When it comes towards visual ballistic or being into some kind of wheel signature - then the first basic lesson is to learn the wheel layout - the numbers order on the wheel witch is not the same as the table layout.
I also recon that roulette system player would be better of master this basic skill.
Second some one should learn the basic to tell witch distance numbers has - witch might sound complected - but is very easy basic skill.
It takes two to four weeks to master the wheel as i mention above using my basic solution.
To learn the wheel at the first level has a learning curve witch is static witch make it more easy.
After master this first level some one will gain experience and all numbers will float together.
This way some one can tell neighbors from any number or distance.
First we divide the wheel into sectors of three - where the first sector include zero and has four numbers - that is the only exception.
It is a great feeling to know everything in a split second with out using any card or pen and papper.
This is clockwise direction.
0. 26 0 32 15
1. 19 4 21
2. 2 25 17
3. 34 6 27
4. 13 36 11
5. 30 8 23
6. 10 5 24
7. 16 33 1
8. 20 14 31
9. 9 22 18
10. 29 7 28
11. 12 35 3
After you learn each sector in clockwise direction you will also learn the each sectors index number from 0 to 11 so you know witch numbers belong to witch group.
Then come one other usefull basic skill to learn opposite or triangular or four Angel splits.
This is the opposite sectors using the index numbers.
0-6
1-7
2-8
3-9
4-10
5-11
Using triangular or four Angel splits you just move two sectors forward in same direction.
0-3-6-9
1-4-7-10
When it comes to distance you just know after mastering opposite, triangular and four angel splits how to move forward using the numbers.
After experience you will also at this level know how to reduce or add plus or minus one pocket in each sector - that is how you can measuring the exact distance between two numbers.
Witch will become a natural reflex with in a split second.
Index numbers to get the raw distance between two outcomes - then add or reduce plus or minus one pocket.
Personaly in the past i memorize one new sector each day and after i master them all in clockwise direction i memorize them anti clockwise direction.
Then when that was clear as water for me i memorize each sectors index number and memorize oppiste, triangual and four angual effect.
And at last i learn how to master distance.
Today i know all numbers by heart with split secound and same goes for distance.
Cheers
+1 for EGO! :thumbsup:
Thanks for the worthy wheel-learning tutorial.
It will certainly help beginners.
Yes, I have to agree. One of the better posts from this year!!
Thanks.
AD
thanx a lot Ego for this great info :thumbsup:
Here is a funny link - football and roulette hahaha :smile:
Goals of the century (Love football love roulette) (link:://:.youtube.com/watch?v=uQzD1a8maMI#)#!
This is how it looks like using oppisite or bi-modal splits.
[disc]26,0,32,15,10,5,24[/disc]
[disc]19,4,21,16,33,1[/disc]
[disc]2,25,17,20,14,31[/disc]
[disc]34,6,27,9,22,18[/disc]
[disc]13,36,11,29,7,28[/disc]
[disc]30,8,23,12,35,3[/disc]
This is how it looks using triangular effect ...
[disc]26,0,32,15,34,6,27,10,5,24[/disc]
[disc]19,4,21,13,36,11,16,33,1[/disc]
[disc]2,25,17,30,8,23,20,14,31[/disc]
[disc]34,6,27,10,5,24,9,22,18[/disc]
[disc]13,36,11,16,33,1,29,7,28[/disc]
[disc]30,8,23,20,14,31,12,35,3[/disc]
This is how it looks with four-angel splits ...
[disc]26,0,32,15,34,6,27,10,5,24,9,22,18[/disc]
[disc]19,4,21,13,36,11,16,33,1,29,7,28[/disc]
[disc]2,25,17,30,8,23,20,14,31,12,35,3[/disc]
[disc]34,6,27,10,5,24,9,22,18,26,0,32,15[/disc]
[disc]13,36,11,16,33,1,29,7,28,19,4,21[/disc]
[disc]30,8,23,20,14,31,12,35,3,2,25,17[/disc]
That goal video is a great illustration of what roulette is really like. It deals with full revolutions, not partial revolutions. There are finite number of primary possibilities for where the ball will fall from the ball track and strike the rotor. This is especially the case with wheels that have dominant diamonds. It is still the case with "level" wheels although not in the same way.
Thanks for the good contributions here btw
Quote from: Steve on Dec 06, 04:24 PM 2011
There are finite number of primary possibilities for where the ball will fall from the ball track...
The "ball track" sounds a lot like the round, continuous part of the "device". Then, how are there "finite number of primary possibilities"?
That wheel is so tilted watching it made me sea sick. ;D
If only B&M casinos would set up wheels like that, and let you bring a little set of goal posts with you! :thumbsup:
Ego, normally a triangular bet means a bet in a triangle, like 0, 13, 14 which is easyist covered by using 15 instead of 0 and just bet the 3 street. Another easy triangular is the 3 street 16, 17, 18. There are stack of split bets and 3 street coverings for different triangles, sometimes its easyer to make one or two call bets so the neighbours is covered and place the rest by hand. However, if one masters the splits and 3 streets its easyer to stay below the radar and avoid the obvious call bets for the neighbours.
What about the 00 wheel? Thanks!
cd
Quote from: clothdog on Dec 10, 07:48 AM 2011
What about the 00 wheel? Thanks!
cd
I am sure that if you divide the 00 wheel in the same way you would get the exeption of two sectors including 0 and 00 with four numbers.
Then the oppisite, triangular and four angel splits will be the same using the index numbers for each group / sector.