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Roulette-focused => Professional Systems & Advice => Topic started by: warrior on Feb 24, 06:02 PM 2014

Title: I'm really liking this visual ballistic
Post by: warrior on Feb 24, 06:02 PM 2014
One ? For Steve is 6 in. A row losses normal I'm alway winning but today I had 6 in a row but then 10 spins later I had 6 in a row hits brining my profit in the plus?
Title: Re: I'm really liking this visual ballistic
Post by: Asxetos on Feb 24, 06:04 PM 2014
With what method are you playing VB warrior?
Title: Re: I'm really liking this visual ballistic
Post by: warrior on Feb 24, 06:10 PM 2014
Quote from: Asxetos on Feb 24, 06:04 PM 2014
With what method are you playing VB warrior?
As soon as the ball leaves the track I wait until the ball has a few revs and its starts to slow down then I have a dominant diamond that I look at I bet a totall of 15 numbers  I cover the 5 where I see the number and the 5 before and the 5 after.
Title: Re: I'm really liking this visual ballistic
Post by: Asxetos on Feb 24, 06:26 PM 2014
yes I know what Vb is all about.
I mean what method are you using?
Vb2?Scot?Jafco?Pieur?what?
Title: Re: I'm really liking this visual ballistic
Post by: warrior on Feb 24, 09:00 PM 2014
Quote from: Asxetos on Feb 24, 06:26 PM 2014
yes I know what Vb is all about.
I mean what method are you using?
Vb2?Scot?Jafco?Pieur?what?

oh I see I don't have full material on any of them trying to learn from there videos and what ever I can find on the forums.
Title: Re: I'm really liking this visual ballistic
Post by: warrior on Feb 24, 09:05 PM 2014
Today's  play was 31 wins 33 losses but I'm only betting 15 numbers flat bet.
Title: Re: I'm really liking this visual ballistic
Post by: Steve on Feb 25, 05:02 AM 2014
thats good but you are referring to low volume testing. vb done right can be very good, but i personally dont like it because if you are going to bet after ball release, then a computer is the better option.

most vb is much the same. and the advanced methods are not as good as some people say because they are harder to use and cause mistakes that reduce accuracy. it is best to have the balance between accuracy and ease of use.

the basics are in videos below:

link:://m.youtube.com/watch?feature=c4-feed-u&v=WAezEcF4DlQ (link:://m.youtube.com/watch?feature=c4-feed-u&v=WAezEcF4DlQ)

link:://m.youtube.com/watch?feature=c4-feed-u&v=SK69iaH1e6M (link:://m.youtube.com/watch?feature=c4-feed-u&v=SK69iaH1e6M)


Title: Re: I'm really liking this visual ballistic
Post by: Turner on Feb 25, 05:54 AM 2014
Quote from: warrior on Feb 24, 09:05 PM 2014
Today's  play was 31 wins 33 losses but I'm only betting 15 numbers flat bet.
Obviously...you are using the racetrack. Racetrack bet in uk is £25 ...£5 x 5, so your bet is £75...what is racetrack min. where you play?
Title: Re: I'm really liking this visual ballistic
Post by: warrior on Feb 25, 07:12 AM 2014
Quote from: Steve on Feb 25, 05:02 AM 2014
that's good but you are referring to low volume testing. vb done right can be very good, but i personally don't like it because if you are going to bet after ball release, then a computer is the better option.

most vb is much the same. and the advanced methods are not as good as some people say because they are harder to use and cause mistakes that reduce accuracy. it is best to have the balance between accuracy and ease of use.

the basics are in videos below:

link:://m.youtube.com/watch?feature=c4-feed-u&v=WAezEcF4DlQ (link:://m.youtube.com/watch?feature=c4-feed-u&v=WAezEcF4DlQ)

link:://m.youtube.com/watch?feature=c4-feed-u&v=SK69iaH1e6M (link:://m.youtube.com/watch?feature=c4-feed-u&v=SK69iaH1e6M)

Ok thanks
Title: Re: I'm really liking this visual ballistic
Post by: warrior on Feb 25, 07:13 AM 2014
Quote from: Turner on Feb 25, 05:54 AM 2014
Obviously...you are using the racetrack. Racetrack bet in uk is £25 ...£5 x 5, so your bet is £75...what is racetrack min. where you play?

5$so it cost me 15$ I can place on there fast.
Title: Re: I'm really liking this visual ballistic
Post by: Normy2000 on Feb 25, 11:36 AM 2014
Warrior,

Why dont you use my free clicker (link:://betselection.cc/norcosoft/sector-of-wheel-clicker-in-excel-format/ (link:://betselection.cc/norcosoft/sector-of-wheel-clicker-in-excel-format/)),
1 click will place your 15 numbers in 2-3 secondes?

This is an Excel file, so you need Microsoft Office to use it.
Title: Re: I'm really liking this visual ballistic
Post by: warrior on Feb 25, 03:43 PM 2014
Quote from: Normy2000 on Feb 25, 11:36 AM 2014
Warrior,

Why don't you use my free clicker (link:://betselection.cc/norcosoft/sector-of-wheel-clicker-in-excel-format/ (link:://betselection.cc/norcosoft/sector-of-wheel-clicker-in-excel-format/)),
1 click will place your 15 numbers in 2-3 secondes?

This is an Excel file, so you need Microsoft Office to use it.
Thank you but I go to BM casino.they have touch bet there very fast to place bets. But thank you
Title: Re: I'm really liking this visual ballistic
Post by: warrior on Feb 26, 11:21 PM 2014
Today session sucked did not lose money but the dealers kept spinning slow then fast then fast with rotor and slow with the ball 2 fricken hr. like this I was of 70 % of the time what do I do?
Title: Re: I'm really liking this visual ballistic
Post by: warrior on Mar 02, 08:34 AM 2014
Yesterday I lost all 70 units casino profit back to the lion  :'(
Title: Re: I'm really liking this visual ballistic
Post by: warrior on Mar 02, 08:41 PM 2014
Another.losing day can't get bets on fast enough.
Title: Re: I'm really liking this visual ballistic
Post by: Steve on Mar 02, 09:05 PM 2014
If the rotor speed varies significantly, this will kill basic visual ballistics.

The simplest solution is to segregate data based on rotor speed. ie create a chart for start and end numbers, based on rotor speed ranges. What speed ranges? The earlier you get predictions, the tighter the requirements for rotor speed ranges. You could still break it up into 2000-3000ms, 3000-4000ms etc but then you will need more spins than usual, and it is not suitable for all conditions.

Otherwise you can create a simplistic chart that tells you something like:

1. When initial rotor speed is 2000ms, adjust prediction by +5 pockets
2. When initial rotor speed is 3000ms, adjust prediction by +15 pockets etc..

This may be more practical for you, but you are best to memorize the adjustment chart.

Now you are starting to get into the realms of roulette computer use. A very basic roulette computer will tell you when the ball passes the threshold speed, but it will not consider rotor speeds. This is like my basic roulette computer, which I give for free to my players. Next up is the lite computer which does account for rotor speeds, so it is like a super-skilled vb player, but still it doesnt do anywhere near what is possible to maximize accuracy.

I suggest in your case, give the rotor speed adjustment charts a try. But you need to create them carefully so they properly reflect your rotor's deceleration, and the ball travel time from the ball's reference speed. So if you get a prediction 10 seconds before the ball falls, initial rotor speed is A, and rotor deceleration is B, then you find distance travelled. If 10s is constant, then the adjustments are easy to find.

Also if you are taking your rotor speed estimates right at the start of the spin, then the ball travels an inordinate distance, then you will lose accuracy because the end rotor speed will be different in other spins.

I say it many times, I dont like VB because it is a struggle to do things that a computer does effortlessly.
Title: Re: I'm really liking this visual ballistic
Post by: MrJ on Mar 02, 10:09 PM 2014
"can't get bets on fast enough" >> This is not a knock against AP, it does not matter if it is method play........ It is why I will NOT play ANY type of roulette regarding betting MANY numbers.

Ken
Title: Re: I'm really liking this visual ballistic
Post by: Steve on Mar 02, 10:16 PM 2014
Advantage play is not for all conditions. And besides I dont believe you can beat roulette in ALL conditions. VB is particularly limiting, but bias wheel play is even worse. There are better methods than both of these, but they too have their own set of limitations.
Title: Re: I'm really liking this visual ballistic
Post by: warrior on Mar 03, 09:17 AM 2014
Quote from: Steve on Mar 02, 09:05 PM 2014
If the rotor speed varies significantly, this will kill basic visual ballistics.

The simplest solution is to segregate data based on rotor speed. ie create a chart for start and end numbers, based on rotor speed ranges. What speed ranges? The earlier you get predictions, the tighter the requirements for rotor speed ranges. You could still break it up into 2000-3000ms, 3000-4000ms etc but then you will need more spins than usual, and it is not suitable for all conditions.

Otherwise you can create a simplistic chart that tells you something like:

1. When initial rotor speed is 2000ms, adjust prediction by +5 pockets
2. When initial rotor speed is 3000ms, adjust prediction by +15 pockets etc..

This may be more practical for you, but you are best to memorize the adjustment chart.

Now you are starting to get into the realms of roulette computer use. A very basic roulette computer will tell you when the ball passes the threshold speed, but it will not consider rotor speeds. This is like my basic roulette computer, which I give for free to my players. Next up is the lite computer which does account for rotor speeds, so it is like a super-skilled vb player, but still it doesnt do anywhere near what is possible to maximize accuracy.

I suggest in your case, give the rotor speed adjustment charts a try. But you need to create them carefully so they properly reflect your rotor's deceleration, and the ball travel time from the ball's reference speed. So if you get a prediction 10 seconds before the ball falls, initial rotor speed is A, and rotor deceleration is B, then you find distance travelled. If 10s is constant, then the adjustments are easy to find.

Also if you are taking your rotor speed estimates right at the start of the spin, then the ball travels an inordinate distance, then you will lose accuracy because the end rotor speed will be different in other spins.

I say it many times, I dont like VB because it is a struggle to do things that a computer does effortlessly.


I will start with that thankyou.
Title: Re: I'm really liking this visual ballistic
Post by: warrior on Mar 03, 03:16 PM 2014
Today I was clocking the rotor at 3000 ms was better results but I think 15 numbers are ok I would allow for scatter it work ok.
Title: Re: I'm really liking this visual ballistic
Post by: warrior on Mar 03, 03:22 PM 2014
90% of ball drop was at the 12 o clock and 3 . 72 spins  not a whole lot but better then nothing.changed casinos they spin the wheel with in 60 seconds I like that. They get into hypnosis state or what ever.
Title: Re: I'm really liking this visual ballistic
Post by: warrior on Mar 03, 03:27 PM 2014
If I were to bet today the number I saw and 2 neighbores on each side out of 72 spins i got 8 hit I don't think that is very good.now if I  bet 15 Numbers I would get 30 hits still not good i don't think.
Title: Re: I'm really liking this visual ballistic
Post by: Steve on Mar 03, 04:37 PM 2014
When evaluating a wheel, first give it a brief look ensuring the ball is at least behaving reasonably predictably. Also the ball having a sudden point of deceleration is a sign of a worn ball track, so favour such wheels.

Then comes the next and very important step of scatter analysis. If you get bad scatter, forget it for VB. The ideal situation is a broad 18 pocket peak that is harder to miss, although yuo dont necessarily need to bet all of it.

If scatter is ok, the rest should be ok provided you get bets in on time. Again if scatter is bad, forget it. Scatter tells you a lot about what is possible with basic methods.

If scatter is good, and you have enough data to know this for sure, and results of vb are bad, then something is wrong with the vb method itself.

If you break down the components, then you will know WHICH part needs work. If you blindly look at results without proper analysis, then you wont know what is possible, and how to fix any problems.

It isnt at all difficult, but its like baking a cake where if you do one simple thing wrong, you can end up with a disaster.
Title: Re: I'm really liking this visual ballistic
Post by: warrior on Mar 03, 05:25 PM 2014
Ok that makes sense .this was my session today
 
Rotor speed around 3 seconds per rev 90% of the session.
 
Prediction #.    Outcome #
    0.                     6
    4.                     26
    13.                   14
    32.                   25
    18.                   20
    3.                     35
   36.                    35
   15.                    34
   3.                      15
   1.                     35
   11.                   15
   5                      32
   0.                     26
   7.                     30
   17.                   30
   14.                   18
   30.                    24
   8.                      0
  6.                      18
  36.                     29
22.                     32
26.                     3
  2.                      3
  4.                      36
  6.                      0
  4.                      7
7.                       32
36.                      14
32.                     16
0.                      36
22.                     14
31.                      32
0.                        0
28.                     35
20.                     5
7.                    30
8.                     27
0.                      0
22.                    0
2.                     19
8.                      4
4.                      18
6.                      23
2.                     9
33.                  14
29.                  9
0.                   10
22.                 13
0.                  24
25.                 15
13.                 10
20.                 33
14.                 15
19.                  18
2.                   9
10.                 24
5.                   3
13.                 14
9.                  19
29.                 16
1.                   35
11.                 22
13.                 35
4.                   31
8.                   6
14.                 9
10.                36
27.                8
20.                8
5.                 14
27.                14
22.                0
6.                 8
25.              16
Rotor speed 3 seconds per rev a few times it when to 2 and once to 5 and 4 .









Title: Re: I'm really liking this visual ballistic
Post by: Steve on Mar 03, 06:11 PM 2014
You should use a format as below as its more universal and can be used in software like link:://roulettephysics.com/jaa/index.php/jump (link:://roulettephysics.com/jaa/index.php/jump)

0,6
4,26
13,14
32,25
18,20
3,35
36,35
15,34
3,15
1,35
11,15
5,32
0,26
7,30
17,30
14,18
30,24
8,0
6,18
36,29
22,32
26,3
2,3
4,36
6,0
4,7
7,32
36,14
32,16
0,36
22,14
31,32
0,0
28,35
20,5
7,30
8,27
0,0
22,0
2,19
8,4
4,18
6,23
2,9
33,14
29,9
0,10
22,13
0,24
25,15
13,10
20,33
14,15
19,18
2,9
10,24
5,3
13,14
9,19
29,16
1,35
11,22
13,35
4,31
8,6
14,9
10,36
27,8
20,8
5,14
27,14
22,0
6,8
25,16

And looking at the data, it is not conclusive. Realistically you would need more data, or to refine the prediction method. If the prediction method is refined, then of course peaks will be clearer.

But again you should always focus solidly on scatter. If that is bad, forget vb.
Title: Re: I'm really liking this visual ballistic
Post by: warrior on Mar 11, 07:07 PM 2014
I'm still practising the other day I was clocking the wheel this old man in His 70 was next to me and I predict The number 30 pops right in ,wish I can do that every spin he looks at me thinks lucky  guess I just nod next number 8 23 pops up looks at me again .The next day he there again I sit clock the wheel a few times he's chit chatting  with me  anyways I start verbalizeing the next numbers all coming within 5 6 pockets  and then the dealer changes  I say to him number 8 pops right in there love the  feeling when you get a direct hit he looks at me with a strange look and says quietly that's a coincidence .I smile and nod. The conditions have to right on for this.
Title: Re: I'm really liking this visual ballistic
Post by: Steve on Mar 11, 09:04 PM 2014
When the conditions are right, beating roulette is quite easy. When the conditions are wrong, you will struggle and go insane. It all starts with wheel selection. It is not at all difficult to find suitable conditions, but this depends on the method you are using.
Title: Re: I'm really liking this visual ballistic
Post by: mogul397 on Aug 19, 02:28 PM 2014
That's what I was going to ask.

How can you do that so fast?
Title: Re: I'm really liking this visual ballistic
Post by: Steve on Aug 19, 06:18 PM 2014
Its easy to get early prediction with predictions after ball release. But whether or not it's accurate is a different matter. Same goes for roulette computers.
Title: Re: I'm really liking this visual ballistic
Post by: denzie on Dec 09, 01:33 PM 2014
if u can look on what half of the wheel it falls.....then your rich.  u put your numbers first 5/6  8/9  10/11  13/14  16/17  23/24  27/30  31/34  33/36. if u have the gift of know on what part it falls u do nothing or press cancel bets. u just need a roulette without a dealer but not online also. so if u really can be accurate lets say 1 of 3-4 times minimum.....bingooooo
Title: Re: I'm really liking this visual ballistic
Post by: Firefox on Jan 16, 11:12 AM 2019
I don't think it's necessary to bet on a lot of numbers. Typically I only bet a corner and a street or double street and a split. That's 5, 6,7 or 8 numbers. So long as numbers you bet are in a scatter peak rather than a shadow, you will be a consistent winner. You can even bet on just one number and you will be a winner in the end if you are in the scatter peak.

The only advantage in betting more numbers is it reduces your variance. You need a smaller bankroll, and your win or loss at any given moment will be subject to less wild fluctuations.

Scatter plot is also critical.  Some wheels such as Cammegh scallops have shallow peaks over half the wheel or more ... it  depends on the ball. They were designed to be more random but actually have a softer influence on less accurate visual play. If you make say 7 bets over half the wheel and you miss  a ball revolution which shifts your prediction say +/- 8 pockets on a 4000ms rotor, then 3 of your bets still catch the peak, whereas if you'd made a neighbours bet on a sticky wheel with a pronounced peak, that bet would be down for sure.

I'd definitely make scatter plots over 120 spins at least and record diamond hits at the same time to see if the wheel is worth playing. If in a live casino you can pretend to be recording red/black and make a minimum red/black bet every few spins. If the table is busy you can just stand there watching the action and pretend to record red/black while getting scatter/diamond data.
Title: Re: I'm really liking this visual ballistic
Post by: The General on Jan 16, 11:31 AM 2019
Firefox,

Did you use to post on Laurance's forum back in 2003, 2004?
Title: Re: I'm really liking this visual ballistic
Post by: Firefox on Jan 16, 11:48 AM 2019
Ah, you remember me! I think it was Laurence that first told me that wider spread scatter wheels were easier to beat in some respects, and after much testing and recording,   I found he was right. Like he was right about a lot of things!
Title: Re: I'm really liking this visual ballistic
Post by: ego on Jan 16, 12:26 PM 2019

Firefox I have some questions.

1) When you look for a wheel with good conditions, do you stand next to the wheel and observe the deflector hits to determine the dominant drop zone - if yes then for how many spins in cw/ccw direction

2) When you estimate the ball speed, do you predict at 6 5 4 3 2 1 laps to drop and is it common that they say No More Bets early so you can not play?

3) How large view do you have of the wheel, 25, 50, 75, 100%

4) How do you bet peaks when the ball hit half the wheel?

5) What is most common 2 or 3 dominant drop zone/deflector hits

Cheers

Title: Re: I'm really liking this visual ballistic
Post by: The General on Jan 16, 12:27 PM 2019
Firefox,

Good to see you here.  I agree with much of what you write.  I don't necessarily agree with your view on scatter though.

It's nice to see another intelligent poster that grasps basic probability!
Title: Re: I'm really liking this visual ballistic
Post by: Bigbroben on Jan 16, 12:49 PM 2019
Quote from: The General on Jan 16, 12:27 PM 2019

It's nice to see another intelligent poster that grasps basic probability!

General,
most of us are intelligent and we all grasp basic probabilities.  It's pretty basic stuff.  We simply cannot focus on VB if we have very little time or occasion to learn it.
Title: Re: I'm really liking this visual ballistic
Post by: Firefox on Jan 16, 03:46 PM 2019
Quote from: ego on Jan 16, 12:26 PM 2019
Firefox I have some questions.

1) When you look for a wheel with good conditions, do you stand next to the wheel and observe the deflector hits to determine the dominant drop zone - if yes then for how many spins in cw/ccw direction

I try to get about 50-60 spins in each direction

2) When you estimate the ball speed, do you predict at 6 5 4 3 2 1 laps to drop and is it common that they say No More Bets early so you can not play?

I try to predict about 6 spins out and bet 4 to 5 spins out. They'll only call early if they suspect. It has happened but not common as I keep low profile

3) How large view do you have of the wheel, 25, 50, 75, 100%

To start with 75 to 100 but I can then narrow that down to 25 to 50 when I know where the DDs are. It's not worth playing a wheel with 3 or 4 DDS so you generally only need
about 33% view taking in the 1or2  DDs

4) How do you bet peaks when the ball hit half the wheel?

Some peaks last half the wheel or more on low profile wheels. Just predict the peak centre and don't bet in the shadow (negative peak)

5) What is most common 2 or 3 dominant drop zone/deflector hits

I would say 2 then 1
then 3 then none. But if it's 2, sometimes 1 will be dominant from c and the other dominant from cc. But I only play 1 Dd or 2 if it's direction dependent or only play one spin direction but either way I only bother if I'm 75% certain I know where the ball comes off.  Also ideally the ball drop time from predection, usually about 9 seconds is a multiple of rotor speed. Eg 2 rotations on a 4500 ms rotor or
3 rotations on 3000 ms rotor or 2.25 rotations on 4000 ms rotor. That way I can check I am getting the right spin or if conditions are drifting.

Cheers
Title: Re: I'm really liking this visual ballistic
Post by: Steve on Jan 16, 04:53 PM 2019
Broader scatter is easier to beat because if conditions change and you miss your target, the target is bigger anyway. Narrow but high peaks are useless if you aren't adjusting to conditions. First you have ball deceleration rate changes. On some wheels even rotor speed creates a whirlwind enough to change ball deceleration rate. Then you have ball rolling deviation from ball and track imperfections. So on wheels with narrow peaks, such variables can make you go from strong positive to strong negative edge if you dont account for them. You need the right analysis to see where inaccuracies are coming from, then adjust if it is at all possible. You cant adjust for ball and track imperfections though, but you can know how early predictions can be within acceptable error tolerance. Unless you have broad scatter, which again is a lot more tolerant to errors.

Depending on some variables, I find low frets actually better to play. The scatter is broader, but more dependable - ie a bigger target. They are supposed to make winning harder, but dont. The typical pockets of the mk7's have tighter scatter and narrower peaks. It also depends on the dominant diamonds, how the ball falls etc, and it's different for each wheel even of the same design. You can have exactly the same wheel and have bad scatter, then rotate it 90 degrees on the same surface, then have super predictable scatter. The difference is perhaps 2mm height. Each time the casino re-calibrates a wheel they can either make it harder or easier to beat. Recalibration can make play harder or easier, depending on the outcome of it, and your approach. If you know what to look for, you can jump on a recalibrated wheel that has better scatter.
Title: Re: I'm really liking this visual ballistic
Post by: Roulettebeater on Jan 17, 03:01 AM 2019
Hey guys

Does anybody know a software that can be installed on notebook and can pause or replay live streaming roulette from casino website ?

Title: Re: I'm really liking this visual ballistic
Post by: Steve on Jan 17, 03:53 AM 2019
Yes i think its vlc player that has that capability. It can record the buffer you set, and you can rewind a live screen recording.
Title: Re: I'm really liking this visual ballistic
Post by: Roulettebeater on Jan 17, 04:05 AM 2019
Thx Steve
But I am not sure if that all what I need !
Actually I want to view the live stream roulette and pause the streaming and then release it so it can proceed or replay it quickly, I am not interested in recording the session for later viewing, rather than pause the stream at certain point.

Any idea ?
Title: Re: I'm really liking this visual ballistic
Post by: Steve on Jan 17, 05:41 AM 2019
The solution i explained will record your screen, and allow you to do instant replay of say the last 10 seconds. But it doesn't intercept the steam.
Title: Re: I'm really liking this visual ballistic
Post by: Roulettebeater on Jan 17, 06:37 AM 2019
Steve

As you are a guru, it would be useful to know your opinion on the wheels where the ball repeatedly leaves the track without hitting any deflector ... Is there something scary happening in background ?
Title: Re: I'm really liking this visual ballistic
Post by: Steve on Jan 17, 07:53 AM 2019
It is common on wheels with smaller diamonds. Diamonds are supposed to make spins more random, but they do the opposite,. Wheel designers eventually learned, then made diamonds smaller.

Do you have a photo of the wheel design?
Title: Re: I'm really liking this visual ballistic
Post by: Roulettebeater on Jan 17, 08:34 AM 2019
Yes I have a photo.
By the way, I have a question, I am sure you can help me.

Let’s suppose that in 18 seconds the wheel(or better say the rotor) moved 9 pockets in cw direction, for the sake of simplicity we will ignore how Many complete laps the rotor did, the question is what is the average rotor speed ?
Title: Re: I'm really liking this visual ballistic
Post by: Steve on Jan 17, 08:49 AM 2019
pm photo if you can, maybe I can tell you what I know about it

The rotor does 1/4 revolution in 18 seconds? Thats barely moving
Title: Re: I'm really liking this visual ballistic
Post by: Steve on Jan 17, 08:54 AM 2019
if you want speed in pockets per second, speed = distance/time = 9 / 18 = 0.5 pockets per second.

So in 18s, wheel moves 18 x 0.5 = 9 pockets
Title: Re: I'm really liking this visual ballistic
Post by: Roulettebeater on Jan 17, 09:46 AM 2019
Quote from: Steve on Jan 17, 08:49 AM 2019

The rotor does 1/4 revolution in 18 seconds? Thats barely moving

Thx


Title: Re: I'm really liking this visual ballistic
Post by: Roulettebeater on Jan 17, 09:56 AM 2019
Steve

If you know the Wheel Direction, Ball launch Point,  and exit point (where Ball leaves the track) as well as the total spin time, will you be able to estimate the rotor speed ?

Yes or no ?
Title: Re: I'm really liking this visual ballistic
Post by: Bebediktus3 on Jan 17, 11:14 AM 2019
Quote from: Firefox on Jan 16, 11:12 AM 2019I don't think it's necessary to bet on a lot of numbers. Typically I only bet a corner and a street or double street and a split.
If to think this way - then best is to bet one number  :) . But that is not right.
It is possible accordingly data to calculate the optimal amount of numbers. And if you bet not that optimum no matter to which side you will get a worse result. Here is the same as with Kelly bet - are some special amount which gives fastest grow of bankroll.
Quote from: Firefox on Jan 16, 11:12 AM 2019The only advantage in betting more numbers is it reduces your variance.
Too much is not good, the same as too small, so if not do calculations - not know if more is better or worse.
Accordingly mine calculations when playing about 200 spins best variant is to bet 7-14 numbers. But I repeat that is for those, who know what they do.
Title: Re: I'm really liking this visual ballistic
Post by: Firefox on Jan 17, 11:27 AM 2019
It's also a question of practicality though. You've only 2 seconds or so to get bets down unless playing touch bet and I've not seen touch bet allow betting that late. Many close before the spin entirely.

So I'm happy with a corner and a street for 7 or a double line and a split for 8.
Title: Re: I'm really liking this visual ballistic
Post by: The General on Jan 17, 01:01 PM 2019
It would be pretty hard to maintain much of an edge betting corners.  You must really like to grind out the wins. :)  There are just too many random numbers within the bet.
There is an optimum width of numbers or dual bet to make on every wheel, and then there's the best bet that you can make when playing live so as to not give away what it is that you're actually doing at the wheel.  I like a sector bet with gaps in it.

A predict land scatter plot over a few hundred to a thousand spins will indicate the ideal width.  In order to win the most you want to bet more numbers than fewer.   The edge for the 12 wide arc is only slightly lower than the edge for the five wide arc, but the unit gain per spin is much higher.  Contrary to popular believe among some players, the edge does NOT determine the optimum width of the betting arc.  The predict land distribution should indicate the best width.

My view and experience with scatter is that shorter is almost always best ,except for the "pulling points" and "compensating" hit points.  I suspect that's what Steve and Firefox are partially trying to convey as well.
Title: Re: I'm really liking this visual ballistic
Post by: Bebediktus3 on Jan 17, 01:07 PM 2019
Quote from: Firefox on Jan 17, 11:27 AM 2019You've only 2 seconds or so to get bets down unless playing touch bet and I've not seen touch bet allow betting that late.
Bet itself takes from me 1.2 sec. But I play where are a race track. If are no race track - can be problems...
Quote from: Firefox on Jan 17, 11:27 AM 2019So I'm happy with a corner and a street for 7 or a double line and a split for 8.
But never will bet streets or corners - this way you do worst thing maybe bet number with negative expectation...
Title: Re: I'm really liking this visual ballistic
Post by: Firefox on Jan 17, 01:39 PM 2019
Quote from: Bebediktus3 on Jan 17, 01:07 PM 2019
But never will bet streets or corners - this way you do worst thing maybe bet number with negative expectation...

I don't bet random corners or streets or splits.  For example 7,8,10,11 corner is closely packed in a certain area. All my corners and streets are carefully selected so that the numbers are within 8 or 9 pockets max of my prediction. Agreed most corners and streets are useless for this, they are spread over the whole wheel.

I wouldn't overlook corner or street bets. You can place 4  units on a corner or 1 unit on the 4 numbers. It all comes to the same thing in the end. Except the corner is quicker to place, which is crucial.

Can use racetrack/neighbours but that combined with late betting and wins telegraphs what you may be doing and it's easy for them to stop. Far more important to stay discreet.
Title: Re: I'm really liking this visual ballistic
Post by: Roulettebeater on Jan 17, 02:42 PM 2019
Firefox

U can’t win by placing bets on corner
No body told you yet that Layout bets are for screwed losers ?
Title: Re: I'm really liking this visual ballistic
Post by: Firefox on Jan 17, 02:57 PM 2019
A corner bet carries the same odds as a straight up bet on a number. -2.7% before other factors are taken into consideration.

Other examples 7,8,9 street for a prediction of 20 or 33. 0,3,2 street for a prediction of 4 or 15.

These all nicely straddle the prediction. It doesn't really matter what bets you place as long as you don't bet in the shadow, they'll be positive expectation bets.

I like to play lower profile wheels with a wide scatter. For these wheels the shadow is around where the number the DD hits. Say the ball comes off around 26 then the prediction is 10  and the likely area is 6 to 22. 22,23,24 street and 27/30 split should all be positive expectation bets. So long as bets are not placed in the shadow from about 28 to 4, it should be fine. And I only need to be right 3 times out of 5 for a few percent edge.
Title: Re: I'm really liking this visual ballistic
Post by: Roulettebeater on Jan 17, 03:01 PM 2019
Once again, if you plan long term, there is no chance that something like that will work

Title: Re: I'm really liking this visual ballistic
Post by: The General on Jan 17, 03:04 PM 2019
Quote from: Roulettebeater on Jan 17, 03:01 PM 2019
Once again, if you plan long term, there is no chance that something like that will work

Roulettebeater,

On the 00 wheel there are even column bets that can be advantageous with VB.

And yes, certain corners could provide a seasoned player a slight edge with quality predictions on the single zero wheel.  But it would be quite a grind.
Title: Re: I'm really liking this visual ballistic
Post by: Firefox on Jan 17, 03:20 PM 2019
Number or layout bets are the only kinds of bets which can ever work for advantage play. Even chances can never work. Columns or dozens are no good for European wheel.

I never looked at US wheel as I never play it, but a column/dozen may work if there is sufficient break in the sequence say 7 numbers to fit a shadow. Only for a specific strike point though.
Title: Re: I'm really liking this visual ballistic
Post by: Bebediktus3 on Jan 17, 04:12 PM 2019
Quote from: Firefox on Jan 17, 01:39 PM 2019I don't bet random corners or streets or splits.
I perfectly understand what you do, but this still does worse for your edge. If you have a huge edge and want that casino not will pay to you attention - maybe have logic do how you do, but me not have such big edges.
And at all I have such opinion - first win and only after worry that you will notice. I play 20 years and still not notice such big attention that will do something other
Title: Re: I'm really liking this visual ballistic
Post by: Firefox on Jan 17, 04:59 PM 2019
I don't have a big edge. Maybe 5% when conditions are right. And when they are wrong, I have to stop playing. Even if they are right I can still lose, the same way as one can win if you play a normal negative expectation casino table game. Over the long term though, I win, at a small rate.
Title: Re: I'm really liking this visual ballistic
Post by: Bebediktus3 on Jan 17, 05:11 PM 2019
Quote from: Firefox on Jan 17, 04:59 PM 2019I don't have a big edge. Maybe 5% when conditions are right.
But with these corners you still himself do your edge less . Why you do not play on the race track?  I many played in London, mostly NMB 2-3 rot till the end. If you will bet 5 rot till end nobody will pay attention to you...
Title: Re: I'm really liking this visual ballistic
Post by: Firefox on Jan 17, 05:47 PM 2019
It's the same edge against you betting on corners as betting straight up on a number +2.7% for the casino for both (before you take into consideration wheel watching) Corners and streets don't have a bigger house edge. If you think that, it's a common misconception.

I have tried neighbours betting. There have been occasions where I have won a few and the pit boss told the dealer to turn the wheel fast or call nmb early and then they change the dealer. I have never had this problem placing layout bets.

Turning the wheel fast is bad for the casino. It causes more wear on the wheel and ball and annoys random players who like to watch their numbers come up. With a fast wheel they can't see anything and it spoils some enjoyment.

Calling nmb early is bad for the casino as many random players like to place late bets and they get less money per spin on the table.

But if you can place late neighbours bets and keep winning without them changing anything, then good luck, keep doing it :)
Title: Re: I'm really liking this visual ballistic
Post by: Bebediktus3 on Jan 17, 07:55 PM 2019
Quote from: Firefox on Jan 17, 05:47 PM 2019I have tried neighbours betting. There have been occasions where I have won a few and the pit boss told the dealer to turn the wheel fast or call nmb early and then they change the dealer. I have never had this problem placing layout bets.
Really play as you want, but if I will come to the table where you play I will bet neighbours.... :). I think you afraid what still not happened and maybe never will happen...
Title: Re: I'm really liking this visual ballistic
Post by: Firefox on Jan 17, 08:55 PM 2019
I've been playing 15 years using this method. Maybe not as regularly as I want due to other commitments. But I keep records and am definitely up about 5%.

Over your 20 years, what percentage do you think you have on your total amount bet?
Title: Re: I'm really liking this visual ballistic
Post by: The General on Jan 17, 09:04 PM 2019
Quote from: Firefox on Jan 17, 08:55 PM 2019
I've been playing 15 years using this method. Maybe not as regularly as I want due to other commitments. But I keep records and am definitely up about 5%.

Over your 20 years, what percentage do you think you have on your total amount bet?

Keep in mind the drops on the wheels that I play are much better than what you have in the UK because here in North America they view the game as a carnival game.  The average edge is closer to 25% ten to eleven revs out.  No device, no thumper, no computer. 
Title: Re: I'm really liking this visual ballistic
Post by: Firefox on Jan 17, 09:31 PM 2019
25% is impressive. You'd be given the back off in the UK for that, if you're putting reasonable sums down. A guy got barred here a few years back for winning £28,000 over a few sessions.  No reason given, they just didn't accept his custom any more.

link:s://:.dailymail.co.uk/news/article-1218061/In-money-Gambler-banned-UK-casinos-winning-28-000-using-secret-system.html
Title: Re: I'm really liking this visual ballistic
Post by: The General on Jan 17, 09:35 PM 2019
Quote from: Firefox on Jan 17, 09:31 PM 2019
25% is impressive. You'd be given the back off in the UK for that, if you're putting reasonable sums down. A guy got barred here a few years back for winning £28,000 over a few sessions.  No reason given, they just didn't accept his custom any more.
link:s://:.dailymail.co.uk/news/article-1218061/In-money-Gambler-banned-UK-casinos-winning-28-000-using-secret-system.html

There's an old saying among APs about the UK.  Winning in the UK is one thing, actually getting paid is another.   A couple of friends of mine were put in jail there back in 1982.   That being said though, I'm currently banned from countless casinos in the US and parts of Canada. 

In the US the best camouflage is playing the game.
Title: Re: I'm really liking this visual ballistic
Post by: Firefox on Jan 17, 10:54 PM 2019
You can win big in the UK if you're a big player. You win big and lose bigger. Just winning big is not in their rulebook.

I play small and win small. Just win enough for a free meal, pay travel and some spare change. I'm just a nuisance not a threat as £50 or £100 does not scratch table averages and goes under the radar.
Title: Re: I'm really liking this visual ballistic
Post by: Bebediktus3 on Jan 19, 04:20 AM 2019
Quote from: Firefox on Jan 17, 10:54 PM 2019I play small and win small. Just win enough for a free meal, pay travel and some spare change.
Not tell fairy tales... If you will be sure in your winning they will be big. No logic in such talks. If somebody to you offers money in different money coupon 50-500 and 5000 and you choose 50... Not looks to you himself that this is absurd?
Title: Re: I'm really liking this visual ballistic
Post by: Firefox on Jan 19, 12:46 PM 2019
The answer to that is simple. The offer of  50 comes with the offer of further coupons, whereas  the offer of 5000 comes with the risk of prevention of further offers or being banned from getting any coupons at all. Besides, I don't need coupons to live, I've other income sources,  so it's only ever been a hobby.
Title: Re: I'm really liking this visual ballistic
Post by: The General on Jan 19, 02:22 PM 2019
I can respect a guy that plays for sport.  :thumbsup:
Title: Re: I'm really liking this visual ballistic
Post by: Roulettebeater on Jan 20, 09:45 AM 2019
General

You claim you are an expert.
Let’s play this quiz :

If I tell you how many pockets the wheel moved in a specified time, and I tell you also how many pockets the ball travelled in the same time interval.

Will you be able to calculate the ball and wheel speed ?
1- yes
2- no
3- i dunno
Title: Re: I'm really liking this visual ballistic
Post by: The General on Jan 20, 12:57 PM 2019
Quote from: Roulettebeater on Jan 20, 09:45 AM 2019
General

You claim you are an expert.
Let’s play this quiz :

If I tell you how many pockets the wheel moved in a specified time, and I tell you also how many pockets the ball travelled in the same time interval.

Will you be able to calculate the ball and wheel speed ?
1- yes
2- no
3- i dunno

Roulettebeater,

If you know the speed of the wheel, then you can use that to determine how fast the ball is traveling.  (Cross over patterns.  Not real accurate, but it will get the job done.)
If you know the speed of the ball, then you could even theoretically determine the speed of the wheel (wouldn't recommend it though as it wouldn't provide a "grainy" enough measurement to make a very accurate prediction.)

However, if you don't know the speed of either the ball or the wheel, then predictions become very hard because you don't know which is traveling faster, the ball or the wheel.  You can still make predictions, but they won't be very accurate.  (Jaffo does this stuff.)

Ideally, in order to predict several revs out you need to measure the distance that the wheel travels over the longest possible interval so that you can have the largest number of offsets to choose from.  The same applies for the ball.  You must be able to conceptualize the ball decay to pick the best drop zone.

If the ball lap times indicate a rather linear ball decay pattern, then you can use simple linear regression formulas like  T=( t1 x t2 x t) / (R x (t2 â€" t1)). -Source Miro. 

Title: Re: I'm really liking this visual ballistic
Post by: Roulettebeater on Jan 21, 09:03 AM 2019
Quote from: The General on Jan 20, 12:57 PM 2019
Roulettebeater,

If you know the speed of the wheel, then you can use that to determine how fast the ball is traveling.  (Cross over patterns.  Not real accurate, but it will get the job done.)
If you know the speed of the ball, then you could even theoretically determine the speed of the wheel (wouldn't recommend it though as it wouldn't provide a "grainy" enough measurement to make a very accurate prediction.)

However, if you don't know the speed of either the ball or the wheel, then predictions become very hard because you don't know which is traveling faster, the ball or the wheel.  You can still make predictions, but they won't be very accurate.  (Jaffo does this stuff.)

Ideally, in order to predict several revs out you need to measure the distance that the wheel travels over the longest possible interval so that you can have the largest number of offsets to choose from.  The same applies for the ball.  You must be able to conceptualize the ball decay to pick the best drop zone.

If the ball lap times indicate a rather linear ball decay pattern, then you can use simple linear regression formulas like  T=( t1 x t2 x t) / (R x (t2 â€" t1)). -Source Miro.

You didn’t answer my question

My question was clear, I have neither the time nor the interest to read essay
Title: Re: I'm really liking this visual ballistic
Post by: Firefox on Jan 21, 09:37 AM 2019
Quote

If I tell you how many pockets the wheel moved in a specified time, and I tell you also how many pockets the ball travelled in the same time interval.

Will you be able to calculate the ball and wheel speed ?
1- yes
2- no
3- i dunno

1. Yes one can calculate the ball and wheel speed from your observation.

The wheel speed is useful. The ball speed is constantly decaying so not useful on its own unless used with some other information eg To predict how many spins before the ball falls.
Title: Re: I'm really liking this visual ballistic
Post by: The General on Jan 21, 12:12 PM 2019
Quote from: Roulettebeater on Jan 21, 09:03 AM 2019
You didn’t answer my question

My question was clear, I have neither the time nor the interest to read essay

Roulettebeater,

Well then, sorry I tried to help!  ::) 
In the future,  here's someone that I think would help you more.  

NATIONAL PROBLEM GAMBLING HELPLINE
1-800-522-4700



Title: Re: I'm really liking this visual ballistic
Post by: Roulettebeater on Jan 21, 02:15 PM 2019
Quote from: The General on Jan 21, 12:12 PM 2019
Roulettebeater,

Well then, sorry I tried to help!  ::) 
In the future,  here's someone that I think would help you more.  

NATIONAL PROBLEM GAMBLING HELPLINE
1-800-522-4700



Wow, thx
But this is for US residents only !

I wish you luck with them  :thumbsup:
Title: Re: I'm really liking this visual ballistic
Post by: Steve on Jan 21, 02:45 PM 2019
Rb he did answer it. It was yes, with more detail.
Title: Re: I'm really liking this visual ballistic
Post by: Roulettebeater on Jan 23, 09:59 AM 2019
Steve

Consider following observation :

Ball spin direction : cw
Wheel /rotor direction : ccw

Dealer launch the ball from 0, it rotates multiple laps for approx 18 seconds and exit the track at position (36)

Summing up :

Rotor moved from 0 to 36 in ccw fashion ( 24 pockets ) and ball moved from 0 to 36 in cw fashion ( 13 pockets )

Now the question, how can we use these data ? Do these data represent the speed of wheel and ball ?

Regards
Title: Re: I'm really liking this visual ballistic
Post by: Firefox on Jan 24, 10:28 AM 2019
The ball data of 18 secs is useful to compare against future spins and also which diamond it exits at is useful to see if he is coming off at the same diamond a good proportion of the time.

The wheel data is not useful. You don't have the speed of the wheel. It could have gone round 4 times or 5 times or 6 times in the 18 seconds and still give those numbers.

You need to measure the exact speed of the wheel in seconds per revolution or pockets per second. And you need to do it very accurately for this method to within 0.1s. Then you need to measure the speed of the wheel on future spins and see if he is throwing the same speed. Because if he isn't, the ball will end up in a different place and you either have to ignore that spin or adjust for it.
Title: Re: I'm really liking this visual ballistic
Post by: Аlex on Apr 29, 04:06 AM 2019
Quote from: Steve on Mar 03, 04:37 PM 2014
When evaluating a wheel, first give it a brief look ensuring the ball is at least behaving reasonably predictably. Also the ball having a sudden point of deceleration is a sign of a worn ball track, so favour such wheels.

Then comes the next and very important step of scatter analysis. If you get bad scatter, forget it for VB. The ideal situation is a broad 18 pocket peak that is harder to miss, although yuo dont necessarily need to bet all of it.

If scatter is ok, the rest should be ok provided you get bets in on time. Again if scatter is bad, forget it. Scatter tells you a lot about what is possible with basic methods.

If scatter is good, and you have enough data to know this for sure, and results of vb are bad, then something is wrong with the vb method itself.

If you break down the components, then you will know WHICH part needs work. If you blindly look at results without proper analysis, then you wont know what is possible, and how to fix any problems.

It isnt at all difficult, but its like baking a cake where if you do one simple thing wrong, you can end up with a disaster.
Hi Steve!
I want to clarify a few things about VB:
Evaluating the wheel start - with the determination of dominance or with the evaluation of the scatter?
How many spins does it take to analyze the scatter?
For scatter analysis, only spins are needed where the ball hits the dominant diamonds, or do you need to analyze all spins (including spins when the ball hits a non-dominant diamond)?