Well! Have been coding testing this now, ....the more agressive version of this Bet seems to work best from my testings...Still its not a "HG" well? a positive trend for about 100 000-150 000 RNG spins best so far. (see pic)
The code was a test/demonstrantion of this idea/betselection....
Procedure (Antistreet-Repeat Bettingstyle/Carpet-StreetBet)
*For Each new Line/Doublestreet Hit, bet the Unhit STREET within that particular Line/DS. (At the right cyclic period)
*Each new bet (same betting-procedure) BUT Now, a Cyclic bet is used;
1st street is bet with 1u for 10 spins
1+2nd street is bet with 2u for 2 spins
1,2,3 Street Bet prog. 3,4
1,2,3,4 Street Bet prog 5,8
1,2,3,4,5 Street Bet prog, 13,21
1,2,3,4,5,6 Street Bet prog. 32,55,89
This is the ideal BET, BUT it doesnt always work, Because when you´re supposted to bet sometimes a Already Bet Line/DS hit, so you have to do another spin/more spins Until a Unbet Line/DS Hit....so progression is not "perfect" this is where the progression becomes more agressive than indended... Because it will always go +1 in the progressionline for each spin. (but bets are only placed when an Unhit Line hits (at the particular moment/spin),,,
progressionline IS right now (MAXBET 89u)
1,1,1,1,1,1,1,1,1,
2,2,
3,4,
5,8,
13,21,
32,55,89
Also, im not sure the code works 100% (only that it wont make any bets when a Already bet Line hits, etc)
Anway, perhaps tweaks can be made. but this is the First version of this Bet.... test and see...
cheers
RX-code AntiStreet.Repeat Classic Cycle Bet
system "AntiStreet.Repeat Classic Cycle Bet"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
set List [1,1,1,1,1,1,1,1,1,
2,2,
3,4,
5,8,
13,21,
32,55,89] to Record "progression" Data
set List [1,2,3,4,5,6,7,8,9] to Record "Bet" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30]
to Record "Spin counter" Data
end
Copy List [Black] to Record "B" Layout
Copy List [Red] to Record "R" Layout
Copy List [Street(1-3)] to Record "s1" Layout
Copy List [Street(4-6)] to Record "s2" Layout
Copy List [street(7-9)] to Record "s3" Layout
Copy List [Street(10-12)] to Record "s4" Layout
Copy List [Street(13-15)] to Record "s5" Layout
Copy List [Street(16-18)] to Record "s6" Layout
Copy List [Street(19-21)] to Record "s7" Layout
Copy List [Street(22-24)] to Record "s8" Layout
Copy List [Street(25-27)] to Record "s9" Layout
Copy List [Street(28-30)] to Record "s10" Layout
Copy List [Street(31-33)] to Record "s11" Layout
Copy List [Street(34-36)] to Record "s12" Layout
while on each spin
begin
if any street bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Bet" Data Index
put 1 on Record "Spin counter" Data index
Reset all flags false
//clear Last Answer
{ clear Record "s1" layout
clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout }
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
end
{
if total bankroll <= -2000 each
begin
stop session
end
}
if number 0 has hit each
begin
set flag "nobet" true
end
IF street(1-3) has hit each
begin
if flag "s1" true each
begin
set flag "nobet" true
end
end
IF street(4-6) has hit each
begin
if flag "s2" true each
begin
set flag "nobet" true
end
end
IF street(7-9) has hit each
begin
if flag "s3" true each
begin
set flag "nobet" true
end
end
IF street(10-12) has hit each
begin
if flag "s4" true each
begin
set flag "nobet" true
end
end
IF street(13-15) has hit each
begin
if flag "s5" true each
begin
set flag "nobet" true
end
end
IF street(16-18) has hit each
begin
if flag "s6" true each
begin
set flag "nobet" true
end
end
IF street(19-21) has hit each
begin
if flag "s7" true each
begin
set flag "nobet" true
end
end
IF street(22-24) has hit each
begin
if flag "s8" true each
begin
set flag "nobet" true
end
end
IF street(25-27) has hit each
begin
if flag "s9" true each
begin
set flag "nobet" true
end
end
IF street(28-30) has hit each
begin
if flag "s10" true each
begin
set flag "nobet" true
end
end
IF street(31-33) has hit each
begin
if flag "s11" true each
begin
set flag "nobet" true
end
end
IF street(34-36) has hit each
begin
if flag "s12" false each
begin
set flag "nobet" true
end
end
IF any inside bet lost each
begin
// if flag "nobet" false each
// begin
add 1 on Record "progression" Data Index
// end
end
if flag "nobet" false each
begin
if Record "Spin counter" Data index = 1
begin
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
add 1 on Record "Bet" Data Index
set flag "s2" true
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
end
end
if flag "s1" is true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List
copy Record "s1" layout to Record "bet1" layout
end
if flag "s2" is true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List
copy Record "s2" layout to Record "bet1" layout
end
if flag "s3" is true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List
copy Record "s3" layout to Record "bet1" layout
end
if flag "s4" is true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List
copy Record "s4" layout to Record "bet1" layout
end
if flag "s5" is true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List
copy Record "s5" layout to Record "bet2" layout
end
if flag "s6" is true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List
copy Record "s6" layout to Record "bet1" layout
end
if flag "s7" is true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List
copy Record "s7" layout to Record "bet1" layout
end
if flag "s8" is true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List
copy Record "s8" layout to Record "bet1" layout
end
if flag "s9" is true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List
copy Record "s9" layout to Record "bet1" layout
end
if flag "s10" is true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List
copy Record "s10" layout to Record "bet1" layout
end
if flag "s11" is true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List
copy Record "s11" layout to Record "bet1" layout
end
if flag "s12" is true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List
copy Record "s12" layout to Record "bet1" layout
end
end
if Record "Spin counter" Data index = 10
begin
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
add 1 on Record "Bet" Data Index
set flag "s2" true
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
end
end
if flag "s1" is true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List
copy Record "s1" layout to Record "bet2" layout
end
if flag "s2" is true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List
copy Record "s2" layout to Record "bet2" layout
end
if flag "s3" is true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List
copy Record "s3" layout to Record "bet2" layout
end
if flag "s4" is true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List
copy Record "s4" layout to Record "bet2" layout
end
if flag "s5" is true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List
copy Record "s5" layout to Record "bet2" layout
end
if flag "s6" is true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List
copy Record "s6" layout to Record "bet2" layout
end
if flag "s7" is true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List
copy Record "s7" layout to Record "bet2" layout
end
if flag "s8" is true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List
copy Record "s8" layout to Record "bet2" layout
end
if flag "s9" is true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List
copy Record "s9" layout to Record "bet2" layout
end
if flag "s10" is true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List
copy Record "s10" layout to Record "bet2" layout
end
if flag "s11" is true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List
copy Record "s11" layout to Record "bet2" layout
end
if flag "s12" is true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List
copy Record "s12" layout to Record "bet2" layout
end
end
if Record "Spin counter" Data index = 12
begin
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
add 1 on Record "Bet" Data Index
set flag "s2" true
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
end
end
if flag "s1" is true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List
copy Record "s1" layout to Record "bet3" layout
end
if flag "s2" is true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List
copy Record "s2" layout to Record "bet3" layout
end
if flag "s3" is true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List
copy Record "s3" layout to Record "bet3" layout
end
if flag "s4" is true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List
copy Record "s4" layout to Record "bet3" layout
end
if flag "s5" is true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List
copy Record "s5" layout to Record "bet3" layout
end
if flag "s6" is true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List
copy Record "s6" layout to Record "bet3" layout
end
if flag "s7" is true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List
copy Record "s7" layout to Record "bet3" layout
end
if flag "s8" is true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List
copy Record "s8" layout to Record "bet3" layout
end
if flag "s9" is true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List
copy Record "s9" layout to Record "bet3" layout
end
if flag "s10" is true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List
copy Record "s10" layout to Record "bet3" layout
end
if flag "s11" is true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List
copy Record "s11" layout to Record "bet3" layout
end
if flag "s12" is true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List
copy Record "s12" layout to Record "bet3" layout
end
end
if Record "Spin counter" Data index = 14
begin
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
add 1 on Record "Bet" Data Index
set flag "s2" true
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
end
end
if flag "s1" is true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List
copy Record "s1" layout to Record "bet4" layout
end
if flag "s2" is true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List
copy Record "s2" layout to Record "bet4" layout
end
if flag "s3" is true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List
copy Record "s3" layout to Record "bet4" layout
end
if flag "s4" is true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List
copy Record "s4" layout to Record "bet4" layout
end
if flag "s5" is true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List
copy Record "s5" layout to Record "bet4" layout
end
if flag "s6" is true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List
copy Record "s6" layout to Record "bet4" layout
end
if flag "s7" is true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List
copy Record "s7" layout to Record "bet4" layout
end
if flag "s8" is true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List
copy Record "s8" layout to Record "bet4" layout
end
if flag "s9" is true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List
copy Record "s9" layout to Record "bet4" layout
end
if flag "s10" is true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List
copy Record "s10" layout to Record "bet4" layout
end
if flag "s11" is true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List
copy Record "s11" layout to Record "bet4" layout
end
if flag "s12" is true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List
copy Record "s12" layout to Record "bet4" layout
end
end
if Record "Spin counter" Data index = 16
begin
Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
add 1 on Record "Bet" Data Index
set flag "s2" true
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
end
end
if flag "s1" is true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List
copy Record "s1" layout to Record "bet5" layout
end
if flag "s2" is true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List
copy Record "s2" layout to Record "bet5" layout
end
if flag "s3" is true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List
copy Record "s3" layout to Record "bet5" layout
end
if flag "s4" is true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List
copy Record "s4" layout to Record "bet5" layout
end
if flag "s5" is true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List
copy Record "s5" layout to Record "bet5" layout
end
if flag "s6" is true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List
copy Record "s6" layout to Record "bet5" layout
end
if flag "s7" is true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List
copy Record "s7" layout to Record "bet5" layout
end
if flag "s8" is true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List
copy Record "s8" layout to Record "bet5" layout
end
if flag "s9" is true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List
copy Record "s9" layout to Record "bet5" layout
end
if flag "s10" is true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List
copy Record "s10" layout to Record "bet5" layout
end
if flag "s11" is true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List
copy Record "s11" layout to Record "bet5" layout
end
if flag "s12" is true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List
copy Record "s12" layout to Record "bet5" layout
end
end
if Record "Spin counter" Data index = 18
begin
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
add 1 on Record "Bet" Data Index
set flag "s2" true
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
end
end
if flag "s1" is true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List
copy Record "s1" layout to Record "bet6" layout
end
if flag "s2" is true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List
copy Record "s2" layout to Record "bet6" layout
end
if flag "s3" is true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List
copy Record "s3" layout to Record "bet6" layout
end
if flag "s4" is true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List
copy Record "s4" layout to Record "bet6" layout
end
if flag "s5" is true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List
copy Record "s5" layout to Record "bet6" layout
end
if flag "s6" is true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List
copy Record "s6" layout to Record "bet6" layout
end
if flag "s7" is true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List
copy Record "s7" layout to Record "bet6" layout
end
if flag "s8" is true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List
copy Record "s8" layout to Record "bet6" layout
end
if flag "s9" is true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List
copy Record "s9" layout to Record "bet6" layout
end
if flag "s10" is true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List
copy Record "s10" layout to Record "bet6" layout
end
if flag "s11" is true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List
copy Record "s11" layout to Record "bet6" layout
end
if flag "s12" is true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List
copy Record "s12" layout to Record "bet6" layout
end
end
add 1 to Record "Spin counter" Data index
end
if Record "Spin counter" Data index >= 1
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
end
if Record "Spin counter" Data index >= 10
begin
Put 100% of Record "progression" Data to Record "bet2" Layout List
end
if Record "Spin counter" Data index >= 12
begin
Put 100% of Record "progression" Data to Record "bet3" Layout List
end
if Record "Spin counter" Data index >= 14
begin
Put 100% of Record "progression" Data to Record "bet4" Layout List
end
if Record "Spin counter" Data index >= 16
begin
Put 100% of Record "progression" Data to Record "bet5" Layout List
end
if Record "Spin counter" Data index >= 18
begin
Put 100% of Record "progression" Data to Record "bet6" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Reset all flags false
// clear Last Answer
{ clear Record "s1" layout
clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout }
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
put 1 on Record "Bet" Data Index
End
set flag "nobet" false
end
END
The code wasn´t working as it should, now fix´d. O0
RX-code AntiStreet.Repeat Classic Cycle Bet FIX
system "AntiStreet.Repeat Classic Cycle Bet FIX"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
set List [1,1,1,1,1,1,1,1,1,
2,2,
3,4,
5,8,
13,21,
32,55,89] to Record "progression" Data
set List [1,2,3,4,5,6,7,8,9] to Record "Bet" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30]
to Record "Spin counter" Data
end
Copy List [Black] to Record "B" Layout
Copy List [Red] to Record "R" Layout
Copy List [Street(1-3)] to Record "s1" Layout
Copy List [Street(4-6)] to Record "s2" Layout
Copy List [street(7-9)] to Record "s3" Layout
Copy List [Street(10-12)] to Record "s4" Layout
Copy List [Street(13-15)] to Record "s5" Layout
Copy List [Street(16-18)] to Record "s6" Layout
Copy List [Street(19-21)] to Record "s7" Layout
Copy List [Street(22-24)] to Record "s8" Layout
Copy List [Street(25-27)] to Record "s9" Layout
Copy List [Street(28-30)] to Record "s10" Layout
Copy List [Street(31-33)] to Record "s11" Layout
Copy List [Street(34-36)] to Record "s12" Layout
while on each spin
begin
if any street bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Bet" Data Index
put 1 on Record "Spin counter" Data index
Reset all flags false
set flag "nobet" false
// clear Last Answer
set flag "s1" false
set flag "s2" false
set flag "s3" false
set flag "s4" false
set flag "s5" false
set flag "s6" false
set flag "s7" false
set flag "s8" false
set flag "s9" false
set flag "s10" false
set flag "s11" false
set flag "s12" false
{ clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout }
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
end
{
if total bankroll <= -2000 each
begin
stop session
end
}
{
if number 0 has hit each
begin
set flag "nobet" true
end
IF street(1-3) has hit each
begin
if flag "s2" true each
begin
set flag "nobet" true
end
end
IF street(4-6) has hit each
begin
if flag "s1" true each
begin
set flag "nobet" true
end
end
IF street(7-9) has hit each
begin
if flag "s4" true each
begin
set flag "nobet" true
end
end
IF street(10-12) has hit each
begin
if flag "s3" true each
begin
set flag "nobet" true
end
end
IF street(13-15) has hit each
begin
if flag "s6" true each
begin
set flag "nobet" true
end
end
IF street(16-18) has hit each
begin
if flag "s5" true each
begin
set flag "nobet" true
end
end
IF street(19-21) has hit each
begin
if flag "s8" true each
begin
set flag "nobet" true
end
end
IF street(22-24) has hit each
begin
if flag "s7" true each
begin
set flag "nobet" true
end
end
IF street(25-27) has hit each
begin
if flag "s10" true each
begin
set flag "nobet" true
end
end
IF street(28-30) has hit each
begin
if flag "s9" true each
begin
set flag "nobet" true
end
end
IF street(31-33) has hit each
begin
if flag "s12" true each
begin
set flag "nobet" true
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
set flag "nobet" true
end
end
}
IF any inside bet lost each
begin
// if flag "nobet" false each
// begin
add 1 on Record "progression" Data Index
// end
end
//if flag "nobet" false each
//begin
if Record "Spin counter" Data index = 1
begin
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet1" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet1" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet1" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet1" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet1" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet1" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet1" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet1" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet1" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet1" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet1" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet1" layout
end
end
end
if Record "Spin counter" Data index = 10
begin
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet2" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet2" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet2" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet2" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet2" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet2" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet2" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet2" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet2" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet2" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet2" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet2" layout
end
end
end
if Record "Spin counter" Data index = 12
begin
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet3" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet3" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet3" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet3" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet3" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet3" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet3" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet3" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet3" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet3" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet3" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet3" layout
end
end
end
if Record "Spin counter" Data index = 14
begin
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet4" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet4" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet4" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet4" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet4" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet4" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet4" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet4" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet4" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet4" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet4" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet4" layout
end
end
end
if Record "Spin counter" Data index = 16
begin
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet5" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet5" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet5" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet5" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet5" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet5" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet5" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet5" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet5" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet5" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet5" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet5" layout
end
end
end
if Record "Spin counter" Data index = 18
begin
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet6" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet6" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet6" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet6" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet6" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet6" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet6" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet6" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet6" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet6" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet6" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet6" layout
end
end
end
if Record "Spin counter" Data index >= 1
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
end
if Record "Spin counter" Data index >= 10
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
end
if Record "Spin counter" Data index >= 12
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
end
if Record "Spin counter" Data index >= 14
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "bet4" Layout List
end
if Record "Spin counter" Data index >= 16
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "bet4" Layout List
Put 100% of Record "progression" Data to Record "bet5" Layout List
end
if Record "Spin counter" Data index >= 18
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "bet4" Layout List
Put 100% of Record "progression" Data to Record "bet5" Layout List
Put 100% of Record "progression" Data to Record "bet6" Layout List
end
add 1 to Record "Spin counter" Data index
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Reset all flags false
//clear Last Answer
{ clear Record "s1" layout
clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
}
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
put 1 on Record "Bet" Data Index
End
set flag "nobet" false
end
END
After more tweaks ...think this is the Final version.. O0
TEST1. RNG
...but not a Long Term winner (see pic) RNG-spins... so i publish the code now,
RX-code AntiStreet.Repeat Classic Cycle Bet FIX3
system "AntiStreet.Repeat Classic Cycle Bet FIX3"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
set List [1,3,9,25,75] to Record "progression" Data
set List [1,2,3,4,5,6,7,8,9] to Record "Bet" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30]
to Record "Spin counter" Data
end
Copy List [Black] to Record "B" Layout
Copy List [Red] to Record "R" Layout
Copy List [Street(1-3)] to Record "s1" Layout
Copy List [Street(4-6)] to Record "s2" Layout
Copy List [street(7-9)] to Record "s3" Layout
Copy List [Street(10-12)] to Record "s4" Layout
Copy List [Street(13-15)] to Record "s5" Layout
Copy List [Street(16-18)] to Record "s6" Layout
Copy List [Street(19-21)] to Record "s7" Layout
Copy List [Street(22-24)] to Record "s8" Layout
Copy List [Street(25-27)] to Record "s9" Layout
Copy List [Street(28-30)] to Record "s10" Layout
Copy List [Street(31-33)] to Record "s11" Layout
Copy List [Street(34-36)] to Record "s12" Layout
while on each spin
begin
if any street bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Bet" Data Index
put 1 on Record "Spin counter" Data index
Reset all flags false
set flag "nobet" false
// clear Last Answer
set flag "s1" false
set flag "s2" false
set flag "s3" false
set flag "s4" false
set flag "s5" false
set flag "s6" false
set flag "s7" false
set flag "s8" false
set flag "s9" false
set flag "s10" false
set flag "s11" false
set flag "s12" false
{ clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout }
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
end
{
if total bankroll <= -2000 each
begin
stop session
end
}
if number 0 has hit each
begin
set flag "nobet" true
end
IF street(1-3) has hit each
begin
if flag "s2" true each
begin
set flag "nobet" true
end
end
IF street(4-6) has hit each
begin
if flag "s1" true each
begin
set flag "nobet" true
end
end
IF street(7-9) has hit each
begin
if flag "s4" true each
begin
set flag "nobet" true
end
end
IF street(10-12) has hit each
begin
if flag "s3" true each
begin
set flag "nobet" true
end
end
IF street(13-15) has hit each
begin
if flag "s6" true each
begin
set flag "nobet" true
end
end
IF street(16-18) has hit each
begin
if flag "s5" true each
begin
set flag "nobet" true
end
end
IF street(19-21) has hit each
begin
if flag "s8" true each
begin
set flag "nobet" true
end
end
IF street(22-24) has hit each
begin
if flag "s7" true each
begin
set flag "nobet" true
end
end
IF street(25-27) has hit each
begin
if flag "s10" true each
begin
set flag "nobet" true
end
end
IF street(28-30) has hit each
begin
if flag "s9" true each
begin
set flag "nobet" true
end
end
IF street(31-33) has hit each
begin
if flag "s12" true each
begin
set flag "nobet" true
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
set flag "nobet" true
end
end
{
IF any inside bet lost each
begin
// if flag "nobet" false each
// begin
add 1 on Record "progression" Data Index
// end
end
}
//if flag "nobet" false each
//begin
if Record "Spin counter" Data index = 1
begin
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet1" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet1" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet1" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet1" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet1" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet1" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet1" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet1" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet1" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet1" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet1" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet1" layout
end
end
end
if Record "Spin counter" Data index = 8
begin
add 1 on Record "progression" Data Index
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet2" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet2" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet2" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet2" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet2" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet2" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet2" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet2" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet2" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet2" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet2" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet2" layout
end
end
end
if Record "Spin counter" Data index = 10
begin
add 1 on Record "progression" Data Index
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet3" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet3" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet3" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet3" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet3" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet3" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet3" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet3" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet3" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet3" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet3" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet3" layout
end
end
end
if Record "Spin counter" Data index = 12
begin
add 1 on Record "progression" Data Index
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet4" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet4" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet4" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet4" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet4" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet4" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet4" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet4" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet4" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet4" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet4" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet4" layout
end
end
end
if Record "Spin counter" Data index = 14
begin
add 1 on Record "progression" Data Index
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet5" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet5" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet5" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet5" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet5" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet5" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet5" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet5" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet5" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet5" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet5" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet5" layout
end
end
end
{
if Record "Spin counter" Data index = 15
begin
add 1 on Record "progression" Data Index
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet6" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet6" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet6" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet6" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet6" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet6" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet6" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet6" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet6" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet6" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet6" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet6" layout
end
end
end
}
if Record "Spin counter" Data index >= 1
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
end
if Record "Spin counter" Data index >= 8
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
end
if Record "Spin counter" Data index >= 10
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
end
if Record "Spin counter" Data index >= 12
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "bet4" Layout List
end
if Record "Spin counter" Data index >= 14
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "bet4" Layout List
Put 100% of Record "progression" Data to Record "bet5" Layout List
end
if Record "Spin counter" Data index >= 15
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "bet4" Layout List
Put 100% of Record "progression" Data to Record "bet5" Layout List
Put 100% of Record "progression" Data to Record "bet6" Layout List
end
if Record "Spin counter" Data index >= 15
begin
Reset all flags false
//clear Last Answer
{ clear Record "s1" layout
clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
}
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
put 1 on Record "Bet" Data Index
end
//if flag "nobet" false each
//begin
add 1 to Record "Spin counter" Data index
//end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Reset all flags false
//clear Last Answer
{ clear Record "s1" layout
clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
}
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
put 1 on Record "Bet" Data Index
End
set flag "nobet" false
end
END
"Final Version 1" (Stoploss need to be fix´d....but from my testings it has now about an 80% winrate)...
BR 500 (This can be more since Stoploss havent been fix´d)
wingoal +250u
RX.code AntiStreet.Repeat Classic Cycle Bet FINAL v.1
system "AntiStreet.Repeat Classic Cycle Bet FINAL1"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
set List [1,1,1,1,1,1,1,1,1,2,2,3,5,8,13,21,32,55,89] to Record "progression" Data
set List [1,2,3,4,5,6,7,8,9] to Record "Bet" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30]
to Record "Spin counter" Data
end
Copy List [Black] to Record "B" Layout
Copy List [Red] to Record "R" Layout
Copy List [Street(1-3)] to Record "s1" Layout
Copy List [Street(4-6)] to Record "s2" Layout
Copy List [street(7-9)] to Record "s3" Layout
Copy List [Street(10-12)] to Record "s4" Layout
Copy List [Street(13-15)] to Record "s5" Layout
Copy List [Street(16-18)] to Record "s6" Layout
Copy List [Street(19-21)] to Record "s7" Layout
Copy List [Street(22-24)] to Record "s8" Layout
Copy List [Street(25-27)] to Record "s9" Layout
Copy List [Street(28-30)] to Record "s10" Layout
Copy List [Street(31-33)] to Record "s11" Layout
Copy List [Street(34-36)] to Record "s12" Layout
while on each spin
begin
if any street bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Bet" Data Index
put 1 on Record "Spin counter" Data index
Reset all flags false
set flag "nobet" false
// clear Last Answer
set flag "s1" false
set flag "s2" false
set flag "s3" false
set flag "s4" false
set flag "s5" false
set flag "s6" false
set flag "s7" false
set flag "s8" false
set flag "s9" false
set flag "s10" false
set flag "s11" false
set flag "s12" false
{ clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout }
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
end
if total bankroll <= -500 each
begin
stop session
end
if total bankroll >= 250 each
begin
stop session
end
IF street(1-3) has hit each
begin
if flag "s2" true each
begin
set flag "nobet" true
end
end
IF street(4-6) has hit each
begin
if flag "s1" true each
begin
set flag "nobet" true
end
end
IF street(7-9) has hit each
begin
if flag "s4" true each
begin
set flag "nobet" true
end
end
IF street(10-12) has hit each
begin
if flag "s3" true each
begin
set flag "nobet" true
end
end
IF street(13-15) has hit each
begin
if flag "s6" true each
begin
set flag "nobet" true
end
end
IF street(16-18) has hit each
begin
if flag "s5" true each
begin
set flag "nobet" true
end
end
IF street(19-21) has hit each
begin
if flag "s8" true each
begin
set flag "nobet" true
end
end
IF street(22-24) has hit each
begin
if flag "s7" true each
begin
set flag "nobet" true
end
end
IF street(25-27) has hit each
begin
if flag "s10" true each
begin
set flag "nobet" true
end
end
IF street(28-30) has hit each
begin
if flag "s9" true each
begin
set flag "nobet" true
end
end
IF street(31-33) has hit each
begin
if flag "s12" true each
begin
set flag "nobet" true
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
set flag "nobet" true
end
end
if flag "nobet" true each
begin
if Record "Spin counter" Data index = 1 each
begin
IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet1" layout
end
IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet1" layout
end
IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet1" layout
end
IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet1" layout
end
IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet1" layout
end
IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet1" layout
end
IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet1" layout
end
IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet1" layout
end
IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet1" layout
end
IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet1" layout
end
IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet1" layout
end
IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet1" layout
end
end
if Record "Spin counter" Data index = 10 each
begin
IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet2" layout
end
IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet2" layout
end
IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet2" layout
end
IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet2" layout
end
IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet2" layout
end
IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet2" layout
end
IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet2" layout
end
IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet2" layout
end
IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet2" layout
end
IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet2" layout
end
IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet2" layout
end
IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet2" layout
end
end
if Record "Spin counter" Data index = 12
begin
IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet3" layout
end
IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet3" layout
end
IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet3" layout
end
IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet3" layout
end
IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet3" layout
end
IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet3" layout
end
IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet3" layout
end
IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet3" layout
end
IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet3" layout
end
IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet3" layout
end
IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet3" layout
end
IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet3" layout
end
end
if Record "Spin counter" Data index = 14 each
begin
IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet4" layout
end
IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet4" layout
end
IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet4" layout
end
IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet4" layout
end
IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet4" layout
end
IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet4" layout
end
IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet4" layout
end
IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet4" layout
end
IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet4" layout
end
IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet4" layout
end
IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet4" layout
end
IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet4" layout
end
end
if Record "Spin counter" Data index = 16 each
begin
IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet5" layout
end
IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet5" layout
end
IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet5" layout
end
IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet5" layout
end
IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet5" layout
end
IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet5" layout
end
IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet5" layout
end
IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet5" layout
end
IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet5" layout
end
IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet5" layout
end
IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet5" layout
end
IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet5" layout
end
end
if Record "Spin counter" Data index = 18
begin
IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet6" layout
end
IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet6" layout
end
IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet6" layout
end
IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet6" layout
end
IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet6" layout
end
IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet6" layout
end
IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet6" layout
end
IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet6" layout
end
IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet6" layout
end
IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet6" layout
end
IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet6" layout
end
IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet6" layout
end
end
end
IF any inside bet lost each
begin
// if flag "nobet" false each
// begin
add 1 on Record "progression" Data Index
// end
end
//if flag "nobet" false each
//begin
if Record "Spin counter" Data index = 1
begin
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet1" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet1" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet1" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet1" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet1" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet1" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet1" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet1" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet1" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet1" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet1" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet1" layout
end
end
end
if Record "Spin counter" Data index = 10
begin
// add 1 on Record "progression" Data Index
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet2" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet2" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet2" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet2" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet2" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet2" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet2" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet2" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet2" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet2" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet2" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet2" layout
end
end
end
if Record "Spin counter" Data index = 12
begin
// add 1 on Record "progression" Data Index
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet3" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet3" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet3" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet3" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet3" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet3" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet3" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet3" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet3" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet3" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet3" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet3" layout
end
end
end
if Record "Spin counter" Data index = 14
begin
//add 1 on Record "progression" Data Index
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet4" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet4" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet4" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet4" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet4" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet4" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet4" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet4" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet4" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet4" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet4" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet4" layout
end
end
end
if Record "Spin counter" Data index = 16
begin
// add 1 on Record "progression" Data Index
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet5" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet5" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet5" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet5" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet5" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet5" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet5" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet5" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet5" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet5" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet5" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet5" layout
end
end
end
if Record "Spin counter" Data index = 18
begin
// add 1 on Record "progression" Data Index
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet6" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet6" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet6" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet6" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet6" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet6" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet6" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet6" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet6" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet6" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet6" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet6" layout
end
end
end
if Record "Spin counter" Data index >= 1
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
end
if Record "Spin counter" Data index >= 10
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
end
if Record "Spin counter" Data index >= 12
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
end
if Record "Spin counter" Data index >= 14
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "bet4" Layout List
end
if Record "Spin counter" Data index >= 16
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "bet4" Layout List
Put 100% of Record "progression" Data to Record "bet5" Layout List
end
if Record "Spin counter" Data index >= 18
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "bet4" Layout List
Put 100% of Record "progression" Data to Record "bet5" Layout List
Put 100% of Record "progression" Data to Record "bet6" Layout List
end
add 1 to Record "Spin counter" Data index
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Reset all flags false
//clear Last Answer
{ clear Record "s1" layout
clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
}
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
put 1 on Record "Bet" Data Index
End
set flag "nobet" false
end
END
Final Version (played with a POSITIVE progression+Stoploss fix´d)
Test 1 (wg+300/Maxrisk-500)
+336
-477
+307
+528
+304
+303
+503
+310
+320
+310
-504
-411
-388
+475
+300
-453
-563
+300
-281
+301
======
+3071
13/20=65% winrate
Gameplay/Procedure
*Each Line hit (When the cyclic trigger come --After x number of spins) Bet the other Unhit Street within the Line/Doublestreet hit....IF The cyclic bet come, and An already bet Line/DS Hits *exception to the rule* Bet the single STREET HIT.
Cycle Bet
1 street 10 spins
1,2 streets 2 spins
1,2,3 streets 2 spins
1,2,3,4 streets 2 spins
1,2,3,4,5 streets 2 spins
1,2,3,4,5,6 streets 1 spins
*IF zero hit*, when the Cyclic bet is supposted to be made ignore that particular bet and continue the cylic betting procedure.
Progression (POSITIVE, +1 Step for each WIN, IF not reached a new high when win. Reset/Restart when reached a new high)
1,2,3,5,10,15,25,55,75
RX-code AntiStreet.Repeat Classic Cycle Bet FINAL v3p
system "AntiStreet.Repeat Classic Cycle Bet FINAL v3p"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 1000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
put 1000 to Record "LowestBR" Data
put 0 to Record "Highest Bankroll" Data
set List [1,2,3,5,10,15,25,55,75] to Record "progression" Data
set List [1,2,3,4,5,6,7,8,9] to Record "Bet" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30]
to Record "Spin counter" Data
end
Copy List [Black] to Record "B" Layout
Copy List [Red] to Record "R" Layout
Copy List [Street(1-3)] to Record "s1" Layout
Copy List [Street(4-6)] to Record "s2" Layout
Copy List [street(7-9)] to Record "s3" Layout
Copy List [Street(10-12)] to Record "s4" Layout
Copy List [Street(13-15)] to Record "s5" Layout
Copy List [Street(16-18)] to Record "s6" Layout
Copy List [Street(19-21)] to Record "s7" Layout
Copy List [Street(22-24)] to Record "s8" Layout
Copy List [Street(25-27)] to Record "s9" Layout
Copy List [Street(28-30)] to Record "s10" Layout
Copy List [Street(31-33)] to Record "s11" Layout
Copy List [Street(34-36)] to Record "s12" Layout
while on each spin
begin
if any street bet won each
begin
add 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
put 1 on Record "Bet" Data Index
put 1 on Record "Spin counter" Data index
Reset all flags false
set flag "nobet" false
// clear Last Answer
set flag "s1" false
set flag "s2" false
set flag "s3" false
set flag "s4" false
set flag "s5" false
set flag "s6" false
set flag "s7" false
set flag "s8" false
set flag "s9" false
set flag "s10" false
set flag "s11" false
set flag "s12" false
{ clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout }
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
end
if total bankroll <= 500 each
begin
stop session
end
if total bankroll >= 1300 each
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
add 1 to record "won sessions" data index
put 1000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 1000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
end
IF street(1-3) has hit each
begin
if flag "s2" true each
begin
set flag "nobet" true
end
end
IF street(4-6) has hit each
begin
if flag "s1" true each
begin
set flag "nobet" true
end
end
IF street(7-9) has hit each
begin
if flag "s4" true each
begin
set flag "nobet" true
end
end
IF street(10-12) has hit each
begin
if flag "s3" true each
begin
set flag "nobet" true
end
end
IF street(13-15) has hit each
begin
if flag "s6" true each
begin
set flag "nobet" true
end
end
IF street(16-18) has hit each
begin
if flag "s5" true each
begin
set flag "nobet" true
end
end
IF street(19-21) has hit each
begin
if flag "s8" true each
begin
set flag "nobet" true
end
end
IF street(22-24) has hit each
begin
if flag "s7" true each
begin
set flag "nobet" true
end
end
IF street(25-27) has hit each
begin
if flag "s10" true each
begin
set flag "nobet" true
end
end
IF street(28-30) has hit each
begin
if flag "s9" true each
begin
set flag "nobet" true
end
end
IF street(31-33) has hit each
begin
if flag "s12" true each
begin
set flag "nobet" true
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
set flag "nobet" true
end
end
if flag "nobet" true each
begin
if Record "Spin counter" Data index = 1 each
begin
IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet1" layout
end
IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet1" layout
end
IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet1" layout
end
IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet1" layout
end
IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet1" layout
end
IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet1" layout
end
IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet1" layout
end
IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet1" layout
end
IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet1" layout
end
IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet1" layout
end
IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet1" layout
end
IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet1" layout
end
end
if Record "Spin counter" Data index = 10 each
begin
IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet2" layout
end
IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet2" layout
end
IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet2" layout
end
IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet2" layout
end
IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet2" layout
end
IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet2" layout
end
IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet2" layout
end
IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet2" layout
end
IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet2" layout
end
IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet2" layout
end
IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet2" layout
end
IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet2" layout
end
end
if Record "Spin counter" Data index = 12
begin
IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet3" layout
end
IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet3" layout
end
IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet3" layout
end
IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet3" layout
end
IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet3" layout
end
IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet3" layout
end
IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet3" layout
end
IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet3" layout
end
IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet3" layout
end
IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet3" layout
end
IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet3" layout
end
IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet3" layout
end
end
if Record "Spin counter" Data index = 14 each
begin
IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet4" layout
end
IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet4" layout
end
IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet4" layout
end
IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet4" layout
end
IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet4" layout
end
IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet4" layout
end
IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet4" layout
end
IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet4" layout
end
IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet4" layout
end
IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet4" layout
end
IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet4" layout
end
IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet4" layout
end
end
if Record "Spin counter" Data index = 16 each
begin
IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet5" layout
end
IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet5" layout
end
IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet5" layout
end
IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet5" layout
end
IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet5" layout
end
IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet5" layout
end
IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet5" layout
end
IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet5" layout
end
IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet5" layout
end
IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet5" layout
end
IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet5" layout
end
IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet5" layout
end
end
if Record "Spin counter" Data index = 18
begin
IF street(1-3) has hit each
begin
copy Record "s1" layout to Record "bet6" layout
end
IF street(4-6) has hit each
begin
copy Record "s2" layout to Record "bet6" layout
end
IF street(7-9) has hit each
begin
copy Record "s3" layout to Record "bet6" layout
end
IF street(10-12) has hit each
begin
copy Record "s4" layout to Record "bet6" layout
end
IF street(13-15) has hit each
begin
copy Record "s5" layout to Record "bet6" layout
end
IF street(16-18) has hit each
begin
copy Record "s6" layout to Record "bet6" layout
end
IF street(19-21) has hit each
begin
copy Record "s7" layout to Record "bet6" layout
end
IF street(22-24) has hit each
begin
copy Record "s8" layout to Record "bet6" layout
end
IF street(25-27) has hit each
begin
copy Record "s9" layout to Record "bet6" layout
end
IF street(28-30) has hit each
begin
copy Record "s10" layout to Record "bet6" layout
end
IF street(31-33) has hit each
begin
copy Record "s11" layout to Record "bet6" layout
end
IF street(34-36) has hit each
begin
copy Record "s12" layout to Record "bet6" layout
end
end
end
IF any inside bet lost each
begin
// add 1 on Record "progression" Data Index
end
//if flag "nobet" false each
//begin
if Record "Spin counter" Data index = 1
begin
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet1" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet1" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet1" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet1" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet1" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet1" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet1" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet1" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet1" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet1" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet1" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet1" layout
end
end
end
if Record "Spin counter" Data index = 10
begin
// add 1 on Record "progression" Data Index
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet2" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet2" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet2" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet2" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet2" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet2" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet2" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet2" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet2" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet2" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet2" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet2" layout
end
end
end
if Record "Spin counter" Data index = 12
begin
// add 1 on Record "progression" Data Index
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet3" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet3" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet3" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet3" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet3" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet3" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet3" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet3" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet3" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet3" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet3" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet3" layout
end
end
end
if Record "Spin counter" Data index = 14
begin
//add 1 on Record "progression" Data Index
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet4" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet4" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet4" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet4" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet4" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet4" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet4" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet4" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet4" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet4" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet4" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet4" layout
end
end
end
if Record "Spin counter" Data index = 16
begin
// add 1 on Record "progression" Data Index
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet5" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet5" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet5" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet5" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet5" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet5" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet5" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet5" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet5" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet5" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet5" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet5" layout
end
end
end
if Record "Spin counter" Data index = 18
begin
// add 1 on Record "progression" Data Index
// Reset all flags false
IF street(1-3) has hit each
begin
if flag "s2" false each
begin
set flag "s2" true
copy Record "s2" layout to Record "bet6" layout
end
end
IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
copy Record "s1" layout to Record "bet6" layout
end
end
IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
copy Record "s4" layout to Record "bet6" layout
end
end
IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
copy Record "s3" layout to Record "bet6" layout
end
end
IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
copy Record "s6" layout to Record "bet6" layout
end
end
IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
copy Record "s5" layout to Record "bet6" layout
end
end
IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
copy Record "s8" layout to Record "bet6" layout
end
end
IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
copy Record "s7" layout to Record "bet6" layout
end
end
IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
copy Record "s10" layout to Record "bet6" layout
end
end
IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
copy Record "s9" layout to Record "bet6" layout
end
end
IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
copy Record "s12" layout to Record "bet6" layout
end
end
IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
copy Record "s11" layout to Record "bet6" layout
end
end
end
if Record "Spin counter" Data index >= 1
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
end
if Record "Spin counter" Data index >= 10
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
end
if Record "Spin counter" Data index >= 12
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
end
if Record "Spin counter" Data index >= 14
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "bet4" Layout List
end
if Record "Spin counter" Data index >= 16
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "bet4" Layout List
Put 100% of Record "progression" Data to Record "bet5" Layout List
end
if Record "Spin counter" Data index >= 18
begin
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "bet4" Layout List
Put 100% of Record "progression" Data to Record "bet5" Layout List
Put 100% of Record "progression" Data to Record "bet6" Layout List
end
add 1 to Record "Spin counter" Data index
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Reset all flags false
//clear Last Answer
{ clear Record "s1" layout
clear Record "s2" layout
clear Record "s3" layout
clear Record "s4" layout
clear Record "s5" layout
clear Record "s6" Layout
clear Record "s7" Layout
clear Record "s8" Layout
clear Record "s9" Layout
clear Record "s10" Layout
clear Record "s11" Layout
clear Record "s12" Layout
}
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
put 1 on Record "Bet" Data Index
End
set flag "nobet" false
end
END