This is an EXPERIMENT, i don´t know if its possible to play even for real (because of the progression, and the BR required), but from my testings now, it has about a 75% winrate.(tested over 50 Live-sessions). Experiment/test this yourself and use another progressionline (if you like) and your own MM, that could easily be modified within the code..anyway,
Procedure; For each spin, a SECTOR of 5 is bet (current number hit+2 neigbours, on the wheel), so this is 5+5+5+5+5 Sectors bet, with the "crazy progressionline" 1,2,5,25,75,225,625 STOP.
one session is finished in less than 30 spins...(as it looks now)
WG/Stoploss 2500/-2500.
RX-code
system "HOTZONE 25 TEST"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List [1,2,5,25,75,225,625]
to Record "progression" Data
Set List [1,2,3,4,5] to Record "Lost spins" Data
Set List [1,2,3,4,5] to Record "Placed bets" Data
end
while on each spin
begin
If any inside bet won each
begin
add 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end
//set flag "prog" false
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
clear Record "neighbors6" Layout
clear Record "neighbors7" Layout
clear Record "neighbors8" Layout
clear Record "neighbors9" Layout
clear Record "bet1" Layout
clear Record "bet2" Layout
clear Record "bet3" Layout
clear Record "bet4" Layout
//Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end
{ IF any inside bet lost each
begin
add 1 on Record "Lost spins" Data Index
end
IF Record "Lost spins" Data Index = 7 each
begin
set flag "prog" false
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors2" Layout
add 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end
}
Track Last Number for 1 spins to Record "current number" Layout
// IF Record "current number" Layout is found within Record "Last10" Layout each
// begin
//set flag "prog" false
// put 1 on Record "Lost spins" Data Index
//put 1 on Record "progression" Data Index
{ IF Record "Placed bets" Data Index = 4 each
begin
// set flag "prog" false
put 1 on Record "Placed bets" Data Index
put 1 on Record "progression" Data Index
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
Track Last Number for 1 spins to Record "current number" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
//Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
}
IF Record "Placed bets" Data Index = 5 each
begin
//set flag "prog" true
// put 1 on Record "progression" Data Index
put 6 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors5" Layout
copy Record "current number" Layout to Record "bet6" layout
Put 100% of Record "progression" Data to Record "bet6" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
end
IF Record "Placed bets" Data Index = 4 each
begin
//set flag "prog" true
// put 1 on Record "progression" Data Index
put 5 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors4" Layout
copy Record "current number" Layout to Record "bet5" layout
Put 100% of Record "progression" Data to Record "bet5" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
end
IF Record "Placed bets" Data Index = 3 each
begin
//set flag "prog" true
// put 1 on Record "progression" Data Index
put 4 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors3" Layout
copy Record "current number" Layout to Record "bet4" layout
Put 100% of Record "progression" Data to Record "bet4" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end
IF Record "Placed bets" Data Index = 2 each
begin
//set flag "prog" true
// put 1 on Record "progression" Data Index
put 3 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors2" Layout
copy Record "current number" Layout to Record "bet3" layout
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
IF Record "Placed bets" Data Index = 1 each
begin
//set flag "prog" false
put 1 on Record "progression" Data Index
put 2 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
copy Record "current number" Layout to Record "bet2" layout
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
IF Total inside bets count = 0 each
begin
// set flag "prog" false
add 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 2 on Record "Placed bets" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "current number" Layout
to Record "neighbors" Layout
copy Record "current number" Layout to Record "bet1" layout
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
// end
{
if Record "neighbors" Layout List lost each
begin
set flag "prog" false
end
}
if Record "neighbors2" Layout List lost each
begin
//set flag "prog" true
end
if Record "neighbors3" Layout List lost each
begin
// set flag "prog" true
end
IF any inside bet lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "bet4" Layout List
Put 100% of Record "progression" Data to Record "bet5" Layout List
Put 100% of Record "progression" Data to Record "bet6" Layout List
end
{ if flag "prog" false each
begin
put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
}
Track Last Number for 10 spins to Record "Last10" Layout
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
clear Record "neighbors6" Layout
clear Record "neighbors7" Layout
Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Bets placed" Data Index
end
IF total bankroll <= -2500 each
begin
stop session
end
IF total bankroll >= 2500 each
begin
stop session
end
{
IF total spin count >= 500 each
begin
stop session
end
}
end
END