Well. This is my last/final offer when it comes to Repeaters Systems.
I just finished coding and Ran a 60 000 SPINS FLATBET TEST. (see pic!) And? as you can see, the Trend is Not Negative it holds a Neutral/Positive Trend for 60 000 SPINS FLATBET, and Unlike any other Repeters-system, (Which had strong Negative Trends from larger spins testings)
Anyway.
BETSELECTION/Betting-procedure: You count How many Times A repeat happen. *Note down all Repeating numbers* NOW when you count *6 Repeats* BET ALL NUMBERS That is Noted down. (6 Repeats, some numbers could have hit more than once, so, in most cases that will be LESS than 6 numbers bet) ok.
So, Trigger-Bet. 6 Repeats. Then Bet all numbers noted down. OK - Then *DO 6 SPINS* with these numbers bet. Then STOP. (ALSO STOP AT Any Hit).
Then Repeat Procedure (Collect 6 Repeaters, and bet again for *6 spins* or until Hit).
ThatÅ› it.
RX-code DragonRepeater 6
system "Dragon Repeater 6"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
put 0 on total bankroll
Set List[1,2,3,4,5,6,7,9,13,17,25,30,35,40,45,50,55,60,65,70,75,80,90,100]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
to Record "spin" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
to Record "spin2" Data
end
while on each spin
begin
copy last Number to Record "last1" layout
If Record "progression" Data Index >
Record "progression" Data Count
Begin
stop session
reset all flags false
clear Record "Hotnumbers" Layout
Put 1 on Record "progression" Data Index
Put 1 on Record "spin" Data Index
End
{
if spin count >= 500 each time
begin
stop session
end
}
{
if total bankroll >= 500 each time
begin
stop session
end
if total bankroll <= -750 each time
begin
stop session
end
}
if total inside bets count >= 1 each
begin
// set flag "bet" true
Add 1 to Record "spin" Data Index
end
if Record "spin" data index >= 7 each
begin
// set flag "bet2" true
reset all flags false
put 1 to Record "spin" Data Index
clear Record "Hotnumbers" Layout
// Put 1 on Record "progression" Data Index
end
if any number bet won each
begin
reset all flags false
clear Record "Hotnumbers" Layout
put 1 to Record "spin" Data Index
end
if flag "Hot" false each
begin
IF Record "last1" layout is found within Record "last18" layout each
begin
// set flag "Hot" true
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "last1" layout to Record "Hotnumbers" Layout
if Record "Hotnumbers" Layout count >= 6 each
begin
set flag "Hot" true
end
end
end
'
if flag "Hot" true each
begin
put 100% of Record "progression" data to Record "Hotnumbers" Layout list
end
Track last Number for 10 spins to
Record "last18" layout
end
END
Second Version (2) adapted for Progression, Now it survived 65000 Spins, without the Progressionline Bust. (And that is VERY impressive imo)
Some modifications; NOW collect 8 Repeaters and do *5 SPINS* Then Stop Restart (That will be about 7 numbers Bet or LESS, in most cases)...
Progression. +1 Step IF one cycle of 5 Spins is LOST for the Next Cycle/Bet. Until 1 hit, then Reset/Restart
1,2,4,8,15,25,50,100
RX-code Version 2
system "Dragon Repeater 6 Version 2 PROG"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
put 0 on total bankroll
Set List[1,2,4,8,15,25,50,100]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
to Record "spin" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
to Record "spin2" Data
end
while on each spin
begin
copy last Number to Record "last1" layout
If Record "progression" Data Index >
Record "progression" Data Count
Begin
stop session
reset all flags false
clear Record "Hotnumbers" Layout
Put 1 on Record "progression" Data Index
Put 1 on Record "spin" Data Index
End
{
if spin count >= 500 each time
begin
stop session
end
}
{
if total bankroll >= 500 each time
begin
stop session
end
if total bankroll <= -750 each time
begin
stop session
end
}
if total inside bets count >= 1 each
begin
// set flag "bet" true
Add 1 to Record "spin" Data Index
end
if Record "spin" data index >= 6 each
begin
// set flag "bet2" true
reset all flags false
put 1 to Record "spin" Data Index
clear Record "Hotnumbers" Layout
add 1 on Record "progression" Data Index
end
if any number bet won each
begin
reset all flags false
clear Record "Hotnumbers" Layout
put 1 to Record "spin" Data Index
put 1 to Record "progression" Data Index
end
if flag "Hot" false each
begin
IF Record "last1" layout is found within Record "last18" layout each
begin
// set flag "Hot" true
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "last1" layout to Record "Hotnumbers" Layout
if Record "Hotnumbers" Layout count >= 8 each
begin
set flag "Hot" true
end
end
end
'
if flag "Hot" true each
begin
put 100% of Record "progression" data to Record "Hotnumbers" Layout list
end
Track last Number for 10 spins to
Record "last18" layout
end
END
Your idea of limiting the number of bets is one that I've found very effective with most systems.
Thing is to find the right number as it differs from system to system. One of my programmes with random numbers is best with only four bets after which switch to the new "best" bet.
So of course you need to constantly update with the latest spins so that the next bet is available when needed.