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Roulette-focused => Testing zone => Topic started by: Bayes on May 21, 03:50 AM 2012

Title: Revised CODE4 testing results
Post by: Bayes on May 21, 03:50 AM 2012
I've started this thread for our roulette superheroes to post their results.  :) Ideally we need at least 2 more members. So far we have:

1. Bayes
2. Vundarosa
3. Robeenhut
4. Alberto Jonas
5. TwoCat
6. Sniper
7. Superman
8. Atlantis
9. ??
10. ??


Title: Re: Revised CODE4 testing results
Post by: Bayes on May 21, 06:55 AM 2012
1. Bayes
2. Vundarosa
3. Robeenhut
4. Alberto Jonas
5. TwoCat
6. Sniper
7. Superman
8. Atlantis
9. Skakus
10. Rolletti

8)
Title: Re: Revised CODE4 testing results
Post by: Bayes on May 22, 02:10 AM 2012
Hi guys,

I've reposted JL's description of the method here for convenience, I've also added a couple of comments which clarify issues raised in response to JL's initial post:

THE METHOD
---------------

(1) You record spins for dozens and columns 4 wide like this example below. Notice after the first dozen I mark the next three spins with an X. This is because they are only there to make up the framework, they play no other part in the method.

2XXX
1XXX
3XXX
3XXX----TRIGGER 1
2XXX----TRIGGER 2

Until you have 2 losing triggers as in the example. A trigger is a dozen that doesn't match the dozen three lines above it. Similar to the original CODE 4 framework.

(2) You now commence betting using a six step progression. 1,2,3,5,7,10=28 units risk.
That one of the next 6 first dozens will MATCH the dozen 3 lines above example below.

1XXX
2XXX
2XXX
3XXX--TRIGGER 1
3XXX--TRIGGER 2
1XXX--BET 1 LOST -1 UNIT
3XXX--BET 2 WON +3 UNITS---GAME OVER

(3) Once you achieve a win or lose the 6 step progression this constitutes a played game. And you STOP.

(4) I advise you to play no more than 15---20 of these games in any one calendar day. As I am doing.

(5) You do not play CONTINUALY, but in a HIT AND RUN fashion. So you are always entering the cycle RANDOMLY for one game at a time.

(6) This can be achieved by playing on different tables at a B&M casino. Or several live feeds/tables online. I advise only live or if you have to airball roulette. Under no circumstances are RNGs to be used.

(7) I advise you start with a BANKROLL of at least 200 units. approx 7x the progression. You can double the unit value each time you double your bankroll. So for example if you build up to 400 units you could use a progression of 2,4,6,10,14,20. This is optional depending on your confidence level. And personal targets.

(8)We are aiming for around a 1000 game sample over a two month period. This is what I will be doing. So if you want to play EXACTLY as I am you should do the same. To compare results faithfuly.

------------------------------------------------------------------------------------------------------------------------------------------------------------

Comments:
-------------

1. The 2 losing triggers must be CONSECUTIVE dozens.
2. A zero does NOT count with respect to making a trigger. e.g. in this situation:

0XXX
2XXX
2XXX
3XXX--TRIGGER 1 (3rd dozen isnt zero)
3XXX--TRIGGER 2

This is pretty obvious because according to the rules you have to bet on the same dozen which is the first in the line counting 3 lines back, and since in this case there isn't a dozen, TRIGGER 1 is invalid, so you would take TRIGGER 2 to be TRIGGER 1 in this example.


It would be helpful if you could update your results as they come in by copying and pasting the list of 10 participants, adding your new "score" each time, like this:

1. Bayes   +17/5
2. Vundarosa
3. Robeenhut
4. Alberto Jonas
5. TwoCat
6. Sniper
7. Superman
8. Atlantis
9. Skakus
10. Rolletti

Where the 17 represents the profit and 5 is the number of games played. So the format is:

profit or loss / number of games played.

Periodically I'll create and post a barchart so we get a nice visual indication of the results.

Thanks for your cooperation and good luck!  :)

P.S. I want to keep this thread strictly on topic so don't be offended if I remove posts.
Title: Re: Revised CODE4 testing results
Post by: TwoCatSam on May 22, 03:19 AM 2012
1. Bayes   +17/5
2. Vundarosa
3. Robeenhut
4. Alberto Jonas
5. TwoCat  +2/1
6. Sniper
7. Superman
8. Atlantis
9. Skakus
10. Rolletti
Title: Re: Revised CODE4 testing results
Post by: Skakus on May 22, 03:52 AM 2012
 1. Bayes   +17/5
2. Vundarosa
3. Robeenhut
4. Alberto Jonas
5. TwoCat  +2/1
6. Sniper
7. Superman
8. Atlantis
9. Skakus   +10/15..........1 skipped zero while betting?
10. Rolletti
Title: Re: Revised CODE4 testing results
Post by: TwoCatSam on May 22, 08:51 AM 2012
1. Bayes   +17/5
2. Vundarosa
3. Robeenhut
4. Alberto Jonas
5. TwoCat  +5/2
6. Sniper
7. Superman
8. Atlantis
9. Skakus   +10/15..........1 skipped zero while betting?
10. Rolletti
Title: Re: Revised CODE4 testing results
Post by: wolfat on May 22, 12:42 PM 2012
1. Bayes
2. Vundarosa
3. Robeenhut
4. Alberto Jonas
5. TwoCat
6. Sniper
7. Superman
8. Atlantis
9. Skakus
10. Rolletti

11.wolfat +28/20 games played (busted 1 time)
Title: Re: Revised CODE4 testing results
Post by: TwoCatSam on May 22, 04:07 PM 2012
1. Bayes   +17/5
2. Vundarosa
3. Robeenhut
4. Alberto Jonas
5. TwoCat  +8/3
6. Sniper
7. Superman
8. Atlantis
9. Skakus   +10/15..........1 skipped zero while betting?
10. Rolletti
11.wolfat +28/20 games played (busted 1 time)
Title: Re: Revised CODE4 testing results
Post by: atlantis on May 22, 04:10 PM 2012
1. Bayes   +17/5
2. Vundarosa
3. Robeenhut
4. Alberto Jonas
5. TwoCat  +8/3
6. Sniper
7. Superman
8. Atlantis   +12/5
9. Skakus   +10/15..........1 skipped zero while betting?
10. Rolletti
11.wolfat +28/20 games played (busted 1 time)
Title: Re: Revised CODE4 testing results
Post by: TwoCatSam on May 22, 06:52 PM 2012
1. Bayes   +17/5
2. Vundarosa
3. Robeenhut
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper
7. Superman
8. Atlantis   +12/5
9. Skakus   +10/15..........1 skipped zero while betting?
10. Rolletti
11.wolfat +28/20 games played (busted 1 time)
Title: Re: Revised CODE4 testing results
Post by: GLC on May 22, 07:27 PM 2012
I'm still pretty busy but this is interesting. 
As I've stated before, I have a booklet that contains the certified results of 20,000 continuous spins making up the world's longest roulette game.  The spins are from the same roulette wheel from Casino de Macao.
This system is very easy to test.  I can go through the spins without placing them in the matrix by just counting the spins between all the important ones.
I'll be an alternate in your group in case some of the original ten don't have the time or inclination to participate.
I doubt that I'll get through all the spins.  I'll skip 25 spins between each game to simulate hit-n-run unless someone has a better idea.
So far it looks like everyone is starting off positive.  We've just got to stay ahead of the odds of  winning once in every 6 tries when betting the same dozen all the time.
GLC
Title: Re: Revised CODE4 testing results
Post by: Skakus on May 22, 07:43 PM 2012
Quote from: GLC on May 22, 07:27 PM 2012
I'm still pretty busy but this is interesting. 
As I've stated before, I have a booklet that contains the certified results of 20,000 continuous spins making up the world's longest roulette game.  The spins are from the same roulette wheel from Casino de Macao.
This system is very easy to test.  I can go through the spins without placing them in the matrix by just counting the spins between all the important ones.
I'll be an alternate in your group in case some of the original ten don't have the time or inclination to participate.
I doubt that I'll get through all the spins.  I'll skip 25 spins between each game to simulate hit-n-run unless someone has a better idea.
So far it looks like everyone is starting off positive.  We've just got to stay ahead of the odds of  winning once in every 6 tries when betting the same dozen all the time.
GLC

Roulette for the Millions - Patrick O'Neil-Dunne.

Great book if you can get it. I thought is was 30,000 spins in the original book?

They come up on ebay occasionally.
Title: Re: Revised CODE4 testing results
Post by: Skakus on May 22, 07:45 PM 2012
1. Bayes   +0/0
2. Vundarosa
3. Robeenhut
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +21/19..........1 bust.....very slow lots of waiting.
10. Rolletti
11.wolfat +28/20 games played (busted 1 time)
Title: Re: Revised CODE4 testing results
Post by: flukey luke on May 22, 09:03 PM 2012
Quote from: Skakus on May 22, 07:43 PM 2012

Roulette for the Millions - Patrick O'Neil-Dunne.

Great book if you can get it. I thought is was 30,000 spins in the original book?

They come up on ebay occasionally.

abebooks. co.uk have several copies available at the moment reasonably priced.

I remember xxvv talking about it last year in several of his posts and I was looking for a copy but could not find one at the time. I googled it tonight and came across this other site.

Thanks for the reminder skakus. Another one to add to the collection.
Title: Re: Revised CODE4 testing results
Post by: Robeenhuut on May 22, 10:12 PM 2012
1. Bayes   +0/0
2. Vundarosa
3. Robeenhut + 8.7/2   i cover 0
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +21/19..........1 bust.....very slow lots of waiting.
10. Rolletti
11.wolfat +28/20 games played (busted 1 time)

Title: Re: Revised CODE4 testing results
Post by: GLC on May 22, 10:36 PM 2012
Quote from: Robeenhuut on May 22, 10:12 PM 2012
1. Bayes   +0/0
2. Vundarosa
3. Robeenhut + 8.7/2   i cover 0
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +21/19..........1 bust.....very slow lots of waiting.
10. Rolletti
11.wolfat +28/20 games played (busted 1 time)
12.  GLC  -27/26  (busted 3 times)
Don't mean to be a party pooper, but as Atlantis knows, if there's a losing streak I'll find it.  Here's my results summarized:
-28
+2
+2
+2
+2
+2
+2
+2
+2
+3
+3
+3
+3
+4
+2
+2
+2
+3
+3
+2
+2
+3
-28
+2
+4
-28

So, not so good to start, but there's bound to be some losing stretches.  Hope to recover losses tomorrow and pull ahead with the rest of you.
GLC
Title: Re: Revised CODE4 testing results
Post by: GLC on May 23, 12:07 AM 2012
1. Bayes   +0/0
2. Vundarosa
3. Robeenhut + 8.7/2   i cover 0
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +21/19..........1 bust.....very slow lots of waiting.
10. Rolletti
11.wolfat +28/20 games played (busted 1 time)
12. GLC  -8/45   busted 4 times


Longest game so far 70 spins. 
Average number of spins per game = 50, 24 spins being the minimum spins possible to complete a game. 
34 of the 45 games won on bets 1, 2 or 3.
7 of the games won on bets 4, 5 or 6. 
4 games lost.
Had I only bet 1, 2 or 3 then reset if no win I would have won 81 units and lost 66 for a net gain of +15 instead of a net loss of -8.
I know this is back engineering, but it's interesting none the less.

One last observation.  If I had bet 1  1  2 for my 3 bets I would have lost 11X4=44 units on the 11 losing games and won 60 units on the 34 winning games for a net gain of +16 units.  Not bad for risking 4 units per game instead of 28.  Something to think about.

Bayes, I know a lot of this is a rabbit trail.  Just wanted to present it for others to consider.  Feel free to delete it when you clean things up, as if you needed my permission. :lol:

GLC
Title: Re: Revised CODE4 testing results
Post by: TwoCatSam on May 23, 12:46 AM 2012
1. Bayes   +0/0
2. Vundarosa
3. Robeenhut + 8.7/2   i cover 0
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +21/19..........1 bust.....very slow lots of waiting.
10. Rolletti
11.wolfat +28/20 games played (busted 1 time)
12. GLC  -8/45   busted 4 times  (longest game so far 70 spins.  Average number of spins per game = 50, 24 spins being the minimum spins possible)


I'm out for the following reasons:

1.  When you have waited and it is time to bet, what makes that bet more likely to win?  Nothing.  You have the same chance as if you had just picked a dozen at random from the get-go.  Because it takes so long to amass any personal data, you feel like you're winning when you are just losing more slowly.  When I play this I am reminded of an old saying:  Darn!  There's got to be an easier way to lose money!

2.  I will never believe in "Hit and Run".  Maybe that's my problem, but I'll never believe in it.  I do believe the wheel can change while you're playing as I've seen it happen.  But to jump in and win?  Not for me.  Power to those for whom it works.

I really expected something from this and I am truly disappointed.  Reminds me of a song by Waylon Jennings:

Lord, it's the same old tune, fiddle and guitar
Where do we take it from here?

TwoCat
Title: Re: Revised CODE4 testing results
Post by: GLC on May 23, 01:00 AM 2012
Sam,  I appreciate your position.  We're all a little skeptical, that's why we're testing this. 

Don't overlook my last post.  There may be some options that make this one worth risking some chips on.  It's certainly no worse than the majority of those posted here including ones I've posted.
It is hard to believe that there's some reason for it to win.  Fortunately, it's easy to test against historic spins.  I've gone through 2250 spins and am still in the hole 8 units.  Maybe I'm just unlucky or maybe everyone else is just lucky.  The proof's in the pudding.
GLC
Title: Re: Revised CODE4 testing results
Post by: Robeenhuut on May 23, 01:14 AM 2012
Quote from: GLC on May 23, 12:07 AM 2012
1. Bayes   +0/0
2. Vundarosa
3. Robeenhut + 8.7/2   i cover 0
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +21/19..........1 bust.....very slow lots of waiting.
10. Rolletti
11.wolfat +28/20 games played (busted 1 time)
12. GLC  -8/45   busted 4 times


Longest game so far 70 spins. 
Average number of spins per game = 50, 24 spins being the minimum spins possible to complete a game. 
34 of the 45 games won on bets 1, 2 or 3.
7 of the games won on bets 4, 5 or 6. 
4 games lost.
Had I only bet 1, 2 or 3 then reset if no win I would have won 81 units and lost 66 for a net gain of +15 instead of a net loss of -8.
I know this is back engineering, but it's interesting none the less.

One last observation.  If I had bet 1  1  2 for my 3 bets I would have lost 11X4=44 units on the 11 losing games and won 60 units on the 34 winning games for a net gain of +16 units.  Not bad for risking 4 units per game instead of 28.  Something to think about.

Bayes, I know a lot of this is a rabbit trail.  Just wanted to present it for others to consider.  Feel free to delete it when you clean things up, as if you needed my permission. :LoL:

GLC

Look up the other thread where Atlantis posted other method of playing Reverse Code 4.
He had some success using 1,1,1,2 prog. I tested it 2 and it showed some promise.
Title: Re: Revised CODE4 testing results
Post by: Skakus on May 23, 01:53 AM 2012
1. Bayes   +0/0
2. Vundarosa
3. Robeenhut + 8.7/2   i cover 0
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +51/33..........1 bust.... will slow down a bit now, too much time lost.
10. Rolletti
11.wolfat +28/20 games played (busted 1 time)
12. GLC  -8/45   busted 4 times  (longest game so far 70 spins.  Average number of spins per game = 50, 24 spins being the minimum spins possible)
Title: Re: Revised CODE4 testing results
Post by: Skakus on May 23, 01:58 AM 2012
If we could use historical spins to test we could finish this much quicker.
Does JL or anybody have any objections to using historical actuals?

Title: Re: Revised CODE4 testing results
Post by: Rolletti on May 23, 02:04 AM 2012
 1. Bayes   +0/0
2. Vundarosa
3. Robeenhut + 8.7/2   i cover 0
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +51/33..........1 bust.... will slow down a bit now, too much time lost.
10. Rolletti  +16/5
11.wolfat +28/20 games played (busted 1 time)
12. GLC  -8/45   busted 4 times  (longest game so far 70 spins.  Average number of spins per game = 50, 24 spins being the minimum spins possible)


Skakus: Did already the back test of 1 years spins of real wheel Wiesbaden Casino link:://rouletteforum.cc/index.php?topic=9537.30 (link:://rouletteforum.cc/index.php?topic=9537.30)
Title: Re: Revised CODE4 testing results
Post by: sniper on May 23, 06:05 AM 2012
1. Bayes   +0/0
2. Vundarosa
3. Robeenhut + 8.7/2   i cover 0
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper   -14/6   1 bust
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +51/33..........1 bust.... will slow down a bit now, too much time lost.
10. Rolletti  +16/5
11.wolfat +28/20 games played (busted 1 time)
12. GLC  -8/45   busted 4 times  (longest game so far 70 spins.  Average number of spins per game = 50, 24 spins being the minimum spins possible)
Title: Re: Revised CODE4 testing results
Post by: vundarosa on May 23, 08:38 AM 2012
Attached my first 50 games test

Profit is -51u. busted the progression a few times already.

I assumed a 60 spins/hr table (1440 spins a day) and am testing on a 50k spins file. So i test till a win or bust then forward 130 spins from that point so i wouldn't be playing more than 11 games a day.

Whenever i finish a 10 games set i move my spins to the next thousand and start from there. So if i finish game 20 at spin 2384 i start game 21 at spin 3000: in red the game played, in green spin number.

vundarosa
Title: Re: Revised CODE4 testing results
Post by: vundarosa on May 23, 08:41 AM 2012
Quote from: sniper on May 23, 06:05 AM 2012
1. Bayes   +0/0
2. Vundarosa -51/50
3. Robeenhut + 8.7/2   i cover 0
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper   -14/6   1 bust
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +51/33..........1 bust.... will slow down a bit now, too much time lost.
10. Rolletti  +16/5
11.wolfat +28/20 games played (busted 1 time)
12. GLC  -8/45   busted 4 times  (longest game so far 70 spins.  Average number of spins per game = 50, 24 spins being the minimum spins possible)
Title: Re: Revised CODE4 testing results
Post by: warrior on May 23, 09:13 AM 2012
In the end we are all roulettes b tch
Title: Re: Revised CODE4 testing results
Post by: wolfat on May 23, 11:55 AM 2012
1. Bayes   +0/0
2. Vundarosa
3. Robeenhut + 8.7/2   i cover 0
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper   -14/6   1 bust
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +51/33..........1 bust.... will slow down a bit now, too much time lost.
10. Rolletti  +16/5
11.wolfat +4/35 games played (busted 3 times)
12. GLC  -8/45   busted 4 times  (longest game so far 70 spins.  Average number of spins per game = 50, 24 spins being the minimum spins possible)
Title: Re: Revised CODE4 testing results
Post by: Still on May 23, 06:23 PM 2012
I put the aggregate numbers into a spreadsheet to get an idea how things are going. 

Units   Games
0   0
-51   50
8.7   2
11   4
-14   6
12   5
51   33
16   5
4   35
-8   45
----  -----
+29.7   185  Totals
   
50      Average Spins Per Game
185    Games
9250   Estimated spins so far
   
2.70%   Estimated house edge
2.7        Estimated chips-per-100 expected loss
92.5      Estimated hundreds of spins
249.75   Estimated no. of chips expected to lose
   
Summary:
-----------
The group is up 30 chips when it should be down 250 chips.  Is this within normal variance of random?  Dunno. But it appears to be positive at this point.  Another way to look at it:  If you ran 9250 spins on an outside bet like black on a European wheel, what are the chances you would be up 30 units at this point?  1 in 10?  1 in 20?  Somebody better check my math. 

Ok, i'm looking closer at Rolletti's picture of a test on the following page:
link:://rouletteforum.cc/index.php?topic=9537.30 (link:://rouletteforum.cc/index.php?topic=9537.30). 
It looks like it would be possible to be up 100u after as many as 200 games.  So, not out of the woods just yet. 
Title: Re: Revised CODE4 testing results
Post by: albertojonas on May 23, 07:02 PM 2012
Quote from: wolfat on May 23, 11:55 AM 2012
1. Bayes   +0/0
2. Vundarosa
3. Robeenhut + 8.7/2   i cover 0
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper   -14/6   1 bust
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +51/33..........1 bust.... will slow down a bit now, too much time lost.
10. Rolletti  +16/5
11.wolfat +4/35 games played (busted 3 times)
12. GLC  -8/45   busted 4 times  (longest game so far 70 spins.  Average number of spins per game = 50, 24 spins being the minimum spins possible)


I guess not Everybody is playing by the Legend rules.
Hit & Run?

Title: Re: Revised CODE4 testing results
Post by: Skakus on May 24, 03:04 AM 2012
 1. Bayes   +0/0
2. Vundarosa -51/50
3. Robeenhut + 8.7/2   i cover 0
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper   -14/6   1 bust
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +62/37..........still only 1 bust
10. Rolletti  +16/5
11.wolfat +4/35 games played (busted 3 times)
12. GLC  -8/45   busted 4 times  (longest game so far 70 spins.  Average number of spins per game = 50, 24 spins being the minimum spins possible)
Title: Re: Revised CODE4 testing results
Post by: Skakus on May 24, 06:19 PM 2012
1. Bayes   +0/0
2. Vundarosa -51/50
3. Robeenhut + 8.7/2   i cover 0
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper   -14/6   1 bust
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +40/40.......... 2 busts
10. Rolletti  +16/5
11.wolfat +4/35 games played (busted 3 times)
12. GLC  -8/45   busted 4 times  (longest game so far 70 spins.  Average number of spins per game = 50, 24 spins being the minimum spins possible)
Title: Re: Revised CODE4 testing results
Post by: Robeenhuut on May 24, 10:06 PM 2012
1. Bayes   +0/0
2. Vundarosa -51/50
3. Robeenhut + 40.8/128.......10 loses
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper   -14/6   1 bust
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +40/40.......... 2 busts
10. Rolletti  +16/5
11.wolfat +4/35 games played (busted 3 times)
12. GLC  -8/45   busted 4 times  (longest game so far 70 spins.  Average number of spins per game = 50, 24 spins being the minimum spins possible)

I played 185 spins sessions from SML (mix of live wheel and air ball) and covered 0
So far in the testing we have 288W and 26L with strike rate 11/1
Title: Re: Revised CODE4 testing results
Post by: Skakus on May 24, 10:30 PM 2012
So far the tallied results from all players = +40/314
Title: Re: Revised CODE4 testing results
Post by: Robeenhuut on May 24, 10:36 PM 2012
Quote from: Skakus on May 24, 10:30 PM 2012
So far the tallied results from all players = +40/314

I wonder what JL results are. He started with 30+ strike rate in 100 games.
Title: Re: Revised CODE4 testing results
Post by: GLC on May 24, 10:42 PM 2012
Quote from: Skakus on May 24, 10:30 PM 2012
So far the tallied results from all players = +40/314

Since the minimum number of spins to complete a game is 21;
314 X 21 = 6594 spins minimum.
6594 divided by 40 = 164.85
That means that we have earned 1 unit for every 164.85 hands we played.
At 60 spins per hour, a very fast paced game, we won 1 unit every 2.75 hours.
At $10 per unit, we won $3.64 per hour.  Hmmmmmmmmmmmmmm ???
JL's right.  It takes more discipline than I have. :'(
Title: Re: Revised CODE4 testing results
Post by: Skakus on May 24, 11:25 PM 2012
To be fair, at most places you would play this you could back track to fill in the matrix.

Then the minimum spins required to complete 1 game is only 5.
Title: Re: Revised CODE4 testing results
Post by: albertojonas on May 25, 06:25 AM 2012
Quote from: Robeenhuut on May 24, 10:36 PM 2012
I wonder what JL results are. He started with 30+ strike rate in 100 games.
lucky legend

Title: Re: Revised CODE4 testing results
Post by: TwoCatSam on May 25, 07:04 AM 2012
Then the minimum spins required to complete 1 game is only 5.

Remember you must get back-to-back triggers.  This can take many spins.

This game might be good as one you play in conjunction with another game!

Sam
Title: Re: Revised CODE4 testing results
Post by: Robeenhuut on May 25, 07:45 AM 2012
Quote from: TwoCatSam on May 25, 07:04 AM 2012
Then the minimum spins required to complete 1 game is only 5.

Remember you must get back-to-back triggers.  This can take many spins.

This game might be good as one you play in conjunction with another game!

Sam

I dont think its an issue here. The main issue is strike rate.
Title: Re: Revised CODE4 testing results
Post by: TwoCatSam on May 25, 09:21 AM 2012
Allllrighty, then!
Title: Re: Revised CODE4 testing results
Post by: Rolletti on May 27, 01:23 PM 2012
1. Bayes   +0/0
2. Vundarosa -51/50
3. Robeenhut + 40.8/128.......10 loses
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper   -14/6   1 bust
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +40/40.......... 2 busts
10. Rolletti  +0/11............1 bust
11.wolfat +4/35 games played (busted 3 times)
12. GLC  -8/45   busted 4 times  (longest game so far 70 spins.  Average number of spins per game = 50, 24 spins being the minimum spins possible)
Title: Re: Revised CODE4 testing results
Post by: Skakus on May 27, 08:40 PM 2012
 1. Bayes   +0/0
2. Vundarosa -51/50
3. Robeenhut + 40.8/128.......10 loses
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper   -14/6   1 bust
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +72/62.......... 3 busts
10. Rolletti  +0/11............1 bust
11.wolfat +4/35 games played (busted 3 times)
12. GLC  -8/45   busted 4 times  (longest game so far 70 spins.  Average number of spins per game = 50, 24 spins being the minimum spins possible)
Title: Re: Revised CODE4 testing results
Post by: vundarosa on May 28, 07:55 AM 2012
1. Bayes   +0/0
2. Vundarosa -86/60
3. Robeenhut + 40.8/128.......10 loses
4. Alberto Jonas
5. TwoCat  +11/4
6. Sniper   -14/6   1 bust
7. Superman Superquitter LoL!
8. Atlantis   +12/5
9. Skakus   +72/62.......... 3 busts
10. Rolletti  +0/11............1 bust
11.wolfat +4/35 games played (busted 3 times)
12. GLC  -8/45   busted 4 times  (longest game so far 70 spins.  Average number of spins per game = 50, 24 spins being the minimum spins possible)
Title: Re: Revised CODE4 testing results
Post by: Skakus on May 29, 09:51 PM 2012
 
Are we done here?

Has JL admitted defeat for C4RA?
Title: Re: Revised CODE4 testing results
Post by: Robeenhuut on May 29, 10:44 PM 2012
Quote from: Skakus on May 29, 09:51 PM 2012

Are we done here?

Has JL admitted defeat for C4RA?

No idea. But there is not much happening here for a while. I would not call it a defeat.
John just did not test it enough before he posted it. 100 games in around 3k or 4k spins its in my opinion not enough.