#1 Roulette Forum & Message Board | www.RouletteForum.cc

Roulette-focused => General Discussion => Topic started by: ThomasGrant on Mar 31, 01:02 AM 2012

Title: Silver's Script $120
Post by: ThomasGrant on Mar 31, 01:02 AM 2012
Ok, here it is.
I paid $120 for this script.
Was it worth it?
Hell yeah...
Now I know even more than I did before.
Got a lot of work to do now.
In changing it to suit my needs.
Now that I have all the info.
It may take me a while to figure everything out.
And improve on it.
Wow... above and beyond what I expected.
Please note: This is complex script.
I have not done much to it as yet.
Now that I have all the bits.
A new tutorial will be out soon.
Title: Re: Silver's Script $120
Post by: ThomasGrant on Mar 31, 01:02 AM 2012
What does the script do?
Ohh lots of things.
Many of the features that I asked for.
Mainly... How to change stuff.
Will give you all a complete run down of all the features.
Once I have a read through the script.
Title: Re: Silver's Script $120
Post by: ThomasGrant on Apr 02, 08:58 PM 2012
Here is a list of the array elements that Silver has done for the script.

Quote{Wait for a element not to hit in "X" times, and then bet progression.

0 value of 1 unit
1 for stop_loss - write 0; for trailing_stop_loss - write 1;
2
3.0
3.1 The script will stop after XXX spins, set=0 to not use
3.2 set the time in seconds after the script will stop(600 - mean 10 minutes), set=0 to not use
3.3.0 index of used casino window
3.3.x Array of casino window names

A,B
0.0 type of array element A,B or C
0.1 array on/off - 1-array will play; 0-array will not play
0.2 bet overlap: 0 - will not work for current array; 1 - will work localy only for this array; 2 - will work globaly for all arrays
x.0 didn_apear - indicate how much spins the element didn't lan
x.1 alert - indicate how much spins we must wait for element didn't apear
x.2 cnt_progression - store the current number from progresiion array
x.3 win_coeficient - indicate how much increase the bet on winning
x.4 names - indicate the name of element (look at the s_utils module to get the name, or to add your own names)
x.5 martingale_progression - indicate the element's progression
x.6 cnt_elements - indicate how much same table-elements we have in the group, usuall =1 (for example we have [0,10,0,??,'groupA'[0,1,1,1,2,2,3,4,5,7,9,12]
   where groupA - is the 9 singles. In this case the win_coeficient must remain 35, and the cnt_elements=9.
   So the correct will be [0,10,0,35,'groupA',[0,1,1,1,2,2,3,4,5,7,9,12],9])
x.7 play_cnt - indicate how much times the element will play
   (-1 - the element will always play; 0 - the element will not play; 1 - the element will play only once; 2 - only 2 times; 3 - only 3 times; ...)
   (in this example: red - will play always; column1 - will play 3 times; single0-will never play; street4 - will play 1 time.)
x.8 will indicate how much elements we have in this row
x.9 the progression multiplier - how much units to bet on every elements for each progression value
x.10 name of group

C
0.0 type of array element A,B or C
0.1 array on/off - 1-array will play; 0-array will not play
0.2 bet overlap: 0 - will not work for current array; 1 - will work localy only for this array; 2 - will work globaly for all arrays
x.0 didn_apear - indicate how much spins the element didn't lan
x.1 alert - indicate how much spins we must wait for element didn't apear
x.2.y bet value in units
x.3.y win_coeficient - indicate how much increase the bet on winning
x.4.y names - indicate the name of element (look at the s_utils module to get the name, or to add your own names)
x.5.0 progression type: 0=martingale_progression; 1= -1/+1
x.5.y progression - indicate the element's progression
x.6 cnt_elements - indicate how much same table-elements we have in the group, usuall =1 (for example we have [0,10,0,??,'groupA'[0,1,1,1,2,2,3,4,5,7,9,12]
x.7 play_cnt - indicate how much times the element will play
   (-1 - the element will always play; 0 - the element will not play; 1 - the element will play only once; 2 - only 2 times; 3 - only 3 times; ...)
   (in this example: red - will play always; column1 - will play 3 times; single0-will never play; street4 - will play 1 time.)
x.8 will indicate how much elements we have in group
x.9 balance to recover
x.10 name of group
}