Well, this is SIMILAR to Xpander, but not the same--It will bet each number hit and its 2 neigbours-- That is a 3 numbers Sector bet (for each spin), then 3+3+3+3+3+3 Sectors Bet in (Total 18 numbers Or Less). i use a Neg. Progressionline now, 1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000. BUT with the Money-management, progression never goes that far, I use a 500u BR then and a 750u Wingoal. Its coded that way, that you can never Bet beyond the 500u BR, ..IT will stop when it reach that point when it cannot bet more (Than 500u), That will be a LOSS, when it reach +750u (or more) it will ALSO stop. That will be a WIN. After a Win or A loss occur, a new Game re-start again with a 500u BR. So? Calculating this now i ran 120000 Live spins, it show a consistent winrate about 68-70%. (See stats, pics posted)....
RX-code Hotzone 18 (see Statistics-->Data Records for TotalBR/Wins/Losses)[/size]
system "Hotzone 18"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 500 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
Set List[1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
// put 100% of Record "highest" Data to Record "max risk" Data
// subtract 1500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 500 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 500 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 500 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
add 1 to record "lost sessions" data index
put 1 on Record "progression" Data Index
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 on Record "win" Data Index
put 1 on Record "progression" Data Index
{ if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
end
}
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
else
begin
add 1 on Record "progression" Data index
// put 1 on Record "win" Data Index
end
{
If Record "win" Data Index >= 2 each
Begin
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
}
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
add 1 to Record "Spin counter" Data index
if total bankroll >= 750 each time
begin
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
{
if total bankroll <= -2000 each time
begin
stop session
end
}
{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
}
{ If Record "progression" Data Index = 13 each
begin
if any inside bet lost each
begin
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
end
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
Quote from: ignatus on Dec 30, 03:04 AM 2019
Well, this is SIMILAR to Xpander, but not the same--It will bet each number hit and its 2 neigbours-- That is a 3 numbers Sector bet (for each spin), then 3+3+3+3+3+3 Sectors Bet in (Total 18 numbers Or Less). i use a Neg. Progressionline now, 1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000. BUT with the Money-management, progression never goes that far, I use a 500u BR then and a 750u Wingoal. Its coded that way, that you can never Bet beyond the 500u BR, ..IT will stop when it reach that point when it cannot bet more (Than 500u), That will be a LOSS, when it reach +750u (or more) it will ALSO stop. That will be a WIN. After a Win or A loss occur, a new Game re-start again with a 500u BR. So? Calculating this now i ran 120000 Live spins, it show a consistent winrate about 68-70%. (See stats, pics posted)....
RX-code Hotzone 18 (see Statistics-->Data Records for TotalBR/Wins/Losses)[/size][/size]
system "Hotzone 18"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 500 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
Set List[1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
// put 100% of Record "highest" Data to Record "max risk" Data
// subtract 1500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 500 to Record "A" data
subtract 100% of Bankroll from Record "A" data
Subtract 500 from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 500 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
add 1 to record "lost sessions" data index
put 1 on Record "progression" Data Index
// stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 on Record "win" Data Index
put 1 on Record "progression" Data Index
{ if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
end
}
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
else
begin
add 1 on Record "progression" Data index
// put 1 on Record "win" Data Index
end
{
If Record "win" Data Index >= 2 each
Begin
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
}
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
add 1 to Record "Spin counter" Data index
if total bankroll >= 750 each time
begin
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
{
if total bankroll <= -2000 each time
begin
stop session
end
}
{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
put 500 on total bankroll
put 1 on Record "progression" Data Index
end
}
{ If Record "progression" Data Index = 13 each
begin
if any inside bet lost each
begin
Put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
end
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
End
end
END
What is the difference to expander? For me they perform „similar“ :)