Just an experiment.
Its said that the most Frequent hits come at about 11-13 pockets away from the current number/pocket. Now this bet is based around this...
Flatbet it did win at occasions for 10 000-40 000 spins (perhaps lucky, most Flatbet sessions will win about a couple of thousand spins (at most)...anyway. so if you like try flatbet...i will post a flatbet code also. ok
Xpander then BETSELECTION, begin bet 1u on each side (Left and right) 10 Pockets away from the current pocket hit. (2u bet), Next spin, bet 10 and 11 pockets away on each side (4u bet), Next spin bet 10, 11, 12 pockets away on each side (6u bet). Last bet 10,11,12,13 pockets away on each side (8u) bet. do 1 more spin (same as last bet 8u) then STOP/Restart procedure.
This is how I played.
I tested also progression (optional) begin at third bet (6u) bet then 2u, then +1u bet for each spin..,2,3,4,5 (STOP)
First 2 charts Flatbet, second 2 Progression.
WG+500, SL+500
TEST1
+538
-510
+548
-500
+562
-520
+526
+542
+528
+564
+536
-514
+530
-500
+500
+540
+540
+548
+504
-508
-514
-506
+526
-534
+516
+500
-502
+514
+334
+340
-506
======
10 Losses
20 Wins
20/30=67% winrate
RX.code1 Xpander Progression
system "Xpander2"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 500 to Record "LowestBR" Data
Set List[1,2,3,4,5,6,8,10,13,17,22,28,36,46,59,79,98]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
IF spin count >= 500 each
begin
stop session
end
}
if total bankroll <= -500 each
begin
stop session
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
if total bankroll >= 500 each
begin
stop session
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// Add 1 to Record "progression" Data index
// set flag "prog" true
// reset all flags false
// reset all flags false
set flag "prog" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "last4" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
reset all flags false
{ put 1 on Record "Spin counter" Data index
clear Record "last4" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
}
end
// put 1 on Record "Spin counter" Data index
end
else
begin
if any inside bet lost each
begin
if flag "prog" true each
begin
Add 1 to Record "progression" Data index
end
end
end
{
if flag "bet2" false each
begin
Locate Number Right 18 gaps from the Last Number to Record "last4" layout
end
}
if Record "Spin counter" data index = 2 each
begin
// set flag "prog" true
Locate Number Left 10 gaps from the Last Number to Record "left4" layout
Locate Number Right 10 gaps from the Last Number to Record "right4" layout
Put 100% of Record "progression" Data to Record "left4" layout
Put 100% of Record "progression" Data to Record "right4" layout
end
if Record "Spin counter" data index = 3 each
begin
set flag "prog" true
Locate Number Left 10 gaps from the Last Number to Record "left4" layout
Locate Number Right 10 gaps from the Last Number to Record "right4" layout
Put 100% of Record "progression" Data to Record "left4" layout
Put 100% of Record "progression" Data to Record "right4" layout
Locate Number Left 11 gaps from the Last Number to Record "left5" layout
Locate Number Right 11 gaps from the Last Number to Record "right5" layout
Put 100% of Record "progression" Data to Record "left5" layout
Put 100% of Record "progression" Data to Record "right5" layout
end
if Record "Spin counter" data index = 4 each
begin
Locate Number Left 10 gaps from the Last Number to Record "left4" layout
Locate Number Right 10 gaps from the Last Number to Record "right4" layout
Put 100% of Record "progression" Data to Record "left4" layout
Put 100% of Record "progression" Data to Record "right4" layout
Locate Number Left 11 gaps from the Last Number to Record "left5" layout
Locate Number Right 11 gaps from the Last Number to Record "right5" layout
Put 100% of Record "progression" Data to Record "left5" layout
Put 100% of Record "progression" Data to Record "right5" layout
Locate Number Left 12 gaps from the Last Number to Record "left6" layout
Locate Number Right 12 gaps from the Last Number to Record "right6" layout
Put 100% of Record "progression" Data to Record "left6" layout
Put 100% of Record "progression" Data to Record "right6" layout
end
if Record "Spin counter" data index >= 5 each
begin
//set flag "prog" true
Locate Number Left 10 gaps from the Last Number to Record "left4" layout
Locate Number Right 10 gaps from the Last Number to Record "right4" layout
Put 100% of Record "progression" Data to Record "left4" layout
Put 100% of Record "progression" Data to Record "right4" layout
Locate Number Left 11 gaps from the Last Number to Record "left5" layout
Locate Number Right 11 gaps from the Last Number to Record "right5" layout
Put 100% of Record "progression" Data to Record "left5" layout
Put 100% of Record "progression" Data to Record "right5" layout
Locate Number Left 12 gaps from the Last Number to Record "left6" layout
Locate Number Right 12 gaps from the Last Number to Record "right6" layout
Put 100% of Record "progression" Data to Record "left6" layout
Put 100% of Record "progression" Data to Record "right6" layout
Locate Number Left 13 gaps from the Last Number to Record "left7" layout
Locate Number Right 13 gaps from the Last Number to Record "right7" layout
Put 100% of Record "progression" Data to Record "left7" layout
Put 100% of Record "progression" Data to Record "right7" layout
end
{ if Record "Spin counter" data index >= 6 each
begin
Locate Number Left 10 gaps from the Last Number to Record "left4" layout
Locate Number Right 10 gaps from the Last Number to Record "right4" layout
put 1 on Record "left4" layout
put 1 on Record "right4" layout
Locate Number Left 11 gaps from the Last Number to Record "left5" layout
Locate Number Right 11 gaps from the Last Number to Record "right5" layout
put 1 on Record "left5" layout
put 1 on Record "right5" layout
Locate Number Left 12 gaps from the Last Number to Record "left6" layout
Locate Number Right 12 gaps from the Last Number to Record "right6" layout
put 1 on Record "left6" layout
put 1 on Record "right6" layout
Locate Number Left 13 gaps from the Last Number to Record "left7" layout
Locate Number Right 13 gaps from the Last Number to Record "right7" layout
put 1 on Record "left7" layout
put 1 on Record "right7" layout
Locate Number Left 14 gaps from the Last Number to Record "left8" layout
Locate Number Right 14 gaps from the Last Number to Record "right8" layout
put 1 on Record "left8" layout
put 1 on Record "right8" layout
end
if Record "Spin counter" data index = 7 each
begin
Locate Number Left 10 gaps from the Last Number to Record "left4" layout
Locate Number Right 10 gaps from the Last Number to Record "right4" layout
put 1 on Record "left4" layout
put 1 on Record "right4" layout
Locate Number Left 11 gaps from the Last Number to Record "left5" layout
Locate Number Right 11 gaps from the Last Number to Record "right5" layout
put 1 on Record "left5" layout
put 1 on Record "right5" layout
Locate Number Left 12 gaps from the Last Number to Record "left6" layout
Locate Number Right 12 gaps from the Last Number to Record "right6" layout
put 1 on Record "left6" layout
put 1 on Record "right6" layout
Locate Number Left 13 gaps from the Last Number to Record "left7" layout
Locate Number Right 13 gaps from the Last Number to Record "right7" layout
put 1 on Record "left7" layout
put 1 on Record "right7" layout
Locate Number Left 14 gaps from the Last Number to Record "left8" layout
Locate Number Right 14 gaps from the Last Number to Record "right8" layout
put 1 on Record "left8" layout
put 1 on Record "right8" layout
Locate Number Left 15 gaps from the Last Number to Record "left9" layout
Locate Number Right 15 gaps from the Last Number to Record "right9" layout
put 1 on Record "left9" layout
put 1 on Record "right9" layout
end
if Record "Spin counter" data index = 8 each
begin
Put 7 on Neighbor Count
Copy Record "last4" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
end
if Record "Spin counter" data index = 9 each
begin
Put 8 on Neighbor Count
Copy Record "last4" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
end
}
if Record "Spin counter" data index >= 7 each
begin
// stop session
reset all flags false
set flag "prog" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
end
{
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet" true
end
}
if Record "Spin counter" Data index >= 2 each
begin
set flag "bet2" true
end
add 1 to Record "Spin counter" Data index
{Put 100% of Record "progression" Data to Record "bett1" layout list
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end
}
// if flag "bet2" true each
// begin
{ Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "last4" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
}
// end
{
if Record "Spin counter" Data index = 7 each
begin
// reset all flags false
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
// stop session
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "last4" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
end
END
RX.code2 Xpander FLATBET
system "Xpander2"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 500 to Record "LowestBR" Data
Set List[1,2,3,4,5,6,8,10,13,17,22,28,36,46,59,79,98]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
IF spin count >= 500 each
begin
stop session
end
}
if total bankroll <= -500 each
begin
stop session
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
if total bankroll >= 500 each
begin
stop session
add 1 to record "won sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// Add 1 to Record "progression" Data index
// set flag "prog" true
// reset all flags false
// reset all flags false
set flag "prog" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "last4" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
reset all flags false
{ put 1 on Record "Spin counter" Data index
clear Record "last4" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
}
end
// put 1 on Record "Spin counter" Data index
end
else
begin
if any inside bet lost each
begin
if flag "prog" true each
begin
Add 1 to Record "progression" Data index
end
end
end
{
if flag "bet2" false each
begin
Locate Number Right 18 gaps from the Last Number to Record "last4" layout
end
}
if Record "Spin counter" data index = 2 each
begin
// set flag "prog" true
Locate Number Left 10 gaps from the Last Number to Record "left4" layout
Locate Number Right 10 gaps from the Last Number to Record "right4" layout
Put 100% of Record "progression" Data to Record "left4" layout
Put 100% of Record "progression" Data to Record "right4" layout
end
if Record "Spin counter" data index = 3 each
begin
set flag "prog" true
Locate Number Left 10 gaps from the Last Number to Record "left4" layout
Locate Number Right 10 gaps from the Last Number to Record "right4" layout
Put 100% of Record "progression" Data to Record "left4" layout
Put 100% of Record "progression" Data to Record "right4" layout
Locate Number Left 11 gaps from the Last Number to Record "left5" layout
Locate Number Right 11 gaps from the Last Number to Record "right5" layout
Put 100% of Record "progression" Data to Record "left5" layout
Put 100% of Record "progression" Data to Record "right5" layout
end
if Record "Spin counter" data index = 4 each
begin
Locate Number Left 10 gaps from the Last Number to Record "left4" layout
Locate Number Right 10 gaps from the Last Number to Record "right4" layout
Put 100% of Record "progression" Data to Record "left4" layout
Put 100% of Record "progression" Data to Record "right4" layout
Locate Number Left 11 gaps from the Last Number to Record "left5" layout
Locate Number Right 11 gaps from the Last Number to Record "right5" layout
Put 100% of Record "progression" Data to Record "left5" layout
Put 100% of Record "progression" Data to Record "right5" layout
Locate Number Left 12 gaps from the Last Number to Record "left6" layout
Locate Number Right 12 gaps from the Last Number to Record "right6" layout
Put 100% of Record "progression" Data to Record "left6" layout
Put 100% of Record "progression" Data to Record "right6" layout
end
if Record "Spin counter" data index >= 5 each
begin
//set flag "prog" true
Locate Number Left 10 gaps from the Last Number to Record "left4" layout
Locate Number Right 10 gaps from the Last Number to Record "right4" layout
Put 100% of Record "progression" Data to Record "left4" layout
Put 100% of Record "progression" Data to Record "right4" layout
Locate Number Left 11 gaps from the Last Number to Record "left5" layout
Locate Number Right 11 gaps from the Last Number to Record "right5" layout
Put 100% of Record "progression" Data to Record "left5" layout
Put 100% of Record "progression" Data to Record "right5" layout
Locate Number Left 12 gaps from the Last Number to Record "left6" layout
Locate Number Right 12 gaps from the Last Number to Record "right6" layout
Put 100% of Record "progression" Data to Record "left6" layout
Put 100% of Record "progression" Data to Record "right6" layout
Locate Number Left 13 gaps from the Last Number to Record "left7" layout
Locate Number Right 13 gaps from the Last Number to Record "right7" layout
Put 100% of Record "progression" Data to Record "left7" layout
Put 100% of Record "progression" Data to Record "right7" layout
end
{ if Record "Spin counter" data index >= 6 each
begin
Locate Number Left 10 gaps from the Last Number to Record "left4" layout
Locate Number Right 10 gaps from the Last Number to Record "right4" layout
put 1 on Record "left4" layout
put 1 on Record "right4" layout
Locate Number Left 11 gaps from the Last Number to Record "left5" layout
Locate Number Right 11 gaps from the Last Number to Record "right5" layout
put 1 on Record "left5" layout
put 1 on Record "right5" layout
Locate Number Left 12 gaps from the Last Number to Record "left6" layout
Locate Number Right 12 gaps from the Last Number to Record "right6" layout
put 1 on Record "left6" layout
put 1 on Record "right6" layout
Locate Number Left 13 gaps from the Last Number to Record "left7" layout
Locate Number Right 13 gaps from the Last Number to Record "right7" layout
put 1 on Record "left7" layout
put 1 on Record "right7" layout
Locate Number Left 14 gaps from the Last Number to Record "left8" layout
Locate Number Right 14 gaps from the Last Number to Record "right8" layout
put 1 on Record "left8" layout
put 1 on Record "right8" layout
end
if Record "Spin counter" data index = 7 each
begin
Locate Number Left 10 gaps from the Last Number to Record "left4" layout
Locate Number Right 10 gaps from the Last Number to Record "right4" layout
put 1 on Record "left4" layout
put 1 on Record "right4" layout
Locate Number Left 11 gaps from the Last Number to Record "left5" layout
Locate Number Right 11 gaps from the Last Number to Record "right5" layout
put 1 on Record "left5" layout
put 1 on Record "right5" layout
Locate Number Left 12 gaps from the Last Number to Record "left6" layout
Locate Number Right 12 gaps from the Last Number to Record "right6" layout
put 1 on Record "left6" layout
put 1 on Record "right6" layout
Locate Number Left 13 gaps from the Last Number to Record "left7" layout
Locate Number Right 13 gaps from the Last Number to Record "right7" layout
put 1 on Record "left7" layout
put 1 on Record "right7" layout
Locate Number Left 14 gaps from the Last Number to Record "left8" layout
Locate Number Right 14 gaps from the Last Number to Record "right8" layout
put 1 on Record "left8" layout
put 1 on Record "right8" layout
Locate Number Left 15 gaps from the Last Number to Record "left9" layout
Locate Number Right 15 gaps from the Last Number to Record "right9" layout
put 1 on Record "left9" layout
put 1 on Record "right9" layout
end
if Record "Spin counter" data index = 8 each
begin
Put 7 on Neighbor Count
Copy Record "last4" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
end
if Record "Spin counter" data index = 9 each
begin
Put 8 on Neighbor Count
Copy Record "last4" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
end
}
if Record "Spin counter" data index >= 7 each
begin
// stop session
reset all flags false
set flag "prog" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
end
{
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet" true
end
}
if Record "Spin counter" Data index >= 2 each
begin
set flag "bet2" true
end
add 1 to Record "Spin counter" Data index
{Put 100% of Record "progression" Data to Record "bett1" layout list
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end
}
// if flag "bet2" true each
// begin
{ Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "last4" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
}
// end
{
if Record "Spin counter" Data index = 7 each
begin
// reset all flags false
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
// stop session
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "last4" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
end
END
Your curve sucks
Ignatus
I like this idea so did some testing and found that using four numbers each side of the last hit 9,10,11 and 12 away on the layout not the wheel.
Wrote a progamme and tested several thousand BV spins and found that over 90% hit in ten spins so better not to bet beyond ten.
Would you give this a go with RX?
The attached file gives number to bet on for each number hit. You might be able to use these in RX rather than generating them each time they're needed.
Keep up the great work.
Quote from: Ross on Jun 07, 07:16 PM 2020
Ignatus
I like this idea so did some testing and found that using four numbers each side of the last hit 9,10,11 and 12 away on the layout not the wheel.
Wrote a progamme and tested several thousand BV spins and found that over 90% hit in ten spins so better not to bet beyond ten.
Would you give this a go with RX?
The attached file gives number to bet on for each number hit. You might be able to use these in RX rather than generating them each time they're needed.
Keep up the great work.
Thanks Ross. Yes, that be a easy fix, :)
I am sorry Ross. However much i tried (and believe me i tried all kinds of settings) i couldn't improve winrate. So another failed system...sorry
The problem isn't the settings.
Come to the light.
Ignatus, with your rx coding and my suggestions, maybe we could find the hg.
I'll explain more in videos. But im creating the videos in order. It might be several videos before i explain those principles.
But first you need to recognize the mistakes you're repeating.
Quote from: Steve on Jun 08, 08:43 AM 2020
Ignatus, with your rx coding and my suggestions, maybe we could find the hg.
I'll explain more in videos. But im creating the videos in order. It might be several videos before i explain those principles.
But first you need to recognize the mistakes you're repeating.
Sure thing, if there is anything you want coded i could try. (if its not too complicated)
Ignatus
Strange that you didn't get an improved result with eight numbers. I played a couple of sessions on BV and the results confirmed what my test programme suggested i.e 90% wins in ten spins.
Quote from: Ross on Jun 11, 01:28 AM 2020
Ignatus
Strange that you didn't get an improved result with eight numbers. I played a couple of sessions on BV and the results confirmed what my test programme suggested i.e 90% wins in ten spins.
Yes, i know, its strange, but this betselection wasnt good, from my testings...
Yes, isn't it strange?
AMERICAN WHEEL
N = log(1 -DC)/log(1 -p) When DC = 2/3 (66.6%) and p = 1/38
log(1 -DC) = log(1 -2/3) = log(1 - .66666) = log(.33334) = -0.4771
log(1 -p) = log(1 -1/38) = log(1 - .02631) = log(.97369) = -0.0115
N = -.47711/-.011579 = 41.2 = 42
EUROPEAN WHEEL
N = log(1 -DC)/log(1 -p) When DC = 2/3 (66.6%) and p = 1/37
log(1 -DC) = log(1 -2/3) = log(1 - .66666) = log(.33334) = -0.47711
log(1 -p) = log(1 -1/37) = log(1 - .027027) = log(.97297) = -0.01189
N = -.47711/-.011899 = 40.09 = 40