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STREET HUNTER v1 & v2
This is played with 1-2 STREETS BET. IT's a repeating system. v1 IS played with a more agressive progression, and v2 played with a LESS agresive progression. v1 TRIGGER, any repating Street from the LAST 6 HIT STREETS are bet. v2 TRIGGER any Repeating street from the LAST 8 HIT STREET are bet. (Both versions, procedure); FIRST one repeating street is BET then a SECOND street is bet, As the third repeating street is found, both is old streets are removed etc/Restart procedure. BUT the progressionline is NOT Reset/be stopped Until Any Street will Hit. ALSO, (about the progression) +1 STEP in the progressionline ONLY WHEN A *NEW STREET is BET*
TEST 1-5 mixed spins v1 and v2 LIVE and RNG.
RX-code STREET HUNTER v1
system "StreetHunter v1"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,3,5,8,15,25,35,45,60,90,130,190,275,350]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]
to Record "Numbers Bet" Data
end
while on each spin
begin
copy last Number to Record "Last1" layout
copy last Street to Record "Laststr" layout
if any Street bet won each
begin
clear Record "Hotnumbers" Layout
put 1 on Record "progression" Data Index
put 1 on Record "Numbers Bet" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" true
clear Record "Hotnumbers" Layout
Put 1 on Record "progression" Data Index
Put 1 on Record "Bets placed" Data Index
End
{if total bankroll >= 300 each time
begin
stop session
end
}
if total bankroll <= -2000 each time
begin
stop session
end
If Record "Bets placed" Data Index = 6 each
begin
IF flag "bet" true each
begin
IF Record "Last1" layout is found within Record "Laststr" layout each
begin
clear Record "Hotnumbers" Layout
Put 1 on Record "Bets placed" Data Index
// put 1 on Record "progression" Data Index
end
end
end
If Record "Bets placed" Data Index = 5 each
begin
IF flag "bet" true each
begin
IF Record "Last1" layout is found within Record "Laststr" layout each
begin
clear Record "Hotnumbers" Layout
// clear Record "last10" layout
Put 1 on Record "Bets placed" Data Index
// put 1 on Record "progression" Data Index
end
end
end
If Record "Bets placed" Data Index = 4 each
begin
IF flag "bet" true each
begin
IF Record "Laststr" layout is found within Record "Last10str" layout each
begin
clear Record "Hotnumbers" Layout
// clear Record "last10" layout
Put 1 on Record "Bets placed" Data Index
// put 1 on Record "progression" Data Index
Track last Street for 1 spins to Record "Laststreet" layout
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "Laststreet" layout to Record "Hotnumbers" Layout
Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
add 1 to Record "Bets placed" Data Index
end
end
end
If Record "Bets placed" Data Index = 3 each
begin
IF flag "bet" true each
begin
IF Record "Laststr" layout is found within Record "Last10str" layout each
begin
clear Record "Hotnumbers" Layout
Put 1 on Record "Bets placed" Data Index
// put 1 on Record "progression" Data Index
// add 1 on Record "progression" Data Index
{ Track last Street for 1 spins to Record "Laststreet" layout
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "LastStreet" layout to Record "Hotnumbers" Layout
Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
add 1 on Record "Bets placed" Data Index }
end
end
end
If Record "Bets placed" Data Index = 2 each
begin
IF flag "bet" true each
begin
IF Record "Laststr" layout is found within Record "Last10str" layout each
begin
add 1 on Record "progression" Data Index
Track last Street for 1 spins to Record "Laststreet" layout
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "Laststreet" layout to Record "Hotnumbers" Layout
Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
add 1 on Record "Bets placed" Data Index
end
end
end
If Record "Bets placed" Data Index = 1 each
begin
IF flag "bet" true each
begin
IF Record "Laststr" layout is found within Record "Last10str" layout each
begin
add 1 on Record "progression" Data Index
Track last Street for 1 spins to Record "Laststreet" layout
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "Laststreet" layout to Record "Hotnumbers" Layout
Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
add 1 on Record "Bets placed" Data Index
end
end
end
If total inside bets count = 0 each
begin
set flag "bet" true
// put 1 on Record "progression" Data Index
IF Record "Laststr" layout is found within Record "Last10str" layout each
begin
// put 1 on Record "progression" Data Index
Track last Street for 1 spins to Record "Laststreet" layout
//put 2 on Record "Bets placed" Data Index
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "Laststreet" layout to Record "Hotnumbers" Layout
Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
add 1 on Record "Bets placed" Data Index
end
end
if any inside bet lost each
begin
// add 1 on Record "progression" Data Index
put 100% of Record "progression" data to Record "Hotnumbers" Layout list
end
Track last Street for 10 spins to Record "Last10str" layout
Track last Number for 10 spins to
Record "last10" layout
end
END
RX-Code STREET HUNTER v2
system "StreetHunter v2"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,1,2,3,5,8,13,25,35,50,90,110,130,150,190,230,275,350]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]
to Record "Numbers Bet" Data
end
while on each spin
begin
copy last Number to Record "Last1" layout
copy last Street to Record "Laststr" layout
if any Street bet won each
begin
clear Record "Hotnumbers" Layout
put 1 on Record "progression" Data Index
put 1 on Record "Numbers Bet" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" true
clear Record "Hotnumbers" Layout
Put 1 on Record "progression" Data Index
Put 1 on Record "Bets placed" Data Index
End
{if total bankroll >= 300 each time
begin
stop session
end
}
if total bankroll <= -2000 each time
begin
stop session
end
If Record "Bets placed" Data Index = 6 each
begin
IF flag "bet" true each
begin
IF Record "Last1" layout is found within Record "Laststr" layout each
begin
clear Record "Hotnumbers" Layout
Put 1 on Record "Bets placed" Data Index
// put 1 on Record "progression" Data Index
end
end
end
If Record "Bets placed" Data Index = 5 each
begin
IF flag "bet" true each
begin
IF Record "Last1" layout is found within Record "Laststr" layout each
begin
clear Record "Hotnumbers" Layout
// clear Record "last10" layout
Put 1 on Record "Bets placed" Data Index
// put 1 on Record "progression" Data Index
end
end
end
If Record "Bets placed" Data Index = 4 each
begin
IF flag "bet" true each
begin
IF Record "Laststr" layout is found within Record "Last10str" layout each
begin
clear Record "Hotnumbers" Layout
// clear Record "last10" layout
Put 1 on Record "Bets placed" Data Index
// put 1 on Record "progression" Data Index
Track last Street for 1 spins to Record "Laststreet" layout
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "Laststreet" layout to Record "Hotnumbers" Layout
Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
add 1 to Record "Bets placed" Data Index
end
end
end
If Record "Bets placed" Data Index = 3 each
begin
IF flag "bet" true each
begin
IF Record "Laststr" layout is found within Record "Last10str" layout each
begin
clear Record "Hotnumbers" Layout
Put 1 on Record "Bets placed" Data Index
// put 1 on Record "progression" Data Index
// add 1 on Record "progression" Data Index
{ Track last Street for 1 spins to Record "Laststreet" layout
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "LastStreet" layout to Record "Hotnumbers" Layout
Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
add 1 on Record "Bets placed" Data Index }
end
end
end
If Record "Bets placed" Data Index = 2 each
begin
IF flag "bet" true each
begin
IF Record "Laststr" layout is found within Record "Last10str" layout each
begin
add 1 on Record "progression" Data Index
Track last Street for 1 spins to Record "Laststreet" layout
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "Laststreet" layout to Record "Hotnumbers" Layout
Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
add 1 on Record "Bets placed" Data Index
end
end
end
If Record "Bets placed" Data Index = 1 each
begin
IF flag "bet" true each
begin
IF Record "Laststr" layout is found within Record "Last10str" layout each
begin
add 1 on Record "progression" Data Index
Track last Street for 1 spins to Record "Laststreet" layout
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "Laststreet" layout to Record "Hotnumbers" Layout
Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
add 1 on Record "Bets placed" Data Index
end
end
end
If total inside bets count = 0 each
begin
set flag "bet" true
// put 1 on Record "progression" Data Index
IF Record "Laststr" layout is found within Record "Last10str" layout each
begin
// put 1 on Record "progression" Data Index
Track last Street for 1 spins to Record "Laststreet" layout
//put 2 on Record "Bets placed" Data Index
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "Laststreet" layout to Record "Hotnumbers" Layout
Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
add 1 on Record "Bets placed" Data Index
end
end
if any inside bet lost each
begin
// add 1 on Record "progression" Data Index
put 100% of Record "progression" data to Record "Hotnumbers" Layout list
end
Track last Street for 4 spins to Record "Last10str" layout
Track last Number for 10 spins to
Record "last10" layout
end
END
In all of these graphs, what does the red line represent?
Quote from: Firefox on Apr 17, 11:02 AM 2019
In all of these graphs, what does the red line represent?
Average profit/loss, i think,..