I put this in the category "systems for sale" But i give it for free now, Because, first i want to prove its profitable, (and i need testers for this...)
Now IF this prove to be a PROFITABLE system, and you test it right, play it right and like it, Then pls make donations link:://paypal.me/ignatus1 (link:://paypal.me/ignatus1)
We will see. But then, all the hard work i believe the last 3 days i tried 1000s of combinations and testings....so, all im sayin is Roulette IS Trial and Error, thats the only way to learn imo...
DRAGON X14
Now my fist test results looks good. (This is Live-spins tests) the system meant for Live-wheels only (I havent tested yet on RNG, anyway);
+1330
-1839
+1319
+1292
-1308
+1299
+1283
+1367
-1323
-753
+1271
+1336
+1320
-2147
+1346
-953
+1257
+1264
+1312
+1300
+1327
-1674
+1290
+1285
+1276
+1306
-3104
+1334
+1301
+1337
-1364
-1467
+1338
+1310
The won sessions seems to be in the majority...But pls Test this system and POST Results, (thats the reason I gave this away for free from the beginning I need more testers OK)...
So, The system then? Its a Sectors bet. 7+7 Sectors bet (Current number and 3 neigbours at each side; That is a 7 number sector) The first two spins/outcomes are bet with 7+7 Sectors.
Progressionline (Neg.) 1,2,3,5,8,13,21,32,55,89
Furthermore, the moneymanagement is now little different, I TAKE PROFIT at each +100u won (Stop/Restart) IF in the code Then i put Stop IF More than total +1250u profits made. Also Stop if Losses are More then -750u. (I look at Losses/wins in the Summary chart, or "TotalBR-Stats" (They are the same)....
so, pls test this, and share your results, thank you.
DRAGON X14 RX-TESTING Code
system "Dragon X14"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 2000 to Record "LowestBR" Data
Set List[1,2,3,5,8,13,21,32,55,89]
//1,1,1,2,5,18,63,221,775]
//1,2,5,12,30,75,175,400,1000]
//1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
if total bankroll >= 2100 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 2000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end
if Record "TotalBR" data <= -750 each
begin
stop session
end
if Record "TotalBR" data >= 1250 each
begin
stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
Add 1 to Record "progression" Data index
// put 1 on Record "win" Data Index
end
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
{
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
{
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end
add 1 to Record "Spin counter" Data index
{
if total bankroll <= -2000 each
begin
stop session
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
Sorry but I lost the confidence
I saw how ur other system ended which you claimed it’s the most profitable system and even called it HG
Quote from: Roulettebeater on Jan 02, 10:02 AM 2020
Sorry but I lost the confidence
I saw how ur other system ended which you claimed it’s the most profitable system and even called it HG
You dont know how many trials i have run, how many combination of bets and progression i have tried. NOW finally, i *think* i have something that MAY be profitable....as i said i posted the system because i need testers, thats all....we´ll see.
Right now, i´m running the RX-bot with this system on BV, so far +7 Euro something in 2h,...(demo-mode). 0,01u Bets.
346 units live wheel
not a bad start.
will do more sessions tomorrow
thank you for sharing!
First 5 Live-Tests were all winners (short-term), that is, showed a positive result before drop,,..here is the RX-Testing code without a "wingoal" only Stoploss -2000u....pls use this and share your results, thank you.
DRAGON X14-TESTING CODE2
system "Dragon X14"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 2000 to Record "LowestBR" Data
Set List[1,2,3,5,8,13,21,32,55,89]
//1,1,1,2,5,18,63,221,775]
//1,2,5,12,30,75,175,400,1000]
//1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
if total bankroll >= 2100 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
{ if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 2000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end }
if total Bankroll <= -2000 each
begin
stop session
end
{
if Record "TotalBR" data >= 1250 each
begin
stop session
end
}
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
Add 1 to Record "progression" Data index
// put 1 on Record "win" Data Index
end
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
{
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
{
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end
add 1 to Record "Spin counter" Data index
{
if total bankroll <= -2000 each
begin
stop session
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
My first 10 Test-sessions are all winners Now, checked the lowest Win, IF played with a 750-800u wingoal we got 10/10 winners. O0
Got my first "total loss", so then -IF PLAYED WITH A 750u WINGOAL WE GOT 14/15 winners. so far,.. O0
So, Now we got the first 20 Live-sessions Tested, we got 19/20 Winners then, (with a +750u wingoal) and a 2000u BR. THE BR of 2000u is about what you need for the whole progressionline then; 1,2,3,5,8,13,21,32,55,89 (as you can see the drop in the last chart, a 2000u BR is necessary then,...
19/20 Winners, that IS a winrate of 95%
and total profits from this first 20 session then
Won 19*750= 14250
Lost 1*2000=' 2000
Total = +12250u
O0
Well ! My next 20 Live-session was "not so good" BUT thanks to my MM now, i ended up in profits. only 12/20 Games won, I now put a Stoploss IF lose 500u (or below 500u), Also i have same wingoal +750u (or above). so, Results with from this next 20 session , with my new MM, then; (Pls use this New Code for testing)
-667
-529
-836
+779
+761
-523
-937
+753
+774
+751
+790
+762
+761
-631
+787
-656
+777
+785
+758
-807
=======
TOTAL= +3652
12/20 won= 60% winrate
Dragon X14 (WG+750/SL-500) RX-code
system "Dragon X14"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 2000 to Record "LowestBR" Data
Set List[1,2,3,5,8,13,21,32,55,89]
//1,1,1,2,5,18,63,221,775]
//1,2,5,12,30,75,175,400,1000]
//1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
if total bankroll >= 2100 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
{ if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 2000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end }
if total Bankroll <= 1500 each
begin
stop session
end
if total bankroll >= 2750 each
begin
stop session
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
Add 1 to Record "progression" Data index
// put 1 on Record "win" Data Index
end
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
{
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
{
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end
add 1 to Record "Spin counter" Data index
{
if total bankroll <= -2000 each
begin
stop session
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
Next session must have been som kind of "worst case scenario"? only 7/20 Games won...
-602
-683
-617
-602
+760
+772
+755
+769
-540
+774
-1257
-789
-515
+757
-592
-882
-603
+782
-865
========
TOTAL= -3178
winrate 7/20= 35%
Re-Run the "worst case scenario spins" with my Original MM (As posted in the First post, in this thread, should be used).... Now, results look little different. (better)..
+1314
-2267
-1835
+1332
+1215
+1281
-1161
-1633
+1286
+1361
-2503
-1559
+1284
+1286
+1295
-849
+1333
-1551
+1290
-2110
=======
TOTAL= -1191
11/20 =55% winrate
Tested at Free Roulette Simulator Game link:s://:.roulettephysics.com/free-roulette-simulator/ (link:s://:.roulettephysics.com/free-roulette-simulator/)
+6290u
Although tablelimits (1000u, played with 5u bets) allow MAXBet upto progressioinline (now) 1,1,2,3,5,8,13 (20) STOP
20 More Live sessions tested...
-1782
-1294
-1588
+1014
+1356
+1314
+1316
-1512
-926
-724
======
-924
+1325
+1338
+1284
-1843
+1334
+1279
-2523
+1343
+1273
+1252
=======
+6062
Well well! That no-one belives in this bet yet.... so what. What ive been testing now is different shorter progressionlines, and i found 2 progressionlines most interesting. First one is 1,2 STOP, Second one 1,2,3,5 STOP. Why they work so good? BECAUSE i belive, a good progressionline should be Short but Rather Agressive, to be effective, and those two progressions are just that. since the "ordinary" progressionline is 1,1,2,3,5.8,13,21 ...etc IS not as effective (shorter or longer progressions, as those two mentioned from my testings.....Also, this is Hit´n Run. Short term profit. Longer term it will not last...
Anyway, here is the code for testing this progressionline i like the most (played with 5u bets) that is 5,10,15,25 STOP.
Also 5 testing charts (LIVE-spins).
system "DRAGON X14"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 2000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 2000 to Record "LowestBR" Data
Set List[5,10,15,25]
//1,1,1,2,5,18,63,221,775]
//1,2,5,12,30,75,175,400,1000]
//1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
if total bankroll <= -10000 each
begin
stop session
end
{
if Record "TotalBR" data >= 750 each
begin
stop session
end }
{
if total bankroll >= 2100 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
{if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 2000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 2000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 2000 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end
{if Record "TotalBR" data <= -750 each
begin
stop session
end }
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
// put 1 on Record "win" Data Index
end
end
{
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
{
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
// stop session
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END