No, i haven´t found the HG :s
This is something i´ve been playing around with lately,...now as the saying goes "anything can win short-term", yes? i made the progression agressive so it should reach the WG, in a short time-frame. Now, the "winrate" is somewhere about 70% from my testings? (sometimes worse, sometimes better..) But least, it should win more than it lose. that´s the point...anyway, pls test also before play and? this was more for fun/an experiement. cheers
Procedure; Wait for any dozen to repeat a minimum 3 times. WHEN the repeat has ended and any of the 2 other dozens HIT, bet the 3 UNhit STREETs within that particular new dozen hit (after the Repeating doz End). So 3 Streets bet (9 numbers) Use any progression you like,
My progressionline 5,5,5,10,10,20,30,50,80,140,160,200,250,300,400,500
WG/SL +1000/-1000u.
RX-code
system "GoldRush2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [5,5,5,10,10,20,30,50,80,140,160,200,250,300,400,500]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [1st dozen] to Record "d1" Layout
Copy List [2nd dozen] to Record "d2" Layout
Copy List [3rd dozen] to Record "d3" Layout
Copy List [street(4-6),street(7-9),street(10-12)] to Record "s1" Layout
Copy List [street(1-3),street(7-9),street(10-12)] to Record "s2" Layout
Copy List [street(4-6),street(1-3),street(10-12)] to Record "s3" Layout
Copy List [street(4-6),street(7-9),street(1-3)] to Record "s4" Layout
Copy List [street(16-18),street(19-21),street(22-24)] to Record "s5" Layout
Copy List [street(13-15),street(19-21),street(22-24)] to Record "s6" Layout
Copy List [street(16-18),street(13-15),street(22-24)] to Record "s7" Layout
Copy List [street(16-18),street(19-21),street(13-15)] to Record "s8" Layout
Copy List [street(28-30),street(31-33),street(34-36)] to Record "s9" Layout
Copy List [street(25-27),street(31-33),street(34-36)] to Record "s10" Layout
Copy List [street(28-30),street(25-27),street(34-36)] to Record "s11" Layout
Copy List [street(28-30),street(31-33),street(25-27)] to Record "s12" Layout
Copy List [3rd dozen] to Record "doz3" Layout
while on each spin
begin
if Any inside bet lost each
begin
add 1 on Record "progression" Data Index
end
If any inside bet won each
begin
// Put 1 on Record "progression" Data Index
add 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
set flag "d1" false
set flag "d2" false
set flag "d3" false
set flag "s1" false
set flag "s2" false
set flag "s3" false
set flag "s4" false
set flag "s5" false
set flag "s6" false
set flag "s7" false
set flag "s8" false
set flag "s9" false
set flag "s10" false
set flag "s11" false
set flag "s12" false
set flag "d1T" false
set flag "d2T" false
set flag "d3T" false
clear Record "d1" layout
clear Record "d2" layout
clear Record "d3" layout
clear Record "s1" layout
clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" layout
clear Record "s7" layout
clear Record "s8" layout
clear Record "s9" layout
clear Record "s10" layout
clear Record "s11" layout
clear Record "s12" layout
end
if 1st dozen has hit more 2 time each
begin
set flag "d1T" true
end
if 2nd dozen has hit more 2 time each
begin
set flag "d2T" true
end
if 3rd dozen has hit more 2 time each
begin
set flag "d3T" true
end
IF flag "d1T" true each
begin
IF total inside bets count = 0 each
begin
IF 2nd dozen has hit each
begin
IF Street(13-15) has hit each
begin
set flag "s5" true
//set flag "d3" true
end
IF Street(16-18) has hit each
begin
set flag "s6" true
//set flag "d3" true
end
IF Street(19-21) has hit each
begin
set flag "s7" true
//set flag "d3" true
end
IF Street(22-24) has hit each
begin
set flag "s8" true
//set flag "d3" true
end
end
IF 3rd dozen has hit each
begin
IF Street(25-27) has hit each
begin
set flag "s9" true
//set flag "d2" true
end
IF Street(28-30) has hit each
begin
set flag "s10" true
//set flag "d2" true
end
IF Street(31-33) has hit each
begin
set flag "s11" true
//set flag "d2" true
end
IF Street(34-36) has hit each
begin
set flag "s12" true
//set flag "d2" true
end
end
end
end
IF flag "d2T" true each
begin
IF total inside bets count = 0 each
begin
IF 1st dozen has hit each
begin
IF Street(1-3) has hit each
begin
set flag "s1" true
//set flag "d3" true
end
IF Street(4-6) has hit each
begin
set flag "s2" true
//set flag "d3" true
end
IF Street(7-9) has hit each
begin
set flag "s3" true
//set flag "d3" true
end
IF Street(10-12) has hit each
begin
set flag "s4" true
//set flag "d3" true
end
end
IF 3rd dozen has hit each
begin
IF Street(25-27) has hit each
begin
set flag "s9" true
//set flag "d1" true
end
IF Street(28-30) has hit each
begin
set flag "s10" true
//set flag "d1" true
end
IF Street(31-33) has hit each
begin
set flag "s11" true
//set flag "d1" true
end
IF Street(34-36) has hit each
begin
set flag "s12" true
//set flag "d1" true
end
end
end
end
IF flag "d3T" true each
begin
IF total inside bets count = 0 each
begin
IF 2nd dozen has hit each
begin
IF Street(13-15) has hit each
begin
set flag "s5" true
//set flag "d1" true
end
IF Street(16-18) has hit each
begin
set flag "s6" true
//set flag "d1" true
end
IF Street(19-21) has hit each
begin
set flag "s7" true
//set flag "d1" true
end
IF Street(22-24) has hit each
begin
set flag "s8" true
//set flag "d1" true
end
end
IF 1st dozen has hit each
begin
IF Street(1-3) has hit each
begin
set flag "s1" true
//set flag "d2" true
end
IF Street(4-6) has hit each
begin
set flag "s2" true
//set flag "d2" true
end
IF Street(7-9) has hit each
begin
set flag "s3" true
//set flag "d2" true
end
IF Street(10-12) has hit each
begin
set flag "s4" true
//set flag "d2" true
end
end
end
end
IF flag "d1" true each
begin
Put 100% of Record "progression" Data to Record "d1" Layout List
end
IF flag "d2" true each
begin
Put 100% of Record "progression" Data to Record "d2" Layout List
end
IF flag "d3" true each
begin
Put 100% of Record "progression" Data to Record "d3" Layout List
end
IF flag "s1" true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List
end
IF flag "s2" true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List
end
IF flag "s3" true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List
end
IF flag "s4" true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List
end
IF flag "s5" true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List
end
IF flag "s6" true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List
end
IF flag "s7" true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List
end
IF flag "s8" true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List
end
IF flag "s9" true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List
end
IF flag "s10" true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List
end
IF flag "s11" true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List
end
IF flag "s12" true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List
end
if total bankroll <= -1000 each
begin
stop session
end
if total bankroll >= 1000 each
begin
stop session
end
{ if total spin count >= 300 each
begin
stop session
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Put 1 on Record "progression" Data Index
set flag "d1" false
set flag "d2" false
set flag "d3" false
set flag "s1" false
set flag "s2" false
set flag "s3" false
set flag "s4" false
set flag "s5" false
set flag "s6" false
set flag "s7" false
set flag "s8" false
set flag "s9" false
set flag "s10" false
set flag "s11" false
set flag "s12" false
set flag "d1T" false
set flag "d2T" false
set flag "d3T" false
clear Record "d1" layout
clear Record "d2" layout
clear Record "d3" layout
clear Record "s1" layout
clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" layout
clear Record "s7" layout
clear Record "s8" layout
clear Record "s9" layout
clear Record "s10" layout
clear Record "s11" layout
clear Record "s12" layout
End
end
END
if you win more than you lose, it's just perfect!
Quote from: Serendipity on Jul 28, 11:44 AM 2019
if you win more than you lose, it's just perfect!
Well,? ..this is more of a work in progress somehow,? Still you could experiement with different progressions and MM, i haven´t done it all...and so on