This code turned out to be somthing else. Not a HG, but looks good O0
Xantia
Test1 Live.
RX-code
system "Xantia"
// © ignatus 2019 ©
method "main"
begin
While Starting a New Session
begin
Set List [1,2,3,5,8,13,21,36,52,74,107,185,266]
to Record "progression" Data
Set List [5,5,5,5,10,10,10,10,15,15,15,15,25,25,25,25,40,40,40,40,65,65,65,65,
105,105,105,105,160,160,160,160,275,275,275,275,375,375,375,500,500,500,500]
to Record "progression2" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [number 0)]
to Record "zero" Layout
Copy List [split(9-12)]
to Record "six" Layout
Copy List [split(8-11)]
to Record "five" Layout
Copy List [split(7-10)]
to Record "four" Layout
Copy List [split(3-6)]
to Record "three" Layout
Copy List [split(2-5)]
to Record "two" Layout
Copy List [split(1-4)]
to Record "one" Layout
Copy List [Line(19-24),Line(25-30),Line(31-36)]
to Record "doz" Layout
While on Each Spin
begin
//add 1 on on Record "progression" data index
if Record "doz" Layout list lost each
begin
add 1 on Record "progression" data index
//add 1 on Record "progression2" data index
end
IF any inside bet won each
begin
if Record "doz" Layout list not hit each
begin
put 1 on Record "progression" Data Index
{
if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
put 1 on Record "progression2" Data Index
end
}
end
// add 1 on Record "progression2" Data Index
if number 1 has hit each
begin
set flag "bet1" true
set flag "bet2" false
set flag "bet3" false
end
if number 4 has hit each
begin
set flag "bet1" true
set flag "bet2" false
set flag "bet3" false
end
if number 2 has hit each
begin
set flag "bet1" false
set flag "bet2" true
set flag "bet3" false
end
if number 5 has hit each
begin
set flag "bet1" false
set flag "bet2" true
set flag "bet3" false
end
if number 3 has hit each
begin
set flag "bet1" false
set flag "bet2" false
set flag "bet3" true
end
if number 6 has hit each
begin
set flag "bet1" false
set flag "bet2" false
set flag "bet3" true
end
if number 7 has hit each
begin
set flag "bet4" true
set flag "bet5" false
set flag "bet6" false
end
if number 10 has hit each
begin
set flag "bet4" true
set flag "bet5" false
set flag "bet6" false
end
if number 8 has hit each
begin
set flag "bet4" false
set flag "bet5" true
set flag "bet6" false
end
if number 10 has hit each
begin
set flag "bet4" false
set flag "bet5" true
set flag "bet6" false
end
if number 9 has hit each
begin
set flag "bet4" true
set flag "bet5" false
set flag "bet6" false
end
if number 12 has hit each
begin
set flag "bet4" true
set flag "bet5" false
set flag "bet6" false
end
end
if number 1 has hit each
begin
set flag "bet1" true
set flag "bet2" false
set flag "bet3" false
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "two" layout list
put 100% of Record "progression" data on Record "three" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
if number 4 has hit each
begin
set flag "bet1" true
set flag "bet2" false
set flag "bet3" false
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "two" layout list
put 100% of Record "progression" data on Record "three" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
if number 2 has hit each
begin
set flag "bet1" false
set flag "bet2" true
set flag "bet3" false
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "one" layout list
put 100% of Record "progression" data on Record "three" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
if number 5 has hit each
begin
set flag "bet1" false
set flag "bet2" true
set flag "bet3" false
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "one" layout list
put 100% of Record "progression" data on Record "three" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
if number 3 has hit each
begin
set flag "bet1" false
set flag "bet2" false
set flag "bet3" true
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "one" layout list
put 100% of Record "progression" data on Record "two" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
if number 6 has hit each
begin
set flag "bet1" false
set flag "bet2" false
set flag "bet3" true
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "one" layout list
put 100% of Record "progression" data on Record "two" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
if number 7 has hit each
begin
set flag "bet4" true
set flag "bet5" false
set flag "bet6" false
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "five" layout list
put 100% of Record "progression" data on Record "six" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
if number 10 has hit each
begin
set flag "bet4" true
set flag "bet5" false
set flag "bet6" false
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "five" layout list
put 100% of Record "progression" data on Record "six" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
if number 8 has hit each
begin
set flag "bet4" false
set flag "bet5" true
set flag "bet6" false
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "four" layout list
put 100% of Record "progression" data on Record "six" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
if number 11 has hit each
begin
set flag "bet4" false
set flag "bet5" true
set flag "bet6" false
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "four" layout list
put 100% of Record "progression" data on Record "six" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
if number 9 has hit each
begin
set flag "bet4" false
set flag "bet5" false
set flag "bet6" true
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "four" layout list
put 100% of Record "progression" data on Record "five" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
if number 12 has hit each
begin
set flag "bet4" false
set flag "bet5" false
set flag "bet6" true
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "four" layout list
put 100% of Record "progression" data on Record "five" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
if flag "bet1" true each
begin
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "two" layout list
put 100% of Record "progression" data on Record "three" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
if flag "bet2" true each
begin
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "one" layout list
put 100% of Record "progression" data on Record "three" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
if flag "bet3" true each
begin
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "two" layout list
put 100% of Record "progression" data on Record "one" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
if flag "bet4" true each
begin
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "five" layout list
put 100% of Record "progression" data on Record "six" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
if flag "bet5" true each
begin
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "four" layout list
put 100% of Record "progression" data on Record "six" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
if flag "bet6" true each
begin
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "four" layout list
put 100% of Record "progression" data on Record "five" layout list
put 100% of Record "progression" data on Record "doz" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
put 1 on Record "progression" data index
put 1 on Record "progression2" data index
end
end
End
What does the red line mean in these graphs. I understand blue line is bankroll, but the red line? It appears to be some kind of averaged or smoothed trend.
@ Ignatus - in normal human language
Please explain the system. Trying to find it in code for me is like trying to crochet! Not good. :xd:
Quote from: Maui13 on May 15, 12:16 AM 2019
@ Ignatus - in normal human language
Please explain the system. Trying to find it in code for me is like trying to crochet! Not good. :xd:
download or buy RX? there is a trial version also link:://:.uxsoftware.com/pages/index.html (link:://:.uxsoftware.com/pages/index.html)
Xantia and "Mega Fortune" was an experiement, now a failed experiement it seems,...short term maybe it could work, idk
No disrespect.
Where it would take you 5 minutes to explain the way of play
vs.
Downloading RX ( trial at that too ) to then spend a couple of hours to learn how it works and how to code.
Seems counter productive.
Thanks anyway.
PS - you use to explain the way of play + add the code in your posts.
Now it's just code.
I'm not Neo dude... :xd:
Alright i made a demovideo xD
Thank you for taking the time to make the video en post! :thumbsup: :thumbsup: :thumbsup:
Quote from: Maui13 on May 15, 02:25 AM 2019
Thank you for taking the time to make the video en post! :thumbsup: :thumbsup: :thumbsup:
np O0