well, now tested 30 Livesessions now, All won.
But this is not a true "Holy Grail" because tested it longer term play, and it will bust in about 30 000-40 000 spins or so,..(from first test)
But SHORT TERM, then? well, my results are good. Depending on what BR you play with. I put a stoploss at -1500, but perhaps smaller Bankrolls could be used also, but i´d say a minium of 1000u would be enough.
I put a STOP at 350 spins. From these 350 spins you will make about 30-100u from each session,...because the trigger may take some time
TRIGGER(Gameplay) You look for 5 Streets That has been hit only 1 time (within each 5 Doublestreets) 1 Street hit only 1 time minimum within each 5 Lines(doublestreets). That is the TRIGGER. IF you Track the DS hit, and one of the Unhit streets Hits , then you have to STOP and Re-track. (Least that´s how its coded) so TRIGGER 5 STREETs with only 1 STREET hit within those 5 Lines/doublestreets (each) is the Trigger. Now, when you got the Trigger, BET those 5 Uniqe Streets.
Progression (I use a simple 15 numbers Negative); 1,1,2,3,6,10,17,29,50,86,147,252,432,741...
RX-code
system "AntiStreet Repeat2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
set List [1,1,2,3,6,10,17,29,50,86,147,252,432,741] to Record "progression" Data
set List [1,2,3,4,5,6,7,8,9] to Record "Bet" Data
end
Copy List [Black] to Record "B" Layout
Copy List [Red] to Record "R" Layout
Copy List [Street(1-3)] to Record "s1" Layout
Copy List [Street(4-6)] to Record "s2" Layout
Copy List [street(7-9)] to Record "s3" Layout
Copy List [Street(10-12)] to Record "s4" Layout
Copy List [Street(13-15)] to Record "s5" Layout
Copy List [Street(16-18)] to Record "s6" Layout
Copy List [Street(19-21)] to Record "s7" Layout
Copy List [Street(22-24)] to Record "s8" Layout
Copy List [Street(25-27)] to Record "s9" Layout
Copy List [Street(28-30)] to Record "s10" Layout
Copy List [Street(31-33)] to Record "s11" Layout
Copy List [Street(34-36)] to Record "s12" Layout
while on each spin
begin
if total spin count = 350 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end
IF any inside bet lost each
begin
add 1 on Record "progression" Data Index
end
if any inside bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Bet" Data Index
Reset all flags false
clear Record "s1" layout
clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
end
if Record "Bet" Data index <= 5 each
begin
IF street(1-3) has hit each
begin
if flag "s1" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(4-6) has hit each
begin
if flag "s2" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(7-9) has hit each
begin
if flag "s3" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(10-12) has hit each
begin
if flag "s4" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(13-15) has hit each
begin
if flag "s5" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(16-18) has hit each
begin
if flag "s6" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(19-21) has hit each
begin
if flag "s7" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(22-24) has hit each
begin
if flag "s8" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(25-27) has hit each
begin
if flag "s9" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(28-30) has hit each
begin
if flag "s10" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(31-33) has hit each
begin
if flag "s11" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(34-36) has hit each
begin
if flag "s12" false each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
add 1 on Record "Bet" Data Index
set flag "s2" true
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
end
end
end
if Record "Bet" Data index = 6 each
begin
if flag "s1" is true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List
end
if flag "s2" is true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List
end
if flag "s3" is true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List
end
if flag "s4" is true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List
end
if flag "s5" is true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List
end
if flag "s6" is true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List
end
if flag "s7" is true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List
end
if flag "s8" is true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List
end
if flag "s9" is true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List
end
if flag "s10" is true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List
end
if flag "s11" is true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List
end
if flag "s12" is true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List
end
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Reset all flags false
clear Record "s1" layout
clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
put 1 on Record "progression" Data Index
put 1 on Record "Bet" Data Index
End
end
END
Well? Tested now 80 000 spins, with a Wingoal of 250u / Stoploss -500u;
70 Wins
18 Lost
...That will be 70/86= 81% winrate
wins 70*250= 17500
lost 18*500= 9000
TOTAL= +8500
RX.code (check Statistics -> Data Records for Wins/Losses)
system "AntiStreet Repeat2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
set List [1,1,2,3,6,10,17,29,50,86,147,252,432,741] to Record "progression" Data
set List [1,2,3,4,5,6,7,8,9] to Record "Bet" Data
end
Copy List [Black] to Record "B" Layout
Copy List [Red] to Record "R" Layout
Copy List [Street(1-3)] to Record "s1" Layout
Copy List [Street(4-6)] to Record "s2" Layout
Copy List [street(7-9)] to Record "s3" Layout
Copy List [Street(10-12)] to Record "s4" Layout
Copy List [Street(13-15)] to Record "s5" Layout
Copy List [Street(16-18)] to Record "s6" Layout
Copy List [Street(19-21)] to Record "s7" Layout
Copy List [Street(22-24)] to Record "s8" Layout
Copy List [Street(25-27)] to Record "s9" Layout
Copy List [Street(28-30)] to Record "s10" Layout
Copy List [Street(31-33)] to Record "s11" Layout
Copy List [Street(34-36)] to Record "s12" Layout
put 0 to Record "Highest Bankroll" Data
while on each spin
begin
if total bankroll >= 250 each time
begin
//stop session
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
put 1 on Record "Bet" Data Index
Reset all flags false
clear Record "s1" layout
clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
end
if total bankroll <= -500 each time
begin
//stop session
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
put 1 on Record "Bet" Data Index
Reset all flags false
clear Record "s1" layout
clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
end
IF any inside bet lost each
begin
add 1 on Record "progression" Data Index
end
if any inside bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Bet" Data Index
Reset all flags false
clear Record "s1" layout
clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
end
if Record "Bet" Data index <= 5 each
begin
IF street(1-3) has hit each
begin
if flag "s1" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(4-6) has hit each
begin
if flag "s2" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(7-9) has hit each
begin
if flag "s3" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(10-12) has hit each
begin
if flag "s4" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(13-15) has hit each
begin
if flag "s5" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(16-18) has hit each
begin
if flag "s6" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(19-21) has hit each
begin
if flag "s7" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(22-24) has hit each
begin
if flag "s8" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(25-27) has hit each
begin
if flag "s9" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(28-30) has hit each
begin
if flag "s10" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(31-33) has hit each
begin
if flag "s11" true each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(34-36) has hit each
begin
if flag "s12" false each
begin
Reset all flags false
put 1 on Record "Bet" Data Index
end
end
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
add 1 on Record "Bet" Data Index
set flag "s2" true
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
end
end
end
if Record "Bet" Data index = 6 each
begin
if flag "s1" is true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List
end
if flag "s2" is true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List
end
if flag "s3" is true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List
end
if flag "s4" is true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List
end
if flag "s5" is true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List
end
if flag "s6" is true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List
end
if flag "s7" is true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List
end
if flag "s8" is true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List
end
if flag "s9" is true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List
end
if flag "s10" is true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List
end
if flag "s11" is true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List
end
if flag "s12" is true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List
end
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Reset all flags false
clear Record "s1" layout
clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
put 1 on Record "progression" Data Index
put 1 on Record "Bet" Data Index
End
end
END
Test 2. 73 000 Spins (WG+250/SL-500)
61 Won
17 Lost
61/78= 78% winrate
wins 250*61= 15 250
Lost 500*17= 8 500
TOTAL= +6 750
Did you try without progression?
Is this code for the Roulette Xtreme - System Designer (uxsoftware)? Can you recommend it?
i would like to test it.
when you make a "test". and talk about 80.000 spins. they are not live... they are simulated right?
Quote from: Fateichel on Dec 18, 02:39 PM 2019
Is this code for the Roulette Xtreme - System Designer (uxsoftware)? Can you recommend it?
i would like to test it.
when you make a "test". and talk about 80.000 spins. they are not live... they are simulated right?
Yes, its code for Roulette Xtreme. Recommend you buy that software, (or atleast get the trial-version, so you can test the code).... it was tested with Live-spins, yes.
Quote from: ignatus on Dec 18, 03:18 PM 2019
61/78= 78% winrate
wins 250*61= 15 250
Lost 500*17= 8 500
perfect thanks i will check out the software and your code as well =)
Test 3. 61 000 Live-spins (WG+250/SL-500)
50 wins
14 Lost
50/64= 78% winrate
wins 250*50= 12500
Lost 500*140= 7000
TOTAL= +5500u
I bought the Software =) i will test today.
He finally got it !
This Xmas will be different for Ignatius...Ignatius will screw the casino
Cheers
Quote from: Roulettebeater on Dec 19, 09:20 AM 2019
He finally got it !
This Xmas will be different for Ignatius...Ignatius will screw the casino
Cheers
Im not a "gambler" im a system designer/inventor/tester...that´s my passion. i dont play for real (or atleast not very often...)
Quote from: ignatus on Dec 19, 09:38 AM 2019
Im not a "gambler" im a system designer/inventor/tester...that´s my passion. i dont play for real (or atleast not very often...)
There is something that doesn’t fit with your logic! You are addicted to roulette!
I don’t see a benefit from designing roulette systems unless you don’t use them to produce money !
Quote from: Roulettebeater on Dec 19, 09:44 AM 2019
There is something that doesn’t fit with your logic! You are addicted to roulette!
I don’t see a benefit from designing roulette systems unless you don’t use them to produce money !
ofc, you have the "AntiStreet Repeater2" now, with about a 80% winrate, same with my "other HG" (Progressive corners BET) was about 75% winrate, so sure, if i would play "seriously" i would play any of those, since 75-80% winrate, IS enough to be Profitable (short-term and longer term)...yes? Only i dont have the money or the patience to play right now,...anyway
Ignatus, you always give win rates for your systems, but they mean nothing if when you lose you lose all profits and more. And since virtually all your systems use suicidal progressions which nobody would ever use in practice, that's exactly what will happen. ::)
I mean, seriously, who is actually going to place a bet of 741 units?
Quote from: ignatus on Dec 19, 09:38 AM 2019
Im not a "gambler" im a system designer/inventor/tester...that´s my passion. i dont play for real (or atleast not very often...)
I agree to that.
I love coding just for the fun of it, without intending to play them real.
Quote from: Joe on Dec 19, 10:12 AM 2019
Ignatus, you always give win rates for your systems, but they mean nothing if when you lose you lose all profits and more. And since virtually all your systems use suicidal progressions which nobody would ever use in practice, that's exactly what will happen. ::)
I mean, seriously, who is actually going to place a bet of 741 units?
Well? in reality it works like that. you put a STOPLOSS (that is, progression wont go beyond this point, and IF you lose that a losing session then. BUT you also put a "WINGOAL" that is, when that profit is made, you take that money and leave the table. that is a WINNING session. NOW, testing and comparing these "winning sessions and losing sessions" you will SEE that the Winning sessions ARE in the Majority. (That IS, you will make more profits than losses...)
I can't believe that after years of creating systems you're still recommending stop losses and win goals. They are completely worthless. No stop loss or win goal will turn a losing system into a winning one. If you coded them into RX you would know this.
Quote from: Joe on Dec 20, 03:38 AM 2019
I can't believe that after years of creating systems you're still recommending stop losses and win goals. They are completely worthless. No stop loss or win goal will turn a losing system into a winning one. If you coded them into RX you would know this.
That is realistic play. Now, whatever you say, THIS system has a 80% winrate, tested over 80 000 spins, so i dont see your point valid, how else would you play? play however you want , you have the system already, use your own progression and your own MM then,...