And so one where the last hit would not repeat at all in cycels of five  :twisted:
I will read you idea CHEERS
Title: Re: One dozen balance method
Post by: ego on Nov 19, 04:37 AM 2010

To involve zero with certan group and the number ring layout it would become the following.

Sectors.

0. 26 0 32 15
1. 19 4 21
2. 2 25 17
3. 34 6 27
4. 13 36 11
5. 30 8 23
6. 10 5 24
7. 16 33 1
8. 20 14 31
9. 9 22 18
10. 29 7 28
11. 12 35 3

Sectors from 0 to 11 has four angel formation and does we get using cross-overs.

0-6
1-7
2-8
3-9
4-10
5-11

So if sector 0 hits we get following sectors 0-6-3-9 wich is 13 numbers as zero comes with sector 0 then we play for four times and follow the idea above.
Assume we lose and have 4 then we have 4-10-7-1 and so on.


Cheers
Title: Re: One dozen balance method
Post by: ego on Nov 19, 05:37 AM 2010

To delay the negative expectation and hovering around waves which will end up +1 is to play as above but not increase the bet size until you are -4 units to next level on the progression.
If a loss with the first four with no wins you go back one bet size with the progression until +0 or above to restart with 1 1 1 1.

Next post you can see 900 trails using columns 123.
Three times during does trails did we hovering around level two using 2233 and never above.
Title: Re: One dozen balance method
Post by: ego on Nov 19, 05:49 AM 2010

Average fluctation almost allways appers with 1024 trails - but nothing is due so the real bad swing can come and it will - i assume some one coule attack the game using two levels like 1111 and 2233 and if loss then make a new game using 4444 5566 and next 7777 and 8899.
That would defice the long term bankroll and % win target around +1 unit or more risky 5 to 10 % out of each attack.

(link:://img80.imageshack.us/img80/2847/111yvy.jpg)
(link:://img594.imageshack.us/img594/4571/222osm.jpg)
(link:://img502.imageshack.us/img502/4691/333g.jpg)
Title: Re: One dozen balance method
Post by: ego on Nov 19, 05:57 AM 2010

One other method is to use the first 12 hits numbers for four attempts and if a loss play the new 12 numbers and so on - i run a simulation.