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Roulette-focused => Main Roulette Board => Topic started by: ignatus on Jan 09, 08:15 AM 2013

Title: How to use the Philosophers stone Matrix
Post by: ignatus on Jan 09, 08:15 AM 2013
This is how I use the philosophers stone matrix.

I divided the matrix into four. Now, I wait until 3 matrix' have been hit.

Bet the unhit matrix

9 step progression:  1.1.1.2.2.3.4.5.7.9.12.16.22.30.40.55

It's a very high hitrate.

Many times I get hit from the first spin, you don't have to go very far in progression


Title: Re: How to use the Philosophers stone Matrix
Post by: sturrock on Jan 09, 08:37 AM 2013
Hi Ignatus,
Just tried it on BV no zero 4 games , Hit twice on the fist spin and twice on the fourth,Not much of a test I know. Only playing with 0.10 But a good win. Do you only play this on live wheels or have you tried on RNG?? And what sort of tests have you done with this Magic Stone???
Cheers

Dave


Title: Re: How to use the Philosophers stone Matrix
Post by: TwoCatSam on Jan 09, 11:59 AM 2013
Here's the Voodoo way to play this.  (As if ignatus's wasn't voodoo enough!!)

Notice that if you add the numbers from left to right or top to bottom, you always get 111.

Start adding the numbers that came.  When any number that could come next will add up to 111, bet it.  If a small number comes that will allow you to bet again, do so.

Wins far more than it loses!

If you're lucky!

TCS
Title: Re: How to use the Philosophers stone Matrix
Post by: ignatus on Jan 09, 01:25 PM 2013
Another way this can be played: Bet the first 3X3 matrix that hit.
Title: Re: How to use the Philosophers stone Matrix
Post by: TwoCatSam on Jan 09, 02:04 PM 2013
So many ways to play; so close to the grave!
Title: Re: How to use the Philosophers stone Matrix
Post by: Skakus on Jan 09, 04:43 PM 2013
You can play 11 numbers by using the intersections.

Always track the latest 2 spins, note the movement on the matrix, duplicate the movement on the matrix, bet that intersection.

Use the Barycentirc MM.

:thumbsup: 
Title: Re: How to use the Philosophers stone Matrix
Post by: ignatus on Jan 09, 04:48 PM 2013
Quote from: Skakus on Jan 09, 04:43 PM 2013
You can play 11 numbers by using the intersections.

Always track the latest 2 spins, note the movement on the matrix, duplicate the movement on the matrix, bet that intersection.

Use the Barycentirc MM.

:thumbsup:

Good idea, thanks  :)
Title: Re: How to use the Philosophers stone Matrix
Post by: Sakura616 on Jan 09, 05:56 PM 2013
Hello Skakus,

can you give me an example for such a intersection.
Thx.
Title: Re: How to use the Philosophers stone Matrix
Post by: Skakus on Jan 09, 06:24 PM 2013
Quote from: Sakura616 on Jan 09, 05:56 PM 2013
Hello Skakus,

can you give me an example for such a intersection.
thanks.

Every number on the matrix creates a vertical/horizontal intersection of 11 numbers.
Title: Re: How to use the Philosophers stone Matrix
Post by: Buffster on Jan 09, 07:12 PM 2013
If you get 17,7 let's say

What do you play V2 H2 or V6 H4

V=vertical  H=horizontal

Also if you get 9,29

What do you play ?

Thanks

Buffster
Title: Re: How to use the Philosophers stone Matrix
Post by: Buffster on Jan 09, 07:15 PM 2013
Ignatus

Where did you get this matrix .... something mystical or did you simply create a magic square of 36 numbers ?

Buffster
Title: Re: How to use the Philosophers stone Matrix
Post by: ignatus on Jan 09, 07:17 PM 2013
Something mystical, yes. I did some experiments, but I believe a strong trigger must be used to make this work
Title: Re: How to use the Philosophers stone Matrix
Post by: Buffster on Jan 09, 07:21 PM 2013
What do you consider a Strong Trigger to be in this situation.

Buffster
Title: Re: How to use the Philosophers stone Matrix
Post by: Still on Jan 10, 02:27 AM 2013
Quote from: TwoCatSam on Jan 09, 02:04 PM 2013
So many ways to play; so close to the grave!
That's a pretty deep philosophy!
Title: Re: How to use the Philosophers stone Matrix
Post by: ausguy on Jan 10, 02:06 PM 2013
It's a true 6 x 6 matrix in so far as the Horizontal & verticals total 111 (previously mentioned)
but also both diagonals = 1 to 36 & 6 to 31.

Also total wheel/6 x 6 matrix numbers = 666/6 = 111 (any one 6 line).

Dividing the square into 4 unbalances the number totals ?

How it can be applied for consistant wins is a mystery to me ?