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Roulette-focused => Testing zone => Topic started by: Halba1 on Jun 19, 06:13 AM 2011

Title: Dozens GLC 5
Post by: Halba1 on Jun 19, 06:13 AM 2011
Hi. this is a new system I recently thought about doing.

Consider the following statistic.

In a CODE 4 matrix, the chances of getting a direct repeat below a line is 1/81. its possible, but because we are not progression its okay. I have checked all my records, and I don't see a single line repeat.

there are 3x3x3x3 combinations.

E.g. you have

1A1A as your first line
1C2C         <<bet opposite to each line above: 3win, 1 loss
1A3B         3 win 1 loss
2A1A      3 win 1 loss
3B2B  2 win 2 loss
2C1C 4 win 1 loss(excellent row)

Session: 15 winners, 5 losers.

of course sometimes there will be 4 losers to balance it out. not sure the stats. short sessions only.

so I guess the only way to profit would be to use GLC's group of 5 method progression posted in the forum on D/C's. it is much safer like flat bet. if we did this above we would be going

e.g. 1/1 for 5 bets, if lose overall, 2/2 , moving upwards on loss, back to 1/1 if ahead.

otherwise can just use same CODE 4 progression on each number 1/1,3/3,9/9 27/27 with a good bankroll

Here is another session using a matrix of 6. bet against it, each letter using martingale. largest stage reached 3rd step. ignore 0. you just need massive bankroll especially. because of zero.

2B3A1A
1A2A1B  = +4
2B1C10 = +8
3C3C3C = +12

total +12 units.


Results from GLC progression on code 4

3A3C1A
3C2B3C
1C1C2A
3A1B1B

+9 units. 24 spins. 0.375 units per spin

Another SESSION real money fellas RNG

keep win/loss tally 5 bets, if same or higher, stay at level, if lower increase to 2/2,

3C2C3A bet against each letter/number
1B2A3B
3C1A1C
1B2B2B

+9 units. highest progression 1/1

Quick game on SLC real numbers:
3B3A2C
2B2B1B +3
3C1C1C +6
303B3A +9

24 SPINS. +9 ; HIGHEST BET=2
Title: Re: Dozens GLC 5
Post by: GLC on Jun 19, 04:15 PM 2011
Halba1,

Glad to see that you have discovered the power and safety of this bet method. 

I have been testing it by just playing the last 2 doz to hit with good results (how simple is that bet selection method). 

It's a little slower than a full blown maringale on double dozens, but it takes a really, really bad streak to blow a bankroll.

I think it's a much safer bet for the double dozen matrix systems.  I've tested it on Divide and Conquer also and so far all the tests have been a cake walk.

As long as it keeps performing well, it's my new progression of choice for double dozens/columns.

Good Luck to ya'

G
Title: Re: Dozens GLC 5
Post by: Halba1 on Jun 19, 06:56 PM 2011
unfortunately my system broke down today in testing .i do not recommend it.  it had 3 in a row loser.

but GLC's method may be well suited to a simpler system like divide and conquer

playing the last 2 doz to hit with good results
Title: Re: Dozens GLC 5
Post by: Halba1 on Jun 19, 07:00 PM 2011
Quote from: GLC on Jun 19, 04:15 PM 2011
Halba1,

Glad to see that you have discovered the power and safety of this bet method. 

I have been testing it by just playing the last 2 doz to hit with good results (how simple is that bet selection method). 

It's a little slower than a full blown maringale on double dozens, but it takes a really, really bad streak to blow a bankroll.

I think it's a much safer bet for the double dozen matrix systems.  I've tested it on Divide and Conquer also and so far all the tests have been a cake walk.

As long as it keeps performing well, it's my new progression of choice for double dozens/columns.

Good Luck to ya'

G

re: last 2 dozen to hit .how many spins do you track before commencing bet. do you change your bet depending on the last 2 to hit, if in loss?
Title: Re: Dozens GLC 5
Post by: Halba1 on Jun 19, 07:07 PM 2011
Quote from: GLC on Jun 19, 04:15 PM 2011
Halba1,

Glad to see that you have discovered the power and safety of this bet method. 

I have been testing it by just playing the last 2 doz to hit with good results (how simple is that bet selection method). 

It's a little slower than a full blown maringale on double dozens, but it takes a really, really bad streak to blow a bankroll.

I think it's a much safer bet for the double dozen matrix systems.  I've tested it on Divide and Conquer also and so far all the tests have been a cake walk.

As long as it keeps performing well, it's my new progression of choice for double dozens/columns.

Good Luck to ya'

G

hello. your system actually tests very solidly. good profits. Drop back to level bets after a new high, or do you risk it and play out 5 bets per level progression?. not too much losses, pretty solid. just need to know how many spins your track first, upon commencement.
Title: Re: Dozens GLC 5
Post by: GLC on Jun 19, 09:00 PM 2011
Quote from: Halba1 on Jun 19, 07:07 PM 2011
hello. your system actually tests very solidly. good profits. Drop back to level bets after a new high, or do you risk it and play out 5 bets per level progression?. not too much losses, pretty solid. just need to know how many spins your track first, upon commencement.

Halba1,  I play each level until 5 bets or a new high.  If I get a new high on the 3rd bet, I reset to 1-1.

As long as we have a relatively normal hit ratio, this will win easily.

As far as I can tell, under normal conditions, this is an excellent progressions for double doz or col.

Of course it will eventually lose with any bet selection.  They all do, but I think it will win enough to stay on the plus side.

I normally don't play the alembert way of up one 5 bet level on a loss and back down one 5 bet level on a win.  I usually keep going up the levels until I get a good series of wins which will recover completely.

The Alembert way might be a safer way to play, but it would also be more of a grinder system.

Cheers,

George
Title: Re: Dozens GLC 5
Post by: Halba1 on Jun 19, 09:21 PM 2011
Yes I did this strategy on pattern 4 dozens system I posted in the full systems, on dozens

very good results. highest level was only 2/2 units, and I managed +10 units.

maybe a stop-loss will help. there will be bad days. but also short sessions + hit and run JohnLEGEND style can help

if it works most of the time, imagine 3-5 euro units, nice income..