OK this is for LIVE-wheels only.
A progressive bet (current number and it´s 2 neigbours, 3 numbers, are BET for each spin) total 6 bets, what will be 6 sectors 3+3+3+3+3+3 Sectors bet on the wheel. Total bet 18 numbers (or less, if overlapping eachother).
Progressionline; 1,1,2,3,5,8,16,32,64,128,256,512,1000 STOP
TEST no.1
Xpander.Roulettesystem
======================
no.of spins 23708
(wingoal+1000/stoploss-2000)
won 419
lost 163
winrate 419/582= 72% winrate
wins 419*1000= 419000
lost 2000*163= 326000
TOTAL= +93419
RX-testing code (check Statistics->Data Records for wins/losses)
system "Xpander"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,1,2,3,5,8,16,32,64,128,256,512,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
end
add 1 to Record "Spin counter" Data index
if total bankroll >= 1000 each time
begin
//stop session
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
if total bankroll <= -2000 each time
begin
//stop session
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
end
END
Xpander 2
64% winrate
(62000 Live-spins)
1266 wins
707 lost
(wingoal+500/stoploss-500)
707*500=353500
1266*500=633000
TOTALT=+279 500
That´s among the higest profits i got so far?
Now played with a sector of 6, bet 5 times (Not current number hit -only 3 neigbours on each side of current number hit) 6+6+6+6+6 Sectors/numbers bet.
Progressionline; 1,1,2,5,15,55,175,600,1000
RX-Testing code
system "Xpander2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if flag "bet" true each
begin
{ Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
}
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
{ if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if total bankroll >= 500 each time
begin
//stop session
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
if total bankroll <= -500 each time
begin
//stop session
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
end
END
@ignatus
Hi ignatus, nice to meet you.
I am writing to you from Italy.
I would like to ask you what is the safest and most profitable system for Xtreme you have ... and the cost ...
Thanks for your answer.
Max