Just an idea i had that i wanted to test; First test survived 100 000 spins... Lucky? we´ll se..
TRIGGER; 1 dozen repeat (Hit 2 times, or more)... WHEN the repeat has Ended (and any of the 2 other dozens hit), bet the 2 (non-repeating dozens) ONCE. Progression 1, 3 STOP That is, if first bet is lost, Wait for a *new* trigger before last step in progression.
TEST 1. (RNG 25u bets)
EQUALIZER RX-Code
system "Equalizer"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[25,75]
to Record "progression" Data
end
Copy List [2nd dozen,3rd dozen] to Record "doz1" Layout
Copy List [1st dozen,3rd dozen] to Record "doz2" Layout
Copy List [1st dozen,2nd dozen] to Record "doz3" Layout
// Load no zero wheel table
while on each spin
begin
if any dozen bet lost each
begin
add 1 to Record "progression" Data Index
end
if any dozen bet won each
begin
put 1 on Record "progression" Data Index
clear Record "doz1" Layout
clear Record "doz2" Layout
clear Record "doz3" Layout
set flag "doz1" false
set flag "doz2" false
set flag "doz3" false
end
if 1st dozen hit more 1 time each
begin
set flag "doz1" true
end
if 2nd dozen hit more 1 time each
begin
set flag "doz2" true
end
if 3rd dozen hit more 1 time each
begin
set flag "doz3" true
end
if flag "doz1" true each
begin
if number 0 not hit each
begin
if 1st dozen has not hit each
begin
Put 100% of Record "progression" Data to Record "doz1" layout list
end
end
end
if flag "doz2" true each
begin
if number 0 not hit each
begin
if 2nd dozen has not hit each
begin
Put 100% of Record "progression" Data to Record "doz2" layout list
end
end
end
if flag "doz3" true each
begin
if number 0 not hit each
begin
if 3rd dozen has not hit each
begin
Put 100% of Record "progression" Data to Record "doz3" layout list
end
end
end
{if total spin count = 500 each time
begin
stop session
end
}
if total bankroll <= -1000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "progression" Data Index
clear Record "doz1" Layout
clear Record "doz2" Layout
clear Record "doz3" Layout
set flag "doz1" false
set flag "doz2" false
set flag "doz3" false
End
end
END
haha
We are beginning to think about similar concepts.
Unfortunately, they are on the wheel without a zero
If you want to have longrun results, I recommend checking this bet selection
with positive progression always return to first bet on lose
10
15
22
optional
33
49
the results should last really long
Quote from: ozon on Jul 04, 02:00 PM 2019If you want to have longrun results, I recommend checking this bet selection
with positive progression always return to first bet on lose
10
15
22
optional
33
49
the results should last really long
Looks good! Thx
only did one short test now, but a positive trend :)
TEST 1 RNG
EQUALIZER v2 Rx-code
system "Equalizer v2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[10,15,22,33,49]
to Record "progression" Data
end
Copy List [2nd dozen,3rd dozen] to Record "doz1" Layout
Copy List [1st dozen,3rd dozen] to Record "doz2" Layout
Copy List [1st dozen,2nd dozen] to Record "doz3" Layout
// Load no zero wheel table
while on each spin
begin
if Record "doz1" Layout list lost each
begin
put 1 to Record "progression" Data Index
end
else begin
if Record "doz2" Layout list lost each
begin
put 1 to Record "progression" Data Index
end
else begin
if Record "doz3" Layout list lost each
begin
put 1 to Record "progression" Data Index
end
end
end
if any dozen bet won each
begin
add 1 to Record "progression" Data Index
clear Record "doz1" Layout
clear Record "doz2" Layout
clear Record "doz3" Layout
set flag "doz1" false
set flag "doz2" false
set flag "doz3" false
end
if 1st dozen hit more 1 time each
begin
set flag "doz1" true
end
if 2nd dozen hit more 1 time each
begin
set flag "doz2" true
end
if 3rd dozen hit more 1 time each
begin
set flag "doz3" true
end
if flag "doz1" true each
begin
if number 0 not hit each
begin
if 1st dozen has not hit each
begin
Put 100% of Record "progression" Data to Record "doz1" layout list
end
end
end
if flag "doz2" true each
begin
if number 0 not hit each
begin
if 2nd dozen has not hit each
begin
Put 100% of Record "progression" Data to Record "doz2" layout list
end
end
end
if flag "doz3" true each
begin
if number 0 not hit each
begin
if 3rd dozen has not hit each
begin
Put 100% of Record "progression" Data to Record "doz3" layout list
end
end
end
{if total spin count = 500 each time
begin
stop session
end
}
if total bankroll <= -1000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "progression" Data Index
clear Record "doz1" Layout
clear Record "doz2" Layout
clear Record "doz3" Layout
set flag "doz1" false
set flag "doz2" false
set flag "doz3" false
End
end
END
The biggest problem with 2 dozens strategy is zero, because it causes the entire bet to be lost.
I wondered how to avoid this.
I have not tested this and probably will not work in longrun, but the solution is to combine zero with first dozen and just if in our bet we have first dozen in play in bet zero for 1 unit, the more we increase the rate we choose the right rate to the level of progression
I think you abandoned this idea too quickly.
The option that you can still check is something very simple.
Once I did it for the EC and on the wheel without a zero, it gave a positive edge in longrun, it was after 2 lose wait for virtual win.
I never did it for 2 dozens.
The assumption will be that after the first loss, you are waiting for virtual win. This cut off all losing series.
To simplify the code, you can do it with a permanent selection of eg 2 and 3 dozen whole time and only add options with virtual wins
Flat bet and then it will be possible to see if there is any difference in probability.
Can elephants fly? no? This is a losing bet, i´ve been struggling for several hours with different progressionlines, and none works.... well? the one i figured now works the best.... for "some time", before it crash.
Progressionline 5,10,15,25,55,85,175,255,555
+1 step for each loss and each win, (reset after 2 losses in a row, also do not reset until reached a new high ..)
system "Equalizer"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[5,10,15,25,55,85,175,255,555]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12]
to Record "win" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "loss" Data
end
Copy List [2nd dozen,3rd dozen] to Record "doz1" Layout
Copy List [1st dozen,3rd dozen] to Record "doz2" Layout
Copy List [1st dozen,2nd dozen] to Record "doz3" Layout
// Load no zero wheel table
while on each spin
begin
{
if Record "win" Data Index >= 4 each
begin
put 1 on Record "win" Data Index
put 1 on Record "progression" Data Index
end
}
if Record "loss" Data Index >= 3 each
begin
put 1 on Record "loss" Data Index
put 1 on Record "progression" Data Index
end
if Record "doz1" Layout list lost each
begin
// put 1 on Record "win" Data Index
add 1 to Record "progression" Data Index
add 1 to Record "loss" Data Index
// put 1 on Record "progression" Data Index
end
else begin
if Record "doz2" Layout list lost each
begin
// put 1 on Record "win" Data Index
add 1 to Record "progression" Data Index
add 1 to Record "loss" Data Index
// put 1 on Record "progression" Data Index
end
else begin
if Record "doz3" Layout list lost each
begin
// put 1 on Record "win" Data Index
add 1 to Record "progression" Data Index
add 1 to Record "loss" Data Index
// put 1 on Record "progression" Data Index
end
end
end
if any dozen bet won each
begin
add 1 to Record "progression" Data Index
add 1 to Record "win" Data Index
// put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
clear Record "doz1" Layout
clear Record "doz2" Layout
clear Record "doz3" Layout
set flag "doz1" false
set flag "doz2" false
set flag "doz3" false
end
if 1st dozen hit more 1 time each
begin
set flag "doz1" true
end
if 2nd dozen hit more 1 time each
begin
set flag "doz2" true
end
if 3rd dozen hit more 1 time each
begin
set flag "doz3" true
end
if flag "doz1" true each
begin
if number 0 not hit each
begin
if 1st dozen has not hit each
begin
Put 100% of Record "progression" Data to Record "doz1" layout list
end
end
end
if flag "doz2" true each
begin
if number 0 not hit each
begin
if 2nd dozen has not hit each
begin
Put 100% of Record "progression" Data to Record "doz2" layout list
end
end
end
if flag "doz3" true each
begin
if number 0 not hit each
begin
if 3rd dozen has not hit each
begin
Put 100% of Record "progression" Data to Record "doz3" layout list
end
end
end
{if total spin count = 500 each time
begin
stop session
end
}
if total bankroll <= -2000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "progression" Data Index
clear Record "doz1" Layout
clear Record "doz2" Layout
clear Record "doz3" Layout
set flag "doz1" false
set flag "doz2" false
set flag "doz3" false
End
end
END
Pity the house limit at a casino cits in b4 your progression completes rendering this as useless
That's the best progression he can come up with after a decade of 'studying roulette'.