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Roulette-focused => The Notepad => Topic started by: chrisbis on Mar 26, 07:05 AM 2011

Title: Odd v Even
Post by: chrisbis on Mar 26, 07:05 AM 2011
Testing a new idea.

First bet formulation.
Total Stake= 0.18
coverage= 50%

[felt]
0.01@1,3,5,7,9,11
0.01@14,16,18,20,22,24
0.01@25,27,29,31,33,35
[/felt]
-
-
-
second bet formulation.

[felt]
0.01@2,4,6,8,10,12
0.01@13,15,17,19,21,23
0.01@26,28,30,32,34,36
[/felt]

Both of these Felt table representations should be showing a NO zero table layout.

I'm trying to find the code for it.
More to come on this one.
Title: Re: Bis101Bis101
Post by: chrisbis on Apr 06, 03:39 PM 2011
For N.F.

[table=,]
No. chips on Spun #'s,Total Spin Bet,Global Loses,Net Pay,Net Gain
free spin 1,0,0,0,0
free spin 2,0,0,0,0
free spin 3,0,0,0,0
close box,,,,
0.01 on 3#'s,0.03,0.03,0.36,0.33
0.01 on 4#'s,0.04,0.07,0.36,0.29
0.01 on 5#'s,0.05,0.12,0.36,0.24
0.01 on 6#'s,0.06,0.18,0.36,0.18
0.01 on 7#'s,0.07,0.25,0.36,0.11
0.01 on 8#'s,0.08,0.33,0.36,0.03
0.02 on 9#'s,0.18,0.51,0.72,0.21
0.03 on 10#'s,0.30,0.81,1.08,0.27
0.04 on 11#'s,0.44,1.25,1.44,0.19
0.06 on 12#'s,0.72,1.97,2.16,0.19
0.10 on 13#'s,1.30,3.27,3.60,0.33
0.17 on 14#'s,2.38,5.65,6.12,0.47
0.29 on 15#'s,4.35,10.00,10.44,0.44
0.53 on 16#'s,8.48,18.48,19.08,0.60
1.00 on 17#'s,17.00,35.48,36.00,0.52
[/table]
Title: Bis101Bis101 Foot Note
Post by: chrisbis on Apr 06, 04:51 PM 2011
Foot Note.

Line 4 description:-"close box."

The box closes on its own, the moment U start betting/selecting chips, so no need for closeure.

Cheers.
Title: Re: Bis101Bis101
Post by: chrisbis on Apr 16, 07:35 AM 2011

[table=,]
No. chips on Spun #'s,Total Spin Bet,Global Loses,Net Pay,Net Gain
free spin 1,0,0,0,0
0.01 on 3#'s,0.03,0.03,0.36,0.33
0.01 on 4#'s,0.04,0.07,0.36,0.29
0.01 on 5#'s,0.05,0.12,0.36,0.24
0.01 on 6#'s,0.06,0.18,0.36,0.18
0.01 on 7#'s,0.07,0.25,0.36,0.11
0.01 on 8#'s,0.08,0.33,0.36,0.03
0.02 on 9#'s,0.18,0.51,0.72,0.21
0.03 on 10#'s,0.30,0.81,1.08,0.27
0.04 on 11#'s,0.44,1.25,1.44,0.19
0.06 on 12#'s,0.72,1.97,2.16,0.19
0.10 on 13#'s,1.30,3.27,3.60,0.33
0.17 on 14#'s,2.38,5.65,6.12,0.47
0.29 on 15#'s,4.35,10.00,10.44,0.44
0.53 on 16#'s,8.48,18.48,19.08,0.60
1.00 on 17#'s,17.00,35.48,36.00,0.52
[/table]


Now with Just ONE free spin required to start the ball rolling.
Title: Re:Bis-Cending Progression
Post by: chrisbis on Apr 23, 12:47 PM 2011
New theory/thoughts, for online play against RNG, using wheel based sector lay bets.

First, obtain a new number on the casino Marquee.
Use free spin, or spend a penny somewhere to get a number showing.

Then U bet this number, and the three 'Wheel' neighbours that show up on the casino wheel.
This make an initial  bet of 7 numbers.

Example.
Free Spin.
Result~ 32
Now first bet is 32 plus 6 numbers surrounding it.
35,3,26,32,15,19,4

Then if this sector does not repeat, (ie. no hit, no win), we add 2 more numbers to this array or wheel based sector, for each subsequent bet.

Therefore- next bet is 9 numbers, since we now add the next 2 neighbour numbers as showing on the wheel, from our original first spun number (in this example~32)

Here's the whole array of numbers, if we take this to 10 levels of progression.

So, in Our analogy of a sample number-say number 32 (from Free Spin), we get:-


35,3,26,32,15,19,4
then
12,35,3,26,32,15,19,4,21
then
28,12,35,3,26,32,15,19,4,21,2
then
7,28,12,35,3,26,32,15,19,4,21,2,25
then
29,7,28,12,35,3,26,32,15,19,4,21,2,25,17
then
18,29,7,28,12,35,3,26,32,15,19,4,21,2,25,17,34
then
22,18,29,7,28,12,35,3,26,32,15,19,4,21,2,25,17,34,6
then
9,22,18,29,7,28,12,35,3,26,32,15,19,4,21,2,25,17,34,6,27
then
31,9,22,18,29,7,28,12,35,3,26,32,15,19,4,21,2,25,17,34,6,27,13
then
14,31,9,22,18,29,7,28,12,35,3,26,32,15,19,4,21,2,25,17,34,6,27,13,6

Thats 10 levels in total. 7,9,11,13,15,17,19,21,23,25 numbers sequentially.

Progression list.
0.01 on 7
0.01 on 9
0.01 on 11
0.02 on 13
0.03 on 15
0.06 on 17
0.13 on 19
0.32 on 21
0.90 on 23
4.00 on 25

Total Bank Roll required- ÂÃ,£110.00 for the 10 levels.

Its not so much an Ascending progression system,  but a descending opportunity for the casino to not hit us!! lol
As the bet progresses, their position on the wheel, gets smaller and smaller, till in the end, in 10 levels, they can ONLY hit 11 numbers.

It the table limit was higher- we could have more levels.

On a win, use the last winning number as the pivot point, and start from 7 numbers (no additional free spin)

On a loss- cry, as usual!!  :'(

Here's the progression table of level/numbers/bets/loses/pay/net gain

[table=,]
Level,Numbers bet on,Total Bet,Net Loses,Gross Pay,Net Gain
0,Free Spin,0,0,0,0
1,0.01 on 7#,0.07,0.07,0.36,0.29
2,0.01 on 9#,0.09,0.16,0.36,0.20
3,0.01 on 11#,0.11,0.27,0.36,0.09
4,0.02 on 13#,0.26,0.53,0.72,0.19
5,0.03 on 15#,0.45,0.98,1.08,0.10
6,0.06 on 17#,1.02,2.00,2.16,0.16
7,0.13 on 19#,2.47,4.47,4.68,0.21
8,0.32 on 21#,6.72,11.19,11.52,0.33
9,0.90 on 23#,20.70,31.89,32.40,0.51
10,3.00 on 25#,75.00,106.89,108.00,1.11
[/table]

This progression chart above, suits a casino that has 0.01 minimum chips, and a max table limit of 10.00
Title: Re: Odd v Even
Post by: chrisbis on Apr 24, 05:22 AM 2011
I hereby declare this Fate event open for comments and postings!

Please comment if u wish.
Title: Re: Odd v Even
Post by: Twisteruk on Apr 24, 12:00 PM 2011
Hey chris, how many times has BV taken the whole ÂÃ,£110 ? Or if not, whats the highest level you have been taken to ?


I see your average win is around 0.32p


So you would need 344 wins to restore a total loss


Thanx for sharing mate  :thumbsup:

Title: Re: Odd v Even
Post by: marivo on Apr 24, 05:16 PM 2011
Quote from: Twisteruk on Apr 24, 12:00 PM 2011
Hey chris, how many times has BV taken the whole ÂÃ,£110 ? Or if not, what's the highest level you have been taken to ?


I see your average win is around 0.32p


So you would need 344 wins to restore a total loss


thanks for sharing mate  :thumbsup:



Maybe we can play just to 6th step?  ???
Title: Re: Odd v Even
Post by: chrisbis on Apr 24, 05:21 PM 2011
Maybe we need more steps!!
Title: Re:Bis-Cending Progression 9-27
Post by: chrisbis on Apr 25, 05:39 PM 2011
9 numbers.

[table=,]
Level,Numbers bet on,Total Bet,Net Loses,Gross Pay,Net Gain
0, Free Spin, 0,0,0,0
1,0.01 on 9#,0.09,0.09,0.36,0.27
2,0.01 on 11#,0.11,0.20,0.36,0.13
3,0.01 on 13#,0.13,0.33,0.36,0.03
4,0.02 on 15#,0.30,0.63,0.72,0.09
5,0.04 on 17#,0.68,1.31,1.44,0.13
6,0.08 on 19#,1.52,2.83,2.88,0.05
7,0.19 on 21#,3.99,6.82,6.84,0.02
8,0.53 on 23#,12.19,19.01,19.08,0.07
9,1.75 on 25#,43.75,62.76,63.00,0.24
10,7.30 on 27#,197.10,259.86,262.80,2.94
[/table]

Starting at 9 numbers, instead of 7.

9 numbers at the start = 25% of the wheel/table.

27 numbers eventually covered= 75% of the wheel/table.

Bank Roll of 260 required, though covering more numbers than previously.

Almost vertical progression rate near the end there!!
Title: Re: Odd v Even/Matrix Slide testing
Post by: chrisbis on Jul 22, 04:00 PM 2011
Matrix Slide........ testing a feature.


Please ignore my testing. It is just that.


B B C A
A B C C
C A B A
X
C A C
Title: Re: Odd v Even/Matrix Slide testing
Post by: chrisbis on Jul 22, 04:04 PM 2011
Matrix Slide........ testing a feature.2


Please ignore my testing. It is just that.


B B C A
A B C C
C A B A
X
C A C
Title: Re: Odd v Even
Post by: Lady K on Aug 13, 08:15 PM 2011
A Progression Array For Superman.
12 to 6

Level, Bet, Value, Gross Loss, Pay Potential, Net Gain, Gross Gain
1,0.01 on 12,0.12,0.12,0.36,0.24,0.24
2,0.01 on 12,0.12,0.24,0.36,0.24,0.12
3,0.02 on 12,0.24,0.48,0.72,0.48,0.24
4,0.03 on 12,0.36,0.84,1.08,0.72,0.24
5,0.05 on 12,0.60,1,44,1.80,1.20,0.36
6,0.08 on 12,0.96,2.40,2.88,1.92,0.48
7,0.15 on 12,1.80,4.20,5.40,3.60,1.20
8,0.30 on 12,3.60,7.80,10.80,3.00,7.20
9,0.50 on 12,6.00,13.80,18.00,4.20,12.00
10,1.00 on 12,12.00,25.80,36.00,11.20,24.00
Title: Re: Odd v Even
Post by: superman on Aug 14, 03:44 AM 2011
QuoteA Progression Array For Superman

Huh, what, where and when? what am I missing?