Again, not a Grail, but it can last for a couple of thousand spins before crash.
This is a Double EC bet (Two EC´s bet)
TRIGGER; 2 EC´s not hit for (4) Times. Then those 2 EC´s bet.
Progression; Martingale (But only +1 in the progressionline if Both EC´s lost. IF 1 EC hit, no progression).
TEst 1-2 RNG, LIVE 5u bets.
RX-code
system "Double EC Bet"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [5,10,20,40,80,160,320,550,890,1440,2330]
to Record "progression" Data
end
Copy List [Black]
to Record "B" Layout
Copy List [Red]
to Record "R" Layout
Copy List [odd]
to Record "O" Layout
Copy List [even]
to Record "E" Layout
Copy List [High]
to Record "H" Layout
Copy List [Low]
to Record "L" Layout
while on each spin
begin
{
if total bankroll <= -1000 each
begin
stop session
end
if total bankroll >= 200 each
begin
stop session
end
}
if total outside bets count >= 2 each
begin
IF Red won each
begin
IF Odd won each
begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
end
else begin
IF even won each
begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
end
else begin
IF high won each
begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
end
else begin
IF Low won each
begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
end
end
end
end
end
IF Black won each
begin
IF odd won each
begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
end
else begin
IF Even won each
begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
end
else begin
IF High won each
begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
end
else begin
IF Low won each
begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
end
end
end
end
end
end
IF Red lost each
begin
IF Odd lost each
begin
add 1 on Record "progression" Data Index
end
else begin
IF even lost each
begin
add 1 on Record "progression" Data Index
end
else begin
IF high lost each
begin
add 1 on Record "progression" Data Index
end
else begin
IF Low lost each
begin
add 1 on Record "progression" Data Index
end
end
end
end
end
IF Black lost each
begin
IF odd lost each
begin
add 1 on Record "progression" Data Index
end
else begin
IF Even lost each
begin
add 1 on Record "progression" Data Index
end
else begin
IF High lost each
begin
add 1 on Record "progression" Data Index
end
else begin
IF Low lost each
begin
add 1 on Record "progression" Data Index
end
end
end
end
end
if total outside bets count= 0 each
begin
Put 1 on Record "progression" Data Index
IF Record "R" Layout List not hit more 3 time each
begin
IF Record "O" Layout List not hit more 3 time each
begin
set flag "O" true
set flag "R" true
end
else begin
IF Record "E" Layout List not hit more 3 time each
begin
set flag "E" true
set flag "R" true
end
else begin
IF Record "H" Layout List not hit more 3 time each
begin
set flag "H" true
set flag "R" true
end
else begin
IF Record "L" Layout List not hit more 3 time each
begin
set flag "L" true
set flag "R" true
end
end
end
end
end
IF Record "B" Layout List not hit more 3 time each
begin
IF Record "O" Layout List not hit more 3 time each
begin
set flag "O" true
set flag "B" true
end
else begin
IF Record "E" Layout List not hit more 3 time each
begin
set flag "E" true
set flag "B" true
end
else begin
IF Record "H" Layout List not hit more 3 time each
begin
set flag "H" true
set flag "B" true
end
else begin
IF Record "L" Layout List not hit more 3 time each
begin
set flag "L" true
set flag "B" true
end
end
end
end
end
end
IF flag "R" true each
begin
Put 100% of Record "progression" Data to Record "R" Layout List
end
IF flag "B" true each
begin
Put 100% of Record "progression" Data to Record "B" Layout List
end
IF flag "O" true each
begin
Put 100% of Record "progression" Data to Record "O" Layout List
end
IF flag "E" true each
begin
Put 100% of Record "progression" Data to Record "E" Layout List
end
IF flag "H" true each
begin
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "L" true each
begin
Put 100% of Record "progression" Data to Record "L" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
End
end
END
Ignatus, isn't it better to develop one working system, then 100 different versions of failures (at the end)?
Quote from: Loc on Jun 23, 10:44 PM 2019
Ignatus, isn't it better to develop one working system, then 100 different versions of failures (at the end)?
working? you mean a HG? a system that never lose? ...no? Try short term then a couple of hundred spins MAX. short-term..
Now, changed the code to (5) spins 2 EC´s Not hit,...this survived 100 000 Random spins...
Test 1
RX-code
system "Double EC Bet"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [5,10,20,40,80,160,320,550,890,1440,2330]
to Record "progression" Data
end
Copy List [Black]
to Record "B" Layout
Copy List [Red]
to Record "R" Layout
Copy List [odd]
to Record "O" Layout
Copy List [even]
to Record "E" Layout
Copy List [High]
to Record "H" Layout
Copy List [Low]
to Record "L" Layout
while on each spin
begin
{
if total bankroll <= -1000 each
begin
stop session
end
if total bankroll >= 200 each
begin
stop session
end
}
if total outside bets count >= 2 each
begin
IF Red won each
begin
IF Odd won each
begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
end
else begin
IF even won each
begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
end
else begin
IF high won each
begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
end
else begin
IF Low won each
begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
end
end
end
end
end
IF Black won each
begin
IF odd won each
begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
end
else begin
IF Even won each
begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
end
else begin
IF High won each
begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
end
else begin
IF Low won each
begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
end
end
end
end
end
end
IF Red lost each
begin
IF Odd lost each
begin
add 1 on Record "progression" Data Index
end
else begin
IF even lost each
begin
add 1 on Record "progression" Data Index
end
else begin
IF high lost each
begin
add 1 on Record "progression" Data Index
end
else begin
IF Low lost each
begin
add 1 on Record "progression" Data Index
end
end
end
end
end
IF Black lost each
begin
IF odd lost each
begin
add 1 on Record "progression" Data Index
end
else begin
IF Even lost each
begin
add 1 on Record "progression" Data Index
end
else begin
IF High lost each
begin
add 1 on Record "progression" Data Index
end
else begin
IF Low lost each
begin
add 1 on Record "progression" Data Index
end
end
end
end
end
if total outside bets count= 0 each
begin
Put 1 on Record "progression" Data Index
IF Record "R" Layout List not hit more 4 time each
begin
IF Record "O" Layout List not hit more 4 time each
begin
set flag "O" true
set flag "R" true
end
else begin
IF Record "E" Layout List not hit more 4 time each
begin
set flag "E" true
set flag "R" true
end
else begin
IF Record "H" Layout List not hit more 4 time each
begin
set flag "H" true
set flag "R" true
end
else begin
IF Record "L" Layout List not hit more 4 time each
begin
set flag "L" true
set flag "R" true
end
end
end
end
end
IF Record "B" Layout List not hit more 4 time each
begin
IF Record "O" Layout List not hit more 4 time each
begin
set flag "O" true
set flag "B" true
end
else begin
IF Record "E" Layout List not hit more 4 time each
begin
set flag "E" true
set flag "B" true
end
else begin
IF Record "H" Layout List not hit more 4 time each
begin
set flag "H" true
set flag "B" true
end
else begin
IF Record "L" Layout List not hit more 4 time each
begin
set flag "L" true
set flag "B" true
end
end
end
end
end
end
IF flag "R" true each
begin
Put 100% of Record "progression" Data to Record "R" Layout List
end
IF flag "B" true each
begin
Put 100% of Record "progression" Data to Record "B" Layout List
end
IF flag "O" true each
begin
Put 100% of Record "progression" Data to Record "O" Layout List
end
IF flag "E" true each
begin
Put 100% of Record "progression" Data to Record "E" Layout List
end
IF flag "H" true each
begin
Put 100% of Record "progression" Data to Record "H" Layout List
end
IF flag "L" true each
begin
Put 100% of Record "progression" Data to Record "L" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Set flag "R" false
Set flag "B" false
Set flag "O" false
Set flag "E" false
Set flag "H" false
Set flag "L" false
Put 1 on Record "progression" Data Index
clear Record "R" Layout
clear Record "B" Layout
clear Record "O" Layout
clear Record "E" Layout
clear Record "H" Layout
clear Record "L" Layout
End
end
END
Live-spins, also survived 100 000 spins...
Quote from: ignatus on Jun 23, 10:50 PM 2019
working? you mean a HG? a system that never lose? ...no? Try short term then a couple of hundred spins MAX. short-term..
Yes... How much money did you make on all the betting stuff? If you know how physics works, you can code, not better to develop a RC or something that can make you money?
Very good trigger
You checked how it behaves when playing flat
or with a very short progression 1-1-3.
I do not have access to RX at this time.
If you show how the graph works at the flat rate.
Probably there will be a slight difference in the sharpness of the peaks.
They should be gentler.
I will give you a lead on MM that should lead to very good results.
Quote from: ozon on Jun 24, 04:31 PM 2019
I do not have access to RX at this time.
If you show how the graph works at the flat rate.
Probably there will be a slight difference in the sharpness of the peaks.
They should be gentler.
I will give you a lead on MM that should lead to very good results.
Alright, I tried the progressionline 1,2,3 STOP. Seemd to work the best, survived 80 000 Random spins O0
(In this test played 5,10,15 STOP)
This was flatbet (5u, RNG)
It will be a bit complicated, but I will write it here
This is progression thanks to NIckmsi
The first 100 Triggers are played flat
If we are on the plus side, we play next 100 triggers
If 100 triggers are on the minus, we play progression every 11 triggers, if after 11 triggers we are on the overall plus finish.
If we are on the minus, we increase the +1 rate and so on every 11 triggers, until we get new high
Flatbed looks crazy stably.
You can experiment here a lot
As for the progression that I presented here and playing with EC pairs.
If we really have a lot of time then we do not use pair and triggers.
We can play it like that 200 spins flat, and then we're in minus ,+1 unit every 22 spins till new high.
It will be a very long term strategy, but at the same time it can beat HE, but the sessions will be very long