Well now! This may be my best system so far? Atleast based on the 3 short testings i've done...(see charts!). ...This was Inspired by BW-Lines system. :)
I kindly ask you now, IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1 (link:://paypal.me/ignatus1)
DRAGON LINES
Gameplay/Procedure/BET; ANY *new* Hit within H/L -->BET the Two Unhit Doublestreets/Lines within that particular H/L. You Also bet the opposite DOZEN (IF High hit, you also bet 1st Dozen, IF Low hit, you also bet 3rd Dozen). So! That's the Bet; 1 dozen bet and 2 Doublestreets/Lines. IF The DOZEN bet Hits, (no change of bets, just re-bet again) IF both the Dozen and the Doublestreets/Line-bet lost, you BET according to the progressionline, UNTIL Hit (Then you STOP/Re-start procedure)
Progressionline; 1,2,3,5,9,17,33,65,129,257,513
That's it. O0
TEST 1-3 (LIVE spins)
RX-code Dragon Lines
system "Dragon Lines"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List[1,2,3,5,9,17,33,65,129,257,513]
to Record "progression" Data
end
copy list[Line(7-12),Line(13-18)]
to Record "L1" Layout
copy list[Line(1-6),Line(13-18)]
to Record "L2" Layout
copy list[Line(7-12),Line(1-6)]
to Record "L3" Layout
copy list[Line(25-30),Line(31-36)]
to Record "L4" Layout
copy list[Line(19-24),Line(31-36)]
to Record "L5" Layout
copy list[Line(25-30),Line(19-24)]
to Record "L6" Layout
copy list[1st dozen]
to Record "LD" Layout
copy list[3rd dozen]
to Record "HD" Layout
while on each spin
begin
IF bankroll <= -2000 each
begin
stop session
end
IF spin count = 10000 each
begin
stop session
end
IF High has hit 1 times each
begin
set flag "trigger1" true
end
if flag "trigger1" true each
begin
if total inside bets count = 0 each
begin
set flag "D1" true
Put 100% of Record "progression" Data to Record "LD" Layout List
end
IF Line(19-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L4" Layout List
end
end
IF Line(25-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L5" Layout List
end
end
IF Line(31-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L6" Layout List
end
end
end
IF Low has hit 1 times each
begin
set flag "trigger3" true
end
if flag "trigger3" true each
begin
if total inside bets count = 0 each
begin
set flag "D3" true
Put 100% of Record "progression" Data to Record "HD" Layout List
end
IF Line(1-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L1" Layout List
end
end
IF Line(7-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L2" Layout List
end
end
IF Line(13-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L3" Layout List
end
end
end
IF Record "L1" Layout List has lost each
begin
IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L1" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L1" Layout List
end
end
IF Record "L2" Layout List has lost each
begin
IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L2" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L2" Layout List
end
end
IF Record "L3" Layout List has lost each
begin
IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L3" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L3" Layout List
end
end
IF Record "L4" Layout List has lost each
begin
IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L4" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L4" Layout List
end
end
IF Record "L5" Layout List has lost each
begin
IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L5" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L5" Layout List
end
end
IF Record "L6" Layout List has lost each
begin
IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L6" Layout List
end
else
begin
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L6" Layout List
end
end
{
IF Record "L2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L2" Layout List
end
IF Record "L3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L3" Layout List
end
IF Record "L4" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L4" Layout List
end
IF Record "L5" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L5" Layout List
end
IF Record "L6" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "L6" Layout List
end
if any dozen bet won each
begin
IF flag "D1" true each
begin
Put 100% of Record "progression" Data to Record "LD" Layout List
end
IF flag "D2" true each
begin
Put 100% of Record "progression" Data to Record "HD" Layout List
end
end
}
if any Line bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "D1" false
set flag "D2" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
clear Record "LD" Layout
clear Record "HD" Layout
Put 1 on Record "progression" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "D1" false
set flag "D2" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
clear Record "LD" Layout
clear Record "HD" Layout
Put 1 on Record "progression" Data Index
End
end
END
Tested now playling this one LIVE @Mr Green (Airball machine, Fast play)...won 100u (played with 2u bets), did take about 15min (?) progression didn't go too far. (but i know, progression CAN go far,sometimes..as you can see in the posted charts)... I played with an ordinary Martingale, highest step 1,2,4,8,16 etc
C'mon ignatus, another stupid progression.
Get real mate.
Quote from: Taotie on Jan 23, 05:04 AM 2019
C'mon ignatus, another stupid progression.
Get real mate.
No? Not really? If you have used the software/RX-code you'll see that in the chart, *it haven't dropped below 1500u* Also, as you can see in the chart, it's steady profit, no loss...so? if You Can afford to invest 1500u, for a guaranteed profit? I would say yes.... 8)
I like this way of playing! :thumbsup:
I've tested it though with a slight change...
Because the hit ratio is so high, I don't see a need for any steep progressions. So I +1 on a complete loss, and keep it the same when the dozen hits. Reset when on any win.
And the other thing I do is, on a win, I wait 1 spin before I bet again.
Thanks so much for sharing!
Quote from: Maui13 on Jan 23, 08:11 AM 2019
I like this way of playing! :thumbsup:
I've tested it though with a slight change...
Because the hit ratio is so high, I don't see a need for any steep progressions. So I +1 on a complete loss, and keep it the same when the dozen hits. Reset when on any win.
And the other thing I do is, on a win, I wait 1 spin before I bet again.
Thanks so much for sharing!
Thank you, any ideas of diffferent progression is welcome! :)
Thanks Ignatus! Maui, the +1 only on the double streets or in all the bets? So sometimes when you hits doublestreets you are not in profit but restart anyway? Thanks
I do +1 all over, and reset on a win.
What I saw though it is defo a grind then. Perhaps a milder progression would bring it back to the positive or new high quicker.
I'm just not one for hardcore progressions that can wipe out your bankroll on a bad day.
I don't know.... something like 1,1,1,2,2,2,3,3,3 and so on.
Thank you! And a D'Alembert? What do you think, with a restart on a new high? If in Ignatus test the progression can't go so far it can be good?
Ok, I think I might have something. THINK :xd:
Play 1,1,1,1 win or lose .... IF you are down, jump to 2,2,2,2 play the sequence. IF you are down go to 3,3,3,3 and so on.
If you are in the middle of any of the progressions higher than 1,1,1,1 and at a new high, back down again to the 1,1,1,1.
Hope this makes sense?
@ Ignatus - could you maybe give this one a try with the bet selection?
EDIT - important
After every win, have a "blank" spin, to determine your new bet selection
Sigh.... 1 more thing.
As per the original post. When you hit the dozen, you get a "free out of jail"
So the dozen's hits don't form part of the progression.
Little bit of tracking, but worth it
Quote from: Maui13 on Jan 23, 10:52 AM 2019
Ok, I think I might have something. THINK :xd:
Play 1,1,1,1 win or lose .... IF you are down, jump to 2,2,2,2 play the sequence. IF you are down go to 3,3,3,3 and so on.
If you are in the middle of any of the progressions higher than 1,1,1,1 and at a new high, back down again to the 1,1,1,1.
Hope this makes sense?
@ Ignatus - could you maybe give this one a try with the bet selection?
EDIT - important
After every win, have a "blank" spin, to determine your new bet selection
So you are flat getting 4 times and then if up, continue at same, if down, bet 4 times at next level progression?
That is correct :thumbsup:
The last hour I've been playing instead of 1,1,1,1 to this 1,1 and then up to 2,2 etc.
The 1,1,1,1 works great, just seem like a grind. Takes too long.
Quote from: Maui13 on Jan 23, 01:57 PM 2019
That is correct :thumbsup:
The last hour I've been playing instead of 1,1,1,1 to this 1,1 and then up to 2,2 etc.
The 1,1,1,1 works great, just seem like a grind. Takes too long.
Great. Do feed back your findings maui
Hi Ignatus
I had a bit of a play around on this using a roulette simulator app. It went very well. When I start playing for real money I will happily make a contribution.
Thanks Ignatus
Quote from: jono1167 on Jan 23, 03:02 PM 2019
Hi Ignatus
I had a bit of a play around on this using a roulette simulator app. It went very well. When I start playing for real money I will happily make a contribution.
Thanks Ignatus
Which progression did you use Jono?
Quote from: buffalowizard on Jan 23, 03:30 PM 2019
Which progression did you use Jono?
Buffalowizard
I find the progression suggested by Ignatus a bit scary. I was thinking a +1 +2 type progression as suggested by Maui would be better. I'll keep playing around on the simulator app to see what works best. I'm quite busy at the moment but I'll let you know.
Cheers :)
Hey guys, yeah I was testing this these days with a +1 progression when it totally failed to hit the lines or the one dozen and -1 when it hits one of the two lines. Was quite good, went down to 150 units in minus maximum but recovered all.
Well, tried same progressionline, as "Dragon Streets" (but little longer)....first test looked good, O0
(Also, same thing, Gameplay--Don't reset progressionline, Until reached a new high)
Progressionline; 1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230,270,320,380,450
RX-code
system "Dragon Lines v3"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List[1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230,270,320,380,450]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
copy list[3rd dozen,Line(7-12),Line(13-18)]
to Record "L1" Layout
copy list[3rd dozen,Line(1-6),Line(13-18)]
to Record "L2" Layout
copy list[3rd dozen,Line(7-12),Line(1-6)]
to Record "L3" Layout
copy list[1st dozen,Line(25-30),Line(31-36)]
to Record "L4" Layout
copy list[1st dozen,Line(19-24),Line(31-36)]
to Record "L5" Layout
copy list[1st dozen,Line(25-30),Line(19-24)]
to Record "L6" Layout
while on each spin
begin
if any Line bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
IF bankroll <= -5000 each
begin
stop session
end
{
IF spin count = 10000 each
begin
stop session
end
}
IF High has hit 1 times each
begin
set flag "trigger1" true
end
if flag "trigger1" true each
begin
{if total inside bets count = 0 each
begin
set flag "D1" true
//Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "LD" Layout List
end
}
IF Line(19-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L4" Layout List
end
end
IF Line(25-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L5" Layout List
end
end
IF Line(31-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L6" Layout List
end
end
end
IF Low has hit 1 times each
begin
set flag "trigger3" true
end
if flag "trigger3" true each
begin
{if total inside bets count = 0 each
begin
set flag "D2" true
//Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "HD" Layout List
end
}
IF Line(1-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L1" Layout List
end
end
IF Line(7-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L2" Layout List
end
end
IF Line(13-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L3" Layout List
end
end
end
IF any inside bet lost each
begin
IF any outside bet lost each
begin
add 1 on Record "progression" Data Index
end
end
IF Record "L1" Layout List has lost each
begin
{ IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L1" Layout List
end
else
begin }
// Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L1" Layout List
// end
end
IF Record "L2" Layout List has lost each
begin
{ IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L2" Layout List
end
else
begin }
// Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L2" Layout List
// end
end
IF Record "L3" Layout List has lost each
begin
{ IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L3" Layout List
end
else
begin }
// Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L3" Layout List
// end
end
IF Record "L4" Layout List has lost each
begin
{ IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L4" Layout List
end
else
begin }
// Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L4" Layout List
// end
end
IF Record "L5" Layout List has lost each
begin
{ IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L5" Layout List
end
else
begin }
// Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L5" Layout List
// end
end
IF Record "L6" Layout List has lost each
begin
{ IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L6" Layout List
end
else
begin }
// Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L6" Layout List
// end
end
{
if any Line bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "D1" false
set flag "D2" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
clear Record "LD" Layout
clear Record "HD" Layout
//Put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "D1" false
set flag "D2" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
clear Record "LD" Layout
clear Record "HD" Layout
// Put 1 on Record "progression" Data Index
End
end
END
Titanic in port was looking good too...
Quote from: Smoczoor on Jan 25, 11:29 AM 2019
Titanic in port was looking good too...
Really? Well, ...sorry to prove you wrong, but here are my result now, (with the same code as last post, only difference, Stoploss/wingoal)... TESTED LIVESPINS.....I first played without "stoploss" and only wingoal, and observed how deep the greatest "drops" or "drawdowns" were, now, MOST didn't pass 750u...(so i set STOPLOSS /BR at -750u.and WinGoal to +250u;
WinGoal= +250u
STOPLOSS= -750u
TEST 1
17/20 Games won = 85% winrate
wins= 17*250= 4250
losses= 3*750= 2250
TOTAL= +2000u
TEST 2
17/20 Games won
TOTAL = +2000u
Grand Total= 34/40 Games won =85% winrate
Grand Total= +4000u
RX-Codesystem "Dragon Lines v3"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List[1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230,270,320,380,450]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
copy list[3rd dozen,Line(7-12),Line(13-18)]
to Record "L1" Layout
copy list[3rd dozen,Line(1-6),Line(13-18)]
to Record "L2" Layout
copy list[3rd dozen,Line(7-12),Line(1-6)]
to Record "L3" Layout
copy list[1st dozen,Line(25-30),Line(31-36)]
to Record "L4" Layout
copy list[1st dozen,Line(19-24),Line(31-36)]
to Record "L5" Layout
copy list[1st dozen,Line(25-30),Line(19-24)]
to Record "L6" Layout
while on each spin
begin
if any Line bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
IF bankroll <= -750 each
begin
stop session
end
IF bankroll >= 250 each
begin
stop session
end
{
IF spin count = 250 each
begin
stop session
end
}
IF High has hit 1 times each
begin
set flag "trigger1" true
end
if flag "trigger1" true each
begin
{if total inside bets count = 0 each
begin
set flag "D1" true
//Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "LD" Layout List
end
}
IF Line(19-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L4" Layout List
end
end
IF Line(25-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L5" Layout List
end
end
IF Line(31-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L6" Layout List
end
end
end
IF Low has hit 1 times each
begin
set flag "trigger3" true
end
if flag "trigger3" true each
begin
{if total inside bets count = 0 each
begin
set flag "D2" true
//Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "HD" Layout List
end
}
IF Line(1-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L1" Layout List
end
end
IF Line(7-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L2" Layout List
end
end
IF Line(13-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L3" Layout List
end
end
end
IF any inside bet lost each
begin
IF any outside bet lost each
begin
add 1 on Record "progression" Data Index
end
end
IF Record "L1" Layout List has lost each
begin
{ IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L1" Layout List
end
else
begin }
// Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L1" Layout List
// end
end
IF Record "L2" Layout List has lost each
begin
{ IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L2" Layout List
end
else
begin }
// Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L2" Layout List
// end
end
IF Record "L3" Layout List has lost each
begin
{ IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L3" Layout List
end
else
begin }
// Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L3" Layout List
// end
end
IF Record "L4" Layout List has lost each
begin
{ IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L4" Layout List
end
else
begin }
// Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L4" Layout List
// end
end
IF Record "L5" Layout List has lost each
begin
{ IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L5" Layout List
end
else
begin }
// Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L5" Layout List
// end
end
IF Record "L6" Layout List has lost each
begin
{ IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L6" Layout List
end
else
begin }
// Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L6" Layout List
// end
end
{
if any Line bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "D1" false
set flag "D2" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
clear Record "LD" Layout
clear Record "HD" Layout
//Put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "D1" false
set flag "D2" false
clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout
clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout
clear Record "LD" Layout
clear Record "HD" Layout
// Put 1 on Record "progression" Data Index
End
end
END