Wanted to test this, working on for some time..a "decent" system as i´ve tested now seems like it has about a 70% winrate WG/SL +500/-500.
It´s played with a POSITIVE PROGRESSION.
TRIGGER, 2 hits within a sector of 5. (second hit Max 1-2 pockets from the other) THEN bet this "Dealers Signature" 12 pockets away from the current number hit, on each side with a 15 + 15 numbers Sector,... each of the 2 sectors 12 pockets away is bet and 8 Sectors on each side...
I tried to tweak/test this endlessly but i couldn´t figure out any better settings, than is used within the RX-bot/code, And? as i said from my testings, it has about a 70% winrate.
If you got better ideas, about "settings" progression, Size of sector etc... Let me know.
you can easily modify the sectorsize and the progression within the code. anyway.
Dealers Signature RX-bot/code
system "Dealers Signature RX-bot"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,2,3,5,7,9,13,20,30,40,60,80,120,160,320,640]
to Record "progression" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
//add 1 on Record "progression" Data Index
clear Record "Rsector" layout
end
if any inside bet won each
begin
clear Record "sector1" layout
clear Record "sector2" layout
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "Rsector" layout
//put 1 on Record "progression" Data Index
add 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "Rsector" Layout
IF Record "secondlast" layout is found within Record "Rsector" layout each
begin
Put 8 on Neighbor Count
IF number 0 has hit each
begin
copy number 13 to Record "bet1" layout
copy number 14 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 32 has hit each
begin
copy number 36 to Record "bet1" layout
copy number 31 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 15 has hit each
begin
copy number 11 to Record "bet1" layout
copy number 9 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 19 has hit each
begin
copy number 30 to Record "bet1" layout
copy number 22 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 4 has hit each
begin
copy number 8 to Record "bet1" layout
copy number 18 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 21 has hit each
begin
copy number 23 to Record "bet1" layout
copy number 29 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 2 has hit each
begin
copy number 10 to Record "bet1" layout
copy number 7 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 25 has hit each
begin
copy number 5 to Record "bet1" layout
copy number 28 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 17 has hit each
begin
copy number 24 to Record "bet1" layout
copy number 12 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 34 has hit each
begin
copy number 16 to Record "bet1" layout
copy number 35 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 6 has hit each
begin
copy number 33 to Record "bet1" layout
copy number 3 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 27 has hit each
begin
copy number 1 to Record "bet1" layout
copy number 26 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 13 has hit each
begin
copy number 20 to Record "bet1" layout
copy number 0 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 36 has hit each
begin
copy number 14 to Record "bet1" layout
copy number 32 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 11 has hit each
begin
copy number 31 to Record "bet1" layout
copy number 15 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 30 has hit each
begin
copy number 9 to Record "bet1" layout
copy number 19 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 8 has hit each
begin
copy number 22 to Record "bet1" layout
copy number 4 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 23 has hit each
begin
copy number 18 to Record "bet1" layout
copy number 21 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 10 has hit each
begin
copy number 29 to Record "bet1" layout
copy number 2 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 5 has hit each
begin
copy number 7 to Record "bet1" layout
copy number 25 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 24 has hit each
begin
copy number 28 to Record "bet1" layout
copy number 17 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 16 has hit each
begin
copy number 12 to Record "bet1" layout
copy number 34 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 33 has hit each
begin
copy number 35 to Record "bet1" layout
copy number 6 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 1 has hit each
begin
copy number 3 to Record "bet1" layout
copy number 27 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 20 has hit each
begin
copy number 26 to Record "bet1" layout
copy number 13 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 14 has hit each
begin
copy number 0 to Record "bet1" layout
copy number 36 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 31 has hit each
begin
copy number 32 to Record "bet1" layout
copy number 11 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 9 has hit each
begin
copy number 15 to Record "bet1" layout
copy number 30 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 22 has hit each
begin
copy number 19 to Record "bet1" layout
copy number 8 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 18 has hit each
begin
copy number 4 to Record "bet1" layout
copy number 23 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 29 has hit each
begin
copy number 21 to Record "bet1" layout
copy number 10 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 7 has hit each
begin
copy number 2 to Record "bet1" layout
copy number 5 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 28 has hit each
begin
copy number 25 to Record "bet1" layout
copy number 24 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 12 has hit each
begin
copy number 17 to Record "bet1" layout
copy number 16 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 35 has hit each
begin
copy number 34 to Record "bet1" layout
copy number 33 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 3 has hit each
begin
copy number 6 to Record "bet1" layout
copy number 1 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 26 has hit each
begin
copy number 27 to Record "bet1" layout
copy number 20 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
end
if total bankroll >= 500 each time
begin
stop session
end
if total bankroll <= -500 each time
begin
stop session
end
Track Last number for 1 spins to Record "secondlast" layout
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "progression" Data Index
clear Record "sector1" layout
clear Record "sector2" layout
clear Record "bet1" layout
clear Record "bet2" layout
End
end
END
Does it keep the same Numbers in the progression? If yes. Its useless, better flatbet.
Quote from: Robbert on Aug 02, 07:10 PM 2019
Does it keep the same Numbers in the progression? If yes. Its useless, better flatbet.
No, ofc not, each trigger/number hit is a different bet,..i haven´t tried flatbet, yet...
Wow! wtf? :o 4/5 Winners, FLATBET, first test?? ey? >:D
TEST1-5 (LIVE, 5u bets)
RX.code FLATBET, 5u bets
system "Dealers Signature RX-bot"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[5]
//,2,3,5,7,9,13,20,30,40,60,80,120,160,320,640]
to Record "progression" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
//add 1 on Record "progression" Data Index
clear Record "Rsector" layout
end
if any inside bet won each
begin
clear Record "sector1" layout
clear Record "sector2" layout
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "Rsector" layout
//put 1 on Record "progression" Data Index
//add 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "Rsector" Layout
IF Record "secondlast" layout is found within Record "Rsector" layout each
begin
Put 8 on Neighbor Count
IF number 0 has hit each
begin
copy number 13 to Record "bet1" layout
copy number 14 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 32 has hit each
begin
copy number 36 to Record "bet1" layout
copy number 31 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 15 has hit each
begin
copy number 11 to Record "bet1" layout
copy number 9 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 19 has hit each
begin
copy number 30 to Record "bet1" layout
copy number 22 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 4 has hit each
begin
copy number 8 to Record "bet1" layout
copy number 18 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 21 has hit each
begin
copy number 23 to Record "bet1" layout
copy number 29 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 2 has hit each
begin
copy number 10 to Record "bet1" layout
copy number 7 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 25 has hit each
begin
copy number 5 to Record "bet1" layout
copy number 28 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 17 has hit each
begin
copy number 24 to Record "bet1" layout
copy number 12 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 34 has hit each
begin
copy number 16 to Record "bet1" layout
copy number 35 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 6 has hit each
begin
copy number 33 to Record "bet1" layout
copy number 3 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 27 has hit each
begin
copy number 1 to Record "bet1" layout
copy number 26 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 13 has hit each
begin
copy number 20 to Record "bet1" layout
copy number 0 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 36 has hit each
begin
copy number 14 to Record "bet1" layout
copy number 32 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 11 has hit each
begin
copy number 31 to Record "bet1" layout
copy number 15 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 30 has hit each
begin
copy number 9 to Record "bet1" layout
copy number 19 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 8 has hit each
begin
copy number 22 to Record "bet1" layout
copy number 4 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 23 has hit each
begin
copy number 18 to Record "bet1" layout
copy number 21 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 10 has hit each
begin
copy number 29 to Record "bet1" layout
copy number 2 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 5 has hit each
begin
copy number 7 to Record "bet1" layout
copy number 25 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 24 has hit each
begin
copy number 28 to Record "bet1" layout
copy number 17 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 16 has hit each
begin
copy number 12 to Record "bet1" layout
copy number 34 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 33 has hit each
begin
copy number 35 to Record "bet1" layout
copy number 6 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 1 has hit each
begin
copy number 3 to Record "bet1" layout
copy number 27 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 20 has hit each
begin
copy number 26 to Record "bet1" layout
copy number 13 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 14 has hit each
begin
copy number 0 to Record "bet1" layout
copy number 36 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 31 has hit each
begin
copy number 32 to Record "bet1" layout
copy number 11 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 9 has hit each
begin
copy number 15 to Record "bet1" layout
copy number 30 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 22 has hit each
begin
copy number 19 to Record "bet1" layout
copy number 8 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 18 has hit each
begin
copy number 4 to Record "bet1" layout
copy number 23 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 29 has hit each
begin
copy number 21 to Record "bet1" layout
copy number 10 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 7 has hit each
begin
copy number 2 to Record "bet1" layout
copy number 5 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 28 has hit each
begin
copy number 25 to Record "bet1" layout
copy number 24 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 12 has hit each
begin
copy number 17 to Record "bet1" layout
copy number 16 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 35 has hit each
begin
copy number 34 to Record "bet1" layout
copy number 33 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 3 has hit each
begin
copy number 6 to Record "bet1" layout
copy number 1 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 26 has hit each
begin
copy number 27 to Record "bet1" layout
copy number 20 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
end
if total bankroll >= 500 each time
begin
stop session
end
if total bankroll <= -500 each time
begin
stop session
end
Track Last number for 1 spins to Record "secondlast" layout
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "progression" Data Index
clear Record "sector1" layout
clear Record "sector2" layout
clear Record "bet1" layout
clear Record "bet2" layout
End
end
END
Did some modifications within the progressionline and the Sector-size. Now , winrate should be about 60-70% from my testings. That is, it should win more than it lose...
anyway test, and see..
system "Dealers Signature RX-bot"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,1,2,2,3,4,5,6,7,9,12,15,18,25,30,35,45,75,100,125,175,225,300,500]
//,2,3,5,7,9,13,20,30,40,60,80,120,160,320,640]
to Record "progression" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
add 1 on Record "progression" Data Index
clear Record "Rsector" layout
end
if any inside bet won each
begin
clear Record "sector1" layout
clear Record "sector2" layout
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "Rsector" layout
//put 1 on Record "progression" Data Index
add 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "Rsector" Layout
IF Record "secondlast" layout is found within Record "Rsector" layout each
begin
Put 7 on Neighbor Count
IF number 0 has hit each
begin
copy number 13 to Record "bet1" layout
copy number 14 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 32 has hit each
begin
copy number 36 to Record "bet1" layout
copy number 31 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 15 has hit each
begin
copy number 11 to Record "bet1" layout
copy number 9 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 19 has hit each
begin
copy number 30 to Record "bet1" layout
copy number 22 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 4 has hit each
begin
copy number 8 to Record "bet1" layout
copy number 18 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 21 has hit each
begin
copy number 23 to Record "bet1" layout
copy number 29 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 2 has hit each
begin
copy number 10 to Record "bet1" layout
copy number 7 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 25 has hit each
begin
copy number 5 to Record "bet1" layout
copy number 28 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 17 has hit each
begin
copy number 24 to Record "bet1" layout
copy number 12 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 34 has hit each
begin
copy number 16 to Record "bet1" layout
copy number 35 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 6 has hit each
begin
copy number 33 to Record "bet1" layout
copy number 3 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 27 has hit each
begin
copy number 1 to Record "bet1" layout
copy number 26 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 13 has hit each
begin
copy number 20 to Record "bet1" layout
copy number 0 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 36 has hit each
begin
copy number 14 to Record "bet1" layout
copy number 32 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 11 has hit each
begin
copy number 31 to Record "bet1" layout
copy number 15 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 30 has hit each
begin
copy number 9 to Record "bet1" layout
copy number 19 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 8 has hit each
begin
copy number 22 to Record "bet1" layout
copy number 4 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 23 has hit each
begin
copy number 18 to Record "bet1" layout
copy number 21 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 10 has hit each
begin
copy number 29 to Record "bet1" layout
copy number 2 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 5 has hit each
begin
copy number 7 to Record "bet1" layout
copy number 25 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 24 has hit each
begin
copy number 28 to Record "bet1" layout
copy number 17 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 16 has hit each
begin
copy number 12 to Record "bet1" layout
copy number 34 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 33 has hit each
begin
copy number 35 to Record "bet1" layout
copy number 6 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 1 has hit each
begin
copy number 3 to Record "bet1" layout
copy number 27 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 20 has hit each
begin
copy number 26 to Record "bet1" layout
copy number 13 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 14 has hit each
begin
copy number 0 to Record "bet1" layout
copy number 36 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 31 has hit each
begin
copy number 32 to Record "bet1" layout
copy number 11 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 9 has hit each
begin
copy number 15 to Record "bet1" layout
copy number 30 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 22 has hit each
begin
copy number 19 to Record "bet1" layout
copy number 8 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 18 has hit each
begin
copy number 4 to Record "bet1" layout
copy number 23 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 29 has hit each
begin
copy number 21 to Record "bet1" layout
copy number 10 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 7 has hit each
begin
copy number 2 to Record "bet1" layout
copy number 5 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 28 has hit each
begin
copy number 25 to Record "bet1" layout
copy number 24 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 12 has hit each
begin
copy number 17 to Record "bet1" layout
copy number 16 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 35 has hit each
begin
copy number 34 to Record "bet1" layout
copy number 33 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 3 has hit each
begin
copy number 6 to Record "bet1" layout
copy number 1 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
IF number 26 has hit each
begin
copy number 27 to Record "bet1" layout
copy number 20 to Record "bet2" layout
Copy Neighbors of Record "bet1" layout
to Record "sector1" Layout
Copy Neighbors of Record "bet2" layout
to Record "sector2" Layout
Put 100% of Record "progression" Data to Record "sector1" layout list
Put 100% of Record "progression" Data to Record "sector2" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
end
if total bankroll >= 1000 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end
Track Last number for 1 spins to Record "secondlast" layout
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "progression" Data Index
clear Record "sector1" layout
clear Record "sector2" layout
clear Record "bet1" layout
clear Record "bet2" layout
End
end
END
Here's a help :)
Let's see. Steve H should immediately make the check
payable to Mr. Ignatus for the amount of $100,000.
*As always great work. 8)
Quote from: Proofreaders2000 on Aug 03, 09:43 PM 2019
Here's a help :)
Let's see. Steve H should immediately make the check
payable to Mr. Ignatus for the amount of $100,000.
*As always great work. 8)
Well, thanks proof ;) im not sure if this system is so "great", or what?;S think i made other systems with higher winrate? idk, you tell me, what´s goin on? :ooh:
Looking at this system's construction it should win.
==============================
Since you asked, consider this:
Track 36 non-zero outcomes. What sector, dozen,
column, doublestreet, single street was the hottest?
Let that sector or dozen, doublestreet, etc. bet your starting point to bet. (no trigger)
What was the second hottest sector, dozen, doublestreet, etc?
That would be your next bet. (just an idea) :) *Hope it helps
Take a snapshot of where raindrops fell in 1 second. 10 minutes later, take a separate 1 second snapshot. Does the first snapshot help predict the next?
Dozens etc are deliberately scattered sections of wheels for a reason. They are useless except if by some remarkable coincidence they are mostly heavily biased numbers. Forget outside bets.
*Steve you could have made your remark before I came on just now.
==============================
Technically all numbers have an equal chance
of hitting and are subject to the house edge.
I like outside bets bc they are cheap and uncomplicated.
Even-chances can be profitable with the proper
money-management (I like positive progressions on these).
*very important-before committing real money on
any idea study and adapt your method to suit your bankroll.
Quote from: Proofreaders2000 on Aug 04, 07:59 AM 2019Even-chances can be profitable with the proper
money-management (I like positive progressions on these).
Thats the illusion. The truth is they are just random bets, with random accuracy, and money management does nothing to help.
And theres a difference between profit, and beating roulette.
Outside bets and progression is just a bunch of random bets with random bet size.
Most players never understand the illusion, despite it being in their faces. It shouldnt be so difficult.
Quote from: Steve on Aug 04, 06:21 PM 2019
And theres a difference between profit, and beating roulette.
Outside bets and progression is just a bunch of random bets with random bet size.
Most players never understand the illusion, despite it being in their faces. It shouldnt be so difficult.
so you aren't going to issue Ignatus the cheque?
Ignatus is an excellent member and open contributor, but like almost everyone else needs to understand what does and doesn't work, and why. Then effort will be better directed.