#1 Roulette Forum & Message Board | www.RouletteForum.cc

Roulette-focused => Bet selection => Topic started by: ignatus on Apr 20, 05:08 AM 2020

Title: Hotzone 17 90% winrate
Post by: ignatus on Apr 20, 05:08 AM 2020
Well, i don´t care about anything but winrate. Now testing this had about a 90% winrate. Although a large bankroll is required and a "crazy neg. progression" still it works, from my testings....

Procedure; TRIGGER; Wait for a Repeater from the last 10 numbers. Trigger-bet; The Repeater and its 8 Neigbours on each side. (17 numbers). IF no hit and a second repeater come, (Same procedure) bet the Repeater and its 8 neigbours (17 numbers). Numbers use to overlap eachother so a DD-progression can be used.

Progressionline (neg);  1,2,5,15,45,135,405

WG+1000u, SL-2000u

This was yet another experiment, IF you don´t like the MM or progression, use your own.

cheers

RX.code
system "HOTZONE 17"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,2,5,15,45,135,405]
    //4,8,15,28,53]
         to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
{ add 1 on Record "progression" Data Index

      if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end
}
reset all flags false
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
// clear Record "bet" layout
// clear Record "bet1" layout
end



{  if Record "Spin counter" Data index >= 9
   begin
   set flag "bet" false
   put 1 on Record "progression" Data Index
   put 1 on Record "Spin counter" Data index
   clear Record "bet" layout
   clear Record "bet1" layout
   end
  }


IF record "last1" layout is found within record "secondlast" layout
  begin

if flag "bet3" false each
begin
if flag "bet2" true each
begin
  set flag "bet3" true
   Put 8 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bet5" Layout
end
end

if flag "bet2" false each
begin
if flag "bet" true each
begin
  set flag "bet2" true
   Put 8 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bet3" Layout
end
end

  if flag "bet" false each
  begin
   set flag "bet" true
   Put 8 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
end

  end


IF flag "bet" true each
begin
   add 1 to Record "Spin counter" Data index
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
end

IF flag "bet2" true each
begin
   add 1 to Record "Spin counter" Data index
   Put 100% of Record "progression" Data to Record "bet2" layout list
   Put 100% of Record "progression" Data to Record "bet3" layout list
end

{
IF flag "bet3" true each
begin
   add 1 to Record "Spin counter" Data index
   Put 100% of Record "progression" Data to Record "bet4" layout list
   Put 100% of Record "progression" Data to Record "bet5" layout list
end

}

{if total bankroll >= 2000 each time
begin
stop session
end
}

if total bankroll >= 1000 each time
begin
stop session
end

if total bankroll <= -2000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End
   
    Track last Number for 10 spins to
Record "secondlast" layout


  end
END

Title: Re: Hotzone 17 90% winrate
Post by: Roulettebeater on Apr 20, 05:29 AM 2020
Hey Igntatus,

i hope you are well, how is it going with corona in sweden ?
still no lockdown ?
Title: Re: Hotzone 17 90% winrate
Post by: ignatus on Apr 20, 05:38 AM 2020
Quote from: Roulettebeater on Apr 20, 05:29 AM 2020
Hey Igntatus,

i hope you are well, how is it going with corona in sweden ?
still no lockdown ?

hi :) yes im good. hope you´re good too! Business as usual in sweden :) they only closed some highschools and some universites i think, other than that, everthing is "normal" ofc, less people outside but all the resturants, shops etc are open..

I don´t watch the news everyday, but that´s what i heard, anyways

cheers :)
Title: Re: Hotzone 17 90% winrate
Post by: Roulettebeater on Apr 20, 06:22 AM 2020
Quote from: ignatus on Apr 20, 05:38 AM 2020
hi :) yes im good. hope you´re good too! Business as usual in sweden :) they only closed some highschools and some universites i think, other than that, everthing is "normal" ofc, less people outside but all the resturants, shops etc are open..

I don´t watch the news everyday, but that´s what i heard, anyways

cheers :)

Ignatus,

can you code this strategy and tell us if it is resistant?

link:s://:.youtube.com/watch?v=ytUD1VPdlkA
Title: Re: Hotzone 17 90% winrate
Post by: ignatus on Apr 20, 10:19 AM 2020
Quote from: Roulettebeater on Apr 20, 06:22 AM 2020Ignatus,

can you code this strategy and tell us if it is resistant?

did a short test, its not working very good, no.