I come up with a selection that is hard to describe, it is based upon catching strikes.
The selection has a mechanical trigger and a random element of luck.
I test it once more with random org and got the same results.
LLWWWWWL
WWL
LWWWWL
LWL
WL
LWWWL
LLWL
LWWWWL
LLWL
LWWWL
LWL
WL
LWL
WL
WL
WWWL
WL
WWWWWL
LWL
WL
LWWWL
WL
WWWWWWL
LWWWL
LLWL
WWWWWWL
LLWL
LWL
LWWL
WWL
WWWWWL
LLWWWL
WL
LLL
WWL
WL
LWWL
WL
WWWL
WWWWWWWL
I made a short test and it works fine using Regression Up & pull
(link:://i57.tinypic.com/14e9c9g.jpg)
All bet selection is the same with the same probability with a 50/50 situation.
So i come up with a bet selection that use a random element of luck and one mechanical part.
Now if you get high strike ratio, then it is based upon luck.
1) You clustering the four past result into a group of four (pattern) and it can come in any given combination.
2) If you fifth results is same as your first result of your previos four, then you play oppisite.
3) If you fifth results is oppisite as your first result of your previos four, then you play same.
This give you the odds 7 against 1 attacking with tre attempts.
4) If you catch a winning bet among your three attempts you continue betting the same colour (let it ride)
5) If you catch a strike and the sequense (pattern) become longer then four you restart with a new frech sequense (pattern).
6) If you catch one losing strike of three bets in a row you continue.
7) If you catch two losing strikes of three bets in a row you stop playing.
This happens when you get two failurs.
You get a dice with four sides to repeat it self four times in a row.
Then method end up being 1/3 principal.
XOX
XOX
XOX
XOX
XXX
XXX
XXX
XXX
OXX
OXX
OXX
OXX
XXO
XXO
XXO
XXO
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