OK This is the best "Short Term" (fast play) Trigger, that had best Results from 100s of trials, (latest verison of SectorZ) BUT now adapted to LIVE-play, with Total MAX-BET 200.
THIS trigger did win even FLATBET.
Now, adapted to 5+5 Neigbours (instead of 4+4 like in the original SectorZ-bet) ok
GAMEPLAY/Procedure; Virtual BET Each number and its 5+5 Sectors.. As soon as you get 1 HIT. You will BET this particular "Hot Sector" Hit 2 times, for the Next 3 spins. OK. IF no hit Stop/Restart procedure (and +1 step in the progressionline) IF Hit, within 3 spins (-1 Step in the progressionline) and BET another 3 spins....Continue this procedure (for each hit within 3 spins, -1 step in the progressionline, and Bet another 3 spins) UNTIL 3 Losses. Then STOP +1 Step in the progressionline, and wait for the Next Trigger (Virtual Bet 5+5 neigbours of the current number hit 1 time).
Progressionline (winkels modified fibonacci-ladder). 1,2,3,5,7,12,20
That is, in Reality this bet would be each step is bet (3) times, +1 Step for each loss of 3 spins, -1 Step for Each hit. (And always Reset when reached a new high).
RX-code HotSector10 v1
system "HotSector10 v1"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
put 750 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 from Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 750 to Record "LowestBR" Data
Set List[1,2,3,5,7,12,20]
//1,2,2,3,5,7,9,11,13,17,21,26,32,43,55,75,89]
//,1,2,2,2,3,4,5,6,7,9,11,13,15,17,19,22,24,28,32,36,41,46,52,59,67,76,84,98]
//2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
// 31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
// 61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
to Record "progression" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
if total spin count >= 500 each
begin
stop session
end
}
if total bankroll <= -1000 each
begin
stop session
end
{
if total bankroll <= 0 each
begin
stop session
end
}
{
IF Record "TotalBR" Data >= 900 each
begin
stop session
end
IF Record "LowestBR" Data <= -600 each
begin
stop session
end
}
{
if total bankroll >= 1250 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 from Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 750 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 from Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
}
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
if flag "hit" false each
begin
put 2 on Record "Spin counter" Data index
// put 2 Record "progression" Data Index
set flag "hit" true
end
else
begin
if flag "hit" true each
begin
put 2 on Record "Spin counter" Data index
// put 1 Record "progression" Data Index
end
end
subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
// add 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
else
begin
if any inside bet lost each
begin
// add 1 on Record "progression" Data index
add 1 to Record "Spin counter" Data index
if Record "Spin counter" Data index = 5 begin
reset all flags false
clear Record "bett1" Layout
//put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
add 1 on Record "progression" Data index
set flag "hit" false
end
end
end
if Record "Spin counter" Data index = 1
begin
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
end
if Record "secondlast" layout is found within Record "bett1" Layout each
begin
if flag "bet" is false each
begin
reset all flags false
// put 1 on Record "progression" Data Index
add 1 to Record "Spin counter" Data index
set flag "bet" true
end
end
else
begin
if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
end
end
if flag "bet" is true each
begin
Put 100% of Record "progression" Data to Record "bett1" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
// stop session
reset all flags false
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
End
Track last Number for 2 spins to
Record "secondlast" layout
end
END
Test 1-3.
Version 2. (Same but longer progressionline adapted for Live-play with MAX-total bet 1000)
1,2,3,5,8,13,21,32,55,89
RX.code HotSector10 v.2
system "HotSector10 v2"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
put 750 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 from Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 750 to Record "LowestBR" Data
Set List[1,2,3,5,8,13,21,32,55,89]
//1,2,2,3,5,7,9,11,13,17,21,26,32,43,55,75,89]
//,1,2,2,2,3,4,5,6,7,9,11,13,15,17,19,22,24,28,32,36,41,46,52,59,67,76,84,98]
//2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
// 31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
// 61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
to Record "progression" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
if total spin count >= 500 each
begin
stop session
end
}
if total bankroll <= -1000 each
begin
stop session
end
{
if total bankroll <= 0 each
begin
stop session
end
}
{
IF Record "TotalBR" Data >= 900 each
begin
stop session
end
IF Record "LowestBR" Data <= -600 each
begin
stop session
end
}
{
if total bankroll >= 1250 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 from Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 750 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 from Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
}
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
if flag "hit" false each
begin
put 2 on Record "Spin counter" Data index
// put 2 Record "progression" Data Index
set flag "hit" true
end
else
begin
if flag "hit" true each
begin
put 2 on Record "Spin counter" Data index
// put 1 Record "progression" Data Index
end
end
subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
// add 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
else
begin
if any inside bet lost each
begin
// add 1 on Record "progression" Data index
add 1 to Record "Spin counter" Data index
if Record "Spin counter" Data index = 5 begin
reset all flags false
clear Record "bett1" Layout
//put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
add 1 on Record "progression" Data index
set flag "hit" false
end
end
end
if Record "Spin counter" Data index = 1
begin
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
end
if Record "secondlast" layout is found within Record "bett1" Layout each
begin
if flag "bet" is false each
begin
reset all flags false
// put 1 on Record "progression" Data Index
add 1 to Record "Spin counter" Data index
set flag "bet" true
end
end
else
begin
if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
end
end
if flag "bet" is true each
begin
Put 100% of Record "progression" Data to Record "bett1" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
// stop session
reset all flags false
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
End
Track last Number for 2 spins to
Record "secondlast" layout
end
END