I´ve tried to perfect this bet as much as i could, (last couple of days) now seems like i can´t perfect it more. One time i had it pass 250 000 spins, but then i changed it (the progression etc) and now i can´t make that happen again, it seems.
It´s not a grail, I will lose, sooner or later.
But for short sessions perhaps it could work...
This is 1 corner bet. It´s played with a POSITIVE PROGRESSION. Thing IS with this bet now, (as i´ve coded it) --AS SOON as it will hit 2 times within a 6 spin timeframe, it will STOP. IT will also STOP if it pass 54 Spins without any hit.
IF hit/when hit after this 6 spin timeframe +1 step in the progressionline, UNTIL it hits within a 6 spin timeframe, then STOP....
Welll, that´s pretty much it. This was an experiement, Still it could be perfected perhaps with a different progressionline, Different StopLoss (amount of spins before stop betting) and so on...
The progressionline i use now 5,10,25,45,75,125,275
TEST 1-3 RNG
RX.Code
system "Quantum Corner"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List[5,10,25,45,75,125,275]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [Low] to Record "L" Layout
Copy List [High] to Record "H" Layout
Copy List [Line(1-6)] to Record "L1" Layout
Copy List [Line(7-12)] to Record "L2" Layout
Copy List [Line(13-18)] to Record "L3" Layout
Copy List [Line(19-24)] to Record "L4" Layout
Copy List [Line(25-30)] to Record "L5" Layout
Copy List [Line(31-36)] to Record "L6" Layout
while on each spin
begin
Track last corner for 20 spins to Record "last" layout
Track last split for 77 spins to Record "track" layout
IF flag "bet" true each
begin
Track last Number for 55 spins to Record "last1" layout
IF Record "last1" layout index >= 54 each
begin
set flag "bet" false
clear Record "last1" Layout
put 1 on Record "progression" Data Index
clear Record "bet" layout
set flag "nobet" true
end
end
IF any inside bet lost each
begin
// add 1 on Record "progression" Data Index
end
If any inside bet won each
begin
add 1 on Record "progression" Data Index
IF Record "track" layout index <= 6 each
begin
//reset all flags false
set flag "bet" false
clear Record "track" layout
clear Record "last1" Layout
put 1 on Record "progression" data index
clear Record "bet" layout
set flag "nobet" true
// clear Record "bet1" layout
end
clear Record "track" layout
{ clear Record "bet" layout
clear Record "bet1" layout
Reset all flags false
add 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
end
//IF Record "last" layout is found within Record "secondlast" layout each
//begin
if flag "nobet" false each
begin
if flag "bet" false each
begin
set flag "bet" true
If total inside bets count = 0 each
begin
clear Record "last1" Layout
clear Record "track" Layout
//put 1 on Record "progression" Data Index
end
Put 6 on Neighbor Count
copy Record "last" layout to Record "bet" layout
Copy Neighbors of Record "bet" layout
to Record "Bet1" Layout
Put 100% of Record "progression" data to Record "Bet" Layout list
// Put 100% of Record "progression" data to Record "Bet1" Layout list
end
end
//end
If flag "bet" true each
begin
Put 100% of Record "progression" data to Record "Bet" Layout list
// Put 100% of Record "progression" data to Record "Bet1" Layout list
end
{ if total spin count >= 300 each
begin
stop session
end
}
if total bankroll <= -2000 each
begin
stop session
end
if total bankroll >= 300 each
begin
//stop session
end
set flag "clear" false
set flag "nobet" false
If Record "progression" Data Index >
Record "progression" Data Count each
Begin
set flag "bet" false
clear Record "last1" Layout
clear Record "bet" layout
Put 1 on Record "progression" Data Index
End
Track last split for 20 spins to Record "secondlast" layout
end
END
Hi Ignatus
If you have some time and you want to.
You can try the code something simple.
Once in the subject I wrote that playing always the last number reduces HE, I tried to get some MM to it.
A few days ago I came up with the topic of TURBO where he used something like this.
You play 1 unit till hit, if you are under new high you add 1 unit until hit and so on if you hit and again under new high plus one unit.
Always reset on new high.
Probably this progression is not perfect, but there is a chance that by playing with stoplose 1000 units and TP 1000 unit, it can win more than lose.
Quote from: ozon on Sep 18, 02:42 PM 2019You play 1 unit till hit, if you are under new high you add 1 unit until hit and so on if you hit and again under new high plus one unit.
Always reset on new high.
Well, not exacly, but now it´s coded like "Quantum corner" single Repeater (number hit 2 times) IF not hit within 18 spins, +1 step in the POSITIVE Progressionline (+1u), IF not hit within 107 spins, STOP. IF hit within 18 spins again Also STOP...ofc this bet can also be perfected, (the progressionline etc)
TEST 1 RNG
RX.code
system "HotCycle"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,
21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
while on each spin
begin
Track last Number for 20 spins to Record "last" layout
Track last split for 36 spins to Record "track" layout
IF flag "bet" true each
begin
Track last Number for 108 spins to Record "last1" layout
IF Record "last1" layout index >= 107 each
begin
set flag "bet" false
clear Record "last1" Layout
put 1 on Record "progression" Data Index
clear Record "bet" layout
end
end
IF any inside bet lost each
begin
// add 1 on Record "progression" Data Index
end
If any inside bet won each
begin
add 1 on Record "progression" Data Index
{ clear Record "bet" layout
clear Record "bet1" layout
Reset all flags false
add 1 on Record "progression" Data Index }
IF Record "track" layout index <= 18 each
begin
//reset all flags false
set flag "bet" false
clear Record "track" layout
clear Record "last1" Layout
put 1 on Record "progression" data index
clear Record "bet" layout
set flag "nobet" true
// clear Record "bet1" layout
end
clear Record "track" layout
{
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
end
IF Record "last" layout is found within Record "secondlast" layout each
begin
if flag "nobet" false each
begin
if flag "bet" false each
begin
set flag "bet" true
put 1 on Record "progression" Data Index
clear Record "last1" Layout
copy Record "last" layout to Record "bet" layout
Put 100% of Record "progression" data to Record "Bet" Layout list
end
end
end
If flag "bet" true each
begin
Put 100% of Record "progression" data to Record "Bet" Layout list
end
{ if total spin count >= 300 each
begin
stop session
end
}
if total bankroll <= -2000 each
begin
stop session
end
if total bankroll >= 300 each
begin
//stop session
end
set flag "clear" false
set flag "nobet" false
If Record "progression" Data Index >
Record "progression" Data Count each
Begin
set flag "bet" false
clear Record "bet" layout
Put 1 on Record "progression" Data Index
End
Track last Number for 20 spins to Record "secondlast" layout
end
END
IF you apply the same progression as "Quantum Corner" 5,10,25,45,75,125,275 now, and play that for each hit not within a 24 spin timeframe +1 step in the progressionline, STOP if hit 2 times within a 24 spin timeframe, also STOP if not hit within 108 spins....you see the difference with a more agressive progressionline....still not the HG. But short-term, perhaps good (as always) O0
TEST 1 RNG.
RX.code
system "HotCycle"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List[5,10,25,45,75,125,275]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
while on each spin
begin
Track last Number for 20 spins to Record "last" layout
Track last split for 36 spins to Record "track" layout
IF flag "bet" true each
begin
Track last Number for 108 spins to Record "last1" layout
IF Record "last1" layout index >= 107 each
begin
set flag "bet" false
clear Record "last1" Layout
put 1 on Record "progression" Data Index
clear Record "bet" layout
end
end
IF any inside bet lost each
begin
// add 1 on Record "progression" Data Index
end
If any inside bet won each
begin
add 1 on Record "progression" Data Index
{ clear Record "bet" layout
clear Record "bet1" layout
Reset all flags false
add 1 on Record "progression" Data Index }
IF Record "track" layout index <= 24 each
begin
//reset all flags false
set flag "bet" false
clear Record "track" layout
clear Record "last1" Layout
put 1 on Record "progression" data index
clear Record "bet" layout
set flag "nobet" true
// clear Record "bet1" layout
end
clear Record "track" layout
{
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
end
IF Record "last" layout is found within Record "secondlast" layout each
begin
if flag "nobet" false each
begin
if flag "bet" false each
begin
set flag "bet" true
put 1 on Record "progression" Data Index
clear Record "last1" Layout
copy Record "last" layout to Record "bet" layout
Put 100% of Record "progression" data to Record "Bet" Layout list
end
end
end
If flag "bet" true each
begin
Put 100% of Record "progression" data to Record "Bet" Layout list
end
{ if total spin count >= 300 each
begin
stop session
end
}
if total bankroll <= -2000 each
begin
stop session
end
if total bankroll >= 300 each
begin
//stop session
end
set flag "clear" false
set flag "nobet" false
If Record "progression" Data Index >
Record "progression" Data Count each
Begin
set flag "bet" false
clear Record "bet" layout
Put 1 on Record "progression" Data Index
End
Track last Number for 20 spins to Record "secondlast" layout
end
END