Need help testing. cannot say what the winrate is but first test i won like 17/20 games.
Now if you pls test, and tell me?
Its played with 5 number sectors now. Each number hit *only 1 time* (from the last 20 spins) is bet, that number and 2 neigbours. A new 5 numbers sector is bet, until Hit, in a progressive bet.
Progressionline (+1 for each loss, +1 for each win, and Reset when reached a new high)
1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,7,7,7,8,8,9,9,10,10, 11,12,13,14,15,16,17,18,19,21,24,26,30,31,36,40,50,55,65,75,85,105,125,150,200,250,300,400,500
WG+1500, SL-1500
RX.code
System "Dragon Sector 5"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List [1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,7,7,7,8,8,9,9,10,10,
11,12,13,14,15,16,17,18,19,21,24,26,30,31,36,40,50,55,65,75,85,105,125,150,200,250,300,400,500]
//1,2,3,4,6,9,14,21,32,64,128,256,512,1024]
to Record "progression" Data
end
while on each spin
begin
copy last Number to Record "last1" layout
if any inside bet lost each
begin
if total inside bets count >= 1 each
begin
{
add 1 to Record "c2" data index
if Record "c2" data index = 18 each
begin
set flag "L" true
put 1 on Record "c2" data index
end
if flag "L" true each
begin
put 1 on Record "progression" Data Index
set flag "L" false
end
}
add 1 on Record "progression" Data Index
{
clear Record "Hotnumbers" Layout
clear Record "bet" Layout
reset all flags false
}
{
if flag "L" true each
begin
if flag "L2" true each
begin
clear Record "Hotnumbers" Layout
clear Record "Hotnumbers2" Layout
clear Record "bet" Layout
clear Record "bet1" Layout
clear Record "bet2" Layout
clear Record "bet3" Layout
clear Record "bet4" Layout
clear Record "bet5" Layout
clear Record "bet6" Layout
clear Record "bet7" Layout
reset all flags false
end
set flag "L2" true
end
set flag "L" true
}
end
end
if any inside bet won each
begin
add 1 on Record "progression" Data Index
clear Record "Hotnumbers" Layout
clear Record "Hotnumbers2" Layout
clear Record "bet" Layout
clear Record "bet1" Layout
clear Record "bet2" Layout
clear Record "bet3" Layout
clear Record "bet4" Layout
clear Record "bet5" Layout
clear Record "bet6" Layout
clear Record "bet7" Layout
clear Record "bet8" Layout
clear Record "bet9" Layout
reset all flags false
put 1 on Record "c2" data index
// set flag "L" false
// put 2 on Record "progression" Data Index
{
subtract 2 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
// clear Record "Hotnumbers" Layout
end
end
if total inside bets count = 0 each
begin
set flag "L" false
set flag "L2" false
end
If Record "Last1" layout is not found within Record "Last10" layout each
begin
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "last1" layout to Record "Hotnumbers" Layout
if record "Hotnumbers" layout count = 2 each
begin
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
set flag "bet" true
// add 1 on Record "progression" Data Index
end
if record "Hotnumbers" layout count = 3 each
begin
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bet3" Layout
set flag "bet" true
// add 1 on Record "progression" Data Index
end
if record "Hotnumbers" layout count = 4 each
begin
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bet5" Layout
set flag "bet" true
// add 1 on Record "progression" Data Index
end
if record "Hotnumbers" layout count >= 5 each
begin
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bet6" Layout
set flag "bet" true
//add 1 on Record "progression" Data Index
end
if record "Hotnumbers" layout count >= 6 each
begin
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bet7" Layout
set flag "bet" true
//add 1 on Record "progression" Data Index
end
if record "Hotnumbers" layout count >= 7 each
begin
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bet9" Layout
set flag "bet" true
//add 1 on Record "progression" Data Index
end
end
{if record "Hotnumbers" layout count >= 3 each
begin
add 1 on Record "progression" Data Index
end
}
{ if Record "Hotnumbers" Layout count = 46 each
begin
clear Record "Hotnumbers" Layout
end
if record "Hotnumbers" layout count >= 1 each
begin
//duplicate Record "Hotnumbers" to Record "bet"
set flag "bet" true
end
end
}
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bet9" layout list
//subtract 3 from Record "Hotnumbers" Layout index
{
put 1 to Record "count" data index
Set Max to Record "Hotnumbers" Layout Index
loop until Record "count" data index = 4
begin
Put 2 on Neighbor Count
Set Max to Record "bet" Layout Index
Add 4 to Record "bet" Layout Index
Set Max to Record "bet1" Layout Index
Add 1 to Record "bet1" Layout Index
Copy Record "Hotnumbers" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
Put 100% of Record "progression" Data to Record "bet" layout
Put 100% of Record "progression" Data to Record "bet1" layout
add 1 to Record "count" data index
subtract 1 from Record "Hotnumbers" Layout index
end
}
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
Put 1 on Record "progression" Data Index
End
if bankroll >= 1500 each time
begin
stop session
end
if bankroll <= -1500 each time
begin
stop session
end
Track last number for 20 spins to
Record "last10" layout
end
END
OK TEST2, 17/20 Livesessions won. that would be about a 85% winrate.
IF you could confirm this pls?
Thank you
calculating on this....
17/20 games won
1500*3 LOSS = 4500
1500-*17 WIN =25500
Total= +21 000
did a short test at a casino ....i played with +1 progression (after each hit, if not reached a new high)...worked fine O0 :xd: >:D
Good results, till now!
Great!
LCDP
Quote from: ignatus on May 09, 06:36 AM 2020Its played with 5 number sectors now. Each number hit *only 1 time* (from the last 20 spins) is bet, that number and 2 neigbours. A new 5 numbers sector is bet, until Hit, in a progressive bet.
Let's say that from the last 20 spins there are 16 numbers that have hit only one time.
What do we do?
We bet all those numbers with their 2 neighbors each side? So we have to bet 16 "5 number sectors". No matter if those sectors fall on each other?
Quote from: huskerdu on May 09, 02:58 PM 2020
Let's say that from the last 20 spins there are 16 numbers that have hit only one time.
What do we do?
We bet all those numbers with their 2 neighbors each side? So we have to bet 16 "5 number sectors". No matter if those sectors fall on each other?
Im still experimenting with this, and i cannot tell. i havent found the "best" way to play this yet....