Well now, this may be the perfect "Hit'n Run"-system. Short-term (how you define that?) i'd say a 1000 spins or Less, it *should* have a 80-90% winrate(?)
From my short testings it preforms good. upto 10 000-20 000 spins (or less) before bust.
so...this is a 12 number bet. (carpet based)
TRIGGER; Wait for 3 R R R or B B B.... WHEN a switch of colors happen and the opposite color hits-- BET all numbers (of that same color new color hit) within *the two unhit dozens* (6+6=12 numbers bet).
Progressionline (Negative)
1,1,2,3,5,8,13,18,25,35,50,70,90,130,155,180,230,300
How i coded it. +1u for each loss, +1u *for each win* (and don't reset until reached a new high)...but then, the progression should always "reach a new high" when hit)...
I also put a "stoploss" at -2000u.
TEST 1 (Random spins)
TEST 2-3 (LIVE spins)
RX-code
system "Variance Alliance 12"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,2,3,5,8,13,18,25,35,50,70,90,130,155,180,230,300]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
to Record "D1B" Layout
Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
to Record "D2B" Layout
Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
to Record "D3B" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
to Record "D1R" Layout
Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
to Record "D2R" Layout
Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
to Record "D3R" Layout
while on each spin
begin
IF total bankroll <= -2000 each
begin
stop session
end
IF any inside bet lost each
begin
add 1 on Record "progression" Data Index
end
If any inside bet won each
begin
add 1 on Record "progression" Data Index
if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
Set flag "R" false
Set flag "B" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
clear Record "D1R" Layout
clear Record "D2R" Layout
clear Record "D3R" Layout
clear Record "D1B" Layout
clear Record "D2B" Layout
clear Record "D3B" Layout
end
If flag "R" true each
begin
If Black hit each
begin
set flag "R" false
if total inside bets count not = 12 each
begin
IF 1st dozen hit each
begin
set flag "D2B" true
set flag "D3B" true
end
IF 2nd dozen hit each
begin
set flag "D1B" true
set flag "D3B" true
end
IF 3rd dozen hit each
begin
set flag "D1B" true
set flag "D2B" true
end
end
end
end
{ If Red hit each
begin
//if total inside bets count = 0 each
// begin
IF 1st dozen hit each
begin
set flag "D1R" true
end
IF 2nd dozen hit each
begin
set flag "D2R" true
end
IF 3rd dozen hit each
begin
set flag "D3R" true
end
// end
end
}
//end
If flag "B" true each
begin
If Red hit each
begin
set flag "B" false
if total inside bets count not = 12 each
begin
IF 1st dozen hit each
begin
set flag "D2R" true
set flag "D3R" true
end
IF 2nd dozen hit each
begin
set flag "D1R" true
set flag "D3R" true
end
IF 3rd dozen hit each
begin
set flag "D1R" true
set flag "D2R" true
end
end
end
end
{
If Black hit each
begin
//if total inside bets count = 0 each
//begin
IF 1st dozen hit each
begin
set flag "D1B" true
end
IF 2nd dozen hit each
begin
set flag "D2B" true
end
IF 3rd dozen hit each
begin
set flag "D3B" true
end
// end
end
}
//end
If Red hit more 2 times each
begin
// if total inside bets count = 0 each
// begin
IF 1st dozen hit each
begin
set flag "R" true
// set flag "D1B" true
end
IF 2nd dozen hit each
begin
set flag "R" true
// set flag "D2B" true
end
IF 3rd dozen hit each
begin
set flag "R" true
// set flag "D3B" true
end
// end
end
If Black hit more 2 times each
begin
// if total inside bets count = 0 each
// begin
IF 1st dozen hit each
begin
set flag "B" true
// set flag "D1R" true
end
IF 2nd dozen hit each
begin
set flag "B" true
// set flag "D2R" true
end
IF 3rd dozen hit each
begin
set flag "B" true
// set flag "D3R" true
end
// end
end
IF flag "D1R" True each
begin
// if total inside bets count = 0 each
// begin
// put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "D1R" Layout List
// end
end
IF flag "D2R" True each
begin
// if total inside bets count = 0 each
// begin
// put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "D2R" Layout List
// end
end
IF flag "D3R" True each
begin
//if total inside bets count = 0 each
// begin
// put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "D3R" Layout List
// end
end
IF flag "D1B" True each
begin
//if total inside bets count = 0 each
// begin
// put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "D1B" Layout List
// end
end
IF flag "D2B" True each
begin
//if total inside bets count = 0 each
// begin
// put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "D2B" Layout List
//end
end
IF flag "D3B" True each
begin
//if total inside bets count = 0 each
// begin
// put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "D3B" Layout List
// end
end
if total inside bets count = 18 each
begin
Set flag "R" false
Set flag "B" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
end
If Record "D1R" Layout List Lost Each
begin
Put 100% of Record "progression" Data to Record "D1R" Layout List
end
If Record "D2R" Layout List Lost Each
begin
Put 100% of Record "progression" Data to Record "D2R" Layout List
end
If Record "D3R" Layout List Lost Each
begin
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
If Record "D1B" Layout List Lost Each
begin
Put 100% of Record "progression" Data to Record "D1B" Layout List
end
If Record "D2B" Layout List Lost Each
begin
Put 100% of Record "progression" Data to Record "D2B" Layout List
end
If Record "D3B" Layout List Lost Each
begin
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Set flag "R" false
Set flag "B" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Put 1 on Record "progression" Data Index
clear Record "D1R" Layout
clear Record "D2R" Layout
clear Record "D3R" Layout
clear Record "D1B" Layout
clear Record "D2B" Layout
clear Record "D3B" Layout
End
end
END
nice iggy, do u still code systems for 20 bucks?
Quote from: Robbert on Mar 31, 12:31 PM 2019
nice iggy, do u still code systems for 20 bucks?
Thx :)
Well yes? Maybe 30$ minimum then i'd say 30-40$ i do it,..np but i can't access my paypal atm, so i must fix another wallet, (that doesn't require bank-card identification) you know a good wallet (except paypal?)...
Great job Ign :) Thanks
TEST 4. (Live spins)...