Got this idea today; TESTED/coded, looks good (Short term). ...small wingoals and short sessions, i think this is a very good system.
TRIGGER; (1) *A NEW DOZEN HIT* and also (2) *A NEW COLOR HIT*
When a trigger come, BET the 2 Unhit dozens (by the same new color just hit) 6+6 numbers bet= 12 numbers. IF win or lose, Stop/Restart (Find a new trigger). Reset progression only whenever hit.
Progressionline; 1,2,3,5,8,15,25,55,75,100 STOP
TEST1-2 (RNG)
TEST 3-5 (LIVE)
RX-code (0.5u bets)
system "12 Series"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,2,3,5,8,15,25,55,75,100]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
to Record "D1B" Layout
Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
to Record "D2B" Layout
Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
to Record "D3B" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
to Record "D1R" Layout
Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
to Record "D2R" Layout
Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
to Record "D3R" Layout
while on each spin
begin
if total bankroll <= -1500 each
begin
stop session
end
If any inside bet won each
begin
put 1 on Record "progression" Data Index
{ if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
Set flag "R" false
Set flag "B" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
clear Record "D1R" Layout
clear Record "D2R" Layout
clear Record "D3R" Layout
clear Record "D1B" Layout
clear Record "D2B" Layout
clear Record "D3B" Layout
end
if total inside bets count = 0 each
begin
IF Red has hit 1 time each
begin
IF 1st dozen hit 1 times each
begin
set flag "D1R" true
end
IF 2nd dozen hit 1 times each
begin
set flag "D2R" true
end
IF 3rd dozen hit 1 times each
begin
set flag "D3R" true
end
end
IF Black has hit 1 time each
begin
IF 1st dozen hit 1 times each
begin
set flag "D1B" true
end
IF 2nd dozen hit 1 times each
begin
set flag "D2B" true
end
IF 3rd dozen hit 1 times each
begin
set flag "D3B" true
end
end
end
IF flag "D1R" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 50% of Record "progression" Data to Record "D2R" Layout List
Put 50% of Record "progression" Data to Record "D3R" Layout List
end
end
IF flag "D2R" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 50% of Record "progression" Data to Record "D1R" Layout List
Put 50% of Record "progression" Data to Record "D3R" Layout List
end
end
IF flag "D3R" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 50% of Record "progression" Data to Record "D1R" Layout List
Put 50% of Record "progression" Data to Record "D2R" Layout List
end
end
IF flag "D1B" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 50% of Record "progression" Data to Record "D2B" Layout List
Put 50% of Record "progression" Data to Record "D3B" Layout List
end
end
IF flag "D2B" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 50% of Record "progression" Data to Record "D1B" Layout List
Put 50% of Record "progression" Data to Record "D3B" Layout List
end
end
IF flag "D3B" True each
begin
if total inside bets count = 0 each
begin
// put 1 on Record "progression" Data Index
Put 50% of Record "progression" Data to Record "D1B" Layout List
Put 50% of Record "progression" Data to Record "D2B" Layout List
end
end
IF any inside bet lost each
begin
add 1 on Record "progression" Data Index
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
clear Record "D1R" Layout
clear Record "D2R" Layout
clear Record "D3R" Layout
clear Record "D1B" Layout
clear Record "D2B" Layout
clear Record "D3B" Layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Set flag "R" false
Set flag "B" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Put 1 on Record "progression" Data Index
clear Record "D1R" Layout
clear Record "D2R" Layout
clear Record "D3R" Layout
clear Record "D1B" Layout
clear Record "D2B" Layout
clear Record "D3B" Layout
End
end
END
Test gone rather good main thing it did not loss at the begin right away 1000 units which test start , but who reall play 10K spins one session noone ;)
Quote from: Pave on May 04, 02:26 PM 2019
Test gone rather good main thing it did not loss at the begin right away 1000 units which test start , but who reall play 10K spins one session noone ;)
Thanks for testing :thumbsup: