Hotzone 21, also an experiment, and im not sure if the code is correct? because my original idea was to bet 7+7+7 Sectors, Although now, it will only bet MAX 12-15 numbers? (for each spin, current number and 3 neigbour is bet, 7 numbers) for 3 spins...Progression A simple Fibonacci negative.
You have to test this yourself and figure out your own MM, I´d say better be safe than sorry, so i would say MAX wingoal +500u, MAX 200-300 spins etc,
in the code i just put a stoploss at 2000u (for testing)
RX-code
system "HOTZONE 21"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List [1,1,1,2,3,5,8,13,21,32,55,89,144,233,377,610,987]
to Record "progression" Data
Set List [1,2,3,4,5] to Record "Lost spins" Data
Set List [1,2,3,4,5] to Record "Placed bets" Data
end
while on each spin
begin
If any inside bet won each
begin
//set flag "prog" false
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
clear Record "neighbors6" Layout
clear Record "neighbors7" Layout
clear Record "neighbors8" Layout
clear Record "neighbors9" Layout
clear Record "bet1" Layout
clear Record "bet2" Layout
clear Record "bet3" Layout
clear Record "bet4" Layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end
Track Last Number for 1 spins to Record "current number" Layout
IF Record "Placed bets" Data Index = 3 each
begin
//set flag "prog" true
// put 1 on Record "progression" Data Index
put 4 on Record "Placed bets" Data Index
Put 3 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors2" Layout
copy Record "current number" Layout to Record "bet4" layout
Put 100% of Record "progression" Data to Record "bet4" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end
IF Record "Placed bets" Data Index = 2 each
begin
//set flag "prog" true
// put 1 on Record "progression" Data Index
put 3 on Record "Placed bets" Data Index
Put 3 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors2" Layout
copy Record "current number" Layout to Record "bet3" layout
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
IF Record "Placed bets" Data Index = 1 each
begin
//set flag "prog" false
put 1 on Record "progression" Data Index
put 2 on Record "Placed bets" Data Index
Put 3 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
copy Record "current number" Layout to Record "bet2" layout
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
IF Total inside bets count = 0 each
begin
// set flag "prog" false
add 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 2 on Record "Placed bets" Data Index
Put 3 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
copy Record "current number" Layout to Record "bet1" layout
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
if Record "neighbors2" Layout List lost each
begin
//set flag "prog" true
end
if Record "neighbors3" Layout List lost each
begin
// set flag "prog" true
end
IF any inside bet lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "bet4" Layout List
Put 100% of Record "progression" Data to Record "bet5" Layout List
Put 100% of Record "progression" Data to Record "bet6" Layout List
end
Track Last Number for 10 spins to Record "Last10" Layout
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
clear Record "neighbors6" Layout
clear Record "neighbors7" Layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets placed" Data Index
end
IF total bankroll <= -2000 each
begin
stop session
end
{IF total bankroll >= 2000 each
begin
stop session
end
IF total spin count >= 500 each
begin
stop session
end
}
end
END
looks impressive! congrats!