EASY 12 FINAL
Procedure; Wait for (4) Red or Blacks to hit, *TRIGGER* WHEN a switch of color happens Note the dozen Hit. Now you bet all straightups within the 2 unhit dozens with that Same color color. (12 numbers bet)
For an example R R R R Hits *TRIGGER* Now you wait for a BLACK to hit... Let's say Black 2 Hits (1st dozen) --> Now you BET All blacks within dozen 2 and 3.
Progressionline (I made it short negative, but agressive).
1,1,2,3,5,8,15,25,35,55,75
RX-code (This is played with 0.5u bets)
system "Easy 12 FINAL2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,1,2,3,5,8,15,25,35,55,75]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
to Record "D1B" Layout
Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
to Record "D2B" Layout
Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
to Record "D3B" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
to Record "D1R" Layout
Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
to Record "D2R" Layout
Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
to Record "D3R" Layout
while on each spin
begin
if total bankroll <= -1500 each
begin
stop session
end
If any inside bet won each
begin
put 1 on Record "progression" Data Index
{ if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
Set flag "R" false
Set flag "B" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
clear Record "D1R" Layout
clear Record "D2R" Layout
clear Record "D3R" Layout
clear Record "D1B" Layout
clear Record "D2B" Layout
clear Record "D3B" Layout
end
If flag "R" true each
begin
If Black hit each
begin
if total inside bets count = 0 each
begin
IF 1st dozen hit each
begin
set flag "D1B" true
end
IF 2nd dozen hit each
begin
set flag "D2B" true
end
IF 3rd dozen hit each
begin
set flag "D3B" true
end
end
end
end
If flag "B" true each
begin
If Red hit each
begin
if total inside bets count = 0 each
begin
IF 1st dozen hit each
begin
set flag "D1R" true
end
IF 2nd dozen hit each
begin
set flag "D2R" true
end
IF 3rd dozen hit each
begin
set flag "D3R" true
end
end
end
end
If Red hit more 3 times each
begin
if total inside bets count = 0 each
begin
set flag "R" true
end
end
If Black hit more 3 times each
begin
if total inside bets count = 0 each
begin
set flag "B" true
end
end
IF flag "D1R" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 50% of Record "progression" Data to Record "D2R" Layout List
Put 50% of Record "progression" Data to Record "D3R" Layout List
end
end
IF flag "D2R" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 50% of Record "progression" Data to Record "D1R" Layout List
Put 50% of Record "progression" Data to Record "D3R" Layout List
end
end
IF flag "D3R" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 50% of Record "progression" Data to Record "D1R" Layout List
Put 50% of Record "progression" Data to Record "D2R" Layout List
end
end
IF flag "D1B" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 50% of Record "progression" Data to Record "D2B" Layout List
Put 50% of Record "progression" Data to Record "D3B" Layout List
end
end
IF flag "D2B" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 50% of Record "progression" Data to Record "D1B" Layout List
Put 50% of Record "progression" Data to Record "D3B" Layout List
end
end
IF flag "D3B" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 50% of Record "progression" Data to Record "D1B" Layout List
Put 50% of Record "progression" Data to Record "D2B" Layout List
end
end
IF any inside bet lost each
begin
add 1 on Record "progression" Data Index
end
If Record "D1R" Layout List Lost Each
begin
Put 50% of Record "progression" Data to Record "D1R" Layout List
end
If Record "D2R" Layout List Lost Each
begin
Put 50% of Record "progression" Data to Record "D2R" Layout List
end
If Record "D3R" Layout List Lost Each
begin
Put 50% of Record "progression" Data to Record "D3R" Layout List
end
If Record "D1B" Layout List Lost Each
begin
Put 50% of Record "progression" Data to Record "D1B" Layout List
end
If Record "D2B" Layout List Lost Each
begin
Put 50% of Record "progression" Data to Record "D2B" Layout List
end
If Record "D3B" Layout List Lost Each
begin
Put 50% of Record "progression" Data to Record "D3B" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Set flag "R" false
Set flag "B" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Put 1 on Record "progression" Data Index
clear Record "D1R" Layout
clear Record "D2R" Layout
clear Record "D3R" Layout
clear Record "D1B" Layout
clear Record "D2B" Layout
clear Record "D3B" Layout
End
end
END
Now, played with 5 cents bet, ...a positive trend for 40 000 spins :)
RX-code (5 cent bets)
system "Easy 12 FINAL3"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,1,2,3,5,8,15,25,35,55,75]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
to Record "D1B" Layout
Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
to Record "D2B" Layout
Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
to Record "D3B" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
to Record "D1R" Layout
Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
to Record "D2R" Layout
Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
to Record "D3R" Layout
while on each spin
begin
if total bankroll <= -1500 each
begin
stop session
end
If any inside bet won each
begin
put 1 on Record "progression" Data Index
{ if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
Set flag "R" false
Set flag "B" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
clear Record "D1R" Layout
clear Record "D2R" Layout
clear Record "D3R" Layout
clear Record "D1B" Layout
clear Record "D2B" Layout
clear Record "D3B" Layout
end
If flag "R" true each
begin
If Black hit each
begin
if total inside bets count = 0 each
begin
IF 1st dozen hit each
begin
set flag "D1B" true
end
IF 2nd dozen hit each
begin
set flag "D2B" true
end
IF 3rd dozen hit each
begin
set flag "D3B" true
end
end
end
end
If flag "B" true each
begin
If Red hit each
begin
if total inside bets count = 0 each
begin
IF 1st dozen hit each
begin
set flag "D1R" true
end
IF 2nd dozen hit each
begin
set flag "D2R" true
end
IF 3rd dozen hit each
begin
set flag "D3R" true
end
end
end
end
If Red hit more 3 times each
begin
if total inside bets count = 0 each
begin
set flag "R" true
end
end
If Black hit more 3 times each
begin
if total inside bets count = 0 each
begin
set flag "B" true
end
end
IF flag "D1R" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 5% of Record "progression" Data to Record "D2R" Layout List
Put 5% of Record "progression" Data to Record "D3R" Layout List
end
end
IF flag "D2R" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 5% of Record "progression" Data to Record "D1R" Layout List
Put 5% of Record "progression" Data to Record "D3R" Layout List
end
end
IF flag "D3R" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 5% of Record "progression" Data to Record "D1R" Layout List
Put 5% of Record "progression" Data to Record "D2R" Layout List
end
end
IF flag "D1B" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 5% of Record "progression" Data to Record "D2B" Layout List
Put 5% of Record "progression" Data to Record "D3B" Layout List
end
end
IF flag "D2B" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 5% of Record "progression" Data to Record "D1B" Layout List
Put 5% of Record "progression" Data to Record "D3B" Layout List
end
end
IF flag "D3B" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 5% of Record "progression" Data to Record "D1B" Layout List
Put 5% of Record "progression" Data to Record "D2B" Layout List
end
end
IF any inside bet lost each
begin
add 1 on Record "progression" Data Index
end
If Record "D1R" Layout List Lost Each
begin
Put 5% of Record "progression" Data to Record "D1R" Layout List
end
If Record "D2R" Layout List Lost Each
begin
Put 5% of Record "progression" Data to Record "D2R" Layout List
end
If Record "D3R" Layout List Lost Each
begin
Put 5% of Record "progression" Data to Record "D3R" Layout List
end
If Record "D1B" Layout List Lost Each
begin
Put 5% of Record "progression" Data to Record "D1B" Layout List
end
If Record "D2B" Layout List Lost Each
begin
Put 5% of Record "progression" Data to Record "D2B" Layout List
end
If Record "D3B" Layout List Lost Each
begin
Put 5% of Record "progression" Data to Record "D3B" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Set flag "R" false
Set flag "B" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Put 1 on Record "progression" Data Index
clear Record "D1R" Layout
clear Record "D2R" Layout
clear Record "D3R" Layout
clear Record "D1B" Layout
clear Record "D2B" Layout
clear Record "D3B" Layout
End
end
END
Pkayed at betvoyager with 0.05u bets (demo) RX-bot.
IGNATUS You are handy to make systems Roulette Xtreme 2.0 :thumbsup:
Can you do this
REPEATERS SYSTEM (MARIGNY DE GRILLEAU)
Marigny de Grilleau found that the following strategy gave him the best results:
We need approx. 37/38 spins of the wheel before we can start the attack. Fortunately most of the modern roulette tables have boards that show the spin run for the last 20 to 25 spins. So we use this spin history.
Each number, which appeared three times in 37/38 spins must be pursued immediately after its third appearance over the next 37/38 spins, because we expect its fourth or still higher appearance.
If it does not appear in the next 37/38 spins, the attack on that number is discontinued. If the Number hits within 37/38 spins, the attack is discontinued also.
Grilleau recommends to follow not more than six numbers simultaneously. In order not to exceed this number, we give up the number that appeared first and add the newest â€" the seventh in this case â€" to the remaining five.
It is essential to keep a good record of the spins. Below is a possible record sheet for this method with a session from 05-01-2001 Spielbank Hamburg, Table No. 1 .
At the end of this page is a link to download a zipped Excel-file with this record sheet!
The first column carries the 37/38 numbers of the wheel.
The next five columns are for counting of the come numbers.
The left columns headed 1R, 2R, etc. are for the spin record from top to bottom whereby the R stands for Rotation ( a spin run of 37/38 consecutive numbers).
The columns headed #1, #2 etc. are for the selected betting numbers plus the placed bets.
The right columns headed 1R, 2R etc. are for the total balance of the session according to the rotations.
repeaters system chart
No. 17 ( the blue cell) is the first number to appear 3 times in rotation 1. We now bet 1 unit on every spin until we have a hit within the next 37/38 spins. We note the bets for # 17 in its respective column and carry over the balance to the right column 1R.
The next number to appear 3 times is the 13 (also marked blue). We again bet one unit until we have hit within the next 37/38 spins. We note the bets for # 13 respectively.
Just follow the spin run and everything will fall into place after some studying. Selected numbers are marked blue and hits are marked green. The session is terminated after the hit on # 22 with a positive balance of 109 units.
The following day, 05-02-2001, also Spielbank Hamburg, Table No. 1 is a little bit slower, still the session is terminated after 2 rotations with a positive result of 63 units. The red cells are repeats outside of a rotation, so they are unusable.
Roulette repeaters
Grilleau`s recommendation is to play this method with a bankroll of 500 units and a profit expectation of 40 to 60 units per session. This is against straight numbers and you definitely need a big session bankroll plus a reserve!
He also recommends to play this strategy with a two man team: one for keeping the record and one to place the bets, however we think solo play is quite possible. He also recommends some kind of progression: after the loss of 100 units the betsize is doubled, after the loss of 200 units the betsize is tripled and after the loss of 300 units (which he says is very seldom) we bet four times the original betsize.
Easy12 v2
Tested a new shorter progressionline, and seems to work fine, (and recovery etc)
Progressionline 1,1,2,3,4,6,9,14 STOP
TEST1 RNG (played with 0.5u bets)