This is not a "grail", but with the proper moneymanagement, i belive it can be very profitable....
Procedure; For each *new* dozen Bet All numbers of the Opposite color (from the current color hit within the dozen). FIRST dozen/color hit, determine the color bet for the rest of the dozens hit.
For an example; Lets say Dozen 1 RED hits. NOW you bet all BLACKs within Doz1. Next if Doz 2 Red hits TRIGGER; you bet all BLACKs within doz 2 ....and so on.
Progressionline (12 numbers negative); 1,1,2,3,4,6,9,14,21,31,47,70,105,158,237,355,533,799
RX-code
system "DozenTrigger"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,2,3,4,6,9,14,21,31,47,70,105,158,237,355,533,799]
//,158,237,355,533,799]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
to Record "D1B" Layout
Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
to Record "D2B" Layout
Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
to Record "D3B" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
to Record "D1R" Layout
Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
to Record "D2R" Layout
Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
to Record "D3R" Layout
while on each spin
begin
If any inside bet lost each
begin
add 1 on Record "progression" Data Index
end
If any inside bet won each
begin
Set flag "R" false
Set flag "B" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Set flag "D1RTrig" false
Set flag "D2RTrig" false
Set flag "D3RTrig" false
Set flag "D1BTrig" false
Set flag "D2BTrig" false
Set flag "D3BTrig" false
Put 1 on Record "progression" Data Index
clear Record "D1R" Layout
clear Record "D2R" Layout
clear Record "D3R" Layout
clear Record "D1B" Layout
clear Record "D2B" Layout
clear Record "D3B" Layout
end
if total inside bets count = 0 each
begin
IF flag "R" is false each
begin
if black hit each
begin
set flag "B" true
end
end
IF flag "B" is false each
begin
if Red hit each
begin
set flag "R" true
end
end
end
if flag "B" true each
begin
IF Black has hit each
begin
if 1st dozen has hit each
begin
set flag "D1R" true
end
if 2nd dozen has hit each
begin
set flag "D2R" true
end
if 3rd dozen has hit each
begin
set flag "D3R" true
end
end
end
if flag "R" true each
begin
IF Red has hit each
begin
if 1st dozen has hit each
begin
set flag "D1B" true
end
if 2nd dozen has hit each
begin
set flag "D2B" true
end
if 3rd dozen has hit each
begin
set flag "D3B" true
end
end
end
//end
IF flag "D1B" true each
begin
Put 100% of Record "progression" Data to Record "D1B" Layout List
end
IF flag "D2B" true each
begin
Put 100% of Record "progression" Data to Record "D2B" Layout List
end
if flag "D3B" true each
begin
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
if flag "D1R" true each
begin
Put 100% of Record "progression" Data to Record "D1R" Layout List
end
if flag "D2R" true each
begin
Put 100% of Record "progression" Data to Record "D2R" Layout List
end
if flag "D3R" true each
begin
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
if total bankroll <= -2000 each
begin
stop session
end
if total bankroll >= 1000 each
begin
// stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Set flag "D1RTrig" false
Set flag "D2RTrig" false
Set flag "D3RTrig" false
Set flag "D1BTrig" false
Set flag "D2BTrig" false
Set flag "D3BTrig" false
Put 1 on Record "progression" Data Index
clear Record "D1R" Layout
clear Record "D2R" Layout
clear Record "D3R" Layout
clear Record "D1B" Layout
clear Record "D2B" Layout
clear Record "D3B" Layout
End
end
END
Hello IG,
The problem with the code is that sometimes it bet 6 numbers, sometimes 12 and sometimes 18.
I modified the code a bit to be sure we are always betting 12 numbers to fit with the progression.
Thanks for the idea! :thumbsup:
[reveal]
system "DozenTrigger"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,2,3,4,6,9,14,21,31,47,70,105,158,237,355,533,799] to Record "progression" Data
Copy List [Number 2,number 4,number 6,number 8, number 10,number 11] to Record "D1B" Layout
Copy List [number 13,number 15,number 17,Number 20,number 22,number 24] to Record "D2B" Layout
Copy List [number 26, number 28, number 29,number 31,number 33,number 35] to Record "D3B" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9,number 12] to Record "D1R" Layout
Copy List [Number 14,number 16,number 18,number 19, number 21,number 23] to Record "D2R" Layout
Copy List [Number 25,number 27,number 30,number 32, number 34,number 36] to Record "D3R" Layout
end
while on each spin
begin
If any inside bet lost each
begin
add 1 on Record "progression" Data Index
end
If any inside bet won each
begin
call "reset"
end
if total inside bets count = 0 each
begin
IF flag "R" is false each
begin
if black hit each
begin
set flag "B" true
end
end
IF flag "B" is false each
begin
if Red hit each
begin
set flag "R" true
end
end
if flag "B" true each
begin
IF Black has hit each
begin
if 1st dozen has hit each
begin
set flag "D1R" true
end
if 2nd dozen has hit each
begin
set flag "D2R" true
end
if 3rd dozen has hit each
begin
set flag "D3R" true
end
end
end
if flag "R" true each
begin
IF Red has hit each
begin
if 1st dozen has hit each
begin
set flag "D1B" true
end
if 2nd dozen has hit each
begin
set flag "D2B" true
end
if 3rd dozen has hit each
begin
set flag "D3B" true
end
end
end
end
IF flag "D1B" true and flag "D2B" true
begin
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D2B" Layout List
end
IF flag "D2B" true and flag "D3B" true
begin
Put 100% of Record "progression" Data to Record "D2B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
if flag "D3B" true and flag "D1B" true
begin
Put 100% of Record "progression" Data to Record "D3B" Layout List
Put 100% of Record "progression" Data to Record "D1B" Layout List
end
if flag "D1R" true and flag "D2R" true
begin
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D2R" Layout List
end
if flag "D2R" true and flag "D3R" true
begin
Put 100% of Record "progression" Data to Record "D2R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
if flag "D3R" true and flag "D1R" true
begin
Put 100% of Record "progression" Data to Record "D3R" Layout List
Put 100% of Record "progression" Data to Record "D1R" Layout List
end
If Record "progression" Data Index > Record "progression" Data Count
Begin
call "reset"
End
end
END
// ************************************************************************
Method "reset"
Begin
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Set flag "D1RTrig" false
Set flag "D2RTrig" false
Set flag "D3RTrig" false
Set flag "D1BTrig" false
Set flag "D2BTrig" false
Set flag "D3BTrig" false
Put 1 on Record "progression" Data Index
end
[/reveal]
Quote from: Normy2000 on Nov 09, 07:35 AM 2019
Hello IG,
The problem with the code is that sometimes it bet 6 numbers, sometimes 12 and sometimes 18.
I modified the code a bit to be sure we are always betting 12 numbers to fit with the progression.
Thanks for the idea! :thumbsup:
[reveal]
system "DozenTrigger"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,2,3,4,6,9,14,21,31,47,70,105,158,237,355,533,799] to Record "progression" Data
Copy List [Number 2,number 4,number 6,number 8, number 10,number 11] to Record "D1B" Layout
Copy List [number 13,number 15,number 17,Number 20,number 22,number 24] to Record "D2B" Layout
Copy List [number 26, number 28, number 29,number 31,number 33,number 35] to Record "D3B" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9,number 12] to Record "D1R" Layout
Copy List [Number 14,number 16,number 18,number 19, number 21,number 23] to Record "D2R" Layout
Copy List [Number 25,number 27,number 30,number 32, number 34,number 36] to Record "D3R" Layout
end
while on each spin
begin
If any inside bet lost each
begin
add 1 on Record "progression" Data Index
end
If any inside bet won each
begin
call "reset"
end
if total inside bets count = 0 each
begin
IF flag "R" is false each
begin
if black hit each
begin
set flag "B" true
end
end
IF flag "B" is false each
begin
if Red hit each
begin
set flag "R" true
end
end
if flag "B" true each
begin
IF Black has hit each
begin
if 1st dozen has hit each
begin
set flag "D1R" true
end
if 2nd dozen has hit each
begin
set flag "D2R" true
end
if 3rd dozen has hit each
begin
set flag "D3R" true
end
end
end
if flag "R" true each
begin
IF Red has hit each
begin
if 1st dozen has hit each
begin
set flag "D1B" true
end
if 2nd dozen has hit each
begin
set flag "D2B" true
end
if 3rd dozen has hit each
begin
set flag "D3B" true
end
end
end
end
IF flag "D1B" true and flag "D2B" true
begin
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D2B" Layout List
end
IF flag "D2B" true and flag "D3B" true
begin
Put 100% of Record "progression" Data to Record "D2B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
if flag "D3B" true and flag "D1B" true
begin
Put 100% of Record "progression" Data to Record "D3B" Layout List
Put 100% of Record "progression" Data to Record "D1B" Layout List
end
if flag "D1R" true and flag "D2R" true
begin
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D2R" Layout List
end
if flag "D2R" true and flag "D3R" true
begin
Put 100% of Record "progression" Data to Record "D2R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
if flag "D3R" true and flag "D1R" true
begin
Put 100% of Record "progression" Data to Record "D3R" Layout List
Put 100% of Record "progression" Data to Record "D1R" Layout List
end
If Record "progression" Data Index > Record "progression" Data Count
Begin
call "reset"
End
end
END
// ************************************************************************
Method "reset"
Begin
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Set flag "D1RTrig" false
Set flag "D2RTrig" false
Set flag "D3RTrig" false
Set flag "D1BTrig" false
Set flag "D2BTrig" false
Set flag "D3BTrig" false
Put 1 on Record "progression" Data Index
end
[/reveal]
Thx <3 :)
Hello,
I thought you said that there were only 6 numbers to bet.
--- Lets say Dozen 1 RED hits. NOW you bet all BLACKs within Doz1 ---
Quote from: Serendipity on Nov 09, 03:39 PM 2019
Hello,
I thought you said that there were only 6 numbers to bet.
--- Lets say Dozen 1 RED hits. NOW you bet all BLACKs within Doz1 ---
Yes...that was the first "trigger-bet" ..but normy changed the code,... played that (my original code) you bet 1 dozen (opposite color), TRIGGER- 1st dozen hit (color) then you only bet when any of the 2 other dozens hit by that same (color/trigger as the 1st dozen hit..)
Hello ignatus
Can you give please elaborate, by giving an example?
Quote from: ignatus on Nov 09, 04:38 PM 2019
Yes...that was the first "trigger-bet" ..but normy changed the code,... played that (my original code) you bet 1 dozen (opposite color), TRIGGER- 1st dozen hit (color) then you only bet when any of the 2 other dozens hit by that same (color/trigger as the 1st dozen hit..)
Ignatus - can you drop me an email? Wanted to pick your brain about this.
Could you explain one more time, or post a picture? i dont get it....
Maybe it's like this?: When 2 dozens hits of the same color, you bet the other color. So a 12 numbers bet. For example, 2 and 15 hit. Now you bet the other color in dozen 1 and 2.
Hi,
I have a thought with this system. You said bet only in 12 numbers. For example:
-1 DZ RED -> put one bet 1DZ BLK (6 numbers)
-2 DZ BLK -> put one bet 1DZ BLK and 2DZ RED (12 numbers)
-3 DZ BLK -> to only bet 12 numbers what numbers i need to bet? In this case
Thanks,
Eltropical