Well. You probably don´t deverve this. But i release it anyway.
IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1 (link:://paypal.me/ignatus1)
TRIPALOSKY
Hit and Run System Repeating Sector of 5-system. The original TRIPALOSKY was played with 3 numbers, this i changed to A sector of 5 (Current number and its 2 neigbours bet) to Reduce variance and increase winrate.
Perhaps this can be tweaked further But i Release this as the FIRST Version ok
BET: Do 1 spin. then BET the Current number and its 2 neigbours (A sector of 5) on the Wheel, for MAX 11 spins. IF Hit within 11 Spins, +1u Bet in the progressionline, keep the same bet (AND do Reset Calculation, do another 10 spins before RESET BET) You RESET Calculation 1-10 spins for EACH Hit IF NO HIT AT the 11 spin, RESET PROGRESSION and Bet the Anew current number and its 2 sectors (5 numbers) 1u bet. ok
Progressionline 1,2,3,5,8,13,17,25,35,55,75,100. ALSO +1 Step in the progressionline After 1 Cycle (7 spins).
That´s pretty much it. its meant for short term hit and run play. About "winrate" idk, just finshed the code now.
cheers 8)
RX.code TRIPALOSKY
system "TRIPALOSKY"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 500 to Record "LowestBR" Data
Set List[1,2,3,5,8,13,17,25,35,55,75,100]
//5,8,12,15,18,22,26,30,35,40,45,51,57,63,70,77,84,92,100]
//1,2,3,5,8,13,21,32,55,75,100]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
IF spin count >= 500 each
begin
stop session
end
}
if total bankroll <= -1000 each
begin
stop session
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
{
if total bankroll >= 500 each
begin
//if flag "W" true each
// begin
stop session
// end
// set flag "W" true
//stop session
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
}
{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
}
{
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}
{
if total bankroll >= 1500 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 500 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end
{if Record "TotalBR" data <= -750 each
begin
stop session
end }
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 to Record "win" Data Index
//if total inside bets count >= 15 each
// begin
add 1 on Record "progression" Data Index
// end
{ subtract 3 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
// put 1 on Record "Spin counter" Data index
put 2 on Record "Spin counter" Data index
{ reset all flags false
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
}
// Put 1 on Record "bet" Data Index
// Put 1 on Record "win" Data Index
//reset all flags false
{ set flag "bet" false
set flag "bet2" false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
}
end
else
begin
if any inside bet lost each
begin
//if total inside bets count >= 16 each
// begin
// Add 1 to Record "progression" Data index
// end
//end
// put 1 on Record "win" Data Index
{
subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
end
end
{
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
if Record "Spin counter" Data index = 1
begin
// set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
{ if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 24
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet" true
end
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet2" true
end
add 1 to Record "Spin counter" Data index
{
}
Put 100% of Record "progression" Data to Record "bett1" layout list
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end
if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end
if Record "Spin counter" Data index = 8
begin
add 1 on Record "progression" Data Index
end
if Record "Spin counter" Data index = 12
begin
reset all flags false
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
{ subtract 2 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
stop session
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
Tweaked the BET now as much as i could (perhaps the progressisonline could be tweaked also idk)
But NOW. RESET after 8 SPINS, and +1u Bet in the progression after 3 spins. ok
Winrate should be about 70-80% (That is when the BR go higher than 1000u)
Cheers 8)
RX.code TRIPALOSKY Version 2
system "TRIPALOSKY v.2"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 500 to Record "LowestBR" Data
Set List[1,2,3,5,8,13,17,25,35,55,75,100]
//5,8,12,15,18,22,26,30,35,40,45,51,57,63,70,77,84,92,100]
//1,2,3,5,8,13,21,32,55,75,100]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
IF spin count >= 500 each
begin
stop session
end
}
if total bankroll <= -1500 each
begin
stop session
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
{
if total bankroll >= 500 each
begin
//if flag "W" true each
// begin
stop session
// end
// set flag "W" true
//stop session
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
}
{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
}
{
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}
{
if total bankroll >= 1500 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 500 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end
{if Record "TotalBR" data <= -750 each
begin
stop session
end }
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 to Record "win" Data Index
//if total inside bets count >= 15 each
// begin
add 1 on Record "progression" Data Index
// end
{ subtract 3 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
// put 1 on Record "Spin counter" Data index
put 2 on Record "Spin counter" Data index
{ reset all flags false
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
}
// Put 1 on Record "bet" Data Index
// Put 1 on Record "win" Data Index
//reset all flags false
{ set flag "bet" false
set flag "bet2" false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
}
end
else
begin
if any inside bet lost each
begin
//if total inside bets count >= 16 each
// begin
// Add 1 to Record "progression" Data index
// end
//end
// put 1 on Record "win" Data Index
{
subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
end
end
{
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
if Record "Spin counter" Data index = 1
begin
// set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
{ if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 24
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet" true
end
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet2" true
end
add 1 to Record "Spin counter" Data index
{
}
Put 100% of Record "progression" Data to Record "bett1" layout list
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end
if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end
if Record "Spin counter" Data index = 4
begin
add 1 on Record "progression" Data Index
end
if Record "Spin counter" Data index = 9
begin
reset all flags false
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
{ subtract 2 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
stop session
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
Now, i tweaked the progressionline (as much as i could)
RX.code VERSION 3.
system "TRIPALOSKY v.3"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 500 to Record "LowestBR" Data
Set List[1,1,2,2,3,5,7,9,13,25,35,50,75,100]
//6,7,9,13,17,25,35,55,75,100]
//5,8,12,15,18,22,26,30,35,40,45,51,57,63,70,77,84,92,100]
//1,2,3,5,8,13,21,32,55,75,100]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
IF spin count >= 500 each
begin
stop session
end
}
if total bankroll <= -1500 each
begin
stop session
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
{
if total bankroll >= 500 each
begin
//if flag "W" true each
// begin
stop session
// end
// set flag "W" true
//stop session
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
}
{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
}
{
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}
{
if total bankroll >= 1500 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 500 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end
{if Record "TotalBR" data <= -750 each
begin
stop session
end }
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 to Record "win" Data Index
//if total inside bets count >= 15 each
// begin
add 1 on Record "progression" Data Index
// end
{ subtract 3 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
// put 1 on Record "Spin counter" Data index
put 2 on Record "Spin counter" Data index
{ reset all flags false
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
}
// Put 1 on Record "bet" Data Index
// Put 1 on Record "win" Data Index
//reset all flags false
{ set flag "bet" false
set flag "bet2" false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
}
end
else
begin
if any inside bet lost each
begin
//if total inside bets count >= 16 each
// begin
// Add 1 to Record "progression" Data index
// end
//end
// put 1 on Record "win" Data Index
{
subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
end
end
{
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
if Record "Spin counter" Data index = 1
begin
// set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
{ if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 24
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet" true
end
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet2" true
end
add 1 to Record "Spin counter" Data index
{
}
Put 100% of Record "progression" Data to Record "bett1" layout list
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end
if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end
if Record "Spin counter" Data index = 4
begin
add 1 on Record "progression" Data Index
end
if Record "Spin counter" Data index = 9
begin
reset all flags false
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
{ subtract 2 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
stop session
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
Further tweaks of the progressionline, AND now this version *only played with a positive progression*
Pos.Prog. 1,2,3,5,8,15,25,35,55,75,100
RX.code VERSION 5
system "TRIPALOSKY v.5"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 500 to Record "LowestBR" Data
Set List[1,2,3,5,8,15,25,35,55,75,100]
//6,7,9,13,17,25,35,55,75,100]
//5,8,12,15,18,22,26,30,35,40,45,51,57,63,70,77,84,92,100]
//1,2,3,5,8,13,21,32,55,75,100]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
IF spin count >= 500 each
begin
stop session
end
}
if total bankroll <= -1500 each
begin
stop session
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
{
if total bankroll >= 500 each
begin
//if flag "W" true each
// begin
stop session
// end
// set flag "W" true
//stop session
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
}
{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
}
{
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}
{
if total bankroll >= 1500 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 500 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end
{if Record "TotalBR" data <= -750 each
begin
stop session
end }
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 to Record "win" Data Index
//if total inside bets count >= 15 each
// begin
add 1 on Record "progression" Data Index
// end
{ subtract 3 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
// put 1 on Record "Spin counter" Data index
put 2 on Record "Spin counter" Data index
{ reset all flags false
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
}
// Put 1 on Record "bet" Data Index
// Put 1 on Record "win" Data Index
//reset all flags false
{ set flag "bet" false
set flag "bet2" false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
}
end
else
begin
if any inside bet lost each
begin
//if total inside bets count >= 16 each
// begin
// Add 1 to Record "progression" Data index
// end
//end
// put 1 on Record "win" Data Index
{
subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
end
end
{
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
if Record "Spin counter" Data index = 1
begin
// set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
{ if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 24
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet" true
end
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet2" true
end
add 1 to Record "Spin counter" Data index
{
}
Put 100% of Record "progression" Data to Record "bett1" layout list
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end
if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end
if Record "Spin counter" Data index = 4
begin
// add 1 on Record "progression" Data Index
end
if Record "Spin counter" Data index = 9
begin
reset all flags false
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
{ subtract 2 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
stop session
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
Final1 Version. This is the best i can do for now (similar as version 5 but now also Neg prog)....."winrate" should be about 70% from my testings....
RX.code FINAL1 Version 6
system "TRIPALOSKY v.6"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 500 to Record "LowestBR" Data
Set List[1,1,2,3,5,8,15,25,35,55,75,100]
//6,7,9,13,17,25,35,55,75,100]
//5,8,12,15,18,22,26,30,35,40,45,51,57,63,70,77,84,92,100]
//1,2,3,5,8,13,21,32,55,75,100]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
IF spin count >= 500 each
begin
stop session
end
}
if total bankroll <= -1500 each
begin
stop session
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
{
if total bankroll >= 500 each
begin
//if flag "W" true each
// begin
stop session
// end
// set flag "W" true
//stop session
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
}
{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
}
{
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}
{
if total bankroll >= 1500 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 500 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end
{if Record "TotalBR" data <= -750 each
begin
stop session
end }
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 to Record "win" Data Index
//if total inside bets count >= 15 each
// begin
add 1 on Record "progression" Data Index
// end
{ subtract 3 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
// put 1 on Record "Spin counter" Data index
put 2 on Record "Spin counter" Data index
{ reset all flags false
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
}
// Put 1 on Record "bet" Data Index
// Put 1 on Record "win" Data Index
//reset all flags false
{ set flag "bet" false
set flag "bet2" false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
}
end
else
begin
if any inside bet lost each
begin
//if total inside bets count >= 16 each
// begin
// Add 1 to Record "progression" Data index
// end
//end
// put 1 on Record "win" Data Index
{
subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
end
end
{
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
if Record "Spin counter" Data index = 1
begin
// set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
{ if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 24
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet" true
end
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet2" true
end
add 1 to Record "Spin counter" Data index
{
}
Put 100% of Record "progression" Data to Record "bett1" layout list
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end
if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end
if Record "Spin counter" Data index = 4
begin
add 1 on Record "progression" Data Index
end
if Record "Spin counter" Data index = 9
begin
reset all flags false
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
{ subtract 2 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
stop session
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
Just a little TRICK i noticed now played for real (Test) 1 Great Tweak. then, RESET IF WIN 3 TIMES IN A ROW.
You may not win the high amounts with a no limit play, but this Version seems to be more "Safe and Steady winnings", to Reset after 3 wins in a row.
Cheers. O0
TRIPALOSKY LIVE Version
system "TRIPALOSKY LIVE VERSION"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 500 to Record "LowestBR" Data
Set List[1,2,3,5,8,15,25,35,55,75,100]
//6,7,9,13,17,25,35,55,75,100]
//5,8,12,15,18,22,26,30,35,40,45,51,57,63,70,77,84,92,100]
//1,2,3,5,8,13,21,32,55,75,100]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
IF spin count >= 500 each
begin
stop session
end
}
if total bankroll <= -1500 each
begin
stop session
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
{
if total bankroll >= 500 each
begin
//if flag "W" true each
// begin
stop session
// end
// set flag "W" true
//stop session
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
}
{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
}
{
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}
{
if total bankroll >= 1500 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 500 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end
{if Record "TotalBR" data <= -750 each
begin
stop session
end }
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
add 1 to Record "win" Data Index
//if total inside bets count >= 15 each
// begin
add 1 on Record "progression" Data Index
// end
{ subtract 3 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
// put 1 on Record "Spin counter" Data index
put 2 on Record "Spin counter" Data index
{ reset all flags false
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
}
// Put 1 on Record "bet" Data Index
// Put 1 on Record "win" Data Index
//reset all flags false
{ set flag "bet" false
set flag "bet2" false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
}
end
else
begin
if any inside bet lost each
begin
//if total inside bets count >= 16 each
// begin
// Add 1 to Record "progression" Data index
// end
//end
// put 1 on Record "win" Data Index
{
subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
end
end
{
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
if Record "Spin counter" Data index = 1
begin
// set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
{ if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 24
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet" true
end
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet2" true
end
add 1 to Record "Spin counter" Data index
{
}
Put 100% of Record "progression" Data to Record "bett1" layout list
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end
if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end
if Record "Spin counter" Data index = 4 each
begin
add 1 on Record "progression" Data Index
end
if Record "win" Data Index = 4 each
begin
reset all flags false
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
put 1 on Record "win" Data Index
{ subtract 2 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
end
if Record "Spin counter" Data index = 9 each
begin
reset all flags false
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
put 1 on Record "win" Data Index
{ subtract 2 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
stop session
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
Im not making a new thread for this one, but its a different BET. (same/similar) BUT now a 7 numbers sector is bet.
Test and see.. Results may vary i got something between 60-80% winrate with WG+400, SL-750.
RX.Code TRIPALOSKY 2
system "TRIPALOSKY 2"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 500 to Record "LowestBR" Data
Set List[1,2,3,5,8,15,25,35,55,75,100]
//6,7,9,13,17,25,35,55,75,100]
//5,8,12,15,18,22,26,30,35,40,45,51,57,63,70,77,84,92,100]
//1,2,3,5,8,13,21,32,55,75,100]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
IF spin count >= 500 each
begin
stop session
end
}
if total bankroll <= -750 each
begin
stop session
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
if total bankroll >= 400 each
begin
//if flag "W" true each
// begin
stop session
// end
// set flag "W" true
//stop session
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
}
{
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}
{
if total bankroll >= 1500 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 500 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end
{if Record "TotalBR" data <= -750 each
begin
stop session
end }
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
add 1 to Record "win" Data Index
//if total inside bets count >= 15 each
// begin
add 1 on Record "progression" Data Index
// end
{ subtract 3 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
// put 1 on Record "Spin counter" Data index
put 2 on Record "Spin counter" Data index
{ reset all flags false
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
}
// Put 1 on Record "bet" Data Index
// Put 1 on Record "win" Data Index
//reset all flags false
{ set flag "bet" false
set flag "bet2" false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
}
end
else
begin
if any inside bet lost each
begin
//if total inside bets count >= 16 each
// begin
// Add 1 to Record "progression" Data index
// end
//end
// put 1 on Record "win" Data Index
{
subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
end
end
{
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
if Record "Spin counter" Data index = 1
begin
// set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
{ if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 24
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet" true
end
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet2" true
end
add 1 to Record "Spin counter" Data index
{
}
Put 100% of Record "progression" Data to Record "bett1" layout list
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end
if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end
if Record "Spin counter" Data index = 4 each
begin
add 1 on Record "progression" Data Index
end
if Record "win" Data Index = 6 each
begin
reset all flags false
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
put 1 on Record "win" Data Index
{ subtract 2 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
end
if Record "Spin counter" Data index = 7 each
begin
reset all flags false
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
put 1 on Record "win" Data Index
{ subtract 2 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
stop session
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
TRIPALOSKY 2 (7 numbers Sector Bet) with No Limit and the most profitable Settings. O0
system "TRIPALOSKY 2"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 500 to Record "LowestBR" Data
Set List[1,2,3,5,8,15,25,35,55,75,100]
//6,7,9,13,17,25,35,55,75,100]
//5,8,12,15,18,22,26,30,35,40,45,51,57,63,70,77,84,92,100]
//1,2,3,5,8,13,21,32,55,75,100]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
IF spin count >= 500 each
begin
stop session
end
}
if total bankroll <= -1500 each
begin
stop session
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
{
if total bankroll >= 400 each
begin
//if flag "W" true each
// begin
stop session
// end
// set flag "W" true
//stop session
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
}
{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
}
{
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}
{
if total bankroll >= 1500 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 500 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end
{if Record "TotalBR" data <= -750 each
begin
stop session
end }
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
add 1 to Record "win" Data Index
//if total inside bets count >= 15 each
// begin
add 1 on Record "progression" Data Index
// end
{ subtract 3 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
// put 1 on Record "Spin counter" Data index
put 2 on Record "Spin counter" Data index
{ reset all flags false
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
}
// Put 1 on Record "bet" Data Index
// Put 1 on Record "win" Data Index
//reset all flags false
{ set flag "bet" false
set flag "bet2" false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
}
end
else
begin
if any inside bet lost each
begin
//if total inside bets count >= 16 each
// begin
// Add 1 to Record "progression" Data index
// end
//end
// put 1 on Record "win" Data Index
{
subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
end
end
{
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
if Record "Spin counter" Data index = 1
begin
// set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
{ if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 2 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 24
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet" true
end
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet2" true
end
add 1 to Record "Spin counter" Data index
{
}
Put 100% of Record "progression" Data to Record "bett1" layout list
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end
if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end
if Record "Spin counter" Data index = 3 each
begin
add 1 on Record "progression" Data Index
end
{
if Record "win" Data Index = 6 each
begin
reset all flags false
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
put 1 on Record "win" Data Index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
end
}
if Record "Spin counter" Data index = 4 each
begin
reset all flags false
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
put 1 on Record "win" Data Index
{ subtract 2 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
stop session
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
Hiiiii