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Roulette-focused => Bet selection => Topic started by: ignatus on May 11, 02:56 PM 2019

Title: D5-Showdown
Post by: ignatus on May 11, 02:56 PM 2019
D5-Showdown

Numbers must hit in a particular order, sooner or later all numbers will be hit. So, this is "random accuracy" or perhaps some kind of "variance".....

TRIGGER; Any *new color hit within any dozen* (A switch of colors R/B)...so then...lets say R R has hit in dozen 1, now Black 2 hits, *trigger* now you bet all BLACKS within dozen 1. Except the number just hit. That would be 5 numbers bet.

Gameplay; Now when you got a trigger and 5 numbers bet. Spin until you get 1 hit and reach a new high. IF hit and you Didn't get a new high, remove that number hit, and +1u bet on the remaining numbers. so in this example lets say number 6 hits, you didn't reach a new high. now (remove number just hit and +1 on the remaining ones)...(i would stop/restart if only 1 number remain)...

Did 2 short testings, but i have experiemented with this bet/trigger

TEST 1 RNG
TEST 2 LIVE
(1u bets)
Title: Re: D5-Showdown
Post by: ignatus on May 11, 08:40 PM 2019
Test2. Live
Title: Re: D5-Showdown
Post by: ignatus on May 11, 09:43 PM 2019
A tricky session, but ended up in profit. (Live)
Title: Re: D5-Showdown
Post by: ignatus on May 11, 10:25 PM 2019
Test4.
Title: Re: D5-Showdown
Post by: Face on May 12, 06:42 AM 2019

Dear friend!
I'd like to see the dgt file because it doesn't say much :)
Title: Re: D5-Showdown
Post by: ignatus on May 12, 08:31 AM 2019
Quote from: Face on May 12, 06:42 AM 2019
Dear friend!
I'd like to see the dgt file because it doesn't say much :)

doesn't say much? i explained, it's a very simple system. although i don't know how to code it because i don' know how to remove/subtract numbers from a matrix, only ADD numbers...
Title: Re: D5-Showdown
Post by: ignatus on May 12, 11:37 AM 2019
Well, that you didn't believe in me? now 2nd place on the MPR. (only played D5-Showdown). Guess i have to be satisfied with that for now.  O0